Nirol, lawful male evilvariant Courier --------.- -........| |<.......| |........| ---------+---- |....{...| ###|.`..........| --+---|--- #,,-r@.......$..| #,# #,#|..........{.| #,# #,#|............| #,# #.#|............| #,,,###### #,#|............| ,,,,,,,,,# #,#-------------- ....,#-.----.--#,,# |$.. |..}.}...,,## |. |.......|### -- |.......| |}......| -......}| --------- [Nirol the Vault Dweller] St13 Dx10 Co4 In16 Wi4 Ch7 CouEviMalLaw Dlvl:1 $13 HP-1(12) Pw2(2) AC12 MC0 Xp1/0 Wt10/1110 T57 Par Glb Latest messages Elif's sneaker uses her sweaty inlay, causing you to become unconscious from the stench! Elif's sneaker kicks you! [-1 -> 7] Elif's sneaker breathes poison gas! The blast of poison gas hits you! [-3 -> 4] Elif's sneaker swings her soft girl sneaker named Ametyhstmaster. Elif's sneaker hits you! [-2 -> 2] Warning: HP low! Elif's sneaker just misses the little dog. Elif's sneaker swings her soft girl sneaker named Ametyhstmaster at the little dog. Elif's sneaker hits the little dog. The little dog is killed! Elif's sneaker kicks you! Elif's sneaker hits your hand with her sneakers! Courier is about to die. [-1 -> 1] Warning: HP low! You die... Your inventory Weapons a - an uncursed greased +0 pistol (alternate weapon; not wielded) {8} b - 20 uncursed +0 bullets (in quiver) {0} c - an uncursed +0 knife (weapon in hand) {2} Scrolls e - 4 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions d - 2 uncursed potions of Jolt Cola {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 11 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: fear factor You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 55% chance Ring drop chance was reduced to 37% Wand drop chance was reduced to 35% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 84% Tool drop chance was reduced to 85% Food drop chance was reduced to 91% Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: lance (turn 24) The following skill became untrainable if you tried to train it too early: shuriken (turn 1323) The following skill became untrainable after a while: bare-handed combat (turn 56221) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 14420) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21584 Monster spawn increase reached its maximum at turn 129475 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 867918 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: sixfold corpore (freq bonus 30) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 12) The monster species that spawned more often: loyally twilight (freq bonus 6) The monster species that spawned more often: illimitably intravenously balsam (freq bonus 24) The monster species that spawned more often: giant penguin (freq bonus 10) The monster species that spawned more often: chaos knight (freq bonus 6) The monster species that spawned more often: bunyip (freq bonus 14) The monster species that spawned more often: mean nurse (freq bonus 6) The monster species that spawned more often: barb warp fungus (freq bonus 180) The monster species that spawned more often: eagle (freq bonus 21) The monster species that spawned more often: howling spirit (freq bonus 9) The monster species that spawned more often: mantidraconian (freq bonus 24) The monster species that spawned more often: dveikus sephirah (freq bonus 21) The monster species that spawned more often: multi-hued naga hatchling (freq bonus 10) The monster species that spawned more often: ore-spore lichen (freq bonus 8) The monster species that spawned more often: nova opulence (freq bonus 14) The monster species that spawned more often: huge acid blob (freq bonus 8) The monster species that spawned more often: insane nymph (freq bonus 4) The monster species that spawned more often: agent black fungus (freq bonus 30) The monster species that spawned more often: bore worm (freq bonus 9) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 3) The monster species that never randomly spawned: larva imp The monster species that never randomly spawned: nuckelavee The monster species that never randomly spawned: unscramble followup The monster species that never randomly spawned: warper The monster species that never randomly spawned: young green dragon The monster species that never randomly spawned: overbidding warred The monster species that never randomly spawned: armor trove The monster species that never randomly spawned: galaxy warmer The monster species that never randomly spawned: stilting rehired The monster species that never randomly spawned: Armed Kop Kommissioner The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 3) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 9) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 7) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 94) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 13) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 1) Trap randomization happened for 1 in 686 traps Next attribute increase check would have come at turn 1071 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 4 Your sanity was 100 You were paralyzed (-1) You had slippery fingers (2) You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having technicality (0) You hungered rapidly You had 1285 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was President Kimball The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (WAWAE EHA) scroll of mana (DEVNULL TRIBUTE TOURNAMENT) scroll of phase door (TUOE DISNI) scroll of standard id (DAMN IT) scroll of cure (DRAW SHOCK STUNT) * scroll of extra healing (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) * scroll of greater mana restoration (SCENTFUL PERFUME) Potions potion of Jolt Cola (baloon flower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a little dog 0 baby mimics (1 created) 0 Elif's sneakers (1 created) 0 green molds (1 created) 0 newts (1 created) 0 health troves (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (21 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Buh-Bye Nirol the Courier... You died in The Dungeons of Doom on dungeon level 1 with 12 points, and 13 pieces of gold, after 57 moves. Killer: a monster (Elif's sneaker), while smelling sweaty inlays You were level 1 with a maximum of 12 hit points when you died. You reached the 333rd place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 331 15 Winter-Che-Ang-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (night cat). - [24] 332 13 Mira-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (cho-cho 13). - [16] *333 12 Nirol-Cou-Evi-Mal-Law died in The Dungeons of Doom on * level 1. Killed by a monster (Elif's sneaker), while smelling sweaty inlays. - [12] 334 9 Elronnd-Wil-Bat-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [16] 335 8 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (Midinir). - [22]