Nirol, chaotic female hemophage Camperstriker }}}}#}} }#I}}#}}}##}}#}}}}}#.}}} #.........#.....}}.}}<}} }.}I}I}}}.}}}.}....}.... }.} }.....}.##}..#}} #}# #}#}}}#.}#}}}}#} }...#...}}}}}}}# #}}#.#.#.}## .@...I.}... };}}}}.}.#} }...#.} I.}}}.} }.....# }}}# }#}}}.} }.....} }.} }.....} }}} .%..... #%%%..} } .%.%# # #}#}} [Nirol the Aimbot User] St8 Dx11 Co9 In9 Wi12 Ch12 CamHepFemCha Dlvl:2 $36 HP0(21) Pw21(21) AC10 MC0 Xp2/26 Wt86/1090 T706 Latest messages There is a floor of the crypt here. You see here a clear mewlip corpse {200}. What do you want to eat? [jklm or ?*,] You have a very bad case of stomach acid. [-11 -> 10] This clear mewlip corpse tastes terrible! You finish eating the clear mewlip corpse. This is a water tile that can cause you to drown. Really step on it? [yn] (n) You see here 9 gold pieces {0}. This is a water tile that can cause you to drown. Really step on it? [yn] (n) 9 gold pieces. It misses. You are struck with awe at the sight of these structures. The visor piranha bites you! [-8 -> 7] The visor piranha bites you! [-3 -> 4] Warning: HP low! The visor piranha bites you! You die... Your inventory Weapons a - a cursed rusty -1 dagger (weapon in hand) {4} h - an uncursed +0 crossbow {20} i - 47 cursed +0 crossbow bolts {1} p - 28 blessed +0 darts {0} Armor b - a heavily cursed -2 leather armor (being worn) {60} Comestibles j - 3 uncursed carrots {0} k - an uncursed fortune cookie {0} l - an uncursed tripe ration {0} m - an uncursed food ration {0} Scrolls c - an uncursed scroll of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Tools o - an uncursed tin whistle {0} Gems n - the cursed -2 worthless piece of violet glass named Heaven's Punisher {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: polymorph control You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 170 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 51 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 62% Armor drop chance was reduced to 41% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 35) The following skill became untrainable if you tried to train it too early: techniques (turn 88) The following skill became untrainable after a while: trident (turn 44100) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 38660) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your leg damage was 2 Monster spawn increase started at turn 16436 Monster spawn increase reached its maximum at turn 86937 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 373500 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: spade type (freq bonus 48) The monster species that spawned more often: dark zealot (freq bonus 14) The monster species that spawned more often: undead gladiator (freq bonus 48) The monster species that spawned more often: colorful patch (freq bonus 18) The monster species that spawned more often: discontenting misfeasor (freq bonus 10) The monster species that spawned more often: quantum growth (freq bonus 18) The monster species that spawned more often: Ymir the Original Giant (freq bonus 14) The monster species that spawned more often: young adult red dragon (freq bonus 28) The monster species that spawned more often: dream spore (freq bonus 42) The monster species that spawned more often: leisured sulphured (freq bonus 18) The monster species that spawned more often: bandersnatch (freq bonus 16) The monster species that spawned more often: disease cube (freq bonus 12) The monster species that spawned more often: chuckling ray (freq bonus 10) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 14) The monster species that spawned more often: preference premixed (freq bonus 84) The monster species that spawned more often: multi-hued growth (freq bonus 12) The monster species that spawned more often: rooty (freq bonus 33) The monster species that spawned more often: metalchuck (freq bonus 8) The monster species that spawned more often: pink frog (freq bonus 14) The monster species that spawned more often: master green dragon (freq bonus 13) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster species that never randomly spawned: brown colony The monster species that never randomly spawned: undead rocker The monster species that never randomly spawned: roomer corned The monster species that never randomly spawned: night marauder The monster species that never randomly spawned: meteor The monster species that never randomly spawned: shock wolf The monster species that never randomly spawned: oaken uniformly The monster species that never randomly spawned: bell gnome The monster species that never randomly spawned: wiggle cat The monster species that never randomly spawned: absent force fungus The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 139) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 14) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 15) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 8) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 10) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 10) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 3) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 63) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 60) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 8) Trap randomization happened for 1 in 186 traps Next attribute increase check would have come at turn 1169 Strength training was 29 Dexterity training was 20 Wisdom training was 4 Constitution training was 42 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You had 897 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of healing (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of mana (MUD BODY TO SHOCK RESIST) scroll of phase door (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of standard id (HIGH RATE LOWER VOLTAGE IS LOW) scroll of cure (INE IGO PIO) * scroll of extra healing (YOU HAVE BEEN VIOLATED) * scroll of greater mana restoration (CANT FIND O ID) Tools tin whistle (whistle) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 2 thick jackals 0 little dogs (1 created) 0 small gas spores (1 created) a kobold (2 created) a reston 0 baby mimics (1 created) 0 goooblins (1 created) 0 cave goblins (1 created) a rabbit a chipmunk 2 little spiders a mohat 0 spore lichens (2 created) a kestrel 0 baby liches (1 created) 0 mummies (8 created) 0 adom mummies (1 created) 0 sanity mummies (1 created) 0 dcss mummies (2 created) 0 newt mummies (1 created) 0 kobold mummies (3 created) 0 gnome mummies (1 created) 0 hobbit mummies (2 created) 0 human mummies (1 created) 0 buttsallies (1 created) 0 ettin mummies (1 created) 0 tiny trolls (15 created) 0 mister decays (1 created) 0 hc beggars (1 created) 0 little trolls (1 created) 0 adolescent trolls (1 created) 0 trolls (2 created) a vampiroid a nausorn 0 zero gunnhilds (1 created) 0 karate scrubs (1 created) 0 tortoises (9 created) 2 hata-hatas (4 created) 0 hata-matas (1 created) 0 wet hatas (1 created) 0 rouge jellyfish (1 created) 0 hermit crabs (3 created) 0 trouts (2 created) 0 jellyfish (1 created) 0 malfunctioning babelfish (1 created) 0 magikarps (1 created) 0 piranhas (1 created) 0 visor piranhas (1 created) 0 alligator snapping turtles (1 created) 0 newts (1 created) 0 twens (1 created) 0 colorless mushroom patches (3 created) 0 sukkiri flowers (1 created) 0 batman plants (3 created) 0 pi plants (1 created) 0 green mushroom patches (2 created) a clear mewlip 0 shrieker mushroom patches (5 created) 0 hishi mochis (1 created) 0 roast gooses (1 created) 0 noxious mushroom patches (1 created) 0 porter bad eggs (1 created) 0 starlit skies (1 created) 116 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 40 times You killed 8 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (24 of 160) searching [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (46 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Camperstriker... You died in The Dungeons of Doom on dungeon level 2 with 187 points, and 36 pieces of gold, after 706 moves. Killer: a monster (visor piranha) You were level 2 with a maximum of 21 hit points when you died. You reached the 265th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 263 216 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Aldinach). - [20] 264 205 aaml-Zyb-Vam-Mal-Cha quit in The Dungeons of Doom on level 2. 30 [30] *265 187 Nirol-Cam-Hep-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (visor piranha). - [21] 266 183 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 2. 37 [37] 267 159 Nirol-Mar-Hid-Fem-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by being stuck in an acid pit. - [16]