Nirol, neutral female shoe Anachronist ------------ ---------------------------- |.........'| |..........................| |......{...| |..........................|##|.......I..| |...........................,#|.......%..| -------- |.................>........|##|........I.. -.......| -.-------------------------- ---------.--## | ####,,,,,,,,,,,,,,,,#,,,##% ,,,,,,, #`##,,,,,,,,,,,#,,,,,,,,,,,,,# #%,,,,,,, #,#-.---########,-----------.-###########,#####+#. #,--...-- #,|..|.##}\}%}.,,,,,,,#,,%,# | #,......| #,|#}}}..}....|###,#-|-|--## ##|.....|#######,|}..{..}|.}}| #,#|....| |......,,,,,,,,------------- #,#|....| |.....|######### #,#|..<.| --...-- #,,-....| ----- ###|....| ------ [Nirol the Recruit] St12 Dx11 Co10 In16 Wi6 Ch5 AnaShoFemNeu Dlvl:2 $24 HP33(48) Pw39(39) AC-9 MC9 Xp5/184 Wt218/1560 T1142 Latest messages You're pushed back! [-4 -> 41] The soviet grue bites you! You're pushed back! [-1 -> 41] It blasts you! You're pushed back! [-6 -> 35] The soviet grue's sinister gaze fills your mind with dreadful, evil thoughts! The floor grue just misses! The midgrue bites you! [-1 -> 36] The soviet grue bites you! You're pushed back! [-3 -> 33] Unknown command ' '. (2x) What do you want to ready? [- acuw or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 pistol {8} b - an uncursed +0 force pike (weapon in hand) (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} u - an uncursed +0 orcish short sword {12} w - an uncursed +0 axe {24} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} r - a cursed -5 elven shield {20} Comestibles j - 20 uncursed pills {0} Scrolls k - 3 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of standard id {0} o - an uncursed scroll of cure {0} s - a blessed scroll of healing {0} v - a blessed scroll of mana {0} Potions q - a blessed potion of clairvoyance {0} Rings p - an uncursed ring of shock resistance (on right hand) {0} Tools t - a blessed magic whistle {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: peacevision You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 249 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 1% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 85% Food drop chance was reduced to 92% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: searching (turn 132) The following skill became untrainable if you tried to train it too early: hammer (turn 78) The following skill became untrainable after a while: high heels (turn 22746) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 15308) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 34315 Monster spawn increase reached its maximum at turn 122206 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 11944764 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: Zouthern animal (freq bonus 8) The monster species that spawned more often: ivory force fungus (freq bonus 52) The monster species that spawned more often: juggernaut of Khorne (freq bonus 30) The monster species that spawned more often: hillbilly antagonizing (freq bonus 208) The monster species that spawned more often: hitec fungus (freq bonus 72) The monster species that spawned more often: wereastralelemental (freq bonus 72) The monster species that spawned more often: glare stalk (freq bonus 14) The monster species that spawned more often: complexest dashing (freq bonus 22) The monster species that spawned more often: roughhouse recycled learned cloture (freq bonus 18) The monster species that spawned more often: Inspector Kchief (freq bonus 44) The monster species that spawned more often: master stone dragon (freq bonus 30) The monster species that spawned more often: orange dragon (freq bonus 20) The monster species that spawned more often: creeping adamantite coins (freq bonus 240) The monster species that spawned more often: ivory mold (freq bonus 10) The monster species that spawned more often: sylph (freq bonus 18) The monster species that spawned more often: undead flayer (freq bonus 28) The monster species that spawned more often: +3 gmm barrier (freq bonus 40) The monster species that spawned more often: little giant (freq bonus 120) The monster species that spawned more often: deep one (freq bonus 33) The monster species that spawned more often: Mother (freq bonus 18) The monster species that spawned more often: kilobyte everybody (freq bonus 40) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 8) The monster species that never randomly spawned: overworked police officer The monster species that never randomly spawned: dim mushroom The monster species that never randomly spawned: chaotic spawn The monster species that never randomly spawned: funereally surged The monster species that never randomly spawned: completing encephalographic The monster species that never randomly spawned: livener sinfully The monster species that never randomly spawned: algeria ophthalmologic The monster species that never randomly spawned: ogre slinger The monster species that never randomly spawned: ninja girl The monster species that never randomly spawned: card wort The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 7) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 5) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 155) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 7) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 14) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 4) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: doorning trap (freq bonus 1) Trap randomization happened for 1 in 771 traps Next attribute increase check would have come at turn 1629 Strength training was 22 Dexterity training was 19 Wisdom training was 11 Constitution training was 45 Your sanity was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) You had 885 points of nutrition remaining You could fly You could survive without air You had discount action You had full nutrients You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Hell Brides The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 5X Prepared(0) decontaminate 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons force pike (long gray spear) orcish short sword (crude short sword) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (godless cloak) elven shield (blue and green shield) Scrolls scroll of healing (ITS ALL MINE) scroll of mana (FORCE BOLT IS BROKEN) scroll of phase door (NACSTAC) scroll of standard id (SERO GRIUS) scroll of cure (TOME IS A CREATION BY DARKGOD) * scroll of extra healing (HEAL A WOUND BY CALLING MANSERVENT) * scroll of greater mana restoration (WHOM DWELL IN THE VANITY) Potions potion of clairvoyance (oobleck) Rings ring of shock resistance (alive) Tools magic whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Vanquished creatures 0 fuel barrels (1 created) 2 jackals a thick jackal a racoon dog a kitten a hidden kobold 0 small kobolds (1 created) a large kobold a baby mimic 0 it goes nothing more perries (1 created) 0 submarine goblins (1 created) 0 wisdashes (1 created) a mine giant rat a pack rat a tiny lurker a group bug (2 created) a grounded parrot 2 spore lichens (1 created) a fast lichen (0 created) a gnome stalker a kobold zombie a poisoner 10 incantifiers (34 created) 0 jedis (1 created) 0 division jedis (1 created) 0 shopkeepers (1 created) 0 minighosts (1 created) 0 newts (1 created) 0 gray newts (1 created) 2 twens 0 baby cave lizards (1 created) 4 floor grues (18 created) 0 dark welpers (1 created) 0 weyt grues (2 created) 0 danger vapors (1 created) 0 part men (1 created) 0 midgrues (2 created) an ocular bat (2 created) 2 dark grues (3 created) 0 mindist grues (1 created) 0 sexer grues (1 created) 0 soviet grues (1 created) 0 guys with such a little penis (1 created) 0 prehistoric turrets (1 created) a cold trove 102 creatures born. 39 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 36 times You killed 27 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (51 of 160) firearms [Basic] (max Legendary) (25 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Anachronist... You quit in The Dungeons of Doom on dungeon level 2 with 860 points, and 24 pieces of gold, after 1142 moves. Killer: quit You were level 5 with a maximum of 48 hit points when you quit. You reached the 157th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 155 885 Winter-Che-Ang-Mal-Law quit in The Dungeons of Doom on level 1. 80 [80] 156 879 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (small group kobold). - [40] *157 860 Nirol-Ana-Sho-Fem-Neu quit in The Dungeons of Doom on level 2 [max 3]. 33 [48] 158 838 cartwheel-Drd-Hrb-Mal-Neu died in The Dungeons of Doom on level 6. Fell into a pit. - [39] 159 829 Leeroy-Fen-Red-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (hurkle). - [74]