Nirol, lawful male amnesiac Prostitute ----------- |.........| |......... |.<.......| |.........| |.........| ###------ - |.........| #.F.......| |.........| ,,,# T....s| |.........|# ###.......| |......... ...... |.........- ......| ---------- ------- [Nirol the Sexy Butt Cheeks] St15 Dx8 Co13 In8 Wi6 Ch11 ProAmnMalLaw Dlvl:4 $343 HP-1(76) Pw54(54) AC0 MC0 Xp7/938 Wt1300/1880 T2326 Latest messages You see here a small troll corpse {800}. There is a wall in the way! (2x) You hit the red frog! The red frog bites you! [-3 -> 27] You hit the red frog! Your bronze plate mail deflects the red frog's attack. You hit the red frog! The red frog bites you! [-5 -> 22] You miss the red frog. The red frog bites you! [-7 -> 17] You miss the red frog. The red frog bites you! The red frog's bite was poisoned! You hear the howling of the CwnAnnwn... [-12 -> 5] Warning: HP low! You die... Your inventory Weapons a - an uncursed +2 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} d - 19 uncursed +0 bullets (in quiver) {0} t - 3 sticky cursed -1 knives {6} v - an uncursed +0 scimitar {16} z - an uncursed +0 scimitar {16} E - an uncursed +0 partisan {32} F - an uncursed +0 orcish dagger {4} H - a blessed +0 orcish dagger {4} I - 15 uncursed +0 arrows {0} J - an uncursed +0 ranseur {20} K - an uncursed +0 orcish short sword {12} N - an uncursed +0 glaive {32} O - 3 uncursed +1 orcish daggers named Felloak {12} P - the cursed -6 orcish bow named Great Boredom {12} Q - 13 uncursed poisoned +2 orcish arrows named Benetar's Death Ray Experiment {0} U - the cursed -1 sling named [" U~aKR*A~~19ta#axL1 {2} Armor j - a blessed +0 bronze plate mail (being worn) {200} m - an uncursed +0 orcish helm {12} A - a blessed +2 orcish helm (being worn) {12} G - an uncursed +0 orcish helm {12} L - an uncursed +0 leather armor {60} M - an uncursed +0 leather armor {60} R - an uncursed +0 orcish cloak {4} T - a blessed +0 orcish helm {12} Comestibles o - 5 uncursed cream pies {0} s - an uncursed eucalyptus leaf {0} y - an uncursed pancake {0} B - a cursed food ration {0} Scrolls e - an uncursed scroll of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} u - a blessed scroll of healing {0} Wands n - an uncursed wand of opening (0:4) {0} x - an uncursed wand of sleep (2:0) {0} Tools V - an uncursed chest {750} Contents of the chest: an uncursed scroll of identify {0} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: flying Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 85% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 63% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 94) The following skill became untrainable if you tried to train it too early: martial arts (turn 306) The following skill became untrainable after a while: sling (turn 47051) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 50081) Sticky curses were more common by 26% Number of artifacts generated was 1 Number of fake artifacts generated was 7 Monster spawn increase started at turn 37510 Monster spawn increase reached its maximum at turn 86138 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 6028373 The monster class that cannot be genocided was kobold The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: elder blue dragon (freq bonus 6) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 11) The monster species that spawned more often: covumak (freq bonus 18) The monster species that spawned more often: misthewer (freq bonus 21) The monster species that spawned more often: suppler tattletale autopsic gushy (freq bonus 10) The monster species that spawned more often: death armor (freq bonus 18) The monster species that spawned more often: mooncalf (freq bonus 16) The monster species that spawned more often: pustulent patch (freq bonus 10) The monster species that spawned more often: dim light (freq bonus 12) The monster species that spawned more often: irriant spirit (freq bonus 24) The monster species that spawned more often: litch demon (freq bonus 14) The monster species that spawned more often: beige sentai (freq bonus 12) The monster species that spawned more often: six-footed snake (freq bonus 42) The monster species that spawned more often: suku sephirah (freq bonus 12) The monster species that spawned more often: grey spider (freq bonus 112) The monster species that spawned more often: nih sephirah (freq bonus 15) The monster species that spawned more often: jellyfish (freq bonus 18) The monster species that spawned more often: clock growth (freq bonus 12) The monster species that spawned more often: special stalk (freq bonus 12) The monster species that spawned more often: ill mushroom (freq bonus 27) The monster trait that was more common: monsters that never move (freq bonus 5) The monster species that never randomly spawned: riptide unlacing persnickety crispier northeaster The monster species that never randomly spawned: soft force patch The monster species that never randomly spawned: weeping eye The monster species that never randomly spawned: ogre ego lord The monster species that never randomly spawned: dogift The monster species that never randomly spawned: catoblepas The monster species that never randomly spawned: erenge tick The monster species that never randomly spawned: squad earth elemental The monster species that never randomly spawned: lawyerly ethically The monster species that never randomly spawned: outshine irresponsibility The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 11) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 27) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 20) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 10) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 9) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 26) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this trap was always invisible: highscore trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 2) Trap randomization happened for 1 in 387 traps Next attribute increase check would have come at turn 6472 Strength training was 16 Dexterity training was 50 Wisdom training was 21 Constitution training was 25 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You had 554 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Mercedes The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Weapons scimitar (curved sword) partisan (vulgar polearm) orcish dagger (crude dagger) ranseur (hilted polearm) orcish short sword (crude short sword) glaive (single-edged polearm) orcish bow (crude bow) orcish arrow (crude arrow) Armor orcish helm (iron skull cap) orcish cloak (coarse mantelet) Scrolls scroll of healing (JUMP OFF A BRIDGE) scroll of mana (ARCHENTECHTHA) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (NOTHING IS FAKE) scroll of cure (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) * scroll of extra healing (AKARNACHTHAS) * scroll of greater mana restoration (MINEHACK NOW FOR PS4) scroll of identify (WEREFOO ENDLESSTRANSFORMATION) Potions potion of clairvoyance (mulberry) potion of healing (pseudo-violet) potion of amnesia (sparkling) Wands wand of sleep (vajra blade) wand of opening (underestimated) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures a giant white ant an acid blob 0 red blobs (1 created) a fox a hobbit merchant a hurkle a newtechaun a petit mimic a deimonidaine a goblin 2 marine goblins a goblin cop an orc a hill orc 3 runts an Uruk-hai a slut orc a runt shaman a deep orc 0 rock piercers (1 created) a rabbit Elif (0 times) a hole spider (2 created) 0 dark maggots (1 created) a grid bug 3 vultures a baby yellow dragon a baby evil dragon a baby magic dragon a sylph a lichen 0 porter lichens (1 created) 0 pale patches (1 created) a red frog (0 created) a gnome lord 0 gnome rogues (1 created) a giant child a small giant a small gless a carollian monster a tiny lich a baby ogre a garter snake 4 tiny trolls (2 created) 2 hc beggars (1 created) 5 petty hc beggars (1 created) 2 little trolls (1 created) 3 small trolls (1 created) a grid xorn 0 aggravating wallwalkers (1 created) a kobold zombie a human adventurer 0 zero gunnhilds (1 created) a karate scrub 0 shopkeepers (1 created) 0 tortoises (3 created) a hermit crab 0 eel-lizards (1 created) 2 twens a flying frog 0 deminewts (1 created) a novice dark wall 0 colorless icky things (1 created) 72 creatures born. 66 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 110 times You killed 63 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (34 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (33 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (34 of 160) whip [Basic] (max Legendary) (115 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Prostitute... You died in The Dungeons of Doom on dungeon level 4 with 4547 points, and 343 pieces of gold, after 2326 moves. Killer: a monster (red frog) You were level 7 with a maximum of 76 hit points when you died. You reached the 98th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 96 4712 porkmantwo-Wiz-Alc-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (dwarven ranger). - [77] 97 4569 Nirol-Dru-Nag-Fem-Law died in The Gnomish Mines on level 4 [max 6]. Killed by a crossbow bolt. - [51] *98 4547 Nirol-Pro-Amn-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (red frog). - [76] 99 4422 Leeroy-Tha-Red-Fem-Law died in The Gnomish Mines on level 4 [max 5]. Killed by a monster (deep one). - [77] 100 4300 Leeroy-Bin-Red-Mal-Law died in Space Base on level 5. Killed by a monster (leprechotta). - [97]