Nirol, lawful female draconian Hussy #,# #,,,# #,#####,#,# #,,,,,,,#,# ------------#########################------------ #,-------,# ####|..........|#,,,,,,,,,,,,,,,,,,,,,,,,...`.....<.| #,|......,# #,,,...........|,,--------###############|{.........| #,|.....|,### #,##|...>......|,--...%?.-- ##|..........| #,|.....-,,,# #,# -.-.--------,|..----..| #####,...........| #######,|.....|,,,########,###,,,###,,,,,,-..| |..|#########,,,,,|..........| ,,,,,,,,-------,,,,,,,,,,,,,,,,,,,,,,,,,,,|..----...,,,,,,,,,,####|..........| ###,--------------.-----,,,,,,,,,,,,,,,,,,|.%ND...----------,,# ---------.-- #,|#..#.......##..#..|,,,,,, ,,,,,,,,,,,------.--,.......-,### ##,# #,|.#.......#..|...#..,,,,,##,,## #,##### #,,##,|......|,,,,# #,,# #,|.......###........|,,,,,,,,## #,## ##,##,,|......-,##,#### #,## #,|..#......#........+,,,,,#### #,,# #,,,##,#|......|,##,,,,#######,### #,|..........#....#..|,,-%----- ##,# ####,## #,#|...>..|,#####,,#,,,,,,,,# #,|.#................-,,......|#####,# #,,,,# ##,,.......|,# ##,,-.-----.- #,--------------------,,|.#....,,,--|---%------,,,--------,# ##,|.#.....| #,,,,,,,,,,,,,,,,,,,,,,,......|##,|...........|,#,,,,,,,,,,# #,....%...| ########################|.....| #,............|############# ##|.......| ------- ##------------- --------- [Nirol the Teaser Displeaser] St6 Dx7 Co9 In6 Wi10 Ch13 HusDraFemLaw Dlvl:2 $196 HP59(73) Pw64(64) AC2 MC0 Exp7 Wt95/1210 T1435 0:41 Latest messages Cara hits the gray mushroom. Cara feeds on the lifeblood! The gray mushroom misses Cara. The sunshine monkey just misses! The sunshine monkey claws you! [-2 -> 65] The sunshine monkey bites you! [-3 -> 62] You hear some noises. You hit the sunshine monkey! The sunshine monkey misses. Your deep dragon scales deflects the sunshine monkey's attack. The sunshine monkey bites you! [-3 -> 59] The gray mushroom is killed! You hit the sunshine monkey! The sunshine monkey turns to flee! Cara eats a sunshine monkey corpse {600}. You still feel deathly sick. You die from your illness. Your inventory Weapons a - an uncursed +1 soft girl sneaker (weapon in foreclaw) {2} k - 2 uncursed +0 orcish daggers {8} l - 38 cursed +0 flimsy darts {1} o - 38 uncursed +0 crossbow bolts {1} s - an uncursed +0 soft girl sneaker {2} u - 22 cursed -1 darts {0} y - a cursed -1 scimitar {16} A - a blessed +1 sling {2} B - an uncursed +4 sling {2} C - an uncursed +0 sling {2} D - a blessed +1 sling {2} E - an uncursed +0 sling {2} G - an uncursed +0 bow {12} H - 15 uncursed +0 arrows {0} Armor b - an uncursed +0 pair of soft sneakers (being worn) {2} e - an uncursed +1 set of deep dragon scales (being worn) {20} v - an uncursed +0 leather cloak {7} w - an uncursed +0 gnomish helm {1} x - an uncursed +0 orcish helm {12} Scrolls c - a blessed finalized scroll of stinking cloud {0} d - an uncursed scroll of stinking cloud {0} f - 4 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 3 uncursed scrolls of standard id {0} j - a heavily cursed scroll of cure {0} n - a blessed scroll of healing {0} r - a blessed strongly greased finalized scroll of enchant weapon {0} Wands F - an uncursed wand of stun monster (0:10) {0} Gems p - an uncursed +0 worthless piece of red glass {1} z - 25 uncursed +0 rocks {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 18 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: flying You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 90% chance Ring drop chance was reduced to 96% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 92% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: pick-axe (turn 11) The following skill became untrainable if you tried to train it too early: boomerang (turn 260) The following skill became untrainable after a while: trident (turn 9765) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 12965) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46089 Monster spawn increase reached its maximum at turn 360797 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5757836 The monster class that cannot be genocided was light Today, this monster class was always generated invisible: mummy The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: low ping bastard (freq bonus 5) The monster species that spawned more often: hell bull (freq bonus 36) The monster species that spawned more often: besought castaway (freq bonus 6) The monster species that spawned more often: highlight warhorse (freq bonus 12) The monster species that spawned more often: badger mushroom bat (freq bonus 12) The monster species that spawned more often: conscious mold (freq bonus 12) The monster species that spawned more often: ferrous growth (freq bonus 6) The monster species that spawned more often: shaped force patch (freq bonus 12) The monster species that spawned more often: polkanita (freq bonus 24) The monster species that spawned more often: correcting caninity (freq bonus 15) The monster species that spawned more often: colorful warp fungus (freq bonus 6) The monster species that spawned more often: gargoyle (freq bonus 6) The monster species that spawned more often: josh kamaaina fencer (freq bonus 6) The monster species that spawned more often: lesser omochi beast (freq bonus 6) The monster species that spawned more often: energy trove (freq bonus 6) The monster species that spawned more often: dull fungus (freq bonus 6) The monster species that spawned more often: umbel sympathetically (freq bonus 7) The monster species that spawned more often: Ina's hugging boot (freq bonus 18) The monster species that spawned more often: blood bringer (freq bonus 4) The monster species that spawned more often: psychotherapeut (freq bonus 12) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster species that never randomly spawned: handsome gray unicorn The monster species that never randomly spawned: fickatrice The monster species that never randomly spawned: enrollment zodiac The monster species that never randomly spawned: colony shrieker The monster species that never randomly spawned: crunching beetle The monster species that never randomly spawned: young plain dragon The monster species that never randomly spawned: aureolin force fungus The monster species that never randomly spawned: sea horse The monster species that never randomly spawned: loss fly The monster species that never randomly spawned: keltic drove The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: self-willed heels (imaginary heels) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 106) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 11) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 3) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 51) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 8) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 2) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 10) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 5) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 67) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 80) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: helm of shuffling (grunter helmet) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 3) Trap randomization happened for 1 in 351 traps Next attribute increase check would have come at turn 3364 Strength training was 50 Dexterity training was 50 Wisdom training was 9 Constitution training was 43 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You had 999 turns left to hit a guy. You had 677 turns left to defeat a guy. You were prevented from having confusion resistance (0) You had 677 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Madeleine The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons orcish dagger (crude dagger) scimitar (curved sword) Armor soft sneakers (light footwear) gnomish helm (little red hat) orcish helm (iron skull cap) Scrolls scroll of stinking cloud (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of healing (HAHAHAHAHAHAHA) scroll of mana (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of phase door (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of standard id (OEOEOEOEH DER HAT NE KNARRE) scroll of cure (COCKATRICE CORPSES ARE DELICIOUS) * scroll of extra healing (THROW ANNOYING SEED TO MAKE WIRED) * scroll of greater mana restoration (TITTER WEATHERING) scroll of enchant weapon (HIT SHIFTLY AND GHOS WHEN USED) Wands wand of stun monster (bent) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Vanquished creatures an ant a mimic ant 4 normal ants 0 large fleas (2 created) 0 cockatoos (1 created) 0 kittens (1 created) 0 automatic kittens (1 created) 5 jermlaines a wimp 0 hobbits (1 created) 0 hobbit slingerers (1 created) 0 dwarves (1 created) 0 force dwarves (1 created) a minigater (2 created) a larva imp a pink jelly 2 pack kobolds a cave kobold a large kobold 5 baby leprechauns a mini leprechaun a little leprechaun 0 mynocks (2 created) a goblin a mega goblin a wu 6 sewer rats 2 drains rats an eevee 0 cave spiders (2 created) 2 tiny lurkers a baby metroid 3 man eating plants a red killer tomato a little lurker a cave leaper a teleporter a grain vortex a melee bug 0 generic errors (1 created) a housebat an invisible badguy 2 gray mushrooms (0 created) 0 sub-gnomes (2 created) 0 gnomes (1 created) 0 gnome lords (2 created) 0 crosslords (1 created) 0 gnomish wizards (2 created) 0 gnomish casters (1 created) 0 deep targetters (1 created) 0 Keystone Kops (2 created) 0 orc mummies (1 created) 0 dwarf mummies (1 created) 0 arvogenic topmodels (1 created) 0 gray force oozes (1 created) a vampiroid a sunshine monkey (6 created) 0 orc zombies (1 created) 2 dwarf zombies 0 monkey zombies (1 created) 0 elf zombies (1 created) a retarded golem a human thief 0 white friars (1 created) 0 singing happy drunks (1 created) a battle-scarred veteran a drunk jet guy an alien an immunizer a vile archer an evasive smirking sneak thief 0 shopkeepers (1 created) a gene jinn a twen a normal frog a silver mushroom patch 0 +1 nd walls (1 created) a disintegration trove 112 creatures born. 71 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 173 times You killed 61 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Basic] (max Expert) (39 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills hammer [Skilled] (max Legendary) (193 of 540) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Hussy... You were poisoned in The Dungeons of Doom on dungeon level 2 with 3149 points, and 196 pieces of gold, after 1435 moves. Killer: gray mushroom You were level 7 with a maximum of 73 hit points when you were poisoned. You reached the 114th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 112 3194 Nirol-Fai-Ins-Fem-Cha died in The Dungeons of Doom on level 3 [max 4]. Killed by a shotgun shell. - [64] 113 3166 porkmantwo-Wiz-Alc-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (spoor mushroom). - [77] *114 3149 Nirol-Hus-Dra-Fem-Law was poisoned in The Dungeons of * Doom on level 2 [max 3]. Poisoned by a gray mushroom. 59 [73] 115 3148 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 3. 75 [75] 116 3128 Nirol-Mid-Imp-Fem-Neu died in Space Base on level 3 [max 4]. Slime trap. 25 [107]