Nirol, neutral female koboldic Saiyan ----- --------- ###---...| |.......|#----- ----- #,,......| |.......|,-...| ##--------- #...|## #,#|.....| |.......|,|...| #,........| ## ##.....,# #,,#|.....|#####|........,#...| #,|.......| . #.....|,# #,##|......,,#,,-.......|#|...---#,|<......| . -.--.--,## #,# ....---,,,,#|.......|#|.....|#,-------.- ,,# #,,---------,# -----,,,#,##|.......|,....#..,,# #,,# ,,, #,|.......-,, #,,#-|----.--,|....%|##------.--- ,,, #,........|,# ##,##,,# #,##,|.....| |........| -+-------@-- ##|.......| #,##-.---|-#,|.....| |........| |..........| |.......| #,#--.....--,------- |........| |....)..$..| |.......+ #,,...---..-{# |........| |...$SSS...| --------- ###|..| |..|## |........| |...SSkS...| |>.---..| |........| |....SSS$..| --.....-- ---------- ------------ ------- [Nirol the Little Wannabe Fighter] St13 Dx7 Co7 In8 Wi13 Ch8 SaiKobFemNeu Dlvl:1 $7 HP-4(20) Pw12(12) AC11 MC0 Xp1/10 Wt96/1380 T229 Par Latest messages The river moccasin bites you! [-3 -> 4] The river moccasin bites you! [-1 -> 3] Warning: HP low! The river moccasin bites you! [-1 -> 2] Warning: HP low! The river moccasin misses. The river moccasin bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! Unknown command ' '. # Are you sure you want to pray? [yn] (n) You begin praying to King Kai. The water moccasin bites you! The water moccasin's bite was poisoned! You die... Your inventory Weapons b - 14 uncursed +0 darts (in quiver) {0} c - 3 uncursed +0 orcish daggers (wielded) {12} d - 3 uncursed +0 orcish spears (alternate weapon; not wielded) {36} m - an uncursed +0 club {12} Armor a - an uncursed +1 robe (being worn) {16} j - an uncursed +2 shield of mobility {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions l - a blessed potion of Jolt Cola {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: warning You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 88% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 45% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 79% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 11% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: form VI (Niman) The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: healing spells (turn 314) The following skill became untrainable if you tried to train it too early: lance (turn 72) The following skill became untrainable after a while: elemental spells (turn 39576) The following skill couldn't be trained before a certain turn number is reached: trident (turn 8031) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72850 Monster spawn increase reached its maximum at turn 107173 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 907929 The monster class that cannot be genocided was jelly The monster class that was spawned more often: vampire (freq bonus 6) The monster species that spawned more often: divine yga (freq bonus 8) The monster species that spawned more often: papaya context (freq bonus 78) The monster species that spawned more often: evilvariant ghost (freq bonus 36) The monster species that spawned more often: blank star (freq bonus 32) The monster species that spawned more often: stealing machine (freq bonus 14) The monster species that spawned more often: loud stalk (freq bonus 27) The monster species that spawned more often: definition monster (freq bonus 48) The monster species that spawned more often: overemotional materialistically (freq bonus 24) The monster species that spawned more often: trouncing palazzi (freq bonus 7) The monster species that spawned more often: Ilsensine The Fallen (freq bonus 22) The monster species that spawned more often: The Lord of the Dynamos (freq bonus 18) The monster species that spawned more often: creeping colony (freq bonus 27) The monster species that spawned more often: swarm-soft lady (freq bonus 22) The monster species that spawned more often: bodybuilder lich (freq bonus 21) The monster species that spawned more often: wally with the brolly (freq bonus 27) The monster species that spawned more often: dreamier cheese bedamned (freq bonus 20) The monster species that spawned more often: master punisher (freq bonus 28) The monster species that spawned more often: percenti has lost 0. (freq bonus 42) The monster species that spawned more often: mithril smasher (freq bonus 78) The monster species that spawned more often: wereblacklight (freq bonus 30) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 16) The monster trait that was more common: monsters that burble (freq bonus 12) The monster species that never randomly spawned: Kristin's hugging boot The monster species that never randomly spawned: abyss worm mass The monster species that never randomly spawned: Keystone Inspector The monster species that never randomly spawned: green blob The monster species that never randomly spawned: grand master chi warrior The monster species that never randomly spawned: lashfish The monster species that never randomly spawned: hole spore The monster species that never randomly spawned: draug The monster species that never randomly spawned: synaptic dismaying The monster species that never randomly spawned: poison wolf The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: movemork stone (gray) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: deconstruction (dozed) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 6) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 19) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 8) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 6) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this trap was always invisible: evil heel trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 12) Trap randomization happened for 1 in 109 traps Trap difficulty was increased by 38 Next attribute increase check would have come at turn 1196 Strength training was 8 Dexterity training was 9 Wisdom training was 3 Constitution training was 18 Your sanity was 0 You were poison resistant You were paralyzed (-3) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You fell asleep You had infravision You had 1260 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was King Kai The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (408) You are dead You didn't know any spells. Techniques known in the end Name Level Status pummel 1X LIMIT(0) air dash 1X LIMIT(0) chained blitz 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) orcish spear (crude spear) Armor robe (red robe) shield of mobility (slippery shield) Scrolls scroll of healing (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of mana (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of phase door (V RATE RISE BY DISTURB) scroll of standard id (SMUTT RIOT ZINEFAG) scroll of cure (MOMMYXOMUHU) * scroll of extra healing (JUST FUCKING KILL ME NOW) * scroll of greater mana restoration (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of genocide (DOENERTELLER VERSACE) Potions potion of Jolt Cola (peppermint) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Vanquished creatures 2 sewer rats 0 vultures (1 created) a spore lichen (2 created) a thrower child 0 water moccasins (6 created) 0 river moccasins (6 created) 0 humans (1 created) 0 dragonball kids (1 created) 0 hata-hatas (1 created) 0 hata-matas (1 created) 0 hermit crabs (1 created) 0 early-leons (2 created) 0 colorless mushroom patches (2 created) 0 sukkiri flowers (2 created) 0 plague poppies (1 created) 0 pi plants (1 created) 0 arctic fern spores (2 created) 0 green mushroom patches (2 created) 0 clear mewlips (4 created) 0 lime killer tomatoes (2 created) 0 shrieker mushroom patches (3 created) 0 fried chickens (1 created) 0 creeping kudzus (1 created) 0 gray mewlips (1 created) 0 spotted mushroom patches (1 created) 0 novice medium walls (1 created) a nemi speaker a disintegration trove 51 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 14 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Saiyan... You died in The Dungeons of Doom on dungeon level 1 with 107 points, and 7 pieces of gold, after 229 moves. Killer: water moccasin You were level 1 with a maximum of 20 hit points when you died. You reached the 310th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 308 117 Leeroy-Fen-Red-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Firingnir). - [36] 309 115 cartwheel-Act-Hum-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (invisible Policeman Kommissioner). - [14] *310 107 Nirol-Sai-Kob-Fem-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a water moccasin. - [20] 311 105 RheGhe-Zyb-Tro-Fem-Law quit in The Dungeons of Doom on level 1. 27 [27] 312 101 murmur-Sag-Ill-Fem-Cha quit in The Dungeons of Doom on level 1. 13 [28]