Nirol, lawful female indraenian Erdrick .-- -hF. |.@. --qq ... [Nirol the City Hero] St15 Dx14 Co15 In9 Wi8 Ch9 ErdIndFemLaw Min:3 $57 HP0(55) Pw34(34) AC1 MC6 Xp6/327 Wt240/1940 T1662 Wea Latest messages [-2 -> 9] Warning: HP low! The large rothe bites you! [-1 -> 8] Warning: HP low! The large rothe misses. The high ping bastard misses. You hit the large rothe. The high ping bastard misses. You miss the large rothe. The large rothe claws you! [-3 -> 7] Warning: HP low! The large rothe misses. The large rothe bites you! You hear the howling of the CwnAnnwn... [-3 -> 4] Warning: HP low! The high ping bastard hits you! You die... Your inventory Weapons a - an uncursed +0 battle staff {16} H - an uncursed +0 club {12} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed rustproof +1 helmet (being worn) {20} S - a blessed +0 pair of leather gloves {4} W - an uncursed +0 elven mithril-coat {60} Comestibles h - an uncursed eucalyptus leaf {0} Scrolls j - 6 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of cure {0} q - a heavily cursed scroll of healing {0} Potions C - an uncursed finalized potion of gain ability {0} E - an uncursed potion of object detection {0} Rings r - a heavily cursed -1 ring of increase damage {0} Wands o - an uncursed wand of polymorph (0:3) {0} v - an uncursed wand of sleep (0:13) {0} Tools g - an uncursed +0 torch (635) (alternate weapon; not wielded) {20} i - an uncursed skeleton key {0} p - a cursed +0 pick-axe (weapon in hand) {32} D - an uncursed tinning kit (0:12) {0} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 19 You carried 0 sins You could not have this property extrinsically: regeneration Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 59% Wand drop chance was reduced to 88% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 87% Tool drop chance was reduced to 88% Monster death drops spawned with only 92% chance The following skill could not be trained at all: petkeeping The following skill was limited to skilled proficiency: healing spells Heavy curses were more common by 8% Number of artifacts generated was 4 Number of fake artifacts generated was 3 Monster spawn increase started at turn 73062 Monster spawn increase reached its maximum at turn 159047 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 694078 The monster class that cannot be genocided was quadruped The monster species that spawned more often: dark sailor (freq bonus 6) The monster species that spawned more often: reaped squattest (freq bonus 8) The monster species that spawned more often: taliban militia (freq bonus 6) The monster species that spawned more often: clavicle bailiff (freq bonus 15) The monster species that spawned more often: keres (freq bonus 12) The monster species that spawned more often: giant pink dragonfly (freq bonus 9) The monster species that spawned more often: clock wolf (freq bonus 3) The monster species that spawned more often: phenobarbital laid mummify submersed (freq bonus 4) The monster species that spawned more often: disgusting colony (freq bonus 4) The monster species that spawned more often: rodent of unusual size (freq bonus 16) The monster species that spawned more often: werewaterelemental (freq bonus 8) The monster species that spawned more often: exalt wagonette (freq bonus 15) The monster species that spawned more often: red putit (freq bonus 4) The monster species that spawned more often: desert wing (freq bonus 9) The monster species that spawned more often: metallic ray (freq bonus 2) The monster species that spawned more often: oversell firebrick hopping outriding spiral (freq bonus 4) The monster species that spawned more often: getya lich (freq bonus 18) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 6) The monster species that spawned more often: crochet bursted (freq bonus 4) The monster species that spawned more often: phantom beast (freq bonus 12) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster species that never randomly spawned: nirvana unite The monster species that never randomly spawned: black rat The monster species that never randomly spawned: water phalanx The monster species that never randomly spawned: Anti-Elbereth Administrator The monster species that never randomly spawned: heretical forbidding The monster species that never randomly spawned: RNG Lieutenant The monster species that never randomly spawned: god The monster species that never randomly spawned: animated synthetic sandal The monster species that never randomly spawned: mini tuchechaun The monster species that never randomly spawned: sea naga hatchling The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 31) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 33) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 13) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 10) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 57) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 21) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 16) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: implant of swallowing (hair) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 1) Trap randomization happened for 1 in 46 traps Trap difficulty was increased by 43 Next attribute increase check would have come at turn 9574 Strength training was 8 Dexterity training was 19 Wisdom training was 10 Constitution training was 33 Your sanity was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had the following problem: Dropping items causes them to autocurse. (33554432) You had not decided on your sexuality yet You saw invisible You had 186 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.5.0 (de75c12a) - last build Wed Apr 24 04:41:42 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Artifacts Tha Wall [unaligned leather armor] Weapons orcish short sword (crude short sword) orcish bow (crude bow) Armor anti caster cloak (weeb cloak) sado maso gloves (faded mittens) stairwell stomping boots (profiled boots) helmet (metal disk) leather gloves (parked gloves) Scrolls scroll of healing (FORCE BOLT IS BROKEN) scroll of mana (ROHAN KISHIBAE) scroll of phase door (RANDOM STAT CHANGE MANY) scroll of standard id (WALKING LUNACY) scroll of cure (LUX IS BAD AT NH) * scroll of extra healing (SEGMENTATION FAULT) * scroll of greater mana restoration (IN THE CHAPEL WAS AN AID OF ME) scroll of crypt (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of earth (GRASS MUD HORSE) scroll of identify (OUTER LIMITS) Potions potion of gain ability (flubber) potion of paralysis (ketchup) potion of object detection (camping) Rings ring of increase damage (rigged) Wands wand of sleep (cubic) wand of polymorph (oblique) Tools skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures a fogs 2 jackals a little dog a touch spore a trermlaine 0 evasive jermlaines (1 created) 0 camo dwarves (1 created) 0 blue yeeks (1 created) 0 high ping bastards (1 created) a minidemon 0 giant improaches (1 created) a mins 2 tucholds a knifold a gizard a baby mimic 0 deimonidaines (1 created) a loser orc 0 plain orcs (1 created) 0 large rothes (2 created) 2 sewer rats a rattata a little spider 0 hole spiders (1 created) a faerie light 2 porter lichens (1 created) 0 blue spores (1 created) 0 orange fungi (1 created) a golden growth 0 sub-gnomes (1 created) 0 sufferers (1 created) 0 stroke gnomes (1 created) 0 pat gnomes (1 created) 0 intermediate gnomes (3 created) 0 gnome lords (1 created) 0 gnome watchers (1 created) 0 deep gnomes (1 created) 0 creep mummies (1 created) 0 rat mummies (1 created) a newt mummy 0 putits (1 created) a small grind hulk 0 ant zombies (1 created) a kobold zombie a gnome zombie (2 created) 0 orc zombies (1 created) an actual miner zombie 0 elf zombies (1 created) 0 spit golems (1 created) a fly golem 0 shopkeepers (1 created) a newt a twen a floating spore a pile of dimes 0 low gurglers (1 created) 3 small turrets a hiss turret an arrow turret 2 dart turrets a confusion trove 71 creatures born. 40 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 3 times You eaten food with animal by-products 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 57 times You killed 37 monsters You read items or engraved 19 times You never genocided any monsters You polymorphed 2 items You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (14 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Expert) (25 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (64 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (1 of 20) Goodbye Nirol the Erdrick... You died in The Gnomish Mines on dungeon level 3 with 1490 points, and 57 pieces of gold, after 1662 moves. Killer: a monster (high ping bastard) You were level 6 with a maximum of 55 hit points when you died. You reached the 17th place on the top 10000 list. No Points Name Hp [max] 1 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 2 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 3 12649 krumch-Ast-Clk-Mal-Law quit in Space Base on level 49. 40 [40] 15 2579 krumch-Sam-Esp-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (Firingnir). - [65] 16 1642 krumch-Fla-Esp-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [77] *17 1490 Nirol-Erd-Ind-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (high ping bastard). - [55] 18 1392 Nirol-Kur-Aqu-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (invisible non-conf hulk). - [50] 19 1384 BSOD2-Gre-Pea-Mal-Cha starved to death in The Gnomish Mines on level 3 [max 4]. 48 [50]