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[Nirol the Khmer-Speaking Transvestite] St11 Dx18 Co11 In3 Wi6 Ch9 TrsHemMalLaw Dlvl:4 $20 HP-1(82) Pw61(61) AC-18 MC0 Xp8/2023 Wt216/1580 T3106 Latest messages The covetous orc-captain picks up a crossbow bolt {0}. The smut orc picks up a crossbow bolt {0}. Festooning integrated scratches you! [-2 -> 14] Warning: HP low! Festooning integrated butts you! You dream that you hear the howling of the CwnAnnwn... [-6 -> 8] Warning: HP low! The cave goblin thrusts her crude dagger. Your gray dragon scale mail deflects the cave goblin's attack. The combat suddenly awakens you. Your gray dragon scale mail blocks festooning integrated's attack. Your gray dragon scale mail deflects festooning integrated's attack. The cave goblin thrusts her crude dagger. The cave goblin misses. The goblin wields a crude dagger {4}! The crude dagger welds itself to the goblin's hand! The hedgerow lacunal Wrapper bites you! You die... Your inventory Weapons a - a heavily cursed +5 block-heeled combat boot (weapon in hand) {5} p - an uncursed +0 crossbow {20} r - a cursed +0 scimitar {16} C - an uncursed +0 rubber hose {8} H - an uncursed +0 orcish short sword {12} J - 5 uncursed +0 darts {0} K - 20 uncursed +0 dark elven arrows {0} Armor b - a cursed +10 enchanted (of Team Nastytrap) pair of hippie heels (being worn) {5} s - a cursed +0 gray dragon scale mail (being worn) {20} A - a cursed +3 chain mail {120} D - a cursed -1 mummy wrapping {2} Scrolls c - 4 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of healing {0} Spellbooks I - an uncursed spellbook of chemistry (1:4) {0} Rings y - a cursed ring of warning (on right hand) {0} Wands m - an uncursed wand of sleep (0:3) {0} Tools j - a cursed +2 unicorn horn {8} l - a * heavily cursed mirror {0} n - an uncursed blindfold {0} Gems t - 12 heavily cursed +0 entire level stones u - a cursed +0 blue spell stone E - a cursed +0 DSTW stone G - a cursed +0 monnoise stone Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 1 sins You could not have this property at all: displacement You could not have this property extrinsically: half physical damage You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 8 Amulet drop chance was reduced to 17% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 63% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: spirituality (turn 4) The following skill became untrainable if you tried to train it too early: whip (turn 18) The following skill became untrainable after a while: high heels (turn 45773) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 53115) Items were more likely to be generated cursed by 26% Number of artifacts generated was 1 Number of fake artifacts generated was 6 Your remaining amount of free polymorphs was 21 Monster spawn increase started at turn 23486 Monster spawn increase reached its maximum at turn 101308 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3443351 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: octarine warp fungus (freq bonus 14) The monster species that spawned more often: enjoined vegetated (freq bonus 32) The monster species that spawned more often: muad agent (freq bonus 14) The monster species that spawned more often: cooling turret (freq bonus 42) The monster species that spawned more often: spoiling benumb (freq bonus 6) The monster species that spawned more often: kith dragon (freq bonus 24) The monster species that spawned more often: seven of hearts (freq bonus 15) The monster species that spawned more often: dark potato (freq bonus 22) The monster species that spawned more often: drone warp fungus (freq bonus 6) The monster species that spawned more often: gnomish sanetaker (freq bonus 5) The monster species that spawned more often: gray colony (freq bonus 18) The monster species that spawned more often: jumping force babelfish (freq bonus 36) The monster species that spawned more often: unrewarded baker (freq bonus 7) The monster species that spawned more often: lightning point (freq bonus 12) The monster species that spawned more often: stealer permamimic (freq bonus 5) The monster species that spawned more often: decon (freq bonus 18) The monster species that spawned more often: gheleon (freq bonus 42) The monster species that spawned more often: shewing saliently (freq bonus 24) The monster species that spawned more often: formatting demon (freq bonus 14) The monster species that spawned more often: silver golem (freq bonus 10) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 24) The monster species that never randomly spawned: dazzling penetrator The monster species that never randomly spawned: undead dragon The monster species that never randomly spawned: Anselm The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: metroid The monster species that never randomly spawned: curara unscaled The monster species that never randomly spawned: gamma monster The monster species that never randomly spawned: brown centipede The monster species that never randomly spawned: cloaked xorn The monster species that never randomly spawned: giant stone crusher The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 15) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 21) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 17) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 5) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 2) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 10) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 5) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 5) Trap randomization happened for 1 in 922 traps Next attribute increase check would have come at turn 3791 Strength training was 41 Dexterity training was 10 Wisdom training was 15 Constitution training was 48 Your sanity was 0 You were magic-protected You resisted hallucinations You had the following problem: Your potions didn't always work. (0) You had the following problem: Monsters make noises. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Your spells became blue. (0) You had the following problem: Monster types that used to be rare were common. (0) You had the following problem: Monsters became stronger if many of their species had been generated already. (16777216) You were heterosexual You were prevented from having displacement (0) You were prevented from having speed (68) You were warned You were slowed by inertia (5) You had 696 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shelob, Bastian and Tomas Your deity was Shelob The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 50% 92% Techniques known in the end Name Level Status attire charm 8X LIMIT(1386) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(1970) Discoveries Weapons scimitar (curved sword) orcish short sword (crude short sword) dark elven arrow (black runed arrow) Armor hippie heels (red overknees) Scrolls scroll of healing (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of mana (DESUM TETRAL) scroll of phase door (HACKEM MUCHE) scroll of standard id (JUYED AWK YACC) scroll of cure (OM GITATHNAGS APSOPS O EL T) * scroll of extra healing (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) * scroll of greater mana restoration (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of remove curse (I DONT NEED A FULL YES CONFIRMATION) Spellbooks spellbook of chemistry (orange) Potions potion of Jolt Cola (caramel) potion of gain energy (fizzy) potion called acid (clear) potion of fire (peppermint) Rings ring of warning (bright) Wands wand of sleep (quivering) Tools mirror (looking glass) Gems entire level stone (gray) blue spell stone (gray) DSTW stone (gray) monnoise stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 4: <- You are here Vanquished creatures a normal ant a shader acid blob 0 cocks (1 created) a cockatoo 3 thick jackals a floating eye 0 myrions (1 created) an evasive jermlaine a grimopen 0 hobbits (2 created) 0 brain eaters (1 created) 0 bugbears (1 created) 0 hobbit lords (1 created) 0 sabermen (1 created) a player dolgsman 0 mind suckers (1 created) a poison kobold 0 devilkins (1 created) 2 gizards a little leprechaun 0 baby mimics (1 created) 0 rebury untasteds (1 created) 2 mynocks (6 created) 0 mini permamimics (1 created) 0 undead permamimics (1 created) a wood nymph (2 created) 0 goblins (1 created) 0 goooblins (1 created) 0 fries (1 created) 0 fiendish goblins (1 created) 0 cave goblins (1 created) 0 hobgoblins (1 created) 0 force hobgoblins (1 created) a hill orc (2 created) an alien egg (2 created) 0 muud orcs (1 created) 0 smut orcs (1 created) 0 goblin fighters (1 created) 0 covetous orc-captains (1 created) a little pig 2 porcupos a silky anteater a baby wild boar a baby river hog a culf a wild sheep a child boar (2 created) 3 rothes (5 created) a large rothe a furry rothe a giant badger a wild pig a scramper a sheep 2 sewer rats a quill rat an eevee 0 cave spiders (1 created) an evasive recluse spider 0 lame horses (1 created) a green nightmare a worm that walks 2 crawling maggots (5 created) 0 enbugs (3 created) a dogbot 0 white beams (1 created) 0 mid centaurs (1 created) a healthy plains centaur (2 created) 0 Ann Kathrin's girl shoes (1 created) 0 baby mercurial dragons (1 created) 0 baby white dragons (1 created) 0 brown growths (1 created) a brown warp fungus a cribo a yellow warp fungus 0 golden stalks (1 created) a green growth 2 red spores (1 created) a cyan stalk (0 created) 0 cyan force fungi (1 created) 2 porter slow fungi (0 created) 0 mind worts (1 created) a spore sounder 0 back pews (1 created) 0 gnomes (2 created) 0 gnome thieves (1 created) 0 little grey aliens (1 created) 0 intermediate gnomes (1 created) 0 gnome lords (2 created) 0 grabbers (1 created) 0 gnome anns (1 created) 0 deep gnomes (1 created) 0 small giants (1 created) 0 festooning integrateds (4 created) 0 ice monsters (1 created) a jagular adopted course (0 times) a kobold mummy (2 created) a putit 0 rattlesnakes (1 created) 0 house snakes (1 created) 0 tiny trolls (2 created) 2 petty hc beggars (1 created) a little troll (2 created) 0 hedgerow lacunals (1 created) 0 adolescent trolls (1 created) 0 timid trolls (1 created) an ice troll a noob horror 0 vampeyroids (1 created) a sinorn an aggravating wallwalker a human monkey a kobold zombie a gnome zombie 2 dwarf zombies 0 ghasts (1 created) 0 drow zombies (1 created) 0 kasa-obakes (1 created) a watchman of Ambarannon 0 busy-looking merchants (1 created) 0 immunizers (1 created) 0 werelichens (1 created) 0 weregridbugs (1 created) 0 bad hunters (1 created) 0 little boys (1 created) 0 enemy troopers (1 created) 0 shopkeepers (10 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 water demons (1 created) a newt a gray mewlip a two of clubs a hand of the dead a fire trove 183 creatures born. 79 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 3 times You prayed to the gods 1 time You hit with a wielded weapon 121 times You killed 59 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used 1 wish You did not wish for any artifacts You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (55 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (17 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (5 of 20) petkeeping [Basic] (max Grand Master) (64 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (141 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Transsylvanian... You died in The Dungeons of Doom on dungeon level 4 with 8558 points, and 20 pieces of gold, after 3106 moves. Killer: a monster (hedgerow lacunal) You were level 8 with a maximum of 82 hit points when you died. You reached the 65th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 63 8947 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 5. Killed by a monster (lasagne sopped jerky), while panic digging. - [130] 64 8888 Porkbonez-Wiz-Alc-Mal-Cha died in The Gnomish Mines on level 6. Killed by touching an artifact (Durin's Axe). - [79] *65 8558 Nirol-Trs-Hem-Mal-Law died in The Dungeons of Doom on * level 4 [max 5]. Killed by a monster (hedgerow lacunal). - [82] 66 8284 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (original japanese lord). - [92] 67 8036 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 5. Killed by a monster (group gnome lord). - [109]