Nirol, chaotic male lycanthropic Gamer ? / % ))$ [[) $ )))) .,,# )))[ #,### )))) $ #,@d,, ))[ $ $ ###,,,### ,#,,(,#,#-%------ ` ####,,,,-....#.| ####,|##.<+.+ * * )) % `|.#..#.| )) )) |#....#- !$ [) % ? $ |...#.## ) [)) ) / `|##...|# [ ------- $ [ [Nirol the Boulderdash Player] St7 Dx16 Co7 In13 Wi11 Ch5 GamLycMalCha Dlvl:3 $52 HP0(34) Pw58(58) AC-2 MC1 Xp3/52 Wt255/1030 T1036 Stn Latest messages You hear the chime of a cash register. You finish your dressing maneuver. What do you want to take off? [F or ?*] You finish taking off your suit. What do you want to wear? [xF or ?*] You are putting on a chain mail. You finish your dressing maneuver. Some text has been burned into the ground here. Use "r." to read it. You are enveloped by searing plasma radiation! [-13 -> 21] You stagger... One of your scrolls of healing catches fire and burns! [-1 -> 20] Some of your scrolls of mana catch fire and burn! [-1 -> 19] One of your scrolls of phase door catches fire and burns! [-1 -> 18] You are enveloped by searing plasma radiation! You die... Your inventory Armor a - a cursed +1 T-shirt (being worn) {2} x - an uncursed +1 chain mail (being worn) {120} F - a blessed +0 chain mail {120} Comestibles d - 3 blessed cram rations {0} e - 2 blessed K-rations {0} f - 7 blessed candy bars {0} o - an uncursed huge chunk of meat {0} u - 3 cursed carrots {0} v - a cursed tin of checkal meat {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 2 uncursed scrolls of mana {0} i - 2 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} w - an invisible uncursed scroll of standard id {0} Spellbooks c - a blessed finalized spellbook of detect treasure (0:5) {0} Rings t - the cursed ring of teleportation named Version Control {0} Wands p - a * uncursed wand of charging (0:1) {0} s - an uncursed wand of extra healing (0:8) {0} Tools b - 13 blessed +0 spoons (in quiver) {13} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: manaleech Scroll identification only worked 100 times out of 229 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 410 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 91% Tool drop chance was reduced to 88% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: divination spells The following skill was trained at one fifth the usual rate: occult spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 22) The following skill became untrainable if you tried to train it too early: divination spells (turn 420) The following skill became untrainable after a while: missile weapons (turn 67638) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 32188 Monster spawn increase reached its maximum at turn 150470 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 431436 The monster class that cannot be genocided was lizard The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: thankful gracelessly (freq bonus 36) The monster species that spawned more often: Kristin's hugging boot (freq bonus 12) The monster species that spawned more often: zoibo (freq bonus 12) The monster species that spawned more often: society voucherable (freq bonus 12) The monster species that spawned more often: disenchanter warp fungus (freq bonus 9) The monster species that spawned more often: lunch thoroughbred (freq bonus 20) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 12) The monster species that spawned more often: automatic housecat (freq bonus 4) The monster species that spawned more often: flumtrap vortex (freq bonus 14) The monster species that spawned more often: marathon lager (freq bonus 10) The monster species that spawned more often: parturition scrimmage (freq bonus 12) The monster species that spawned more often: dark eye (freq bonus 24) The monster species that spawned more often: winter wolf (freq bonus 28) The monster species that spawned more often: dino of the destruction (freq bonus 6) The monster species that spawned more often: Undead Kop (freq bonus 18) The monster species that spawned more often: psyker (freq bonus 18) The monster species that spawned more often: dark gray force fungus (freq bonus 8) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 24) The monster species that spawned more often: nose (freq bonus 10) The monster species that spawned more often: buttonhook guanin (freq bonus 12) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster species that never randomly spawned: not a shade The monster species that never randomly spawned: anti-religion squad The monster species that never randomly spawned: jargoned took The monster species that never randomly spawned: polygonally fagging The monster species that never randomly spawned: orc smasher The monster species that never randomly spawned: aureolin force patch The monster species that never randomly spawned: norming pudding The monster species that never randomly spawned: giant copper ant The monster species that never randomly spawned: curare laten The monster species that never randomly spawned: slimy stalk The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 27) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 13) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 32) The RNG hath decreed that this item was generated more often: shining wave (virtual, freq bonus 58) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 40) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 74) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 48) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 52) The RNG hath decreed that this item was always generated cursed: fireworks (scooting) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN) The RNG hath decreed that this item was always generated cursed: amulet of sanity treble (tremolo) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: ground stomp (groundbreaking) The RNG hath decreed that this item was always generated cursed: grave (engraved) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: boiler kaboom (watered) The RNG hath decreed that this trap was always invisible: miguc trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 2) Trap randomization happened for 1 in 29 traps Next attribute increase check would have come at turn 3167 Strength training was 2 Dexterity training was 6 Wisdom training was 3 Constitution training was 12 Your sanity was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were stunned (11) You had not decided on your sexuality yet You were prevented from having phasing (0) You had 668 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Sony The version you were playing was: Unix SlashEMExtended Version 2.5.0 (de75c12a) - last build Wed Apr 24 04:41:42 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 291% Techniques known in the end Name Level Status concentrating 3X LIMIT(0) eviscerate 3 R LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Artifacts Version Control [unaligned ring of teleportation] Scrolls scroll of healing (JUMP IN FRONT OF A TRAIN) scroll of mana (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of phase door (AND LIKE ALWAYS DEAD) scroll of standard id (ZRUTYHACK) scroll of cure (STATUS DISAPER WHEN RAIN) * scroll of extra healing (VIK LADY) * scroll of greater mana restoration (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of earth (NERVE HEAD MAP UPPER NOSE) scroll of gold detection (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of mass murder (ATTACK BY SOUND WORD LEARN MESSED CAN DO) Spellbooks spellbook of detect treasure (fugacious) Potions potion of blindness (spiritual) potion of object detection (deadweight) Rings ring of teleportation (mayan) Wands wand of charging (immediate) wand of extra healing (acoustic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures a techant a large cockroach 0 radioactive blobs (1 created) 0 wolves (2 created) 0 kittens (1 created) 0 pack kobolds (18 created) 0 baby mimics (1 created) 0 young nymphs (1 created) a goblin a noob stonebiter a little lamb 0 small predators (1 created) a sewer rat a black rat a spideroid an eightlegger a ponue 0 vultures (1 created) an undefined creature a brown growth 0 putits (1 created) 0 disenchanting things (1 created) a hap snake a nausorn a kobold zombie a baby shoe a regular human 0 zero gunnhilds (1 created) a white friar a furry an immunizer 0 shopkeepers (1 created) a newt a twen 0 easy grues (1 created) 0 nulls (1 created) a colorless icky thing 55 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 16 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (10 of 20) searching [Basic] (max Master) (27 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (33 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) memorization [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (1 of 20) Goodbye Nirol the Gamer... You died in The Dungeons of Doom on dungeon level 3 with 405 points, and 52 pieces of gold, after 1036 moves. Killer: plasma trap You were level 3 with a maximum of 34 hit points when you died. You reached the 26th place on the top 10000 list. No Points Name Hp [max] 1 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 2 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 3 12649 krumch-Ast-Clk-Mal-Law quit in Space Base on level 49. 40 [40] 24 958 krumch-Mam-Esp-Mal-Cha died in Space Base on level 20. Killed by a monster (giant eel). - [13] 25 636 krumch-Occ-Dev-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [35] *26 405 Nirol-Gam-Lyc-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a plasma trap. - [34] 27 401 krumch-Lib-Gig-Mal-Neu died in The Gnomish Mines on level 3. Killed by a monster (porter gnome warrior). - [40] 28 288 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [15]