Nirol, chaotic female heretic Graduate ------------- |...........| ----- |...........| ..^.| |...........| -----.--------------- |......)....| |...|..^|.....|....^| |.=.........| |.|.---.|.---.|.---.--- +...........+ |.|.....|.|.....| |...| |...........| |.|,----|.-------.---.| ...........| |.|.....|...| |....^|.| --8 .........| |.|.---%|.|.|.|.---I|.| |.8 .......| |.|.|...|.|.|...|...|.| ---.| ----F88 ....^| |.|.|.-----.|%--|.--|.---.| ...<| |.....| ...| |`..|.....%.|.|.|.%^|.....| ----- -----.---.------------.--------------------------.|.---.-----.| |.......|...........%.................................|.......| --------------------------------------------------------------- [Nirol the Mean Assistant] St12 Dx4 Co12 In7 Wi4 Ch6 GraHerFemCha Dlvl:5 $161 HP-2(110) Pw76(76) AC0 MC2 Xp8/2098 Wt654/1720 T2849 Hun Cnf Fea Stn Latest messages Warning: HP low! You miss the ghost cleric. You miss the ghost cleric by more than 20 points. The midghost touches you! [-1 -> 12] Warning: HP low! [-1 -> 11] Warning: HP low! The midghost touches you! heretic, your life force is running out. [-1 -> 10] Warning: HP low! [-1 -> 9] Warning: HP low! Unknown command ' '. You miss the ghost cleric hopelessly. (2x) The conscious spore touches you! [-1 -> 8] Warning: HP low! You die... Your inventory Weapons a - an uncursed +0 scimitar (weapon in hand) {16} j - 37 uncursed +0 darts {0} m - 10 uncursed +0 orcish spears {120} t - 35 uncursed +0 arrows {1} w - an uncursed +0 orcish short sword {12} C - an uncursed +0 lance {75} H - an uncursed +0 spear {12} J - an uncursed +0 dwarvish short sword {12} K - a cursed -1 axe {24} N - 4 uncursed +0 daggers {16} Q - an uncursed +1 orcish short sword {12} S - 2 uncursed +0 orcish daggers {8} Armor k - an uncursed +0 cloak of invisibility (being worn) {4} r - an uncursed +0 orcish helm {12} s - an uncursed +0 paper shield (being worn) {10} v - an uncursed +4 helm of full nutrition (being worn) {20} x - a cursed -1 dwarvish iron helm {16} y - an uncursed +0 orcish chain mail (being worn) {120} B - an uncursed +0 elven cloak {4} F - an uncursed +6 pair of wedge sandals {2} O - an uncursed +0 pair of iron shoes (being worn) {20} Comestibles b - 2 uncursed candy bars {0} h - an uncursed tin of beans {0} l - 2 uncursed apples {0} G - a blessed tin of goblin meat {0} Scrolls e - 5 uncursed scrolls of mana {0} f - an uncursed burnt scroll of mana {0} g - 3 uncursed scrolls of phase door {0} n - a blessed scroll of mana {0} P - an uncursed scroll of standard id {0} Rings D - an uncursed -1 ring of gain constitution {0} Wands A - a ! uncursed wand of nothing (1:1) {0} E - an uncursed wand of digging (0:5) {0} Tools c - an uncursed sack {137} o - an uncursed lock pick {0} p - a * uncursed mirror {0} q - an uncursed leather saddle {0} z - an uncursed magic whistle {0} V - a * uncursed bottle {1} Contents of the sack: an uncursed +0 orcish helm {12} an uncursed +0 orcish helm {12} a cursed greased +0 dwarvish iron helm {16} an uncursed +0 dwarvish cloak {4} an uncursed greased +0 dwarvish cloak {4} an uncursed +0 pair of gnomish boots {4} an uncursed +0 orcish helm {12} an uncursed +0 orcish helm {12} an uncursed +0 orcish helm {12} a blessed +0 orcish helm {12} an uncursed +0 muting helm {20} an uncursed +0 orcish helm {12} Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: drain resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 88% chance Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 43% Potion drop chance was reduced to 93% Armor drop chance was reduced to 89% Monster death drops spawned with only 94% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: knife (turn 37) The following skill became untrainable if you tried to train it too early: riding (turn 45) The following skill became untrainable after a while: firearms (turn 51496) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 62366) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 44367 Monster spawn increase reached its maximum at turn 105033 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 346390 The monster class that cannot be genocided was orc The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: stalking shrieker (freq bonus 36) The monster species that spawned more often: black lancer (freq bonus 14) The monster species that spawned more often: outlast hotly (freq bonus 9) The monster species that spawned more often: vamp permamimic (freq bonus 48) The monster species that spawned more often: edgy patch (freq bonus 8) The monster species that spawned more often: legion devil general (freq bonus 18) The monster species that spawned more often: wildwest gunman (freq bonus 14) The monster species that spawned more often: Rathuld (freq bonus 24) The monster species that spawned more often: skidooed ribboning (freq bonus 20) The monster species that spawned more often: vampiric amazonas fish (freq bonus 3) The monster species that spawned more often: Dantalion (freq bonus 12) The monster species that spawned more often: falling spore (freq bonus 12) The monster species that spawned more often: dretch (freq bonus 12) The monster species that spawned more often: green worm mass (freq bonus 9) The monster species that spawned more often: beige growth (freq bonus 12) The monster species that spawned more often: sand rat (freq bonus 6) The monster species that spawned more often: franklin bijou (freq bonus 12) The monster species that spawned more often: pile of purchase coins (freq bonus 15) The monster species that spawned more often: celestial vortex (freq bonus 4) The monster species that spawned more often: noxious wort (freq bonus 16) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 8) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 3) The monster species that never randomly spawned: illicitly epicycle The monster species that never randomly spawned: sicker reductionism The monster species that never randomly spawned: sunshine monkey The monster species that never randomly spawned: singing happy drunk The monster species that never randomly spawned: Gravity Kop The monster species that never randomly spawned: grater militiamen The monster species that never randomly spawned: shigellosis host The monster species that never randomly spawned: metamorphosed nupperibo The monster species that never randomly spawned: alider The monster species that never randomly spawned: Vampire Sergeant The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 7) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 19) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 6) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 5) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 3) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 6) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 95) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this trap was always invisible: level beamer The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 2) Trap randomization happened for 1 in 460 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 3533 Strength training was 50 Dexterity training was 50 Wisdom training was 35 Constitution training was 40 Your sanity was 15 You were sleep resistant You were stunned (2) You were confused (7) You were stricken with fear (2) You had not decided on your sexuality yet You were suffering from very slight contamination. (6) You were prevented from having teleport control (0) Your chance to block was 40% You had 413 points of nutrition remaining You were invisible You aggravated monsters You had full nutrients You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sssracht, Chuck Norris and G-Man Your deity was G-Man The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (589) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(559) invoke deity 8 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (celtic helmet) * skullcap (spinning helmet) * flack helmet (echo helmet) * crystal helm (radiant helmet) * mining helm (netradiation helmet) * field helm (filtered helmet) * helm of safeguard (bluy helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (black gloves) * commander gloves (nonexistant gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (side zip boots) * boots of safeguard (yellow sneakers) muting helm (frequent helmet) elven cloak (faded pall) cloak of invisibility (levuntation cloak) helm of full nutrition (cold-blooded helmet) Scrolls scroll of healing (AAIO) scroll of mana (IYI) scroll of phase door (CHRISTINE FEMININE) scroll of standard id (WATERFALL MUSHROOM CLIMB) scroll of cure (WE WILL HURT YOU) * scroll of extra healing (HONNI SOIT QUI MAL Y PENSE) * scroll of greater mana restoration (ANDOVA BEGARIN) scroll of create monster (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll called ??? (FLOW ABLES IS BACKWARD) scroll of bad effect (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of magic mapping (K MEASURERS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of destroy armor (TOUHOUWABOUHOU) scroll of identify (MAYBE S-WAVE BECAUSE HIT) Potions potion of water (clear) potion called GOOD! (mum) Rings ring of gain constitution (beryl) Wands wand of digging (cornered) wand of nothing (windy) Tools sack (bag) mirror (looking glass) leather saddle (saddle) magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures an ant a giant chick 2 jackals a fox a large fox a wild dog 0 little dogs (1 created) a small gas spore (2 created) a strange terminal a kitten 0 tentacle pseudos (1 created) 0 camo dwarves (2 created) 0 army dwarves (1 created) 3 bloating dwarves 0 dwarf thieves (1 created) 0 mutant humans (1 created) a small dog-man (2 created) 0 bashers (1 created) a player dolgsman 2 dog-men 0 quasimps (1 created) a manes a larva imp an imp a force imp a white jelly 0 blue jellies (1 created) a kobold 3 pack kobolds (4 created) 2 elois 4 large group kobolds a swamp kappa 0 baby mimics (2 created) a mynock (2 created) 0 mini mimics (2 created) 0 petit mimics (1 created) 0 mimics (1 created) 0 giant mimics (1 created) a deimonidaine a femmymondaine a goblin 9 marine goblins a mega goblin 2 hill orcs a runt (3 created) a runt shaman 0 lambs (1 created) 0 child boars (1 created) 0 furry rothes (1 created) a drains rat 0 scavengers (1 created) a sand rat a wild rabbit 2 giant garbage rats a shadow beast 3 hole spiders 0 metallic blue centipedes (1 created) 0 dirty lights (1 created) an alien spore 0 kirinkis (1 created) a white harpy a stalking lichen a spore lichen (0 created) an undefined creature 0 brown growths (1 created) 0 blue warp patches (1 created) a yellow patch a mushroom (0 created) 0 conscious spores (1 created) a sounder (0 created) 0 anthrazite growths (1 created) 0 gnomes (2 created) 0 intermediate gnomes (1 created) 0 gnome lords (2 created) 0 grabbers (2 created) 0 angsty gnomes (1 created) 0 inscribed gnomes (2 created) a New Kop 0 low minators (1 created) 0 gnome mummies (1 created) 0 mummics (1 created) 0 golden naga hatchlings (1 created) 0 undead naga hatchlings (1 created) 0 maintenance automatons (1 created) 0 rustbash hunks (1 created) a nethorn a kobold zombie a ghey kobold zombie (2 created) a gnome zombie an elf zombie (4 created) a straw golem 0 zero gunnhilds (1 created) 5 drunkards 6 flower girls (8 created) 0 stupid looking cos-players (1 created) 4 sailors a village idiot 0 squint-eyed rogues (1 created) a battle scarred ronin 3 coal miners an agent of the black market a human (2 created) an albae 2 aliens 0 sensers (1 created) an asgardian a dark spearwoman a werefox a bad lance carrier a miner a smirking sneak thief (2 created) a rogue scout a farting girl 0 item masters (8 created) 0 shopkeepers (2 created) 2 minighosts (17 created) 0 glib hands (1 created) a baby boo (4 created) a Ruth's sneaker 0 mana stealers (2 created) a small boo a shadow (4 created) 0 shadow swords (2 created) 0 garos (3 created) 0 phantom ghosts (1 created) 0 midghosts (11 created) 0 ghost cubes (3 created) 0 trains (1 created) 0 sentient mochis (1 created) 0 ghosts (1 created) 0 damager ghosts (1 created) 0 ghost clerics (1 created) 0 ineffectual shades (1 created) 19 tortoises a twen 2 archaeopteryxes a huge lizard a sukkiri flower 0 killer tomatoes (1 created) a pile of copper coins 0 gold mimics (1 created) a hand of the dead 0 large arrow turrets (1 created) 2 disintegration troves 265 creatures born. 142 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 5 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 231 times You killed 138 monsters You read items or engraved 28 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Expert) (34 of 160) shield [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (36 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (36 of 160) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (2 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (21 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (132 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (1 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Graduate... You died in The Dungeons of Doom on dungeon level 5 with 8787 points, and 161 pieces of gold, after 2849 moves. Killer: a monster (conscious spore) You were level 8 with a maximum of 110 hit points when you died. You reached the 66th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 64 8947 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 5. Killed by a monster (lasagne sopped jerky), while panic digging. - [130] 65 8888 Porkbonez-Wiz-Alc-Mal-Cha died in The Gnomish Mines on level 6. Killed by touching an artifact (Durin's Axe). - [79] *66 8787 Nirol-Gra-Her-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (conscious spore). - [110] 67 8558 Nirol-Trs-Hem-Mal-Law died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (hedgerow lacunal). - [82] 68 8284 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (original japanese lord). - [92]