Nirol, lawful female ironman Supermarket Cashier -------------- ##|............| -----------#,-..{<........| ."..°......,,|............| |.......'d|##--#-#-----#--- |......q.o. |..>......| |.........| ----------- [Nirol the Shift Worker] St4 Dx9 Co13 In5 Wi8 Ch8 SupIroFemLaw Dlvl:2 $549 HP0(64) Pw40(40) AC9 MC0 Xp5/286 Wt21/1200 T956 Hun Latest messages [-4 -> 22] Unknown command ' '. You hit the goat. The wolf picks up a naiad corpse {600}. The wolf bites the goooblin. The goooblin reads a scroll of healing {0}! The goooblin looks better. The goat butts you! [-5 -> 17] The goat kicks you! [-3 -> 14] The goat kicks you! [-4 -> 10] Warning: HP low! The wolf misses the goooblin. The goat butts you! [-7 -> 3] Warning: HP low! The goat kicks you! You die... Your inventory Weapons a - an uncursed burnt rotted +1 knife (weapon in hand) {2} p - 104 uncursed +0 shuriken {3} r - 23 uncursed +0 darts (in quiver) {0} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 4 uncursed food rations {0} e - a blessed food ration {0} Scrolls k - 2 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 3 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Potions g - 2 uncursed finalized potions of fruit juice {0} h - an uncursed potion of fruit juice {0} i - 2 uncursed potions of booze {0} Wands s - an uncursed wand of cancellation (0:3) {0} Tools f - an uncursed tin opener (alternate weapon; not wielded) {0} j - an uncursed oil lamp (1335) {0} q - 7 uncursed wax candle (2000)'s {0} t - an uncursed bell {0} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 39% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 59% Implant drop chance was reduced to 96% Potion drop chance was reduced to 88% Armor drop chance was reduced to 89% Food drop chance was reduced to 75% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: missile weapons (turn 9) The following skill became untrainable if you tried to train it too early: petkeeping (turn 5) The following skill became untrainable after a while: techniques (turn 47288) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 21853) Heavy curses were more common by 15% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50902 Monster spawn increase reached its maximum at turn 115676 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 793481 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: lizard (freq bonus 4) The monster species that spawned more often: chemical mushroom (freq bonus 84) The monster species that spawned more often: gelatinous qube (freq bonus 12) The monster species that spawned more often: stygian fury (freq bonus 90) The monster species that spawned more often: elder fox (freq bonus 9) The monster species that spawned more often: lava gazer (freq bonus 14) The monster species that spawned more often: grosbeak dark (freq bonus 24) The monster species that spawned more often: sexy demimondaine (freq bonus 10) The monster species that spawned more often: grevvt lich (freq bonus 12) The monster species that spawned more often: foul permamimic (freq bonus 10) The monster species that spawned more often: bright violet patch (freq bonus 24) The monster species that spawned more often: assiah sephirah (freq bonus 6) The monster species that spawned more often: spinner mold (freq bonus 48) The monster species that spawned more often: felltwin (freq bonus 21) The monster species that spawned more often: stinger (freq bonus 6) The monster species that spawned more often: bullywug (freq bonus 20) The monster species that spawned more often: killer beetle (freq bonus 6) The monster species that spawned more often: skeleton archer (freq bonus 8) The monster species that spawned more often: formica reinvent renascence (freq bonus 22) The monster species that spawned more often: fast gaboon (freq bonus 5) The monster species that spawned more often: stupid looking cos-player (freq bonus 48) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster species that never randomly spawned: monastical prawned The monster species that never randomly spawned: agony worm The monster species that never randomly spawned: ropewalk percussor The monster species that never randomly spawned: drydrip fungus The monster species that never randomly spawned: pungent quanta backslidden The monster species that never randomly spawned: beg rumbaed The monster species that never randomly spawned: totally bad spore The monster species that never randomly spawned: Jueblex The monster species that never randomly spawned: timeless snail The monster species that never randomly spawned: spirit bear The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 5) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 35) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 25) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 26) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 5) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 8) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 61) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: quaversal stone (gray) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: amulet of enemy saving (undertow) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 2) Trap randomization happened for 1 in 166 traps Next attribute increase check would have come at turn 2854 Strength training was 39 Dexterity training was 29 Wisdom training was 7 Constitution training was 19 Your sanity was 100 You were sleep resistant You had the following problem: You're forced to play the evil variant. (83) You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having contamination resistance (0) You had 472 points of nutrition remaining You had teleportitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Weapons shuriken (throwing star) Armor low boots (walking shoes) Scrolls scroll of healing (LAST OF MY RACE BECAUSE IT SUCKS) scroll of mana (EAT FRUIT FASTLY) scroll of phase door (XOR ME HSALS) scroll of standard id (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of cure (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) * scroll of extra healing (IO IO O PHRIXRIZO EOA) * scroll of greater mana restoration (I AM NOOB) Potions potion of fruit juice (manky) potion of booze (shining) potion of oil (gastric) potion of healing (fuming) Wands wand of levitation (wax) wand of cancellation (fake) Tools oil lamp (lamp) wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 4 ants (5 created) 0 mimic ants (1 created) a firefly a large cockroach (2 created) 3 effect butterflies 0 giant grasshoppers (1 created) 0 giant ticks (1 created) a killer bee 0 wax bees (1 created) a putty 0 worker ants (1 created) 2 giant ants (3 created) 0 insectoids (1 created) 0 migo drones (1 created) 0 amnesia ants (1 created) 0 baby huskies (2 created) 0 wolves (1 created) a small gas spore (2 created) 0 gas spores (1 created) 0 floating eyes (1 created) 0 ranged eyes (1 created) 0 porter floating eyes (1 created) 0 jermlaines (2 created) 0 evasive jermlaines (1 created) 0 nether gremlins (1 created) 0 blue jellies (1 created) a mine kobold a small kappa a baby mimic a naiad 0 water nymphs (1 created) 0 goooblins (1 created) 0 easy piercers (1 created) 0 rock piercers (1 created) a little pig (2 created) 0 papier-mache cows (1 created) 0 wild sheep (1 created) a child boar (3 created) 0 furry rothes (1 created) a sheep 0 goats (1 created) a sewer rat (3 created) 0 drains rats (1 created) an evasive sewer rat (3 created) 0 rabbits (2 created) 0 hares (1 created) 0 giant rats (2 created) 0 GRs (1 created) 0 bushy squirrels (1 created) 0 rattatas (2 created) 0 eevees (1 created) 0 wing bundle drivers (1 created) 0 tiny lurkers (3 created) 0 man eating plants (3 created) 0 tricksters (1 created) 0 crawling worm masses (4 created) 0 rot worms (1 created) 0 larvae (2 created) 0 armored larvae (1 created) 0 bore worms (1 created) 0 maggots (1 created) 0 crawling maggots (1 created) 0 clear worm masses (1 created) 0 earworms (1 created) 3 grid bugs 2 specific bugs (3 created) a contaminated bug a trembling bug a group bug (3 created) an insect swarm (2 created) a Windows 95 (2 created) 0 flutterbugs (1 created) a spark bug 0 faerie lights (1 created) 0 lightbringers (2 created) 0 white lights (2 created) 0 will-o'-teh-wisps (1 created) 0 yellow lights (1 created) a lichen (0 created) 0 lich lichens (2 created) 0 brown growths (1 created) a yellow mold (0 created) 0 yellow force fungi (1 created) 0 luminescent growths (1 created) a mininaga 0 small nagas (1 created) 0 white naga hatchlings (1 created) a baby ogre a rustbash hunk 0 small snakes (1 created) 0 garter snakes (1 created) 0 white snakes (1 created) 0 house snakes (3 created) 0 snakers (1 created) 0 slithy snakes (1 created) 0 scorched snakes (1 created) 0 running cobras (1 created) 0 gnome zombies (1 created) 2 stupid looking cos-players a village idiot a maia 0 hielers (1 created) 0 rock lizards (1 created) a colorless mushroom patch 0 glacier fern spores (5 created) a novice light wall 0 novice dark walls (1 created) 0 dream-beams (1 created) a lau wall a low gurgler 156 creatures born. 47 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 91 times You killed 40 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (9 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Basic] (max Expert) (23 of 160) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (2 of 20) petkeeping [Basic] (max Master) (34 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (111 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (3 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Buh-Bye Nirol the Supermarket Cashier... You died in The Dungeons of Doom on dungeon level 2 with 1239 points, and 549 pieces of gold, after 956 moves. Killer: a monster (goat) You were level 5 with a maximum of 64 hit points when you died. You reached the 178th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 176 1280 Malena-Tra-Lol-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (elemental girl). - [19] 177 1266 1488-Kur-Ang-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (gnome lord). - [65] *178 1239 Nirol-Sup-Iro-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (goat). - [64] 179 1222 Nirol-Jed-Ins-Mal-Law died in The Dungeons of Doom on level 4. Drowned in a moat by an eel-lizard. 48 [75] 180 1217 Heliokopis-Cam-Amn-Mal-Cha turned to stone in The Dungeons of Doom on level 3. Petrified by a mutated undead cockatrice. 19 [47]