Nirol, chaotic male leprechaun Ninja --------------------------- ..........................| |.........................| -----------.---.----------- #,###,,# #,,,,,,## #####,,,### ##,,,,# -------------|-|--- |.................| #---- |.................| %/[[| |..........<......|### ..!(| +..........%......-,,# kV[)!| |.................|#,#|..?$?| -------------------#,u-@`/.$| ###------- [Nirol the Dual-wield wannabee] St11 Dx10 Co9 In4 Wi6 Ch3 NinLepMalCha Dlvl:3 $17 HP-2(44) Pw24(29) AC12 MC0 Xp4/101 Wt351/1290 T1059 Hun Latest messages You failed to steal anything. Sipaliwini gets angry! Sipaliwini wields a sandan ju {15}! The sandan ju welds itself to Sipaliwini's hand! Sipaliwini fires a shotgun shell! You are hit by a shotgun shell! [-11 -> 33] Sipaliwini swings her sandan ju. Sipaliwini hits you! [-10 -> 23] You fail to cast the spell correctly. Sipaliwini fires a shotgun shell! You are hit by a shotgun shell! [-5 -> 18] Sipaliwini swings her sandan ju. Sipaliwini hits you! [-9 -> 9] Sipaliwini swings her sandan ju. Sipaliwini hits you! You die... Your inventory Amulets l - an uncursed amulet of drain resistance (being worn) {0} Weapons a - an uncursed +0 wakizashi (weapon in hand) {12} b - 9 uncursed +0 hira-shuriken (in quiver) {0} n - 21 uncursed +0 elven arrows {0} w - an uncursed +0 sling {2} z - an uncursed +0 nunchaku {7} Armor o - an uncursed +0 orcish helm (being worn) {12} p - an uncursed +0 heavy mail {250} x - a cursed -3 leather armor (being worn) {60} y - a heavily cursed -1 pair of fumble boots (being worn) {8} Comestibles s - 5 uncursed umas {0} u - an uncursed tripe ration {0} Scrolls f - 6 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of cure {0} q - a cursed scroll of extra healing {0} Spellbooks v - an uncursed finalized spellbook of induce vomiting (0:4) {0} Potions c - an uncursed finalized potion of sickness {0} d - a blessed potion of invisibility {0} m - an uncursed potion of clairvoyance {0} r - an uncursed potion of levitation {0} Tools e - an uncursed osaku {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 18 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 55% Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 95% Armor drop chance was reduced to 95% Food drop chance was reduced to 93% The following skill could not be trained at all: riding The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: devices (turn 1140) You had blown your chance of training the devices skill The following skill became untrainable after a while: elemental spells (turn 46987) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 69146) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39450 Monster spawn increase reached its maximum at turn 112374 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1816430 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: infernal troglodyte (freq bonus 48) The monster species that spawned more often: full refuge (freq bonus 33) The monster species that spawned more often: snitching baring (freq bonus 24) The monster species that spawned more often: barbed orc (freq bonus 12) The monster species that spawned more often: warer warrior (freq bonus 42) The monster species that spawned more often: vicious swan (freq bonus 16) The monster species that spawned more often: extrapolating crocked (freq bonus 30) The monster species that spawned more often: leading orc-captain (freq bonus 21) The monster species that spawned more often: sleeprobber beetle (freq bonus 10) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 18) The monster species that spawned more often: shocking sphere (freq bonus 8) The monster species that spawned more often: flying scimitar (freq bonus 42) The monster species that spawned more often: rocker (freq bonus 15) The monster species that spawned more often: lesser wall monster (freq bonus 14) The monster species that spawned more often: octarine fungus (freq bonus 24) The monster species that spawned more often: abettor beaned (freq bonus 30) The monster species that spawned more often: sche nifa (freq bonus 6) The monster species that spawned more often: crave benumbed (freq bonus 21) The monster species that spawned more often: blue centipede (freq bonus 24) The monster species that spawned more often: magic growth (freq bonus 15) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 9) The monster species that never randomly spawned: arithmetician bridesmaid borage filmic spoilsman The monster species that never randomly spawned: crystal drake The monster species that never randomly spawned: ebony force patch The monster species that never randomly spawned: crushing reconnecting The monster species that never randomly spawned: group gremlin The monster species that never randomly spawned: gater devil The monster species that never randomly spawned: false warp patch The monster species that never randomly spawned: pile of elysium coins The monster species that never randomly spawned: Hilda's lady pump The monster species that never randomly spawned: threshold growth The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 3) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 14) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 3) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 11) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 12) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 9) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 49) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 5) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 10) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 96) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this trap was always invisible: platinum spell trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 22) Trap randomization happened for 1 in 889 traps Next attribute increase check would have come at turn 1429 Strength training was 16 Dexterity training was 11 Wisdom training was 12 Constitution training was 40 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You fumbled You had 379 points of nutrition remaining You were invisible You were stealthy You had teleportitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Rat God The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - induce vomiting 2 body 90% 99% Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Amulets amulet of drain resistance (cracked) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor orcish helm (iron skull cap) fumble boots (cast iron boots) Scrolls scroll of healing (BORING BUT OPTIMAL) scroll of mana (ARCHENTECHTHA) scroll of phase door (TOME IS A CREATION BY DARKGOD) scroll of standard id (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of cure (OTDR IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) * scroll of extra healing (ALPHABET SOUP LETTER SALAD) * scroll of greater mana restoration (MORE IS MORE) scroll of identify (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) Spellbooks spellbook of induce vomiting (pristine) Potions potion of sickness (spoonful) potion of invisibility (golden) potion of clairvoyance (polka-dot) potion of levitation (iffy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures a worker ant 0 acid blobs (2 created) 0 cockatoos (1 created) 2 pack jackals 0 scruffy little dogs (1 created) 0 little dogs (1 created) a gas spore a floating eye 0 fluffy cats (1 created) a hobbit gentleman 0 kobolds (1 created) 0 small kappas (1 created) 0 geckechauns (1 created) 0 baby mimics (1 created) 0 mynocks (1 created) a goblin 0 nilbogs (1 created) 2 sewer rats (4 created) a drains rat 0 visor sewer rats (1 created) 0 giant rats (1 created) 0 rattatas (1 created) 0 lame horses (1 created) 0 Windows 95's (1 created) 3 bats a lichen (2 created) 0 brown patches (1 created) 0 brown force patches (1 created) a yellow mold (2 created) 0 green patches (1 created) a red growth 0 cyan growths (1 created) 0 pale mushrooms (1 created) 0 black and white growths (1 created) 0 Inspector Sergeants (1 created) a mininaga 0 small nagas (1 created) 0 tapioca snakes (1 created) 0 vampiroids (1 created) a newt zombie a gnome zombie 0 zero gunnhilds (2 created) a drunkard 0 mangy-looking lepers (1 created) 0 squint-eyed rogues (1 created) 0 yokudas (1 created) 0 item masters (4 created) 0 shopkeepers (1 created) 0 minighosts (1 created) 0 hata-hatas (1 created) 0 rouge jellyfish (1 created) 2 newts a twen 0 deminewts (1 created) a floor grue (2 created) a mini rumb monster (2 created) 0 small turrets (1 created) a fire trove 74 creatures born. 26 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 26 times You killed 21 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (22 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (46 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Nirol the Ninja... You died in The Dungeons of Doom on dungeon level 3 with 514 points, and 0 pieces of gold, after 1059 moves. Killer: a monster (Ms. Sipaliwini, the shopkeeper) You were level 4 with a maximum of 44 hit points when you died. You reached the 215th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 213 554 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a rocket. - [56] 214 515 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (invisible sucking fiend), while fainted from lack of food. - [51] *215 514 Nirol-Nin-Lep-Mal-Cha died in The Dungeons of Doom on * level 3. Killed by a monster (Ms. Sipaliwini, the shopkeeper). - [44] 216 512 porkmantwo-Mah-Red-Mal-Neu died in The Dungeons of Doom on level 4. Killed by an elven arrow. - [51] 217 479 aaml-Zyb-Esp-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (piercoid). - [37]