Nirol, neutral female gerteut Graduate -|-.--- |ZdA|$| ZMM.W.| |@ZZZ.r ------- [Nirol the Ass Assistant] St11 Dx11 Co15 In6 Wi6 Ch9 GraTeuFemNeu Dlvl:2 $12 HP-6(55) Pw43(43) AC11 MC4 Xp5/305 Wt124/1660 T1735 Latest messages The little dog misses the kobold mummy. What do you want to read? [e-gilv or ?*] As you read the scroll, it disappears. You feel healthier! The little dog bites the kobold mummy. The kobold mummy claws the little dog. You hit the zombieman! The kobold mummy claws you! [-1 -> 21] The zombieman swings her hand blaster. The zombieman hits you! [-4 -> 17] The new zombie bites you! [-1 -> 16] The rat mummy misses. The little dog misses the kobold mummy. You hit the zombieman! The zombieman fires a blaster bolt! You are hit by a blaster bolt! You die... Your inventory Weapons t - an uncursed +0 noob pollax {20} w - an uncursed +0 lucern hammer {60} D - an uncursed +0 club {12} Armor k - an uncursed +0 force armor (being worn) {10} u - an uncursed +0 orcish helm {12} A - an uncursed +0 mummy wrapping (being worn) {2} B - the cursed -3 dunce cap named Razorback (being worn) {2} Comestibles b - 2 uncursed candy bars {0} q - an uncursed tripe ration {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} v - a blessed scroll of healing {0} Potions j - an uncursed finalized potion of acid {0} n - an uncursed finalized potion of fruit juice {0} Rings l - an uncursed ring of sustain ability (on right hand) {0} Wands r - an uncursed wand of teleportation (0:5) {0} E - an uncursed wand of magic missile (0:4) {0} Tools a - an uncursed +3 spoon {1} c - an uncursed expensive camera (6:47) {0} d - an uncursed sack {5} C - the uncursed intelligence pack named Wide Level {0} The sack is empty. Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: manaleech You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 200 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 194 Monsters only dropped their musable items with 12% chance Monsters only dropped their equipment with 95% chance Amulet drop chance was reduced to 67% Armor drop chance was reduced to 97% Tool drop chance was reduced to 95% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: martial arts The following skill couldn't be trained before a certain turn number is reached: dart (turn 21869) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 34282 Monster spawn increase reached its maximum at turn 155975 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1208952 The monster class that cannot be genocided was jelly The monster species that spawned more often: blearier establish (freq bonus 2) The monster species that spawned more often: aureolin spore (freq bonus 1) The monster species that spawned more often: spawn camper (freq bonus 15) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 24) The monster species that spawned more often: multi-hued jelly (freq bonus 12) The monster species that spawned more often: saber cat (freq bonus 2) The monster species that spawned more often: Minator Kaptain (freq bonus 2) The monster species that spawned more often: healing spore (freq bonus 12) The monster species that spawned more often: empty wall (freq bonus 12) The monster species that spawned more often: athena protector (freq bonus 6) The monster species that spawned more often: laten force fungus (freq bonus 20) The monster species that spawned more often: walrus (freq bonus 6) The monster species that spawned more often: vishnu (freq bonus 24) The monster species that spawned more often: blarog (freq bonus 2) The monster species that spawned more often: cavewoman (freq bonus 24) The monster species that spawned more often: blast spore (freq bonus 4) The monster species that spawned more often: immobile growth (freq bonus 2) The monster species that spawned more often: blue laser (freq bonus 24) The monster species that spawned more often: bad clone (freq bonus 2) The monster species that spawned more often: jolt eel (freq bonus 18) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 3) The monster trait that was more common: monsters that are always male (freq bonus 8) The monster species that never randomly spawned: devastative pledger The monster species that never randomly spawned: agate force patch The monster species that never randomly spawned: cooling turret The monster species that never randomly spawned: Donald Trump The monster species that never randomly spawned: squealer The monster species that never randomly spawned: no flayer The monster species that never randomly spawned: freewheeling foldage The monster species that never randomly spawned: hurog familiar The monster species that never randomly spawned: rusting hulk The monster species that never randomly spawned: gromdomg The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: amulet of increased frequency (mastist) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: nether (GALADRIEL YOU ARE INSANE) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 29) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 13) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 111) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: snow (tall, freq bonus 20) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 21) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: well building (EAT THIS YOU DEMON WENCH FROM HELL, freq bonus 10) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: beam reflector gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 7) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 3) Trap randomization happened for 1 in 107 traps Next attribute increase check would have come at turn 4363 Strength training was 12 Dexterity training was 13 Wisdom training was 11 Constitution training was 1 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You had 654 points of nutrition remaining You aggravated monsters You were fast You had fixed abilities Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Wozniak The version you were playing was: Unix SlashEMExtended Version 2.5.0 (de75c12a) - last build Wed Apr 24 04:41:42 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (deformed helmet) * skullcap (crazy helmet) * flack helmet (green bowel) * crystal helm (horned helmet) * mining helm (twisted visor helmet) * field helm (viking helmet) * helm of safeguard (silk helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (clumsy gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (profiled boots) * boots of safeguard (side zip boots) dunce cap (conical hat) Scrolls scroll of healing (MIS DES SBIL DE BRUNSEZEN) scroll of mana (SLIGHTED BROCCOLI RESTORATION) scroll of phase door (VM J UECM 5 O9FAD8) scroll of standard id (PATENT PENDING) scroll of cure (THERAC 25) * scroll of extra healing (I WANT TO HERB MY BIKE UP) * scroll of greater mana restoration (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll called MONSTERS!!!!!! (ERAU QSSI DRLO WEHT) Potions potion of acid (brilliant blue) potion of fruit juice (jackpot) Rings ring of sustain ability (shattering) Wands wand of teleportation (straight) wand of magic missile (important) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a tuch blob 2 regular blobs 2 pack jackals a fox 0 little dogs (1 created) a small gas spore a hidden gas spore a small kobold 0 mynocks (1 created) a mini mimic a marine goblin 0 force hobgoblins (1 created) 0 men from mars (1 created) a small predator a sewer rat 2 drains rats 2 evasive sewer rats 2 giant rats a quill bear 0 eevees (1 created) a dmg vortex 0 kurs (1 created) a spore lichen a shrieker 0 spore shriekers (1 created) a gnome a Kop a Keystone Detective a rat mummy (2 created) an early mummy 0 blob mummies (1 created) 0 kobold mummies (2 created) an elf mummy a brown snake 0 sorta potatoes (1 created) 0 new zombies (1 created) 0 gnome zombies (1 created) 0 miner zombies (1 created) a ghast a regularer zombie 0 half-dragon zombies (1 created) 0 zombiemen (1 created) a spit golem an insane survivor a chimney sweep 0 white friars (1 created) an elderly gentleman an errand boy a sailor a beginner merc a drunk jet guy a furry 0 humans (1 created) an imperial a pitchguard (2 created) a flying demon a twen a deminewt 0 amulets of change (1 created) 67 creatures born. 46 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 5 times You eaten food with animal by-products 4 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 33 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (18 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (1 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Graduate... You died in The Dungeons of Doom on dungeon level 2 with 1265 points, and 12 pieces of gold, after 1735 moves. Killer: a blaster bolt You were level 5 with a maximum of 55 hit points when you died. You reached the 21st place on the top 10000 list. No Points Name Hp [max] 1 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 2 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 3 12649 krumch-Ast-Clk-Mal-Law quit in Space Base on level 49. 40 [40] 19 1384 BSOD2-Gre-Pea-Mal-Cha starved to death in The Gnomish Mines on level 3 [max 4]. 48 [50] 20 1308 weirdvic-Mah-Ang-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a crossbow bolt. - [62] *21 1265 Nirol-Gra-Teu-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a blaster bolt. - [55] 22 1232 krumch-Gam-Exp-Mal-Cha quit in The Dungeons of Doom on level 2. 52 [52] 23 1052 krumch-Pir-Ske-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bolt of lightning. - [45]