Nirol, lawful male immunizer Librarian ############################################################################### ############################################################################### #-----------------------------------------------------------------------------# #|.............|...|.....................................|.....|...|.....|...|# #|.-------.---.|.|.-----.-------------------------------.|.---.|.--|.|.---.|.|# #|.|`..|...|...|.|.....|.|-------------------------|...|...|...|...|.|.....|.|# #|.|.|.|.---.---.|----.|.||{..........|......"$.$.||.-------.-----.|.|-----|.|# #|.|.|...|.......|...|.|.||...........|.$.....$..$||.....|...|....>|.|.....|.|# #|.|.----|.-------.---.|.||...........|....$.....$||.---.|.---.-----.|.-----.|# #|.|.....|.|...|.........||...........|.........$.||.|.|.|.|.....|...|...|...|# #|.|----.|.|.|.-----.-----|...........|........$..||.|.|.|.-----.|.-----.|.--|# #|.|...|.|.|.|..@&.|.|....+..#..*.....-.$....(%%%%||.|.|.|...|...|.|.....|...|# #|.|.--|.---.-----.--|.---|...........|)..[[[[<%%%||.|.|.---.|.---.---.-----.|# #|.|...|...*.....|...|...||......._...|*(((((/!///||.|.|...|.|.........|.....|# #|.|.|.-------------.|--.||...........|!=+=]=/////||.|.|.---.|.-------.|.---.|# #|.|.|.....|.|.......|.|.||...........|!!.!!.+????||.|.|.....|.|.....|.|...|.|# #|.|----.---.|.-----.|.|.||...........|`[.[?.?????||.|.---------.---.|.---.|.|# #|.|.....|.|.|...|...|...||...........|[).)))?).".||.|.......|...|...|...|.|.|# #|.|.-----.|.---.-----.-----------------------------.|.-----.|.---.-------.|.|# #|...|..#......|.......|...............................|.......|...........|.|# #-----------------------------------------------------------------------------# [Nirol the Bestseller Reader] St3 Dx8 Co10 In10 Wi19 Ch8 LibImmMalLaw Dlvl:2 $0 HP0(42) Pw1(31) AC12 MC0 Xp3/61 Wt105/950 T983 Hun Latest messages The succubus smiles at you seductively. The succubus claws you! [-3 -> 18] The succubus smiles at you seductively. The succubus claws you! [-2 -> 16] You miss the succubus. The succubus pretends to be friendly. The succubus smiles at you seductively. The succubus claws you! [-1 -> 15] The succubus pretends to be friendly. You miss the succubus. You feel very attracted to the succubus. The succubus murmurs sweet nothings into your ear. The succubus starts to gently pull down your pants with her soft, fleecy hands... Time stands still while you and the succubus lie in each other's arms... The succubus seems to have enjoyed it more than you... You feel exhausted. You die... Your inventory Weapons r - 3 uncursed +0 orcish spears {36} t - an uncursed +1 short sword {12} v - 17 uncursed +0 orcish arrows {0} E - 2 uncursed +0 orcish daggers {8} F - 4 uncursed +0 darts {0} M - 29 cursed +2 darts {0} O - a cursed -1 knife (weapon in hand) {2} Armor a - a cursed -1 robe {16} Comestibles H - an uncursed apple {0} I - an uncursed fortune cookie {0} J - a blessed lembas wafer {0} N - a cursed tripe ration {0} Scrolls h - 3 blessed scrolls of blank paper {0} i - a blessed finalized scroll of blank paper {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of cure {0} V - an uncursed scroll of enchant armor {0} Spellbooks e - a blessed spellbook of enlighten (0:4) {0} f - a blessed spellbook of blank paper (0:4) {0} T - an uncursed spellbook of resist sleep (4:3) {0} W - an uncursed spellbook of blank paper (0:3) {0} Potions o - a finalized potion of holy water {0} u - an uncursed potion of water {0} Rings A - an uncursed ring of sleeping (on right hand) {0} B - an uncursed ring of teleportation (on left hand) {0} Wands w - an uncursed wand of light (0:10) {0} Tools b - a * blessed pair of lenses (being worn) {0} c - an uncursed magic marker (1:-1) {0} d - an uncursed felt-tip marker (0:99) {0} D - an uncursed skeleton key {0} R - an uncursed tin whistle {0} Gems g - an uncursed +0 worthless piece of blue glass {1} m - 2 uncursed +0 worthless pieces of orange glass {2} s - 3 uncursed +0 worthless pieces of yellowish brown glass {3} x - an uncursed +0 worthless piece of teal glass {1} y - a blessed +0 worthless piece of teal glass {1} z - 2 cursed -6 worthless pieces of yellow glass {2} C - 2 blessed +1 worthless pieces of yellowish brown glass {2} K - a blessed -1 worthless piece of yellowish brown glass {1} L - 2 uncursed +0 worthless pieces of violet glass {2} P - an uncursed +0 worthless piece of red glass {1} Q - 3 uncursed +0 worthless pieces of green glass {3} S - 4 uncursed +0 worthless pieces of pink glass {4} X - 3 uncursed +0 worthless pieces of yellow glass {3} Y - 3 uncursed +0 worthless pieces of radiant glass {3} Z - 2 uncursed +0 worthless pieces of black glass {2} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 73% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 67% Armor drop chance was reduced to 62% Tool drop chance was reduced to 88% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: healing spells (turn 29) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 380) The following skill became untrainable after a while: quarterstaff (turn 37166) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 38142) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 56812 Monster spawn increase reached its maximum at turn 129628 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2552660 The monster class that cannot be genocided was rodent The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: crackwhore (freq bonus 9) The monster species that spawned more often: gustiest derby (freq bonus 10) The monster species that spawned more often: roman warlord (freq bonus 21) The monster species that spawned more often: evil watch leader (freq bonus 12) The monster species that spawned more often: lesbian beauty (freq bonus 24) The monster species that spawned more often: kog (freq bonus 27) The monster species that spawned more often: four of hearts (freq bonus 12) The monster species that spawned more often: solvent infiltrate (freq bonus 48) The monster species that spawned more often: cemetary lappet eskimo salaamed (freq bonus 30) The monster species that spawned more often: embark believably spaceward vulgo (freq bonus 14) The monster species that spawned more often: lethe slime (freq bonus 10) The monster species that spawned more often: albino draconian (freq bonus 28) The monster species that spawned more often: wolfhound of flora (freq bonus 44) The monster species that spawned more often: journeyman spore lichen (freq bonus 24) The monster species that spawned more often: gun cat (freq bonus 5) The monster species that spawned more often: secluded mushroom (freq bonus 10) The monster species that spawned more often: evil starseer (freq bonus 24) The monster species that spawned more often: greuvenene (freq bonus 9) The monster species that spawned more often: green shinto priest (freq bonus 18) The monster species that spawned more often: preternaturally placating (freq bonus 21) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster species that never randomly spawned: five of diamonds The monster species that never randomly spawned: techno bulb The monster species that never randomly spawned: hug bug The monster species that never randomly spawned: Rita's high-heeled sneaker The monster species that never randomly spawned: hairy patch The monster species that never randomly spawned: Hanh's sexy pump The monster species that never randomly spawned: triceratops The monster species that never randomly spawned: stout gelatinous cube The monster species that never randomly spawned: giant spotted rat The monster species that never randomly spawned: firebreather The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 14) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 15) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 9) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 177) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 20) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 12) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 36) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 9) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 11) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 5) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 14) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 5) Trap randomization happened for 1 in 435 traps Next attribute increase check would have come at turn 3108 Strength training was 50 Dexterity training was 21 Wisdom training was 4 Constitution training was 49 Your sanity was 0 You were heterosexual You fell asleep You saw invisible You had 483 points of nutrition remaining You had teleportitis You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Leo Tolstoi The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 0% 291% b - resist sleep 1 protect 0% 99% Techniques known in the end Name Level Status research 3X LIMIT(1168) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of danger (carbon-fiber) Weapons orcish short sword (crude short sword) orcish spear (crude spear) orcish arrow (crude arrow) orcish dagger (crude dagger) Armor robe (blue robe) Scrolls scroll of remove curse (THX 1138) scroll of blank paper (unlabeled) scroll of healing (GON GET YA) scroll of mana (SLEXY ROBBER NYMPHETS 2018) scroll of phase door (FOOBIE BLETCH) scroll of standard id (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of cure (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) * scroll of extra healing (GENTLY CARESS YOU TOO) * scroll of greater mana restoration (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of magic mapping (ZAL BALAMAON EIEOY) scroll of genocide (YAWNING MY SHANK CUSTOMER) scroll called maniac (SODALG) scroll of enchant armor (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of sinking (BOOM BITCH GET OUT DA WAY) Spellbooks spellbook of enlighten (shivering) spellbook of blank paper (plain) spellbook of resist sleep (flesh-bound) Potions potion of monster detection (cherry-blossom) potion called peachy (dandelion) potion of water (clear) Rings ring of sleeping (pourpoor) ring of teleportation (peridot) Wands wand of light (tetragonal) Tools skeleton key (key) tin whistle (whistle) Gems worthless piece of blue glass (blue) worthless piece of orange glass (orange) worthless piece of yellowish brown glass (yellowish brown) worthless piece of teal glass (teal) worthless piece of yellow glass (yellow) worthless piece of violet glass (violet) worthless piece of red glass (red) worthless piece of green glass (green) worthless piece of pink glass (pink) worthless piece of radiant glass (radiant) worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an acid blob 2 pack jackals an exploding jackal a scruffy little dog 0 little dogs (1 created) a kobold a whnas a hidden kobold 0 small kobolds (1 created) 0 large kobolds (1 created) a baby mimic a mini mimic 2 drains rats 0 fruit bats (1 created) 0 running emus (1 created) a shaded lichen a healtegrator (0 created) a porter lichen 0 unalignment things (1 created) 0 small shriekers (1 created) a baby ogre 2 grid xorns a kobold zombie a vicar 0 boil-covered wretches (1 created) 0 item masters (15 created) 0 shopkeepers (1 created) 11 minighosts a glib hand a war spirit 0 succubi (1 created) an amulet of change 58 creatures born. 34 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 26 times You killed 11 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 6 times Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (39 of 160) searching [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (6 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (21 of 160) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (2 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Librarian... You died in The Dungeons of Doom on dungeon level 2 with 354 points, and 0 pieces of gold, after 983 moves. Killer: exhaustion You were level 3 with a maximum of 42 hit points when you died. You reached the 252nd place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 250 358 Nirol-Sci-Arg-Mal-Law died in The Dungeons of Doom on level 2. Killed by a tower of flame. - [33] 251 354 Nirol-Pok-Roo-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (radiant patch). - [51] *252 354 Nirol-Lib-Imm-Mal-Law died in The Dungeons of Doom on level 2. Killed by exhaustion. - [42] 253 352 Leeroy-Fen-Red-Mal-Cha quit in The Dungeons of Doom on level 2. 46 [46] 254 349 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (river moccasin). - [1]