Nirol, chaotic male naga Kurwa I,, sN II .. ..<........ .., .. ........... ,, ,, ,, ........... ,,, ,,%.......... , , ........... ,, ........... ,, ........... ,,, ,........... ,,, ........... ,,,........... ,........... ........... ........... [Nirol the Kidnapped Beauty] St12 Dx6 Co4 In7 Wi4 Ch13 KurNagMalCha Dlvl:2 $4 HP-5(36) Pw29(29) AC6 MC5 Xp4/144 Wt895/870 T1157 Leg Brd Latest messages Your movements are slowed slightly because of your load. Argh! That didn't work! It misses. The metallic green centipede touches you! mhi.8#?bDYkf You hit it. It engulfs you! B{wt-#/AnLt=g!3.M^"Ce_ w}Rj}sf1$.M2OWw^/_^B)F!D Collusion! You destroy the invisible psytex! Your sanity increases. It bites you! The metallic green centipede misses. (2x) You miss the metallic green centipede by a wide margin. It bites you! You hear the howling of the CwnAnnwn... The metallic green centipede touches you! It hits you! z:wMG Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} B - a cursed -2 club {12} C - an uncursed +0 orcish dagger {4} E - 3 uncursed +0 knives {6} I - an uncursed +0 voulge {48} J - an uncursed -1 dart {0} Armor b - a cursed greased -25 evil dragon scale mail (being worn) {20} c - a cursed +0 eerie cloak (being worn) {4} d - a cursed +0 momhat (being worn) {20} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed +0 pair of red spell heels (being worn) {8} Comestibles F - a cursed cheese {0} H - a cursed tripe ration {0} Scrolls h - an uncursed scroll of destroy armor {0} j - an uncursed scroll of trap detection {0} k - an uncursed scroll of boss companion {0} l - an uncursed finalized scroll of relocation {0} m - a blessed finalized scroll of repair item {0} n - 2 uncursed scrolls of repair item {0} o - an uncursed finalized scroll of repair item {0} p - a blessed scroll of repair item {0} t - 5 uncursed scrolls of healing {0} u - 4 uncursed scrolls of mana {0} v - 3 uncursed scrolls of phase door {0} w - an uncursed scroll of standard id {0} x - 2 uncursed scrolls of cure {0} A - a blessed scroll of healing {0} K - a cursed scroll of healing {0} Rings D - an uncursed ring of regeneration (on right hand) {0} Tools y - an uncursed chest {750} Gems r - a cursed +10 speedbug stone s - a cursed +10 covetous stone G - an uncursed +0 worthless piece of red glass {1} The chest is empty. Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 79% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 70% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 7) The following skill became untrainable if you tried to train it too early: elemental spells (turn 3900) The following skill became untrainable after a while: body spells (turn 38890) The following skill couldn't be trained before a certain turn number is reached: trident (turn 57092) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80659 Monster spawn increase reached its maximum at turn 128965 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2027424 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: focused casualty (freq bonus 14) The monster species that spawned more often: matador quietism (freq bonus 24) The monster species that spawned more often: bad stalk (freq bonus 10) The monster species that spawned more often: curse vortex (freq bonus 3) The monster species that spawned more often: giant silver bat (freq bonus 6) The monster species that spawned more often: time jelly (freq bonus 10) The monster species that spawned more often: tie fighter (freq bonus 3) The monster species that spawned more often: magenta draconian (freq bonus 12) The monster species that spawned more often: fusion elemental (freq bonus 5) The monster species that spawned more often: geriatrician animistic submitted (freq bonus 12) The monster species that spawned more often: ghost caster (freq bonus 8) The monster species that spawned more often: rocket turret (freq bonus 6) The monster species that spawned more often: fancy patch (freq bonus 36) The monster species that spawned more often: exhale recital (freq bonus 24) The monster species that spawned more often: snore mushroom (freq bonus 8) The monster species that spawned more often: dull mold (freq bonus 8) The monster species that spawned more often: minotaur grandmaster (freq bonus 12) The monster species that spawned more often: jyllia (freq bonus 16) The monster species that spawned more often: the ultimate tank (freq bonus 10) The monster species that spawned more often: shoo turret (freq bonus 11) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster species that never randomly spawned: baby wyvern The monster species that never randomly spawned: Andrej The monster species that never randomly spawned: yet different marilith The monster species that never randomly spawned: chasm viper The monster species that never randomly spawned: nitrohack horror The monster species that never randomly spawned: elder black dragon The monster species that never randomly spawned: baldric verbified The monster species that never randomly spawned: ferrous light The monster species that never randomly spawned: blusterer yielded The monster species that never randomly spawned: +4 ml cutoff The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 19) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 35) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 15) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 5) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 3) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 3) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 76) The RNG hath decreed that this item was always generated cursed: spell retain cloak (inalish cloak) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 3) Trap randomization happened for 1 in 950 traps Next attribute increase check would have come at turn 4075 Strength training was 17 Dexterity training was 21 Wisdom training was 3 Constitution training was 50 Your sanity was 7 You had the speed bug. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: The game won't tell you exactly how much damage an attack does. (0) You had the following problem: Your spells became red. (0) You had teleporting items (0) You were in a ghost world (0) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) Your chance to block was 0% You had wounded rear regions (3) You had 2246 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Kaczynski The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(8604) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) voulge (pole cleaver) Armor eerie cloak (dnethack cloak) momhat (poor helmet) scaler mittens (viva gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (lolita boots) Scrolls scroll of destroy armor (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of taming (FRINDS ELF ATTACK) scroll of trap detection (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of boss companion (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of relocation (SLIPPAGE 2DOT0) scroll of repair item (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of healing (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of mana (EASY MODE ACTIVATE) scroll of phase door (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of standard id (LDL 750 MG SLASH DL) scroll of cure (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) * scroll of extra healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) * scroll of greater mana restoration (I DONT UNDERSTAND RUSSIAN) Rings ring of regeneration (cameo) Tools chest (wooden container) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 effect butterflies (1 created) 0 blobs (1 created) 2 jackals a thick jackal a fox a canermine 0 manaxplode spores (1 created) a giant improach a knifold a pleasure 0 large kobolds (1 created) a goooblin (2 created) 0 goblin cops (1 created) 0 young cows (1 created) 0 field mice (2 created) 2 field voles a hare a wild rabbit a venom crawler 0 metallic green centipedes (1 created) a small trickster a psytex 0 grid bugs (1 created) 0 fictional bugs (1 created) 0 vultures (1 created) a grounded parrot 0 sparrows (1 created) a Rame Duck (2 created) a mini centaur a porter lichen 0 orange worts (1 created) 0 golden mushrooms (1 created) 0 cyan molds (1 created) a natto 0 spore sounders (1 created) a pw stealer 0 New Kops (1 created) 0 Kop Lieutenants (1 created) a baby ogre a low speeze a rustbash hunk 0 baby monkeys (1 created) a kobold zombie a gnome zombie 0 human adventurers (1 created) 0 zero gunnhilds (1 created) 0 white friars (1 created) 13 hielers 0 druids (1 created) 2 newts a twen a normal frog 0 flying frogs (1 created) Jennifer (0 times) 0 sukkiri flowers (1 created) a poison creeper 0 arctic fern spores (1 created) 0 floor grues (1 created) a novice dark wall a small loudspeaker 0 food troves (1 created) 0 disintegration troves (1 created) 0 health troves (1 created) 81 creatures born. 47 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 9 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 47 times You killed 38 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (33 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (21 of 160) petkeeping [Basic] (max Expert) (41 of 160) techniques [Unskilled] (max Expert) (9 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (67 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Kurwa... You died in The Dungeons of Doom on dungeon level 2 with 630 points, and 4 pieces of gold, after 1157 moves. Killer: a monster (invisible Kop Lieutenant) You were level 4 with a maximum of 36 hit points when you died. You reached the 206th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 204 700 Leeroy-Fen-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (invisible Mr. Kabalebo, the shopkeeper), while fainted from lack of food. - [65] 205 630 Leeroy-Tha-Alb-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (river moccasin). - [66] *206 630 Nirol-Kur-Nag-Mal-Cha died in The Dungeons of Doom on * level 2. Killed by a monster (invisible Kop Lieutenant). - [36] 207 624 Leeroy-Pal-Spr-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Tirebolu, the shopkeeper). - [33] 208 596 Heliokopis-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (giant eel). - [37]