Nirol, neutral male fenek Wild Talent ### -------## ------ #,# |......,# ###|..<.| -----|----- |.....|,#---------------,,.....| ------ |.........|## |......,,..............|,#|....| |[[..| |..-|---...,# ###--.----,#|.............|,#|....| #|...@|##### |..|,# |..|,# #,,,,,# #,,-..............,,.....| #|)w.d-,,,,######|..|,# |..|,# #,##### ###|.............|,#----.-# #|..[w|###`,,,,,,...-|---..|,# #,# |...........%.|,# #,,# |[[[[| #######|.........|,# #,# |.............|,# --|----- ------ -----------,---.-----#####---------------,####|......| #,....>...-,,,,,,,,,,,,,,,,,,,,,,,,,.......| ##|.......|#######,,,,,,,#######,,##|......| |.......|#######,####### ##,,,..|....| |.......-,,,,,,,,# ####|%.....| ---------######### |.(....| -------- [Nirol the Ambush Avoider] St8 Dx10 Co15 In10 Wi7 Ch10 WilFenMalNeu Dlvl:1 $91 HP-4(69) Pw65(65) AC-4 MC4 Xp7/655 Wt1030/1650 T2071 Ftd Par Latest messages [-10 -> 42] Zonguldak thrusts her spear. Zonguldak hits you! [-6 -> 37] Zonguldak thrusts her spear. Zonguldak hits you! [-14 -> 23] Zonguldak thrusts her spear. Zonguldak hits you! [-9 -> 14] Zonguldak thrusts her spear. Zonguldak hits you! You hear the howling of the CwnAnnwn... [-12 -> 2] Warning: HP low! Zonguldak tries to wield a shotgun {15}. Zonguldak's spear is welded to her hand! Zonguldak throws a dagger! You are hit by a dagger. You die... Your inventory Weapons # - 4 cursed -1 orcish daggers {16} # - a blessed +4 rapier {12} # - a blessed +1 orcish short sword {12} # - an uncursed +0 crossbow {20} # - the cursed -2 orcish dagger named Phrozenkeep's Insanity {4} # - an uncursed +0 rapier {12} # - an uncursed +0 katana {16} # - a cursed +2 orcish dagger {4} # - 3 blessed +1 orcish spears named Scorchwind {36} # - 2 cursed +0 orcish spears {24} # - 33 uncursed +0 crossbow bolts {1} # - a cursed +2 knife {2} # - an uncursed +2 orcish short sword {12} # - a heavily cursed -1 orcish dagger {4} c - an uncursed +1 broadsword (weapon in foreclaw) {30} d - an uncursed +0 heavy machine gun {200} e - 5 uncursed +0 orcish spears {60} f - 54 uncursed +0 darts {1} h - 5 uncursed +0 orcish daggers {20} j - a cursed +0 orcish dagger {4} p - a cursed -1 dart {0} q - 15 cursed +0 darts {0} r - 15 cursed +2 darts {0} u - 24 cursed -4 darts named Snowclash {0} G - a cursed -2 elven broadsword {30} I - 19 blessed +1 darts {0} K - 3 uncursed +2 orcish spears named Error Generator {36} N - an uncursed +0 quarterstaff {16} O - 5 uncursed +2 orcish daggers named Battlecry of Lammoth {20} Q - an uncursed +1 mace {12} S - an uncursed +5 orcish spear {12} T - 3 cursed +0 orcish spears {36} U - the cursed +0 axe named Icebiter {24} V - a blessed +0 broadsword {30} Z - a cursed -1 scimitar {16} Armor # - an uncursed +0 studded leather armor {80} # - an uncursed +0 oilskin cloak {4} a - an uncursed +0 leather cloak (being worn) {7} g - an uncursed +0 pair of gauntlets of swimming (being worn) {4} i - an uncursed greased +0 chain mail {120} v - an uncursed +0 elven mithril-coat (being worn) {60} H - an uncursed +0 Hawaiian shirt {2} P - an uncursed +0 unwanted helmet (being worn) {20} Scrolls # - an uncursed scroll of standard id {0} b - an uncursed scroll of remove curse {0} D - 5 uncursed scrolls of healing {0} E - 4 uncursed scrolls of mana {0} F - 3 uncursed scrolls of phase door {0} Y - a heavily cursed finalized scroll of blank paper {0} Spellbooks w - an uncursed spellbook of flame sphere (0:2) {0} Potions s - an uncursed finalized potion of oil (400) {0} t - an uncursed finalized potion of blood {0} L - a potion of holy water {0} M - an uncursed potion of levitation {0} Rings k - an uncursed ring of slow digestion (on right foreclaw) {0} l - an uncursed -1 ring of increase damage {0} R - a cursed ring of stealth {0} X - an uncursed ring of conflict (on left foreclaw) {0} Wands x - an uncursed wand of light (0:5) {0} y - an uncursed wand of slow monster (0:1) {0} W - an uncursed wand of digging (0:2) {0} Tools # - an uncursed +3 unicorn horn {8} m - an uncursed stethoscope {0} n - an uncursed tin whistle {0} o - an uncursed oil lamp (1279) {0} Gems z - an uncursed -1 worthless piece of yellowish brown glass {1} A - 17 uncursed +0 rocks {0} B - an uncursed +3 worthless piece of blue glass {1} C - an uncursed +0 worthless piece of radiant glass {1} J - 4 cursed +0 rocks {0} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property extrinsically: telepathy You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 33% Potion drop chance was reduced to 94% Armor drop chance was reduced to 78% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: martial arts (turn 280) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 39973) Items were more likely to be generated cursed by 14% Number of artifacts generated was 2 Number of fake artifacts generated was 10 Monster spawn increase started at turn 84885 Monster spawn increase reached its maximum at turn 110284 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 676275 The monster class that cannot be genocided was lich The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: annihilator grid bug (freq bonus 8) The monster species that spawned more often: Grigori (freq bonus 36) The monster species that spawned more often: bright blue force fungus (freq bonus 4) The monster species that spawned more often: radio transmitter (freq bonus 24) The monster species that spawned more often: grunt-a-lot zombie (freq bonus 9) The monster species that spawned more often: frenchmen maturity discountable (freq bonus 18) The monster species that spawned more often: full nymph (freq bonus 36) The monster species that spawned more often: ego eraser monster (freq bonus 42) The monster species that spawned more often: stunter (freq bonus 6) The monster species that spawned more often: podiatric trading (freq bonus 18) The monster species that spawned more often: confusion trove (freq bonus 2) The monster species that spawned more often: athach (freq bonus 6) The monster species that spawned more often: tu-tara warmonger (freq bonus 12) The monster species that spawned more often: petty rattlesnake (freq bonus 3) The monster species that spawned more often: grandmaster lichen (freq bonus 6) The monster species that spawned more often: Pinocchio (freq bonus 12) The monster species that spawned more often: ice nymph (freq bonus 5) The monster species that spawned more often: shortener (freq bonus 6) The monster species that spawned more often: night lord (freq bonus 48) The monster species that spawned more often: crappy force patch (freq bonus 24) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks do random things (freq bonus 7) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 6) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster species that never randomly spawned: nexus snail The monster species that never randomly spawned: giant permamimic The monster species that never randomly spawned: russian hentai The monster species that never randomly spawned: Marian's sneaker The monster species that never randomly spawned: wafer-thin mint The monster species that never randomly spawned: tar fungus The monster species that never randomly spawned: trapper king The monster species that never randomly spawned: troglodyte queen The monster species that never randomly spawned: tourmaline hospital liquefying The monster species that never randomly spawned: antimatter patch The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 2) The RNG hath decreed that this item was generated more often: rogues gloves (boiled gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: diving (CLAM DIVING, freq bonus 13) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 8) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 90) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 4) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 10) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 83) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 39) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 8) Trap randomization happened for 1 in 388 traps Next attribute increase check would have come at turn 2658 Strength training was 44 Dexterity training was 29 Wisdom training was 30 Constitution training was 15 Your sanity was 0 You were paralyzed (-1) You had the following problem: You gain much less nutrition than usual. (0) You had not decided on your sexuality yet You saw invisible You were warned You had automatic searching You had -93 points of nutrition remaining You were stealthy You caused conflict You could swim You had slower digestion You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Menelaos The version you were playing was: Unix SlashEMExtended Version 2.5.0 (0d023abc) - last build Thu May 2 23:12:40 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 71% 80% Techniques known in the end Name Level Status eviscerate 7 R LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) disarm 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) spirituality check 6 O LIMIT(0) critical strike 5 O LIMIT(0) Discoveries Weapons quarterstaff (staff) orcish dagger (crude dagger) orcish short sword (crude short sword) katana (samurai sword) orcish spear (crude spear) elven broadsword (runed broadsword) scimitar (curved sword) Armor gauntlets of swimming (faded mittens) elven cloak (faded pall) cloak of displacement (fleecy-colored cloak) unwanted helmet (visored helmet) orcish helm (iron skull cap) oilskin cloak (slippery cloak) Scrolls scroll of remove curse (MENTAL TRICK THE FORC AND DEFEN) scroll of enchant weapon (ASCHELIDONETH BATHARIBATH) scroll of healing (BITING WITH COOL TUSK MAYBE FREEZED) scroll of mana (KRRRRRRRRRRRZ) scroll of phase door (ABABILA) scroll of standard id (LEP GEX VEN ZEA) scroll of cure (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) * scroll of extra healing (POKEMON GO KILLS PEOPLE) * scroll of greater mana restoration (23571113171923293137) scroll of stinking cloud (HUAKORE TE UNIANA PAKEHA KATOA) scroll of charging (OUPH CHTHETHONIMEETHECHRINIA) scroll of blank paper (unlabeled) Spellbooks spellbook of flame sphere (snowy) Potions potion of oil (liquid) potion of blood (blood-red) potion of monster detection (honey) potion of water (clear) potion of levitation (sticky) Rings ring of slow digestion (andalusite) ring of increase damage (diamond) ring of stealth (constricting) ring of conflict (marriage) Wands wand of light (chrome) wand of slow monster (wish parser) wand of digging (teak) Tools tin whistle (whistle) oil lamp (lamp) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of blue glass (blue) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 1: <- You are here Vanquished creatures a firefly 0 effect butterflies (1 created) 0 large ants (1 created) 0 blobs (1 created) 0 jackals (3 created) 0 little dogs (1 created) a hobbit gentleman a hobbit merchant (2 created) a hobbit youngling (2 created) 0 mutant humans (1 created) 0 gondolindrims (1 created) 0 homunculi (1 created) an imp 5 kobolds 4 pack kobolds an aqua kobold 0 kobolts (1 created) a small kobold 2 mud kobolds an eloi a killer kobold a large kobold 2 rapolds 2 forest moogles a kobold lord a swamp kobold a cross kobold a stone kobold a porter rock kobold an aquatic kobold a baby tuchechaun 0 mini mimics (1 created) 0 tuski mimics (1 created) a teapot granny a goblin 0 mega goblins (1 created) 0 hobgoblins (1 created) a descent orc 0 easy piercers (1 created) a noob stonebiter 2 rothes 0 giant field mice (1 created) a daddy longlegs a wimpdag banger 0 armored larvae (2 created) 0 evasive maggots (1 created) a bugger error a minor mirror 0 grounded parrots (1 created) 0 thrushes (1 created) a crawling elemental a lichen 0 yellow mushrooms (1 created) a reddish growth 0 normal gnomes (1 created) 0 san gnomes (1 created) 0 intercromes (1 created) 0 gnome comrades (1 created) a gnome lord (2 created) 0 gnome friendloaders (1 created) 0 gnomish wizards (3 created) 0 angsty gnomes (1 created) a New Kop a total covet lich a rat mummy 0 blah mummies (1 created) 0 dog mummies (1 created) 0 beginner horrors (1 created) a vampiroid an ant zombie 0 gnome zombies (1 created) a hobbit zombie 0 blob zombies (1 created) 0 dog zombies (1 created) 0 police officers (1 created) 0 orc zombies (1 created) a dark female android 0 lamp golems (1 created) 0 wax golems (1 created) a sailor an innkeeper a furry a hieler 0 dark rangers (1 created) 0 item masters (4 created) 0 shopkeepers (2 created) a bu two 0 undefined fish (1 created) 0 piranhas (1 created) 0 watergills (1 created) a newt a chameleon a regular plant a drag mewlip 0 gray mewlips (1 created) 0 novice medium walls (1 created) a white icky thing a small turret (2 created) a crude turret 0 disintegration troves (1 created) 0 The waterses of the Lethe sweep away your cares... (1 created) 0 Yeah, percenti is missed!'s (1 created) 126 creatures born. 65 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 3 times You have communicated with the gods 6 times You prayed to the gods 1 time You hit with a wielded weapon 67 times You killed 55 monsters You read items or engraved 21 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills searching [Basic] (max Basic) (20 of 1600) memorization [Unskilled] (max Master) (0 of 20) Weapon Skills axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Skilled) (0 of 20) broadsword [Basic] (max Skilled) (45 of 160) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (19 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (1 of 20) chaos spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Wizard) (0 of 20) Goodbye Nirol the Wild Talent... You died in The Dungeons of Doom on dungeon level 1 with 2892 points, and 91 pieces of gold, after 2071 moves. Killer: a dagger You were level 7 with a maximum of 69 hit points when you died. You reached the 25th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 3 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 23 3294 krumch-Pir-Qua-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (brain golem). - [69] 24 2913 yasha-Sai-Ven-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (sand bug). - [38] *25 2892 Nirol-Wil-Fen-Mal-Neu died in The Dungeons of Doom on level 1 [max 4]. Killed by a dagger. - [69] 26 2877 Nirol-Sai-Liz-Fem-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (gay boy), while helplessly knocked out. - [67] 27 2579 krumch-Sam-Esp-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (Firingnir). - [65]