Nirol, lawful male ent Form Changer #+# #%# #'## #,,# #,# #,# ####,#-.---..-- | ---|-- ##,,,,,.......<. .|.... |....| ,,,,,,,,|.......| | |..... #####,,# |.......| |.....##,,,,,# .....`..+ |....-,,$#### |.......| |....|### --------- ------ [Nirol the Restricted Polymorpher] St9 Dx11 Co15 In15 Wi9 Ch8 ForEntMalLaw Dlvl:4 $267 HP-10(59) Pw89(89) AC-2 MC2 Xp6/346 Wt157/1700 T3833 Hun Latest messages The stunwall touches you! [-1 -> 24] [-9 -> 15] You hear some noises. The stunwall touches you! [-1 -> 14] [-1 -> 13] What do you want to zap? [aJ or ?*] In what direction? [hykulnjb><] The stunwall turns into a reader golem! The reader golem brushes against your leg. The reader golem claws you! Your helmet blocks the attack to your head. You hear the wailing of the Banshee... [-12 -> 1] Warning: HP low! The reader golem brushes against your leg. The reader golem claws you! Your helmet blocks the attack to your head. You die... Your inventory Weapons u - the uncursed +1 axe named Tidal Master (weapon in hand) {24} B - 2 uncursed +2 orcish daggers named Hogfather {8} F - 3 uncursed +0 orcish spears {36} G - an uncursed greased +0 orcish dagger {4} Armor H - a blessed +1 orcish cloak (being worn) {4} K - an uncursed +0 orcish helm (being worn) {12} N - an uncursed +0 leather armor (being worn) {60} O - a blessed +0 pair of sweet mocassins (being worn) {1} Comestibles b - 8 uncursed oranges {0} c - 8 uncursed apples {0} d - 10 uncursed carrots {0} e - 5 uncursed pears {0} f - 10 uncursed asian pears {0} g - 12 uncursed lemons {0} h - 7 uncursed bananas {0} i - 6 uncursed melons {0} j - 164 uncursed slime molds {0} L - an uncursed fortune cookie {0} Scrolls k - 3 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} E - a blessed greased scroll of symmetry {0} P - an uncursed scroll of blank paper {0} Wands a - a blessed wand of polymorph (1:15) {0} J - an uncursed wand of sleep (0:4) {0} Tools s - an uncursed +0 unicorn horn {8} C - an uncursed tallow candle (2000) {0} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: polymorph control You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 73% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 97% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 79% Monster death drops spawned with only 94% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: lightsaber (turn 4) The following skill became untrainable if you tried to train it too early: shield (turn 1071) The following skill became untrainable after a while: dagger (turn 40871) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 2474) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 16158 Monster spawn increase reached its maximum at turn 58391 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 49680930 The monster class that cannot be genocided was orc The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: resonant spirit (freq bonus 24) The monster species that spawned more often: spooky fieldpiece (freq bonus 15) The monster species that spawned more often: paper golem (freq bonus 12) The monster species that spawned more often: sloughiest leman arrogation rightest sparsest (freq bonus 8) The monster species that spawned more often: shockstorm giant (freq bonus 14) The monster species that spawned more often: trap patch (freq bonus 12) The monster species that spawned more often: disembodied sallower (freq bonus 4) The monster species that spawned more often: zruty (freq bonus 24) The monster species that spawned more often: shaped patch (freq bonus 10) The monster species that spawned more often: +2 gmd barricade (freq bonus 16) The monster species that spawned more often: weak guard (freq bonus 36) The monster species that spawned more often: yodeller multi (freq bonus 12) The monster species that spawned more often: primly trampled (freq bonus 12) The monster species that spawned more often: cobalt draconian (freq bonus 6) The monster species that spawned more often: conformity winded (freq bonus 10) The monster species that spawned more often: unveil arriving (freq bonus 8) The monster species that spawned more often: sexy nurse (freq bonus 8) The monster species that spawned more often: black wolf (freq bonus 12) The monster species that spawned more often: patellate liqueur disapprobation hulled psychotherapist sickbay (freq bonus 9) The monster species that spawned more often: pinned drolly (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 24) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 8) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 12) The monster trait that was more common: monsters that are always female (freq bonus 3) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster species that never randomly spawned: chm abbreviation The monster species that never randomly spawned: migo force drone The monster species that never randomly spawned: assertion failure The monster species that never randomly spawned: vampire ruler The monster species that never randomly spawned: green giant The monster species that never randomly spawned: actual big bear The monster species that never randomly spawned: wandering cactus The monster species that never randomly spawned: +1 mm wall The monster species that never randomly spawned: spider globe The monster species that never randomly spawned: hru The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 10) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 10) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 11) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 2) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 7) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 76) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 2) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 92) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this trap was always invisible: satatue trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 1) Trap randomization happened for 1 in 317 traps Next attribute increase check would have come at turn 6209 Strength training was 40 Dexterity training was 30 Wisdom training was 13 Constitution training was 38 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having corrosivity (0) You had 483 points of nutrition remaining You could survive without air You had full nutrients You had polymorphitis You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Polypiling The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 18% 97% Techniques known in the end Name Level Status ent's potion 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) orcish short sword (crude short sword) scimitar (curved sword) orcish spear (crude spear) Armor gnomish helm (little red hat) orcish helm (iron skull cap) orcish cloak (coarse mantelet) sweet mocassins (womens footwear) Scrolls scroll of healing (DEVNULL TRIBUTE TOURNAMENT) scroll of mana (HAPAX LEGOMENON) scroll of phase door (BUNDLEBUNDLEBUNDLE) scroll of standard id (DER AFFE MACHT 4 SCHADEN) scroll of cure (NETHACK FORC) * scroll of extra healing (THE IRONCHAD) * scroll of greater mana restoration (ITS ALL MINE) scroll of symmetry (LETS FAIL AND ROLL) scroll of blank paper (unlabeled) Spellbooks spellbook of endure cold (crashy) Wands wand of polymorph (chemical) wand of sleep (dogwood) Tools bag of tricks (bag) tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures 0 blats (1 created) 0 acid blobs (1 created) 0 phasing acid blobs (1 created) 0 blobs of preserved organs (2 created) 0 giant snails (1 created) 0 quivering blobs (1 created) a jackal a racoon dog 0 unfair eyes (1 created) a float flyler 0 wimps (1 created) a hobbit a normal hobbit 0 dwarves (1 created) 0 hurkles (1 created) a quasimp a homunculus 0 jellies (1 created) 0 silver jellies (2 created) 0 blue jellies (1 created) 0 multi-hued jellies (1 created) 0 striped jellies (1 created) 0 spotted jellies (1 created) 2 kobolds (3 created) a mine kobold 0 knifolds (1 created) 2 pack kobolds a kobolt 0 fallens (2 created) a mud kobold a fairy moogle 0 fallen shamans (1 created) a baby mimic 5 goblins a goooblin a clubbelgoblin a group goblin a hitter goblin a hobgoblin an earth gas 0 rock piercers (1 created) a lunatic rabbit 0 drains rats (1 created) 0 giant garbage rats (2 created) 0 plague eaters (1 created) an eevee 0 hole spiders (1 created) a healthy cave spider 0 Sarah's soft sneakers (1 created) 2 fog clouds 0 larvae (2 created) a mohat 0 fat bats (1 created) 2 lichens (1 created) 0 porter lichens (1 created) 0 blue patches (1 created) 0 blue stalks (2 created) 2 volatile mushrooms an orange growth 0 orange mushrooms (1 created) 0 golden patches (1 created) 0 green spores (1 created) 2 cyan stalks 0 mushrooms (2 created) 0 apprentice lichens (1 created) 0 slow force fungi (1 created) 0 sucker fungi (1 created) 0 shriekers (1 created) a sub-gnome (4 created) 0 gnomes (2 created) a satanic gnome 0 bowmes (1 created) 0 intercromes (1 created) 0 gnome lords (1 created) 0 gnomish brigand thieves (1 created) 0 gnomish wizards (1 created) 0 deep gnomes (1 created) 0 Keystone Kops (2 created) a tiny lich 0 dcss mummies (1 created) 0 kobold mummies (1 created) 0 slimebesus (1 created) a putit (4 created) 0 tapioca puddings (1 created) 0 porter gray oozes (1 created) a tapioca snake a baby umber hulk a beginner horror a vampiroid a kobold zombie (2 created) 0 goblin zombies (1 created) 0 gnome zombies (1 created) a gentleman a blabbering otaku a singing happy drunk an estrella girl 0 shopkeepers (1 created) a glib hand a newt 3 twens (4 created) 2 geckos 0 chameleons (1 created) a blazing fern spore 0 piles of copper coins (1 created) a floor grue (2 created) 0 dark welpers (1 created) a weyt grue a mem grue 0 stunwalls (1 created) a small turret a protection stealer 3 cold troves a confusion trove an energy trove 147 creatures born. 71 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 88 times You killed 50 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Grand Master) (33 of 160) devices [Basic] (max Master) (28 of 160) petkeeping [Unskilled] (max Expert) (19 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Basic] (max Expert) (80 of 160) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Form Changer... You died in The Dungeons of Doom on dungeon level 4 with 1989 points, and 267 pieces of gold, after 3833 moves. Killer: a monster (reader golem) You were level 6 with a maximum of 59 hit points when you died. You reached the 149th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 147 2022 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 5. Killed by a monster (gastly). - [60] 148 1996 Leeroy-Fen-Red-Mal-Law died in The Gnomish Mines on level 3 [max 4]. Killed by a kick in the nuts. - [84] *149 1989 Nirol-For-Ent-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (reader golem). - [59] 150 1975 Malena-Tra-Lol-Mal-Law died in The Dungeons of Doom on level 4. Drowned in a moat by an eel-lizard. 25 [64] 151 1944 Leeroy-Pal-Red-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (guard). - [101]