Nirol, chaotic male wraith Druid #,,,,,##,,,,,,,,,`#,,# ##,,,,......,,.|.....--- ##--------------,,,,,......,,-........| ##------------ #,.............|,,, .....| .........| #,-..........|### #,|.............,# -....| .........| #,|........>.-,,# #,|......W.....|`, |..{.. +........| #,---.--------#,#####,|........ħB..| |....|,#|........+ #,,##,,,,,,####,,,,,,`----------|--- -.-...,,-........| ##,,######,Z,######,,,,,,,,,,,,,,, ,,##---------- ##,# ###,#### ##,######--+--## ,,,# #,## #,,,,# ##|.... #$,# #,,# -----.----,#####,....|#,### ,,## ---------,# |........-,,,,,,,.....,,,,#, ,,,# |[)[[#).|,# |..%...<.|#######|....##,-....--. ,,## |[[..[.#|%# |........| ----- ........,,,,# |[[.[..[|,# |.|......| |...{...,,,## |[)[)[[.|,# ---------- |......|,##,# |).|[.[.-,# |......|,#### |.[#[[[.|## |......-## --------- --------# [Nirol the Rock Melter] St9 Dx8 Co7 In5 Wi5 Ch11 DrdWraMalCha Dlvl:3 $138 HP0(26) Pw34(34) AC5 MC0 Xp5/212 Wt60/1150 T1947 Hld Latest messages The dart turret throws a dart! You are almost hit by a dart. There is nothing here to pick up. The dart turret throws a dart! You are hit by a dart. [-2 -> 10] The dart turret touches you! [-1 -> 9] You're pushed back! [-1 -> 8] You hit the dart turret! The dart turret hits you! [-1 -> 7] The dart turret touches you! [-1 -> 6] You're pushed back! [-2 -> 4] Warning: HP low! The dart turret grabs you! You die... Your inventory Weapons a - an uncursed +2 club (weapon in hand) {12} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 50 uncursed -1 arrows (in quiver) {1} t - an uncursed +0 worm tooth {2} x - a cursed -3 dart {0} G - an uncursed +2 club {12} Armor W - an uncursed greased +0 enchanted (of stun resistance) robe of specialty {16} Comestibles B - an uncursed tripe ration {0} H - an uncursed cram ration {0} Scrolls g - 5 uncursed scrolls of healing {0} h - an uncursed thoroughly greased scroll of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} l - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of create familiar (3:3) {0} e - an uncursed spellbook of charm monster (1:5) {0} f - an uncursed spellbook of passwall (0:10) {0} Potions J - an uncursed finalized potion of gain energy {0} K - a cursed potion of acid {0} Rings A - a cursed ring of sleeping (on right hand) {0} Tools u - an uncursed brass lantern (1022) {0} z - an uncursed sack {5} The sack is empty. Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: flying You could not have this property intrinsically: stealth Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 96% chance Ring drop chance was reduced to 76% Amulet drop chance was reduced to 32% Potion drop chance was reduced to 86% Armor drop chance was reduced to 93% Food drop chance was reduced to 90% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: body spells (turn 4) The following skill became untrainable if you tried to train it too early: devices (turn 2848) You had blown your chance of training the devices skill The following skill became untrainable after a while: axe (turn 47258) The following skill couldn't be trained before a certain turn number is reached: lance (turn 29857) Number of artifacts generated was 3 Number of fake artifacts generated was 5 Monster spawn increase started at turn 73171 Monster spawn increase reached its maximum at turn 186421 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 853730 The monster class that cannot be genocided was trove The monster class that was spawned more often: arachnid or centipede (freq bonus 5) The monster species that spawned more often: rudder pictorially (freq bonus 12) The monster species that spawned more often: ring permamimic (freq bonus 8) The monster species that spawned more often: ice fly (freq bonus 21) The monster species that spawned more often: carnality finickier tessellated trusteeship (freq bonus 48) The monster species that spawned more often: Amy's roommate (freq bonus 11) The monster species that spawned more often: merman (freq bonus 24) The monster species that spawned more often: rot turret (freq bonus 14) The monster species that spawned more often: thieftaker biconcave (freq bonus 14) The monster species that spawned more often: Geryon (freq bonus 42) The monster species that spawned more often: depreciating storyteller huffed (freq bonus 18) The monster species that spawned more often: petro colony (freq bonus 7) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 60) The monster species that spawned more often: roe deer (freq bonus 7) The monster species that spawned more often: thrum announcing (freq bonus 24) The monster species that spawned more often: quickling (freq bonus 7) The monster species that spawned more often: shuffled subfamily (freq bonus 42) The monster species that spawned more often: scullery horsewhipped (freq bonus 40) The monster species that spawned more often: reminiscent imitating (freq bonus 28) The monster species that spawned more often: evil watch leader (freq bonus 33) The monster species that spawned more often: enjoyment euler (freq bonus 96) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: Lurtz, Uruk Captain of the White Hand The monster species that never randomly spawned: hull alien The monster species that never randomly spawned: torchblaze The monster species that never randomly spawned: anachronist The monster species that never randomly spawned: dark prostitute The monster species that never randomly spawned: heaven piercer The monster species that never randomly spawned: lava wort The monster species that never randomly spawned: snatchiest scragging The monster species that never randomly spawned: high ninja The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 24) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 179) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 131) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 48) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 28) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 18) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 12) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 18) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 55) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 4) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 2) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this trap was always invisible: satan trap The RNG hath decreed that this trap was generated more often: wing yellow changer (freq bonus 1) Trap randomization happened for 1 in 948 traps Next attribute increase check would have come at turn 2604 Strength training was 31 Dexterity training was 12 Wisdom training was 19 Constitution training was 50 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were prevented from having sickopathy (0) You fell asleep You were aware of the presence of something You were warned of undead You had 573 points of nutrition remaining You could fly You could survive without air You were held by a dart turret You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 581% b - charm monster 4 enchant 90% 281% c - passwall 6 body 98% 481% Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Weapons dwarvish mattock (broad pick) orcish dagger (crude dagger) orcish short sword (crude short sword) orcish spear (crude spear) Armor orcish helm (iron skull cap) robe of specialty (brown robe) Scrolls scroll of healing (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of mana (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of phase door (2018 SLEX WORLD CHAMPION IS TARIRU) scroll of standard id (DUCKHACK III THE DUCKENING) scroll of cure (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) * scroll of extra healing (I AM THE KING) * scroll of greater mana restoration (DYNAHACK BOOTLEGACY) scroll of teleportation (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) Spellbooks spellbook of create familiar (momentary) spellbook of charm monster (woodcut) spellbook of passwall (thick) Potions potion called good! (foaming) potion of paralysis (swirly) potion of gain energy (glowing-red) potion of acid (illuminated) Rings ring of sleeping (deep) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 3: <- You are here Vanquished creatures an effect butterfly an acid boob a gas spore a floating eye a scrawny cat an ondy 2 kobolds a mine kobold 2 pack kobolds a whnas 2 kobolts a fallen 0 large kobolds (1 created) 0 kobold lords (1 created) a baby leprechaun a goblin a clubbelgoblin 0 hobgoblins (1 created) 0 gas clouds (1 created) 2 little wild pigs 0 papier-mache cows (1 created) a lamb 2 sewer rats a mine giant rat a pack rat 2 field voles a ravenous rat a bushy squirrel a little spider 0 healthy cave spiders (1 created) 0 daddy longlegses (1 created) an insect swarm 0 ravens (1 created) 2 emus a lichen a spore lichen 0 unalignment things (1 created) 0 brown molds (1 created) 2 orange growths (1 created) a sub-gnome a pw stealer a New Kop a Keystone Kop 0 mummies (1 created) a grid xorn a kobold zombie 2 gnome zombies 0 elf zombies (1 created) 0 Woodland-elves (1 created) 0 shopkeepers (1 created) 0 tortoises (1 created) 0 hata-hatas (1 created) 0 hermit crabs (1 created) a twen 0 geckos (1 created) 0 iguanas (1 created) 0 +1 nm walls (1 created) 0 dart turrets (1 created) 66 creatures born. 46 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 38 times You killed 34 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (21 of 160) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (58 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Druid... You died in The Dungeons of Doom on dungeon level 3 with 1143 points, and 138 pieces of gold, after 1947 moves. Killer: a monster (dart turret) You were level 5 with a maximum of 26 hit points when you died. You reached the 187th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 185 1157 35-Gra-Esp-Fem-Law quit in The Dungeons of Doom on level 2. 36 [36] 186 1144 Nirol-Wiz-Faw-Mal-Cha died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (Ms. Narodnaja, the shopkeeper). - [60] *187 1143 Nirol-Drd-Wra-Mal-Cha died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (dart turret). - [26] 188 1071 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (little tyrannosaurus), while fainted from lack of food. - [76] 189 1062 Nirol-Ana-Lvl-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (Mr. Akalapi, the shopkeeper). - [58]