Nirol, neutral male lizard Elementalist --------------- ---------------- ............. |..............| ......... |..............| ..... |..%%..........| #-$-###################----|----------- ,$,q%,,,,,,,,,,,,,,,,,,,,,,,,,,,,##,,################### ##:#######################,#####,,,,,,,,,,,,,,,,,,,,,,,# #,# #,,,# ######,,,,,#######-----|-- #,# ####,### ####### |......| #,# #,,,,# |.#.##.| #,# -|------- |......| -----.----+--- |......{| |>.....| |{...........|#########|.......| ,......#| |..<..........,,,,,,,,,|.......| ------- |............|########,|.......| |............| #,|.......| |............| #,....{---- -------------- ##-----# [Nirol the Air Current Lover] St7 Dx12 Co8 In16 Wi13 Ch12 ElmLizMalNeu Dlvl:4 $83 HP0(55) Pw122(122) AC11 MC0 Xp8/1840 Wt52/1360 T3165 Latest messages You kill the pile of creeping gold coins! You hit the pile of silver coins! The pile of silver coins bites you! [-4 -> 39] You kill the pile of silver coins! You hit the pile of silver coins! The pile of silver coins bites you! [-3 -> 37] You kill the pile of silver coins! You hit the pile of silver coins! You hit the nine! The nine hits you! [-15 -> 23] The pile of silver coins bites you! [-6 -> 17] You hit the nine! You hear a slow drip. You hit the pile of silver coins! The nine hits you! You die... Your inventory Weapons f - a blessed +2 fire stick (weapon in hands) {16} s - 14 uncursed +0 elven arrows {0} A - a cursed -5 crossbow {20} Armor g - an uncursed burnt +0 robe of permanence (being worn) {16} Comestibles H - an uncursed tripe ration {0} Scrolls j - an uncursed scroll of inventory id {0} k - an uncursed scroll of identify {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} p - an uncursed scroll of cure {0} w - an uncursed scroll of undo genocide {0} z - a blessed scroll of charging {0} D - 2 uncursed scrolls of standard id {0} Spellbooks a - a blessed spellbook of water flame (2:5) {0} b - a blessed finalized spellbook of air current (0:4) {0} c - a blessed spellbook of thunder wave (0:3) {0} d - a blessed finalized spellbook of lava (1:3) {0} t - an uncursed spellbook of holy shield (5:1) {0} C - an uncursed finalized spellbook of forgotten spell (0:3) {0} F - an uncursed spellbook of random speed (6:0) {0} Potions i - an uncursed burnt diluted potion of monster detection {0} Wands e - a blessed wand of lightning (1:10) {0} q - an uncursed wand of opening (0:3) {0} Tools y - a * uncursed pair of lenses (being worn) {0} B - an uncursed leather saddle {0} E - a blessed blindfold {0} I - an uncursed bugle {0} Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: reflection You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 22% chance Monsters only dropped their equipment with 78% chance Ring drop chance was reduced to 10% Potion drop chance was reduced to 91% Armor drop chance was reduced to 65% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: form VII (Juyo) The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: healing spells (turn 7) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 20) The following skill became untrainable after a while: sexy flats (turn 45038) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 51540) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 79470 Monster spawn increase reached its maximum at turn 145999 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2013140 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 32) The monster species that spawned more often: Beetle McCrunchy (freq bonus 14) The monster species that spawned more often: evilness trapper (freq bonus 9) The monster species that spawned more often: lovely girl (freq bonus 8) The monster species that spawned more often: Lilith (freq bonus 72) The monster species that spawned more often: Kop Kaptain (freq bonus 32) The monster species that spawned more often: preconditioned avengingly expedient (freq bonus 36) The monster species that spawned more often: time traveler (freq bonus 15) The monster species that spawned more often: cursed ray (freq bonus 14) The monster species that spawned more often: bacterioid turret (freq bonus 14) The monster species that spawned more often: lightning vortex (freq bonus 10) The monster species that spawned more often: very mean robber (freq bonus 20) The monster species that spawned more often: skeletal lizard (freq bonus 32) The monster species that spawned more often: ferrous fungus (freq bonus 7) The monster species that spawned more often: tiger (freq bonus 18) The monster species that spawned more often: estimation riviera kookie (freq bonus 36) The monster species that spawned more often: gnawer compulsion (freq bonus 12) The monster species that spawned more often: vacuum stalk (freq bonus 32) The monster species that spawned more often: full-skinny beauty (freq bonus 12) The monster species that spawned more often: trolley republish (freq bonus 72) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 6) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster species that never randomly spawned: evil stalk The monster species that never randomly spawned: ingenuously loather The monster species that never randomly spawned: samba opaquely The monster species that never randomly spawned: drydrip patch The monster species that never randomly spawned: makuschda The monster species that never randomly spawned: Jil The monster species that never randomly spawned: Mongai Sakurada The monster species that never randomly spawned: world-ender bug The monster species that never randomly spawned: buzzy beetle The monster species that never randomly spawned: gremlin deathsucker The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 65) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 24) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 92) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 8) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 7) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 3) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 4) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 19) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 36) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 3) Trap randomization happened for 1 in 309 traps Trap difficulty was increased by 79 Next attribute increase check would have come at turn 3457 Strength training was 50 Dexterity training was 50 Wisdom training was 13 Constitution training was 50 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You were immune to petrification You had not decided on your sexuality yet You were prevented from having jumping (0) You had 796 points of nutrition remaining Your sight was improved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Hersifon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - water flame 1 elemental 0% 84% b - air current 1 elemental 0% 84% c - thunder wave 4 elemental 0% 319% d - lava 6 elemental 98% 469% e - holy shield 3 protect 50% 82% f - forgotten spell 1 occult 0% 97% g - random speed 3 chaos 80% 99% Techniques known in the end Name Level Status elemental fist 8X Not Ready(2160) sigil of control 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) ward against ice 4X Prepared(0) disarm 2 O Prepared(0) reinforce memory 1X Prepared(0) Discoveries Weapons elven arrow (runed arrow) Armor robe of permanence (octarine robe) Scrolls scroll of inventory id (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of identify (I WANT TO SEE URANUS TOO) scroll of healing (SEX OCYMISOX) scroll of mana (NACSTAC) scroll of phase door (APOFFEA BUTT) scroll of standard id (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of cure (WE ARE ALL INFECTED BY THE MESHERA) * scroll of extra healing (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) * scroll of greater mana restoration (YELLOWBEARD SCOURGE OF THE SEA) scroll called dangerous (MUNCH MUNCH) scroll of teleportation (BREATH WEAPON 1 USED) scroll of undo genocide (CHINTAI LOOKS LIKE A GIRL) scroll of charging (TUOE DISNI) Spellbooks spellbook of water flame (long) spellbook of air current (mysterious) spellbook of thunder wave (stinking) spellbook of lava (endangered) spellbook of holy shield (unhealthy) spellbook of forgotten spell (spacious) spellbook of random speed (irresistible) Potions potion of sickness (icy) potion of monster detection (stevia) potion of confusion (pungent) Wands wand of lightning (steel) wand of opening (nickel) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 4: <- You are here Vanquished creatures an effect butterfly 2 normal ants a green mantis 5 giant fleas (3 created) a large beetle a blat (2 created) 0 jackals (1 created) 0 scruffy little dogs (1 created) 0 hounddogs (1 created) a dog 0 gas spores (1 created) an ego gas spore a floating eye 0 hobbit slingerers (1 created) 0 dwarves (1 created) 0 black dirtbags (1 created) 0 dwarf lords (1 created) a gazer homunculus a normal jelly 0 kobolds (1 created) a mini leprechaun a mynock 0 mini mimics (1 created) a goblin a fry 0 uncommon orcs (1 created) 2 hill orcs a giant badger a sewer rat a mine giant rat 2 field voles a giant rat (2 created) a GR 0 giant garbage rats (1 created) a rattata 0 little spiders (1 created) an arach 0 rock treppors (1 created) 2 armored larvae a death maggot 2 dung worms 0 alien spores (1 created) 0 gibats (1 created) a killer duck 4 athols (15 created) a baby gray dragon a porter lichen a lich lichen 0 yellow mushrooms (1 created) a yellow force patch 0 mean patches (1 created) 0 cyan mushrooms (1 created) 0 seven-feet we-sells (1 created) a sub-gnome 0 gnomes (1 created) a gnome stalker (2 created) 0 intermediate gnomes (1 created) 0 gnome lords (1 created) 0 gnomish wizards (1 created) 0 gnomish mana wizards (1 created) 0 angsty gnomes (1 created) 0 deep targetters (1 created) 0 burrower gnomes (1 created) 0 deep force gnomes (1 created) a small giant 0 total covet liches (1 created) 0 mummies (1 created) 0 elf mummies (1 created) a mininaga a wisdom naga hatchling 0 putits (1 created) a sword fighter 0 baby monkeys (1 created) 0 tundra bear cubs (1 created) a gnome zombie 0 elf zombies (1 created) 0 drow zombies (1 created) a friendly adventurer a zero gunnhild an annoying idiot 0 battle scarred ronins (1 created) a cross-eyed mage 0 furries (1 created) 0 albaes (1 created) 0 heretics (1 created) 0 werebees (1 created) 0 mysterious girls (1 created) 0 shopkeepers (1 created) a minighost 0 batman plants (1 created) 0 pi plants (1 created) a dungeon fern spore 0 green mushroom patches (1 created) a clear mewlip a shrieker mushroom patch a fried chicken a creeping kudzu a hishi mochi a bloody killer tomato a bad egg 0 slimy mushroom patches (1 created) 2 piles of worthless coins (3 created) 9 piles of copper coins (12 created) 7 piles of silver coins (15 created) a gold mimic (3 created) a fake coins 3 creeping creditses 3 piles of killer coins 2 piles of flying coins 3 piles of creeping gold coins (4 created) a pile of rare gold coins 0 creeping silver coinses (1 created) 0 piles of killer gold coins (1 created) a large pile of killer coins 0 threes of spades (1 created) a small turret a slowing turret 0 firefish (1 created) a very warm fish 180 creatures born. 101 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 286 times You killed 100 monsters You read items or engraved 22 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (28 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (41 of 160) spirituality [Unskilled] (max Expert) (14 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Skilled] (max Master) (306 of 540) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (74 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Elementalist... You died in The Dungeons of Doom on dungeon level 4 with 9467 points, and 83 pieces of gold, after 3165 moves. Killer: a monster (nine) You were level 8 with a maximum of 55 hit points when you died. You reached the 56th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 54 10132 Nirol-Ass-Moo-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (Mr. Imbyze, the shopkeeper). - [79] 55 9726 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a monster (medium hulk). - [111] *56 9467 Nirol-Elm-Liz-Mal-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (nine). - [55] 57 9369 Andy-Mon-Hem-Fem-Cha turned to stone in The Gnomish Mines on level 6. Petrified by a thrown petrifying egg. 68 [93] 58 9082 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 5. Drowned in a moat by a camo fish. 86 [92]