Nirol, lawful female naga Drunk --- --.------- --- -----###### |....|...| --..-- ---.|.--,##,# -- |-....|..| |.....-|.......|,,## |. --...--|`.| -.....,.,.....|##,## |.......| |..| --.^....|,,,-.|---,# -----...| |..-- |.....N|#,#|.|-.,## --..| |...| --...G.|,##|.|..-,## --.-- |...| |..G..|## --|...-,------.-- --<.| |.....- |.....`%..|..-- |..| -..... |..------.--..| --.| ...--. --. |..|.^-- |.| .... --- | --.%...| |.----- ...-- ----..| |.....| ... ---- -----.|--- ---. |.|..| | |....| ---.-- --- [Nirol the Alcoholic] St14 Dx10 Co9 In17 Wi12 Ch6 DruNagFemLaw Min:4 $121 HP0(51) Pw45(45) AC2 MC3 Xp7/1045 Wt503/1720 T3574 Latest messages [-5 -> 19] You hit the baby green dragon. The baby green dragon bites you! [-3 -> 16] You hit the baby green dragon. The baby green dragon misses. You hit the baby green dragon. What do you want to zap? [D or ?*] The baby green dragon bites you! [-4 -> 13] You miss the baby green dragon. Your jackboots block the baby green dragon's attack. Unknown command ' '. You kill the baby green dragon! You see here a baby green dragon corpse {500}. The group gnome lord tries to wield a war hammer {20}. The group gnome lord's crossbow is welded to his hands! The group gnome lord shoots a crossbow bolt! You are hit by a crossbow bolt! You die... Your inventory Weapons a - an uncursed +0 rubber hose {8} b - an uncursed +0 mace {12} l - an uncursed +1 crossbow {20} o - 35 blessed +2 crossbow bolts {1} p - an uncursed +0 sling {2} E - an uncursed +0 club {12} G - an uncursed +0 orcish short sword {12} H - a cursed -4 dart {0} J - an uncursed +0 sling {2} K - 11 uncursed +1 darts {0} N - an uncursed +0 bow {12} O - an uncursed rusty +0 orcish dagger {4} R - 31 uncursed +0 darts (in quiver) {0} U - 10 uncursed +0 arrows {0} V - an uncursed rusty +0 dagger (weapon in hand) {4} X - an uncursed +0 sling {2} Armor d - a blessed +1 mummy wrapping {2} q - an uncursed +0 leather armor {60} y - an uncursed +0 pair of high boots (being worn) {8} A - a cursed -2 elven mithril-coat (being worn) {60} B - a cursed -5 pair of gauntlets of missing information {4} C - an uncursed +0 pair of iron shoes {20} M - an uncursed +0 bronze plate mail {200} S - an uncursed +0 cloak of protection (being worn) {4} T - an uncursed +0 gnomish helm {1} Y - an uncursed +0 orcish helm (being worn) {12} Z - an uncursed +0 mummy wrapping {2} Scrolls r - 3 uncursed scrolls of mana {0} s - 2 uncursed scrolls of phase door {0} Spellbooks t - an uncursed spellbook of enlighten (0:1) {0} Potions c - 2 uncursed finalized potions of booze {0} e - an uncursed burnt diluted potion of restore ability {0} f - 2 uncursed potions of healing {0} g - 2 uncursed burnt diluted potions of stunning {0} h - an uncursed potion of speed {0} j - an uncursed potion of cure critical wounds {0} m - 2 uncursed potions of water {0} n - a blessed potion of speed {0} Rings x - an uncursed ring of stealth (on right hand) {0} Wands D - an uncursed wand of wonder (0:1) {0} Tools v - an uncursed dark magic whistle {0} w - an uncursed tin whistle {0} z - a * uncursed mirror {0} F - a cursed oilskin sack {5} I - an uncursed +0 pick-axe {32} L - a cursed lock pick {0} P - a * uncursed bottle {1} Q - a * uncursed bottle {1} Gems W - 29 uncursed +0 rocks {0} The oilskin sack is empty. Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: corrosivity You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 50 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 95% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 10% Implant drop chance was reduced to 90% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 61% Monster death drops spawned with only 97% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: body spells (turn 8) The following skill became untrainable if you tried to train it too early: spear (turn 90) The following skill became untrainable after a while: general combat (turn 27844) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 15605) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 31125 Monster spawn increase reached its maximum at turn 184022 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4351032 The monster class that cannot be genocided was blob The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: Alice (freq bonus 6) The monster species that spawned more often: infallible nonjudicial (freq bonus 12) The monster species that spawned more often: thick master lich (freq bonus 16) The monster species that spawned more often: inka (freq bonus 10) The monster species that spawned more often: ray turret (freq bonus 10) The monster species that spawned more often: siege ogre (freq bonus 10) The monster species that spawned more often: plague bug (freq bonus 42) The monster species that spawned more often: wyvern (freq bonus 60) The monster species that spawned more often: litter blob (freq bonus 15) The monster species that spawned more often: fanatic minion (freq bonus 6) The monster species that spawned more often: zakarumite (freq bonus 30) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 6) The monster species that spawned more often: brown boomer (freq bonus 9) The monster species that spawned more often: sue colony (freq bonus 10) The monster species that spawned more often: elf-lord rogue (freq bonus 15) The monster species that spawned more often: purple wort (freq bonus 21) The monster species that spawned more often: very old silver dragon (freq bonus 7) The monster species that spawned more often: gold viper (freq bonus 36) The monster species that spawned more often: fly of Mordor (freq bonus 14) The monster species that spawned more often: gnome mage (freq bonus 12) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster species that never randomly spawned: blink fungus The monster species that never randomly spawned: grossest sergeantship benzoic labeller The monster species that never randomly spawned: big centipede The monster species that never randomly spawned: sideswiper dragon miscount The monster species that never randomly spawned: detumescent weightlessly The monster species that never randomly spawned: chemical spore The monster species that never randomly spawned: wand golem The monster species that never randomly spawned: not a shade The monster species that never randomly spawned: kilned pouchy The monster species that never randomly spawned: overcasual campily The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 12) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 20) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 10) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 9) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 85) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 10) Trap randomization happened for 1 in 76 traps Next attribute increase check would have come at turn 4992 Strength training was 8 Dexterity training was 40 Wisdom training was 9 Constitution training was 39 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You had 1299 points of nutrition remaining You were stealthy You were protected You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Apollo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 100% Techniques known in the end Name Level Status booze 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(9435) phase door 7 R LIMIT(793) invoke deity 7 R LIMIT(0) Discoveries Weapons orcish short sword (crude short sword) orcish dagger (crude dagger) Armor cloak of protection (dragonhide cloak) high boots (jackboots) gauntlets of missing information (digger gloves) iron shoes (hard shoes) gnomish helm (little red hat) orcish helm (iron skull cap) Scrolls scroll of healing (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of mana (TDTTOSTBDTECONWIALACI) scroll of phase door (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of standard id (BUILDIONS CAN INSTAKILL AT RANGE) scroll of cure (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) * scroll of extra healing (STILL 5 SECONDS AND I IMPACT TOO) * scroll of greater mana restoration (THE MIDDLE FINGER OF ELBERETH) scroll of identify (GRAB EM BY THE PUSSY) scroll of teleportation (GHAST OF SP00KTA) scroll called ??? (GASEOUS SNAKE) Spellbooks spellbook of enlighten (green eyed) Potions potion of booze (steamy) potion of restore ability (slimy) potion of healing (grog) potion of stunning (voluminous) potion of speed (ethereal) potion of paralysis (flowing) potion of cure critical wounds (stevia) potion of recovery (gooey) potion of water (clear) potion of monster detection (effervescent) potion called acid? (luminescent) Rings ring of stealth (clothlet) Wands wand of teleportation (crashbug) wand of wonder (pallet) Tools dark magic whistle (whistle) tin whistle (whistle) mirror (looking glass) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Vanquished creatures 2 normal ants a blob a corroblob 2 cockatoos 3 jackals a fox 2 stinking dogs a small gas spore a kitten (2 created) a mini gremlin a hobbit reveller a hobbit gentleman a hobbit slingerer a force dwarf 0 large hobbits (1 created) a mine kobold an aqua kobold a kappa 0 morlocks (1 created) 0 baby mimics (1 created) 0 mini mimics (2 created) 0 mini permamimics (1 created) 0 mimics (2 created) a small mimic 0 demimondaines (1 created) a peng naiad 0 goblins (1 created) a group goblin 2 men from mars a porcupo (2 created) a sewer rat (3 created) 0 rock moles (1 created) 0 spikespiders (1 created) 2 spiderlings 0 crawling maggots (1 created) 2 grid bugs 0 specific bugs (1 created) 2 group bugs an egg-laying mammal 0 couatls (1 created) 0 gibats (1 created) a baby shimmering dragon a baby green dragon 2 stalking lichens a brown growth (0 created) a brown patch a yellow growth a mushroom a reddish colony 0 slow fungi (1 created) 0 sepia fungi (1 created) a shrieker a gnome a bowme 0 gnome thieves (1 created) 0 panotties (1 created) 0 gnome lords (2 created) 0 crosslords (1 created) 0 group gnome lords (1 created) 0 gnomish wizards (1 created) 0 inscribed gnomes (2 created) 0 gnome warriors (1 created) a giant child 2 Undead Lieutenants a gecko mummy a cat mummy a dead pharao 0 mininagas (1 created) a golden naga hatchling a small snake a bum beggar 5 garter snakes 0 vampiroids (1 created) 0 kobold zombies (1 created) a gnome zombie a dwarf zombie 0 elf zombies (1 created) a grunthack zombie a dark female android an animated statue a maylem a friendly adventurer a coal miner a karate scrub a human an ancipital a nord a poisoner 0 muggers (4 created) a novice mage 0 item masters (1 created) 0 shopkeepers (4 created) 0 watchmen (4 created) 0 watch captains (3 created) a hata-hata a newt a twen a yellow mushroom patch 2 bloody killer tomatoes a novice dark wall a nemi speaker 0 mini rub monsters (1 created) a hand of the dead 137 creatures born. 85 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 248 times You killed 78 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (24 of 160) spirituality [Basic] (max Expert) (35 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (151 of 160) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (1 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) whip [Basic] (max Expert) (116 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Drunk... You died in The Gnomish Mines on dungeon level 4 with 4569 points, and 121 pieces of gold, after 3574 moves. Killer: a crossbow bolt You were level 7 with a maximum of 51 hit points when you died. You reached the 97th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 95 4744 Leeroy-Bin-Red-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (dwarf whiplady). - [97] 96 4712 porkmantwo-Wiz-Alc-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (dwarven ranger). - [77] *97 4569 Nirol-Dru-Nag-Fem-Law died in The Gnomish Mines on level 4 [max 6]. Killed by a crossbow bolt. - [51] 98 4422 Leeroy-Tha-Red-Fem-Law died in The Gnomish Mines on level 4 [max 5]. Killed by a monster (deep one). - [77] 99 4300 Leeroy-Bin-Red-Mal-Law died in Space Base on level 5. Killed by a monster (leprechotta). - [97]