Nirol, neutral female spriggan Lunatic ----------- ##---------------- |..)....s[| #,-.........^....| |..[..[.%[| #,|..............| |.......@[| ------------- #,|..............| --------f-- ###|...........|##########,|..............| #%# ---------,%...........%-,,,,,,,^,,,-|------------.- #,## |.....%%|,#|.........%.|##########,#,` #,####### #,[# |......%%,#|...........| #,### #,#,,,,,# ##,# |..%..%%|##---.-|------- #,# ,,,###-.--------.- |.......| #,,,,,,## #,# -.--.--,...........| |.......| ###,##,,# #,# |.....|%|..........| ------.--#######,,##,## #,# |.....|,|..........| #,,,,,,,,,,,,##,,### -------,# |.....|,|..........| ############,,,#,,,# |.....|,# |>.....,------------ --.-.---+-##|.....-,# -------## |...>^....,,-...<.|## |`......||##------- ---------- [Nirol the Moon Worshipper] St17 Dx10 Co11 In9 Wi12 Ch7 LunSprFemNeu+A Dlvl:2 $41 HP-6(50) Pw64(64) AC4 MC1 Xp6/506 Wt574/1840 T950 Hun Par Cnf Stn Latest messages What do you want to read? [ghijk or ?*] As you read the scroll, it disappears. Being confused, you mispronounce the magic words... You feel healthier! Yildizeli thrusts her knife. Yildizeli hits you! [-11 -> 11] Yildizeli thrusts her knife. Yildizeli hits you! [-4 -> 7] ***LOW HITPOINT WARNING*** What do you want to ready? [- or ?*] Never mind. What do you want to wield? [- e or ?*] Never mind. What do you want to wear? [b-dqKNOU or ?*] You are putting on a metal lamellar armor. Yildizeli thrusts her knife. Yildizeli hits you! You have died. Your inventory Weapons e - an uncursed +1 steel whip (weapon in hand) {8} Armor a - an uncursed rusty +1 helm of steel (being worn) {20} b - an uncursed +1 pair of gauntlets of steel {4} c - an uncursed +1 steel shield {120} d - an uncursed +1 pair of kicking boots {8} q - an uncursed +0 metal lamellar armor (being worn) {160} K - an uncursed +0 enchanted (of technicality) large shield {40} N - an uncursed +0 pair of combat stilettos {10} O - a cursed -4 pair of gauntlets of fumbling {4} U - an uncursed +0 evil plate mail {200} Comestibles f - 3 uncursed tripe rations {0} p - 6 uncursed oranges {0} Scrolls g - an uncursed scroll of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 3 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Wands m - a blessed wand of clone monster (4:4) {0} Final attributes You have transgressed Your alignment was -38 Your max alignment was 17 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 46% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 96% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 70% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: javelin (turn 46) The following skill became untrainable if you tried to train it too early: knife (turn 216) The following skill became untrainable after a while: short sword (turn 33503) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 58634) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 52340 Monster spawn increase reached its maximum at turn 163904 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 5640492 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: vampire spawn (freq bonus 24) The monster species that spawned more often: ruby fungus (freq bonus 27) The monster species that spawned more often: onanocter 3c (freq bonus 9) The monster species that spawned more often: flayer blowdart (freq bonus 30) The monster species that spawned more often: +1 gml wall (freq bonus 7) The monster species that spawned more often: nalfeshnee (freq bonus 6) The monster species that spawned more often: locker expansion (freq bonus 21) The monster species that spawned more often: houndoom (freq bonus 14) The monster species that spawned more often: Mother Hydra (freq bonus 30) The monster species that spawned more often: jesus (freq bonus 14) The monster species that spawned more often: undead occult master (freq bonus 5) The monster species that spawned more often: Grindorn (freq bonus 14) The monster species that spawned more often: spectre (freq bonus 18) The monster species that spawned more often: thiever snail (freq bonus 18) The monster species that spawned more often: sideslipped linden (freq bonus 36) The monster species that spawned more often: triturator lifer denominate retype (freq bonus 60) The monster species that spawned more often: drydrip warp fungus (freq bonus 48) The monster species that spawned more often: +1 sl wall (freq bonus 60) The monster species that spawned more often: tong condone (freq bonus 28) The monster species that spawned more often: ringseeker (freq bonus 20) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster species that never randomly spawned: warrior The monster species that never randomly spawned: lightning lizard The monster species that never randomly spawned: justice keeper The monster species that never randomly spawned: nautilus crewman The monster species that never randomly spawned: politicked cretinized The monster species that never randomly spawned: dark draconian The monster species that never randomly spawned: firebrate fungus The monster species that never randomly spawned: alligator king The monster species that never randomly spawned: stalking master lichen The monster species that never randomly spawned: nether growth The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 39) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 5) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 46) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 8) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 10) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 7) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: skill loss stone (gray) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 3) Trap randomization happened for 1 in 569 traps Next attribute increase check would have come at turn 1993 Strength training was 12 Dexterity training was 29 Wisdom training was 4 Constitution training was 31 Your sanity was 0 You were poison resistant You were paralyzed (-5) You were stunned (11) You were confused (9) You had not decided on your sexuality yet You had to wait until you can lay eggs again. (614) You were prevented from having teleport control (0) You had 250 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were a werespider You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Moon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) iron skin 1 R LIMIT(0) Discoveries Armor helm of steel (full helmet) gauntlets of steel (natural gloves) kicking boots (cast iron boots) combat stilettos (heeled boots) gauntlets of fumbling (fighting gloves) Scrolls scroll of healing (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of mana (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of phase door (FUCK OFF YOU MISS ASS) scroll of standard id (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of cure (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) * scroll of extra healing (BINAURAL BEATS BY DRE) * scroll of greater mana restoration (THARR) scroll called strange (SEVER OPEROFOR) Potions potion called boozy (iffy) Wands wand of clone monster (bitumen) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Vanquished creatures 0 snow ants (1 created) an acid blob 0 thick jackals (1 created) a fox (2 created) 0 racoon dogs (1 created) 0 minks (1 created) 0 pack dogs (1 created) 0 sudden goalscorers (1 created) 0 petty wild dogs (1 created) 0 dingo puppies (1 created) 0 little dogs (1 created) 0 silver foxes (2 created) 0 dogs (3 created) 0 water dogs (3 created) 0 growlithes (1 created) 0 panther cubs (1 created) 0 tigers (1 created) a space goblin 0 dwarves (1 created) 0 dental brace guys (1 created) 0 hobbit wizards (1 created) 0 player dolgsmen (1 created) a kobold 0 grim masters (1 created) a child boar 4 sewer rats 0 petty rabid rabbits (1 created) 2 little spiders a land spider 0 werespiders (1 created) a weapon bug 0 mini centaurs (2 created) 0 curn centaurs (1 created) 0 low centaurs (7 created) 0 mid centaurs (1 created) 0 cylon centurions (1 created) 0 plains centaurs (1 created) 0 chestaurs (1 created) 0 healthy plains centaurs (1 created) 0 hidden forest centaurs (1 created) 0 centaur princes (1 created) 2 emus (1 created) 0 sub-gnomes (1 created) 0 net gnomes (1 created) 0 intermediate gnomes (1 created) 0 gnome comrades (1 created) 0 gnome lords (2 created) 0 crosslords (1 created) 0 group gnome lords (1 created) 0 gnomish wizards (1 created) 0 deep gnomes (1 created) a thrower child a New Kop 7 mummies (8 created) an adom mummy a dcss mummy a tanglederp mummy (2 created) 5 kobold mummies a dork mummy a goblin mummy a tasloi mummy 2 gnome mummies a tomb mummy a dwarf mummy 0 small nagas (1 created) a mini rust monster 4 kobold zombies 0 controllers (1 created) a newt zombie 0 gnome zombies (1 created) an orc zombie 2 dwarf zombies 0 human zombies (4 created) 0 wererats (1 created) 0 shopkeepers (1 created) 0 tortoises (1 created) a floor grue 115 creatures born. 49 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 60 times You killed 47 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (26 of 160) shield [Basic] (max Expert) (37 of 160) body armor [Unskilled] (max Expert) (8 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (32 of 160) devices [Unskilled] (max Expert) (8 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (27 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (80 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Lunatic... You died in The Dungeons of Doom on dungeon level 2 with 2124 points, and 0 pieces of gold, after 950 moves. Killer: a monster (Ms. Yildizeli, the shopkeeper), while dressing up You were level 6 with a maximum of 50 hit points when you died. You reached the 144th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 142 2165 aaml-Abu-Esp-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a blast of fire. - [73] 143 2146 Leeroy-Fen-Red-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a monster (little troll). - [110] *144 2124 Nirol-Lun-Spr-Fem-Neu died in The Dungeons of Doom on * level 2 [max 3]. Killed by a monster (Ms. Yildizeli, the shopkeeper), while dressing up. - [50] 145 2118 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 3. 67 [67] 146 2102 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a disintegration beam. - [73]