Nirol, lawful male aquarian Otaku ############--------- ##-----}---------- `R,,,,,,,,,,|.......| #,-..[[..$..}.[[[| ############|>......| #,|.........[[[[[| -------}---- #`|.......| #,|.....[.[.[[.%[| |...}.}}...| #,----.-|-- #,|.%...[.%[[.[[.| |.....}....| #,# ##,#,# #,|....[[[..$[[[.| +......<...| ##-----#,###,,#,### #,|)...[..[....[.| |...}......|#######,..%.-,`,,),,,,,,#### #,---------------- --}|--------,,,,,%,,|...|,,}##,##,#`,,,} #,,# `,,,,},,,,,,#}####,|...| -+--.----,# ##,# }##,,,####### |.}.| |.......|,# #,# } ##-|- |...+ }.......|,# #,# | ....| ----- |........,#-------,# ....... ---------#,..(...|,} |......| ,#|.....|,# |......| +......,# ------}- |.....}## ------- [Nirol the Zhozshi] St10 Dx13 Co9 In16 Wi14 Ch8 OtaAquMalLaw Dlvl:2 $417 HP-7(44) Pw43(43) AC3 MC1 Xp4/134 Wt1351/1360 T864 Par Latest messages You are almost hit by a rocket. A rocket {0} explodes in a ball of fire! You are caught in the fireball! [-7 -> 37] You hear a flinging sound. You are hit by a rocket! [-9 -> 28] A rocket {0} explodes in a ball of fire! You are caught in the fireball! [-5 -> 23] You hear a flinging sound. You dodge a rocket. A rocket {0} explodes in a ball of fire! You are caught in the fireball! [-18 -> 5] Warning: HP low! You hear a flinging sound. You are almost hit by a rocket. A rocket {0} explodes in a ball of fire! You are caught in the fireball! Your inventory Implants v - a cursed implant of impossibility (being worn) {0} A - an uncursed implant of precision {0} Weapons a - an uncursed +0 katana (weapon in hand) {16} x - 21 blessed +0 bo-shuriken {0} H - an uncursed +0 yari {12} O - an uncursed +0 nunchaku {7} P - 15 uncursed +0 bo-shuriken {0} Armor b - a cursed +0 T-shirt (being worn) {2} e - an uncursed +0 heavy mail {250} t - an uncursed +0 pair of gauntlets of swimming {4} u - a blessed -1 pair of levitation boots {8} y - the blessed +1 dou-maru named Flanker Intro {160} C - a cursed -2 dou-maru (being worn) {160} E - an uncursed +0 dwarvish roundshield {40} F - an uncursed +0 kusari-katabira {120} G - an uncursed +0 pair of jumping boots {8} I - an uncursed +0 orcish cloak {4} J - an uncursed +0 scale mail {100} K - an uncursed +0 pair of unknown gauntlets {4} L - an uncursed +1 pair of kutsu {4} M - an uncursed +2 orcish chain mail {120} N - an uncursed +0 leather armor {60} Q - a cursed -1 dwarvish cloak {4} R - a cursed -3 cloak of aggravation {4} S - a cursed -3 robe of fast casting {16} T - the cursed -2 lab coat named The Generals Tan Do Li Blabla {4} U - an uncursed +0 pair of fumble boots {8} V - an uncursed +0 pair of yugake {4} W - an uncursed +0 pair of gauntlets of dexterity {4} X - a blessed +3 pair of mizugumo {8} Y - an uncursed +0 enchanted (of stealth) studded leather armor {80} Z - an uncursed +0 ring mail {100} Comestibles c - 3 uncursed tripe rations {0} d - an uncursed fortune cookie {0} f - an uncursed sandwich {0} g - an uncursed gunyoki {0} h - an uncursed tin of low speeze {0} i - 4 uncursed oranges {0} j - 5 uncursed ringos {0} Scrolls n - an uncursed scroll of enchant armor {0} o - an uncursed scroll of gold detection {0} p - a blessed finalized scroll of trap disarming {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} B - a blessed scroll of healing {0} Potions k - an uncursed finalized potion of levitation {0} l - a blessed potion of monster detection {0} m - an uncursed finalized potion of water {0} D - an uncursed potion of hallucination {0} Tools w - an uncursed osaku {0} z - 2 uncursed +0 torch (765)'s {40} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: half physical damage You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 53 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 61% Musable item generation frequency had a negative bias of 86% Wand drop chance was reduced to 62% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: elemental spells (turn 10) The following skill became untrainable if you tried to train it too early: firearms (turn 416) The following skill became untrainable after a while: mace (turn 40583) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 42559) Number of artifacts generated was 3 Number of fake artifacts generated was 4 Monster spawn increase started at turn 68775 Monster spawn increase reached its maximum at turn 309045 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 713508 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: caliphate brokenhearted (freq bonus 10) The monster species that spawned more often: random fish (freq bonus 15) The monster species that spawned more often: standard elf (freq bonus 4) The monster species that spawned more often: breakoff mushroom (freq bonus 10) The monster species that spawned more often: disjoined magnesium beeswax (freq bonus 6) The monster species that spawned more often: black dragon worm (freq bonus 3) The monster species that spawned more often: covtking (freq bonus 12) The monster species that spawned more often: sword lich (freq bonus 30) The monster species that spawned more often: protractor dowelled (freq bonus 3) The monster species that spawned more often: gnome comrade (freq bonus 3) The monster species that spawned more often: yeoman fundamentally (freq bonus 12) The monster species that spawned more often: galltrit (freq bonus 24) The monster species that spawned more often: noncritical micronutrient (freq bonus 16) The monster species that spawned more often: adventurer warp patch (freq bonus 8) The monster species that spawned more often: novice mage (freq bonus 24) The monster species that spawned more often: hata-mata (freq bonus 9) The monster species that spawned more often: chiefbane (freq bonus 20) The monster species that spawned more often: mordent unpleasantly ozonise (freq bonus 6) The monster species that spawned more often: green gunner (freq bonus 8) The monster species that spawned more often: wood sylph (freq bonus 18) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster species that never randomly spawned: purple mushroom patch The monster species that never randomly spawned: nice girl in velcro shoes The monster species that never randomly spawned: Gloeckle The monster species that never randomly spawned: undead topmodel The monster species that never randomly spawned: force imp The monster species that never randomly spawned: segregating supplicated fetishistic gourmand The monster species that never randomly spawned: sludge spore The monster species that never randomly spawned: indefinite shouldest The monster species that never randomly spawned: doom knight The monster species that never randomly spawned: diver troll The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 12) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 183) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 12) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 17) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 38) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 6) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 51) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 76) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 10) Trap randomization happened for 1 in 117 traps Next attribute increase check would have come at turn 2268 Strength training was 13 Dexterity training was 5 Wisdom training was 4 Constitution training was 18 Your sanity was 0 You were paralyzed (-1) You had not decided on your sexuality yet You were being chased by the kops. (1338) You were prevented from having wonderlegs (0) You had 559 points of nutrition remaining You had teleportitis You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Implants implant of impossibility (dimensional) implant of precision (visionary) Weapons katana (samurai sword) orcish short sword (crude short sword) orcish dagger (crude dagger) Armor levitation boots (wedge boots) gauntlets of swimming (uncanny gloves) dwarvish roundshield (large round shield) jumping boots (stroking boots) orcish cloak (coarse mantelet) unknown gauntlets (digger gloves) kutsu (walking shoes) orcish chain mail (crude chain mail) dwarvish cloak (hooded cloak) cloak of aggravation (nurse cloak) robe of fast casting (pink robe) lab coat (white coat) fumble boots (hot boots) yugake (riding gloves) gauntlets of dexterity (nonexistant gloves) mizugumo (velcro sandals) Scrolls scroll of enchant armor (NOM STYL STUNT IS FLY STYL) scroll of gold detection (CO APPESTUS) scroll of trap disarming (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of healing (KLATHA DATHA NY ARYATHA) scroll of mana (JUMP OFF A BRIDGE) scroll of phase door (H A T E) scroll of standard id (TORRENTED TOO MANY MOVIES) scroll of cure (BROOK MAN THE SUPERBORER) * scroll of extra healing (BINAURAL BEATS BY DRE) * scroll of greater mana restoration (DAEDELDIDAET) Potions potion of levitation (dangerous) potion of monster detection (opaque) potion of water (clear) potion of hallucination (viscous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Vanquished creatures 0 jackals (2 created) a thick jackal a kobold a poison kobold 2 baby mimics a mini permamimic a goblin a sewer rat 0 death worms (2 created) 2 reddish patches (1 created) 0 sucker growths (1 created) a shrieker (0 created) a carollian monster a New Kop (2 created) a kestrel a Keystone Kop (4 created) 0 Kop Sergeants (2 created) 0 Kop Lieutenants (1 created) a small snake 0 vampires (1 created) a nausorn 0 kobold zombies (1 created) 0 little girls (1 created) 0 shopkeepers (2 created) 0 lieutenants (1 created) 0 generals (1 created) an infernal potato 0 tortoises (1 created) 0 hata-matas (2 created) 0 hermit crabs (1 created) 0 jellyfish (1 created) 0 illithid larvae (1 created) a newt 0 twens (1 created) 0 colorless mushroom patches (1 created) 0 sukkiri flowers (1 created) 0 pi plants (1 created) 0 arctic fern spores (1 created) 0 glacier fern spores (1 created) 0 green mushroom patches (1 created) an eggman 0 shrieker mushroom patches (2 created) a roast goose 0 bloody killer tomatoes (1 created) a flying goomba a soft boiled eggman a bad egg a petty killer tomato 0 piles of worthless coins (1 created) a novice dark wall 0 potion troves (1 created) 0 unihorn troves (1 created) 62 creatures born. 26 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 15 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (3 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (39 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Nirol the Otaku... You burned in The Dungeons of Doom on dungeon level 2 with 636 points, and 0 pieces of gold, after 864 moves. Killer: fireball You were level 4 with a maximum of 44 hit points when you burned. You reached the 208th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 206 700 Leeroy-Fen-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (invisible Mr. Kabalebo, the shopkeeper), while fainted from lack of food. - [65] 207 639 Nirol-Elp-Moo-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (locking stable). - [39] *208 636 Nirol-Ota-Aqu-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Burned by a fireball. - [44] 209 630 Leeroy-Tha-Alb-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (river moccasin). - [66] 210 630 Nirol-Kur-Nag-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible Kop Lieutenant). - [36]