Nirol, chaotic female lizard Saiyan ------------- -------- -------- |...........|## #|.@%(..| |......| |...........|,# #,.:@.@..| |......| |...........|,####,|@@.@.=| |.%....| ##|...........|,,,%,`-------- |.%....| #,............|####,,## -.--.--- #+# ##,------.------ #,,,##### ###,%%,# #,# ##%,# #,,# ##,,,,,,# #,,,`### ##,# ###,,# ##,## ##,####,# ##,,,# #,,# ,,,,#####,,,###########,,# #,## #,,,## #,## ,,,,,,,,,,,,,,,,,,,,,,,,,# #,,# --|--# #,# ,,--.-----------------#|,,,###,### ----.%.--$- -.--------------,,|...........{..<...+,,,#,,,,,,,##|.{...>...| |.{.............,,|..................|#,,,,,,,,,,,,..........| |..............|,,|...................,,,,,,,,,,,##|.........| |..............|#,|..................|,########### ----...---- |...........{...,,-.`................+,# ----- -----.----------##--------------------## I [Nirol the Saiyan Apprentice] St11 Dx8 Co10 In6 Wi9 Ch5 SaiLizFemCha Dlvl:4 $158 HP-7(67) Pw68(68) AC6 Xp6/626 Wt516/1660 T2134 Par Latest messages The gay boy swings his soft girl sneaker at Android Nr. 17. The gay boy hits Android Nr. 17. The gay boy misses Android Nr. 17. The gay boy swings his soft girl sneaker. The gay boy misses. (2x) You hit the squeaking girl. You feel that monsters are aware of your presence. The squeaking girl produces squeaky farting noises with her sexy butt. The world spins and goes dark. The squeaking girl hits you! The squeaking girl misses. Android Nr. 17 hits the gay boy. (2x) The gay boy swings his soft girl sneaker at Android Nr. 17. The gay boy hits Android Nr. 17. The gay boy misses Android Nr. 17. The gay boy swings his soft girl sneaker. The gay boy hits you! You hear the wailing of the Banshee... The gay boy kicks you! You die... Your inventory Weapons m - an uncursed +0 bow {12} u - an uncursed +0 club {12} v - an uncursed +0 mace {12} w - an uncursed +0 lucern hammer {60} C - 21 cursed -3 arrows named The Pectoral of the Kheper {0} D - a cursed -2 bow {12} F - an uncursed +0 two-handed sword {60} L - an uncursed +0 elven spear {12} M - 29 uncursed +0 elven arrows {0} P - an uncursed +0 elven bow {12} Armor a - a blessed +1 robe (being worn) {16} o - an uncursed +0 banded mail {160} y - a blessed +0 dwarvish cloak (being worn) {4} z - an uncursed +0 pair of iron shoes (being worn) {20} N - an uncursed +0 elven cloak {4} O - an uncursed +0 elven shield {20} Q - the uncursed -4 elven mithril-coat named Creeping Death {60} R - an uncursed +0 elven leather helm {2} Comestibles h - 2 uncursed tripe rations {0} K - 5 blessed melons {0} Scrolls b - 4 uncursed scrolls of healing {0} c - 5 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} k - a cursed scroll of healing {0} E - an invisible prime cursed finalized scroll of consecration {0} Spellbooks G - an uncursed spellbook of resist poison (0:3) {0} Wands i - an uncursed wand of digging (0:-1) {0} j - an uncursed wand of digging (0:0) {0} l - an uncursed wand of make invisible (0:6) {0} H - an uncursed wand of sleep (0:2) {0} I - an uncursed wand of undead turning (0:10) {0} Tools n - a * uncursed bottle {1} p - 5 blessed wax candle (2000)'s {0} q - an uncursed sack {5} A - a blessed +1 pick-axe {32} B - 2 uncursed wax candle (2000)'s {0} The sack is empty. Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 18 You carried 0 sins You could not have this property extrinsically: technicality You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 55% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 78% Tool drop chance was reduced to 94% Food drop chance was reduced to 82% Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: body spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: firearms (turn 82) Number of artifacts generated was 2 Number of fake artifacts generated was 6 Monster spawn increase started at turn 73033 Monster spawn increase reached its maximum at turn 287083 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 749398 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: arachnid or centipede (freq bonus 18) The monster species that spawned more often: lavender patch (freq bonus 38) The monster species that spawned more often: Anastasia's sneaker (freq bonus 21) The monster species that spawned more often: get yelped (freq bonus 40) The monster species that spawned more often: crow (freq bonus 63) The monster species that spawned more often: ancient of ice (freq bonus 42) The monster species that spawned more often: thirsty vortex (freq bonus 84) The monster species that spawned more often: conferencing pitifullest (freq bonus 20) The monster species that spawned more often: cursedly bight sharker bevy rachitic (freq bonus 120) The monster species that spawned more often: outlast hotly (freq bonus 38) The monster species that spawned more often: resentment liberally yoke wreaking cutter (freq bonus 60) The monster species that spawned more often: non-courageous child (freq bonus 960) The monster species that spawned more often: phonophotography condenser (freq bonus 80) The monster species that spawned more often: kamikaze maimai (freq bonus 44) The monster species that spawned more often: brood wasp (freq bonus 38) The monster species that spawned more often: nasty force patch (freq bonus 92) The monster species that spawned more often: aggravator lich (freq bonus 40) The monster species that spawned more often: skeletal rat (freq bonus 120) The monster species that spawned more often: mountain giant (freq bonus 46) The monster species that spawned more often: koldier (freq bonus 21) The monster species that spawned more often: conscious force patch (freq bonus 44) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 6) The monster trait that was more common: monsters that never move (freq bonus 4) The monster species that never randomly spawned: eloroper The monster species that never randomly spawned: white monster The monster species that never randomly spawned: borked gaunt The monster species that never randomly spawned: lich that walks The monster species that never randomly spawned: ettin mummy The monster species that never randomly spawned: volt force fungus The monster species that never randomly spawned: wooden spore The monster species that never randomly spawned: siena warp patch The monster species that never randomly spawned: scorched snake The monster species that never randomly spawned: icky alien The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 20) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 25) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 9) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 14) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 59) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 16) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: stalactite (SHIUNIT) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: implant of menstrating (moaning) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: platinum spell trap (freq bonus 1) Trap randomization happened for 1 in 287 traps Next attribute increase check would have come at turn 3426 Strength training was 38 Dexterity training was 35 Wisdom training was 18 Constitution training was 31 Your sanity was 12 You were immune to petrification You were paralyzed (-10) You had the following problem: Your inventory gradually filled up with cursed items. (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (15) You had 1257 points of nutrition remaining You aggravated monsters You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Vegeta The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status pummel 6X Prepared(0) air dash 6X Prepared(0) chained blitz 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) chi strike 5X Prepared(0) chi healing 3X Prepared(0) elemental fist 1X Prepared(0) Discoveries Weapons lucern hammer (pronged polearm) elven spear (runed spear) elven arrow (runed arrow) elven bow (runed bow) Armor robe (black robe) dwarvish cloak (hooded cloak) iron shoes (hard shoes) elven cloak (faded pall) elven shield (blue and green shield) elven leather helm (leather hat) Scrolls scroll of healing (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) scroll of mana (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of phase door (THAZI N EPIBATHA CHEOUCH CHA) scroll of standard id (SEXY PRINCESS CATHLETTE) scroll of cure (GRAB EM BY THE PUSSY) * scroll of extra healing (CRITICAL HIT) * scroll of greater mana restoration (MIXING FUCK) scroll called strange feeling (LASH EM EXTENDED BALROG SHOW) scroll of teleportation (VET POTE TONBE) scroll of fire (POLSKA TO WIELKI KRAJ) scroll of consecration (POKEMON LETS GO HOUSECAT) Spellbooks spellbook of resist poison (venerable) Potions potion of gain energy (jackpot) Wands wand of digging (metal) wand of polymorph (measured) wand of sleep (refracted) wand of make invisible (tungsten) wand of undead turning (sex toy) Tools wax candle (candle) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 4: <- You are here Vanquished creatures 0 giant ants (1 created) 0 older dog sisters (1 created) 0 rabid coyotes (2 created) a touch spore a gas spore a lazy cat 0 hobbits (2 created) a dufflepud 0 porter flying dwarves (1 created) a mins 0 forest moogles (1 created) 0 baby mimics (1 created) 0 normal mimics (2 created) 0 small mimics (1 created) 0 small flying mimics (1 created) 0 floating mimics (1 created) 0 large mimics (1 created) 0 teapot grannies (1 created) 0 wimpgoblins (1 created) 0 marine goblins (2 created) a hobgoblin 0 dweeeeeeauweauws (1 created) 0 loser orcs (1 created) a visor sewer rat 2 pack rabbits 0 eevees (1 created) a spideroid 0 land spiders (1 created) an arach (3 created) 0 centipedes (1 created) 0 metallic green centipedes (1 created) 0 stalactoids (1 created) a starter lurker a larva 0 lame angels (1 created) an aangel a one-legged centaur an emu a lichen 0 yellow growths (1 created) 0 cyan patches (1 created) 0 pale patches (2 created) 0 shriekers (1 created) a spore sounder 0 stroke gnomes (1 created) 0 clockwork dwarves (1 created) 0 gnomes (1 created) 0 net gnomes (1 created) 0 san gnomes (1 created) 0 intermediate gnomes (1 created) 0 feel gnomes (2 created) 0 gnome lords (2 created) 0 gnomish wizards (1 created) 0 deep force gnomes (1 created) 0 crown gnomes (1 created) 0 small glesses (1 created) 0 miters (1 created) 0 jagulars (1 created) 0 bat mummies (1 created) 0 humanoid mummies (1 created) a swing ogre a green slime 0 tiny trolls (1 created) 0 little trolls (1 created) 0 small trolls (1 created) 0 baby grind hulks (1 created) a small grind hulk a sleepy vampire a tundra bear cub 0 chicken zombies (1 created) 0 ghouls (1 created) a human adventurer a friendly adventurer (2 created) 19 human thieves 0 dumb humans (1 created) a scratchy girl 0 child nurses (1 created) 0 chimney sweeps (1 created) a sailor a wide-eyed tourist an aimless-looking merchant a yakuza member a drunk jet guy a human a heretic an alien an incantifier a hieler a dark hunter a force mugger a smirking sneak thief a swarming sneak thief a novice priest 0 gay boys (1 created) a squeaking girl a White-elf a Grey-elf 0 dragonball kids (1 created) an elf-lord 0 item masters (4 created) 0 shopkeepers (3 created) a newt a gecko 0 geggos (1 created) a deminewt a demitwen (2 created) a coin from the depths 0 stationary walls (1 created) an apprentice light wall a low rub monster a biem turret (2 created) a cold trove 148 creatures born. 73 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 4 times You eaten meat 3 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 46 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (7 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (34 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (93 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Saiyan... You died in The Dungeons of Doom on dungeon level 4 with 2877 points, and 158 pieces of gold, after 2134 moves. Killer: a monster (gay boy), while helplessly knocked out You were level 6 with a maximum of 67 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 12649 krumch-Ast-Clk-Mal-Law quit in Space Base on level 49. 40 [40] 2 9678 krumch-Ast-Lol-Fem-Cha died in Space Base on level 19 [max 20]. Killed by a monster (superjedi). - [110] 3 9351 krumch-Sof-Hum-Mal-Neu died in Space Base on level 28. Killed by a monster (giant eel). - [12] 5 7470 krumch-Pir-Uni-Mal-Law died in The Gnomish Mines on level 6. Killed by a dart. - [77] 6 3294 krumch-Pir-Qua-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (brain golem). - [69] * 7 2877 Nirol-Sai-Liz-Fem-Cha died in The Dungeons of Doom on * level 4 [max 5]. Killed by a monster (gay boy), while helplessly knocked out. - [67] 8 1392 Nirol-Kur-Aqu-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (invisible non-conf hulk). - [50] 9 1384 BSOD2-Gre-Pea-Mal-Cha starved to death in The Gnomish Mines on level 3 [max 4]. 48 [50]