Nirol, lawful male insectoid Jedi ----------- |.........| | |..<......| |.... ..........| - -- ------.---- #,# #,# #,,# ##,# --.- # #..# #...## #.##.# #;.# #.a}# ......| -------- [Nirol the Padawan] St8 Dx7 Co14 In5 Wi6 Ch5 JedInsMalLaw Dlvl:4 $93 HP48(75) Pw19(28) AC6 MC0 Xp5/176 Wt171/1650 T1520 Hld Latest messages [-1 -> 53] You kill the tortoise! Welcome to experience level 5. You feel your vision sharpen! You learn how to perform charge saber! You see here a tartan spellbook {0}. An eel-lizard was hidden under a water tunnel! The eel-lizard bites you! [-13 -> 53] The eel-lizard swings itself around you! You hit the eel-lizard! You sting the eel-lizard. The eel-lizard just misses! The eel-lizard pulls you into the water! You are being wrapped. You miss the eel-lizard. (2x) The eel-lizard bites you! [-6 -> 48] The eel-lizard pulls you into the water! The eel-lizard drowns you... Your inventory Weapons l - 2 uncursed +0 orcish spears {24} m - 3 uncursed rusty +0 darts {0} n - 13 blessed +2 darts {0} o - 36 uncursed rusty +0 crossbow bolts {1} p - 2 uncursed very rusty +0 orcish daggers {8} q - an uncursed +0 helo crossbow {20} t - 35 cursed -1 crossbow bolts named Bearkiller {1} Armor a - an uncursed +1 robe (being worn) {16} b - a blessed +0 pair of leather gloves (being worn) {4} j - an uncursed -1 pair of high boots {8} Comestibles d - 5 cursed lumps of royal jelly {0} r - 2 uncursed lichen corpses {40} v - an uncursed rade lichen corpse {20} Scrolls e - 7 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} x - an uncursed finalized scroll of summon ghost {0} Spellbooks s - an uncursed spellbook of blank paper (0:4) {0} w - an uncursed finalized spellbook of detect treasure (0:1) {0} Potions k - an uncursed burnt diluted potion of healing {0} Tools c - an uncursed +1 green lightsaber (1211) (lit) (weapon in foreclaw) {24} u - an uncursed sack {5} The sack is empty. Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 1 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 98% chance Ring drop chance was reduced to 92% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 75% Implant drop chance was reduced to 91% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 42% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 129) The following skill became untrainable if you tried to train it too early: paddle (turn 140) The following skill became untrainable after a while: techniques (turn 52945) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 6097) Sticky curses were more common by 31% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 169255 Monster spawn increase reached its maximum at turn 238721 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1673008 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: irresistible growth (freq bonus 14) The monster species that spawned more often: clay warp fungus (freq bonus 7) The monster species that spawned more often: jaguar (freq bonus 18) The monster species that spawned more often: lethe fish (freq bonus 5) The monster species that spawned more often: autofarm brown pudding (freq bonus 24) The monster species that spawned more often: bad monster (freq bonus 18) The monster species that spawned more often: alin cat (freq bonus 14) The monster species that spawned more often: glassed hangared (freq bonus 18) The monster species that spawned more often: satiably league (freq bonus 15) The monster species that spawned more often: gnomish caster (freq bonus 18) The monster species that spawned more often: invading crunching (freq bonus 12) The monster species that spawned more often: cyan stalk (freq bonus 40) The monster species that spawned more often: pale yeek (freq bonus 12) The monster species that spawned more often: foxhound agent (freq bonus 14) The monster species that spawned more often: toeplate sulkier (freq bonus 6) The monster species that spawned more often: party colony (freq bonus 54) The monster species that spawned more often: general (freq bonus 72) The monster species that spawned more often: purported jowl reckon moose (freq bonus 7) The monster species that spawned more often: baby crocechaun (freq bonus 28) The monster species that spawned more often: murder knight (freq bonus 48) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 5) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 12) The monster species that never randomly spawned: snore force patch The monster species that never randomly spawned: hairbreadth kipper The monster species that never randomly spawned: gravity mold The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: stygian doll blowdart The monster species that never randomly spawned: Heike's hugging boot The monster species that never randomly spawned: alien egg The monster species that never randomly spawned: mountain kobold The monster species that never randomly spawned: roomer corned The monster species that never randomly spawned: dark force patch The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 59) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 26) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 22) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 20) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 11) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 96) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 19) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 7) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 8) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this trap was always invisible: pain trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 1) Trap randomization happened for 1 in 942 traps Next attribute increase check would have come at turn 2378 Strength training was 24 Dexterity training was 38 Wisdom training was 5 Constitution training was 19 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You saw invisible You were telepathic You had 817 points of nutrition remaining You were stealthy You could fly You were held by an eel-lizard You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 91% Techniques known in the end Name Level Status jedi jump 5X Prepared(0) summon team ant 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) charge saber 1X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (polnish gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (greenery helmet) * skullcap (gas mask) * flack helmet (anti-government helmet) * crystal helm (poor helmet) * mining helm (crazy helmet) * field helm (post-nuclear helmet) * helm of safeguard (speechpipe helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (dusty gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (marji shoes) * boots of safeguard (thigh boots) Scrolls scroll of healing (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of mana (SOFTFOUGHT DOT ORG) scroll of phase door (TIRACLE RAMICAL RELRAMI LUE) scroll of standard id (DEBT) scroll of cure (TRATS ARL) * scroll of extra healing (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) * scroll of greater mana restoration (POUCH TSCHCKTSCHCK) scroll of summon ghost (CHINTAI LOOKS LIKE A GIRL) Spellbooks spellbook of remove curse (chaotic) spellbook of blank paper (plain) spellbook of detect treasure (transparent) Potions potion of healing (flubber) Tools green lightsaber (lightsaber) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures a red hornet 2 jackals 2 pack jackals a fox a canermine 0 little dogs (1 created) 10 jermlaines a minigater a kobold 0 knifolds (1 created) 2 pack kobolds a whnas 0 butchers (3 created) 0 kobold lords (1 created) 0 butcher shamans (1 created) 0 mini leprechauns (1 created) a goblin 0 goblin raiders (2 created) a mine giant rat 2 pack rabbits a chipmunk an insect swarm a gibat a weak crow a fruit bat 2 lichens a rade lichen a spore lichen a slow growth 2 aokabis (1 created) a sanctimonious-looking preacher 0 cross-eyed mages (1 created) a maia (2 created) 0 nords (1 created) 0 albaes (1 created) 0 imperials (1 created) a heretic 0 item masters (11 created) 0 shopkeepers (1 created) a tortoise (2 created) a hata-mata 0 hermit crabs (1 created) 0 jellyfish (3 created) a thick jellyfish 0 leeches (1 created) 0 giant eels (1 created) 0 eel-lizards (1 created) a newt 2 twens 0 geckos (1 created) a flying frog an iguana a colorless mushroom patch a flying goomba 86 creatures born. 51 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 45 times You killed 40 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (27 of 160) form II (Makashi) [Basic] (max Grand Master) (29 of 160) form III (Soresu) [Basic] (max Grand Master) (22 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (21 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (65 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Jedi... You drowned in The Dungeons of Doom on dungeon level 4 with 1222 points, and 93 pieces of gold, after 1520 moves. Killer: moat by an eel-lizard You were level 5 with a maximum of 75 hit points when you drowned. You reached the 168th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 166 1280 Malena-Tra-Lol-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (elemental girl). - [19] 167 1266 1488-Kur-Ang-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (gnome lord). - [65] *168 1222 Nirol-Jed-Ins-Mal-Law died in The Dungeons of Doom on level 4. Drowned in a moat by an eel-lizard. 48 [75] 169 1217 Heliokopis-Cam-Amn-Mal-Cha turned to stone in The Dungeons of Doom on level 3. Petrified by a mutated undead cockatrice. 19 [47] 170 1203 aaml-Zyb-Esp-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (orc zombie), while frozen by a container trap. - [44]