Nirol, neutral female koboldic Gunner ----------------------------------- |...........|`........|.......|...| |.---.-------^---.---.|.---.|.---.| |...|.........|...|.|.|...|.|.....| |.-------------.---.|.-----.|------ |.|------- #.#.........#.| -.||[)[))| #.#########.#.| ..-|.[[[.| #.......#...#.| -..-@[.[.| #######.#.###.| .-|.k.@[| #.#...#.| |.[[[[| #######.###.#.| ------- #.......#..`..| |.-----.-?---.----- |.|...|.|...|.....| |.|.---.|.|.------| |.|.....|.|...|...| |.-------.---.|.|.| |....<......|...|.# ------------------- [Nirol the SMG User] St7 Dx9 Co15 In5 Wi6 Ch10 GunKobFemNeu Dlvl:5 $314 HP0(90) Pw54(54) AC1 MC3 Xp7/976 Wt378/1550 T4859 Cnf Latest messages The shotgun welds itself to Pervari's hand! Pervari fires a shotgun shell! You are hit by a shotgun shell! [-8 -> 41] What do you want to wield? [- a-dhiuw-y or ?*] a - a blessed +0 assault rifle (weapon in hand) {16}. Pervari swings her shotgun. Pervari hits you! [-12 -> 29] Pervari swings her shotgun. Pervari hits you! [-16 -> 13] Warning: HP low! You have no ammunition readied! What do you want to throw? [$a-dhiuw-y or ?*] In what direction? [hykulnjb><] Thank you, scum! Pervari swings her shotgun. Pervari hits you! You die... Your inventory Weapons a - a blessed +0 assault rifle (weapon in hand) {16} b - a blessed +0 pistol {8} c - an uncursed +0 sniper rifle {20} d - 37 uncursed +0 bullets {1} h - 2 uncursed +0 orcish daggers {8} i - 3 uncursed +0 orcish spears {36} u - a blessed +1 sawed-off shotgun {15} w - a cursed +0 orcish dagger {4} x - a cursed +0 dagger {4} y - 2 uncursed +0 elven daggers {8} Armor p - an uncursed +0 dwarvish cloak (being worn) {4} r - an uncursed +0 pair of high boots {8} A - a cursed +0 gnomish helm (being worn) {1} B - an uncursed +3 banded mail {160} F - a cursed +0 pair of iron shoes (being worn) {20} N - a cursed +0 elven mithril-coat (being worn) {60} Comestibles K - 13 blessed peaches {0} L - an uncursed tin of porter floating eye meat {0} R - an uncursed tripe ration {0} T - an uncursed cream pie {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of standard id {0} n - an uncursed scroll of cure {0} E - a cursed scroll of magic mapping {0} Potions t - a finalized potion of unholy water {0} J - a cursed potion of object detection {0} Rings Z - a cursed ring of sustain ability (on right hand) {0} Wands q - an uncursed wand of entrapping (0:2) {0} v - the uncursed wand of sleep named Cooling Shot (0:3) {0} Tools f - an uncursed medical kit {4} o - a * uncursed bottle {1} s - an uncursed tin opener {0} C - a * blessed mirror {0} O - a cursed horn of plenty (0:0) {0} X - a cursed tin whistle {0} Contents of the medical kit: an uncursed bandage {1} a cursed bandage {1} a * cursed phial {2} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 31 You carried 0 sins You could not have this property at all: improved vision You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 52 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 65% Tool drop chance was reduced to 82% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 91% chance The following skill was limited to skilled proficiency: body armor Items were more likely to be generated cursed by 29% Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 80695 Monster spawn increase reached its maximum at turn 142847 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 12396608 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: cockatrice (freq bonus 6) The monster species that spawned more often: colorless slime (freq bonus 28) The monster species that spawned more often: detumescent weightlessly (freq bonus 8) The monster species that spawned more often: embark believably spaceward vulgo (freq bonus 48) The monster species that spawned more often: kurroe (freq bonus 18) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 8) The monster species that spawned more often: deprived gazetting (freq bonus 21) The monster species that spawned more often: goofiest symbolizing (freq bonus 40) The monster species that spawned more often: special kobold lord (freq bonus 10) The monster species that spawned more often: power spider (freq bonus 24) The monster species that spawned more often: attackingly junketeer starlit (freq bonus 32) The monster species that spawned more often: revivified patronizing (freq bonus 22) The monster species that spawned more often: aqua muncher (freq bonus 48) The monster species that spawned more often: incoincidence macroscopically (freq bonus 48) The monster species that spawned more often: duck captain (freq bonus 24) The monster species that spawned more often: cur humped (freq bonus 14) The monster species that spawned more often: porter magenta lichen (freq bonus 36) The monster species that spawned more often: ring permamimic (freq bonus 24) The monster species that spawned more often: quickling queen (freq bonus 48) The monster species that spawned more often: potence petrochemistry (freq bonus 24) The monster species that spawned more often: shard colony (freq bonus 9) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 8) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster species that never randomly spawned: +3 vl barrier The monster species that never randomly spawned: glandular deserved The monster species that never randomly spawned: overloaded fileting The monster species that never randomly spawned: Blaklevel Kop The monster species that never randomly spawned: inertia troll The monster species that never randomly spawned: shale throng The monster species that never randomly spawned: toxicated potato The monster species that never randomly spawned: spherical bulb The monster species that never randomly spawned: crier The monster species that never randomly spawned: trash subnormally intriguing foxiest The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: grave (THIS IS YOUR GRAVE, freq bonus 14) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 11) The RNG hath decreed that this item was generated more often: dark bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 15) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 79) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 19) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 8) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 4) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 12) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: rain (washed) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this trap was always invisible: snow trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1) Trap randomization happened for 1 in 188 traps Next attribute increase check would have come at turn 5129 Strength training was 19 Dexterity training was 33 Wisdom training was 15 Constitution training was 25 Your sanity was 0 You were fire resistant You were poison resistant You were confused (50) You had the following problem: Killing monsters caused them to respawn somewhere on the level. (913) You were possessed by the ghost of Elif. (3208) You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You fell asleep You saw invisible You had infravision You had 1208 points of nutrition remaining You were stealthy You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 7X Prepared(0) surgery 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Huge timeout(16030) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) double thrownage 5 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) orcish spear (crude spear) katana (samurai sword) elven dagger (runed dagger) Armor dwarvish cloak (hooded cloak) high boots (jackboots) gnomish helm (little red hat) iron shoes (hard shoes) Scrolls scroll of healing (WOE TO THE PLIERS) scroll of mana (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of phase door (YET ANOTHER SCROLL LABEL) scroll of standard id (ERIKISEPHEARARACHARAPHTHISKERA) scroll of cure (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) * scroll of extra healing (GASEOUS SNAKE) * scroll of greater mana restoration (SUDDNLY IT HOTHRAXXA HEA HUM) scroll of fire (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of magic mapping (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of stinking cloud (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of identify (EIGOWA KIRAIDES) scroll of gain mana (DEHARK A SONE BHELL) Potions potion of object detection (crimson) potion of ESP (alchemical) potion of sleeping (grog) potion of water (clear) Rings ring of sustain ability (germanium) Wands wand of entrapping (knotted) wand of sleep (sycamore) Tools medical kit (leather bag) horn of plenty (horn) mirror (looking glass) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures a slow ant 0 large beetles (1 created) 0 pestyblobs (1 created) 2 blue blobs a fuel barrel a checkal 0 fogses (1 created) 2 pack jackals a petty wild dog a marten a gas spore a grep spore a scrawny cat a gobhoblin a hobbit a ringing hobbit a camo dwarf a mutant human a player dolgsman 0 jellies (1 created) a kobold lord a special kobold lord (2 created) an enraged shaman 0 dark potatoes (1 created) 0 green lemmings (1 created) a mynock (2 created) a teapot granny a plains nymph a dryad a goblin a goooblin 0 clubbelgoblins (1 created) an earth gas a goblin shaman an easy piercer a shardash 2 little wild pigs a roff 2 evasive sewer rats 0 black rats (1 created) 2 rattatas (3 created) 0 little spiders (1 created) a venom crawler 0 mud spiders (1 created) 0 starter lurkers (1 created) a wild horse 0 tiny worms (1 created) 0 larvae (2 created) 2 grid bugs an explode light a colorless waser 0 zuubies (1 created) a kur a two-winged shape a flapbat a mohat a Rame Duck a thrush a fruit bat a lame bat a running emu an airborne parrot 0 tiny dragons (1 created) 0 tiny dragoms (2 created) 0 baby gray dragons (1 created) 0 baby copper dragons (1 created) 0 baby blood dragons (1 created) 0 baby domestic dragons (1 created) 0 wimpy magic dragons (1 created) a crawling elemental a sylph a rade lichen (0 created) 0 brown patches (1 created) 2 cribos (1 created) a red mold a red spore (0 created) 0 apprentice colony lichens (1 created) a fake mushroom (2 created) a sufferer a gnome a pat gnome an intercrome a gnome comrade a minor ogre a tapioca snake a cloll 3 little trolls (1 created) a shamble walk a lower thewer a humape an insolent monkey (2 created) a human monkey a tundra bear cub a spider zombie a human adventurer a human thief a zero gunnhild a vicar an elderly gentleman a squint-eyed rogue a beginner merc 0 furries (1 created) a human an imperial a navi 0 hielers (1 created) 0 pitchguards (1 created) 0 force muggers (1 created) 0 item masters (8 created) 0 evasive snipers (1 created) 0 shopkeepers (3 created) a minighost an eh ghost a bu (2 created) a mini shade a hermit crab a gecko (2 created) an iguana 0 lizards (1 created) 0 inactive mushroom patches (1 created) a regular plant 2 drag mewlips a whiny Mary-Sue 2 floor grues 2 weyt grues a stationary wall a +3 nl barrier 2 nemi speakers a low rumb monster a biem turret an abducation pillar 157 creatures born. 112 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 11 times You eaten meat 11 times You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 73 monsters You read items or engraved 24 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Unskilled] (max Expert) (11 of 20) body armor [Basic] (max Expert) (28 of 160) devices [Unskilled] (max Expert) (12 of 20) missile weapons [Basic] (max Grand Master) (51 of 160) techniques [Basic] (max Master) (41 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (134 of 160) Spellcasting Skills (none) Goodbye Nirol the Gunner... You died in The Dungeons of Doom on dungeon level 5 with 4174 points, and 0 pieces of gold, after 4859 moves. Killer: a monster (Ms. Pervari, the shopkeeper) You were level 7 with a maximum of 90 hit points when you died. You reached the 16th place on the top 10000 list. No Points Name Hp [max] 1 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 2 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 3 33492 yasha-Aci-Ang-Fem-Law died in The Dungeons of Doom on level 9. Killed by a monster (dire mosquito). - [136] 14 4633 Nirol-Hea-Spa-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (The Grim Reaper). - [83] 15 4451 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a blast of fire. - [55] *16 4174 Nirol-Gun-Kob-Fem-Neu died in The Dungeons of Doom on * level 5. Killed by a monster (Ms. Pervari, the shopkeeper). - [90] 17 3664 krumch-Wiz-Esp-Mal-Neu starved to death in The Gnomish Mines on level 4. 82 [82] 18 3294 krumch-Pir-Qua-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (brain golem). - [69]