Nirol, neutral male gremlin Ringseeker ---- ###-- ####### }--- }|..---##,,,} #,,,,,-- }..----###-- }.....|,,,-#} #,##|}.----#|}}.%,..|,,,,}} }I.|....--} #%##|.....,,|....|..,,#,|.} }}.|,|...,} #,,#---...|......--,|##,--I} }}.-- |...--} #,,##,...|..>.|,,,,##,%#|.I}}.., ..,.}} ---,##,|,---}..|#,#,,,,##,,--..| --..} |..,,#,|,- -}}|,,####,,,,##|,- .%---,. |..|,,,,}} #,#----,###,,,.. ..|.%%%.%, |,--#,#|} ##,--..|,# #,#|. |....--..., #,---,- #,,,}..,,--#,# |,|..|---., #,,.}I} II--}.--..,,,# -,|..---}.. ##|^.} |..,,..|,## ..|-..},}.. #,,... }I------,-,--,, ..---..|... #,--. }..|,,,#,#,##,# ...|.*---, #,... --..,#,,,|%--,# ....... #|.<. |..|#,#,,..%,# -.gY*|. ---- --,,,,##|..|## |....| ###### ---- [Nirol the Drunken Hobbit] St4 Dx11 Co10 In18 Wi9 Ch13 RinGreMalNeu Dlvl:3 $10 HP-1(42) Pw47(47) AC9 MC0 Xp5/193 Wt487/1180 T1134 Latest messages The yeti bites you! [-1 -> 6] Warning: HP low! What do you want to read? [g-kE or ?*] (2x) That is a silly thing to read. What do you want to drink? [wF or ?*] That was smooth! The yeti claws you! You hear the howling of the CwnAnnwn... [-3 -> 3] Warning: HP low! The yeti claws you! [-1 -> 2] Warning: HP low! The yeti bites you! [-1 -> 1] Warning: HP low! Your leather armor blocks the yeti's attack. The yeti claws you! You die... Your inventory Weapons a - an uncursed +0 sling {2} n - a blessed +0 crossbow {20} o - 3 uncursed +0 crossbow bolts {0} r - an uncursed +1 crossbow {20} s - 23 blessed +1 darts {0} t - an uncursed corroded +0 orcish short sword (weapon in hand) {12} u - 3 uncursed +0 silver chakrams named The Annulus {0} D - a cursed -1 dagger {4} H - 3 uncursed +0 orcish spears {36} I - 10 uncursed +0 darts of disintegration {0} J - an uncursed +0 orcish dagger {4} K - an uncursed +0 bow {12} L - 8 cursed -2 arrows {0} N - the uncursed +0 auto shotgun named Citykiller Combat Shotgun {24} Armor b - an uncursed -4 leather armor {60} l - a cursed +0 leather armor (being worn) {60} q - an uncursed +0 mecha-irazu (being worn) {10} x - an uncursed +1 evil plate mail {200} M - an uncursed +0 gnomish helm {1} Comestibles p - 6 uncursed slime molds {0} y - an uncursed asian pear {0} B - an uncursed clove of garlic {0} Scrolls g - 4 uncursed scrolls of mana {0} h - an uncursed greased scroll of phase door {0} i - 2 uncursed scrolls of phase door {0} j - 4 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Spellbooks E - an uncursed spellbook of create familiar (3:4) {0} Potions F - a blessed finalized potion of amnesia {0} Tools z - an uncursed +0 torch (814) {20} Gems c - 9 uncursed -1 rocks {0} d - 69 uncursed +0 rocks (in quiver) {2} e - 9 uncursed -5 rocks {0} A - 6 cursed +0 rocks {0} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: discount action You could not have this property intrinsically: psi resistance Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 59% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 67% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 99% Tool drop chance was reduced to 93% Food drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: implants (turn 25) The following skill became untrainable if you tried to train it too early: shuriken (turn 2485) The following skill became untrainable after a while: spear (turn 12682) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 39808) Number of artifacts generated was 3 Number of fake artifacts generated was 2 Monster spawn increase started at turn 71145 Monster spawn increase reached its maximum at turn 257325 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 23925248 The monster class that cannot be genocided was vampire The monster class that was spawned more often: cockatrice (freq bonus 3) The monster species that spawned more often: recriminating writhed (freq bonus 64) The monster species that spawned more often: flite postconvalescent (freq bonus 4) The monster species that spawned more often: cabbalist (freq bonus 16) The monster species that spawned more often: nexus patch (freq bonus 16) The monster species that spawned more often: nondescript warp patch (freq bonus 10) The monster species that spawned more often: geology torturer (freq bonus 20) The monster species that spawned more often: Dispater (freq bonus 10) The monster species that spawned more often: extroversive umpire medicate (freq bonus 12) The monster species that spawned more often: drillborer (freq bonus 18) The monster species that spawned more often: portulaca antithetically zoster (freq bonus 40) The monster species that spawned more often: hand of the chaos (freq bonus 33) The monster species that spawned more often: master mercurial dragon (freq bonus 42) The monster species that spawned more often: eldritch growth (freq bonus 10) The monster species that spawned more often: hydra centaur (freq bonus 30) The monster species that spawned more often: psychic growth (freq bonus 36) The monster species that spawned more often: ghetto warp fungus (freq bonus 24) The monster species that spawned more often: undead tourist (freq bonus 20) The monster species that spawned more often: hidden troll (freq bonus 10) The monster species that spawned more often: urinating optometer (freq bonus 48) The monster species that spawned more often: prissily cause darking miscellaneously torching (freq bonus 54) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster species that never randomly spawned: housecat The monster species that never randomly spawned: wind colony The monster species that never randomly spawned: demion The monster species that never randomly spawned: flying demilich The monster species that never randomly spawned: acid trove The monster species that never randomly spawned: n'wah sun The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: cornflake zombie The monster species that never randomly spawned: quasico The monster species that never randomly spawned: luminescent fungus The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 13) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 35) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 5) The RNG hath decreed that this item was generated more often: death (long, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 26) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 8) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 5) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 2) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 35) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this trap was always invisible: bossfight trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 1) Trap randomization happened for 1 in 39 traps Trap difficulty was increased by 14 Next attribute increase check would have come at turn 3029 Strength training was 50 Dexterity training was 42 Wisdom training was 10 Constitution training was 39 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 606 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Saruman The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status blink 5X Reloading(466) lucky gamble 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(437) invoke deity 5 R Prepared(0) dazzle 5 R Soon(65) Discoveries Weapons orcish short sword (crude short sword) silver chakram (silver circular blade) orcish spear (crude spear) orcish dagger (crude dagger) Armor gnomish helm (little red hat) Scrolls scroll of healing (YELLOWBEARD SCOURGE OF THE SEA) scroll of mana (THREW THE PIN INSTEAD OF THE GRENADE) scroll of phase door (MOVE RAISED BY FEARED) scroll of standard id (YELL AT SKY PREVENT KEY FOR 5) scroll of cure (FELLOW ELF STUNT IS MORE HITTING) * scroll of extra healing (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) * scroll of greater mana restoration (FOCUS SASH EM EXTENDED STURDY) Spellbooks spellbook of create familiar (serif) Potions potion of oil (bayberry) potion of amnesia (sparkling) Wands wand of magic missile (lavender) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 3: <- You are here Vanquished creatures 0 ants (1 created) a large cockroach a gokiburi 0 blobs (1 created) an acid blob 0 acid boobs (1 created) an evasive fox 0 little dogs (1 created) a twintail (2 created) a kobold a mine kobold a pack kobold (2 created) 0 hidden kobolds (1 created) 0 training kobolds (1 created) a disintegration kobold 0 baby permamimics (1 created) 0 mini mimics (1 created) a rabbit 0 black rats (1 created) a quill rat 0 wing bundle drivers (1 created) 2 little spiders (4 created) 0 cave spiders (3 created) 0 hole spiders (2 created) 0 healthy cave spiders (1 created) 0 spiderlings (1 created) 0 centipedes (2 created) 0 swarm centipedes (1 created) 0 large spiders (1 created) 0 stalactoids (1 created) 0 piercoids (1 created) 0 striped spiders (1 created) 0 spiders (2 created) 0 porter spiders (1 created) 0 big spiders (1 created) 0 barking spiders (1 created) 0 jumping spiders (1 created) 0 monstrous spiders (1 created) a larva a grid bug a grid error a specific bug 0 mini centaurs (1 created) an emu a porter lichen a red growth 0 sounders (1 created) a sub-gnome 2 gnome stalkers a low ooze a rustbash hunk a small snake a baby umber hulk 0 aggravating wallwalkers (1 created) 0 insolent monkeys (6 created) an asgardian 0 shopkeepers (1 created) a gene jinn Baalzebub (0 times) 2 tortoises (7 created) 3 hata-hatas 0 rouge jellyfish (1 created) 0 hermit crabs (2 created) 0 jellyfish (2 created) 0 piranhas (1 created) 0 visor piranhas (1 created) 0 twens (1 created) 0 early-leons (1 created) 0 piles of worthless coins (1 created) 0 +1 nm walls (1 created) 96 creatures born. 34 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 3 times You eaten food with animal by-products 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 75 times You killed 27 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (8 of 20) spirituality [Basic] (max Master) (25 of 160) petkeeping [Unskilled] (max Expert) (7 of 20) missile weapons [Unskilled] (max Expert) (6 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (64 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Ringseeker... You died in The Dungeons of Doom on dungeon level 3 with 941 points, and 10 pieces of gold, after 1134 moves. Killer: a monster (yeti) You were level 5 with a maximum of 42 hit points when you died. You reached the 196th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 194 957 Malena-Tra-Hum-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (elderly gentleman). - [18] 195 953 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (dwarven master thief), while fainted from lack of food. - [69] *196 941 Nirol-Rin-Gre-Mal-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (yeti). - [42] 197 930 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 4. 49 [54] 198 922 35-Ama-Alc-Mal-Law quit in The Dungeons of Doom on level 3. 45 [45]