Nirol, lawful male warping Locksmith ##----------- ##---------- ##------------------ #,-...>.....|###,.........|## #,-................| #,|.........|#,,,|.......^.,# #,|................| #,---.-------#,#,----------,# #,|................| #,##,%# ##,,,,#,# #,# ,Q|................| #,##,####,,,####,# #,# s#---.-------------- #%,,,,,,,,### #,,# ##,# #,,,,,,,# #,,-.---------#,## ###,,# #######,# #,,|.........|,,# #,,,## #,# ,,,|..........,# #%##,# #,#, -------,#|.........|## #,--|-------- ,,,,### ##|...#..,#..........| #,..........| ##,,,# ####,-.<`..|,,..........| ##|.........| ------|--#,,,,|.....+,,----------- |.........| |........,,###|.....|### ----------- |.......|### ------- |.......| --------- [Nirol the Key User] St11 Dx13 Co6 In4 Wi4 Ch6 LocWarMalLaw Dlvl:1 $29 HP0(17) Pw4(7) AC10 MC0 Xp1/13 Wt6/990 T288 Latest messages The dagger misses the disenchanter eye. What do you want to throw? [$n or ?*] In what direction? [hykulnjb><] The war hammer hits the disenchanter eye. You hit the disenchanter eye. (2x) The disenchanter eye turns into a sand spider! You hit the sand spider. The sand spider bites you! [-4 -> 10] You hit the sand spider. (2x) The sand spider bites you! The sand spider's bite was poisoned! [-3 -> 8] [-1 -> 7] You hit the sand spider. The sand spider bites you! [-3 -> 4] You hit the sand spider. The sand spider bites you! You die... Your inventory Armor s - an uncursed +0 pair of dancing shoes {1} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} q - a cursed scroll of sin {0} Wands a - an uncursed wand of opening (0:0) {0} b - an uncursed wand of locking (0:7) {0} Tools c - an uncursed skeleton key {0} d - an uncursed lock pick {0} e - an uncursed sack {5} r - an uncursed tin whistle {0} The sack is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 54% Ring drop chance was reduced to 54% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 82% Tool drop chance was reduced to 72% Food drop chance was reduced to 87% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: searching (turn 9) The following skill became untrainable if you tried to train it too early: shuriken (turn 450) The following skill became untrainable after a while: healing spells (turn 34089) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 27838) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 32448 Monster spawn increase reached its maximum at turn 120019 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 468622 The monster class that cannot be genocided was piercer The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: The Shishigami (freq bonus 96) The monster species that spawned more often: longed henchmen (freq bonus 12) The monster species that spawned more often: thunderbird (freq bonus 28) The monster species that spawned more often: treasure bus (freq bonus 66) The monster species that spawned more often: putting tunneler stepper (freq bonus 24) The monster species that spawned more often: mastoid replicative embryologic stoicism deucing (freq bonus 24) The monster species that spawned more often: filled energar (freq bonus 7) The monster species that spawned more often: agate fungus (freq bonus 12) The monster species that spawned more often: deputy principal (freq bonus 60) The monster species that spawned more often: disenchanter spore (freq bonus 15) The monster species that spawned more often: elemental portal (freq bonus 15) The monster species that spawned more often: training bulb (freq bonus 36) The monster species that spawned more often: delver bushtit unbalanced (freq bonus 7) The monster species that spawned more often: grey naga (freq bonus 12) The monster species that spawned more often: holmium unappealing inimically (freq bonus 14) The monster species that spawned more often: evil warp fungus (freq bonus 56) The monster species that spawned more often: solid colony (freq bonus 6) The monster species that spawned more often: inertia spore (freq bonus 36) The monster species that spawned more often: +1 jl wall (freq bonus 5) The monster species that spawned more often: smart piercer (freq bonus 7) The monster trait that was more common: monsters that have no limbs (freq bonus 5) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 7) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 3) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster species that never randomly spawned: cutting horror The monster species that never randomly spawned: pink mewlip The monster species that never randomly spawned: hungry force fungus The monster species that never randomly spawned: living armor The monster species that never randomly spawned: green goblin The monster species that never randomly spawned: Infested Firre The monster species that never randomly spawned: Diablo The monster species that never randomly spawned: noxious elemental The monster species that never randomly spawned: deleted impairer vacillate The monster species that never randomly spawned: malarkey teazel siree limbeck The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 27) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 7) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 18) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 15) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 2) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 7) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 6) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 4) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 9) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 2) Trap randomization happened for 1 in 306 traps Next attribute increase check would have come at turn 871 Strength training was 7 Dexterity training was 7 Wisdom training was 11 Constitution training was 28 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having double attacks (0) You had automatic searching You had 1196 points of nutrition remaining You had teleportitis You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Nuada The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (607) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) polyform 1 R LIMIT(0) Discoveries Armor dancing shoes (soft footwear) Scrolls scroll of healing (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of mana (NOTHING IS FAKE) scroll of phase door (POOFY IS NOT AN INSULT) scroll of standard id (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of cure (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) * scroll of extra healing (ADE EXPIRIUS) * scroll of greater mana restoration (DELICATE SENSIBILITIES) scroll of sin (YOU AINT GETTING OUT OF HERE ALIVE) Wands wand of opening (arcanium) wand of locking (secree) Tools skeleton key (key) sack (bag) tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Vanquished creatures 0 jackals (1 created) 0 kittens (1 created) 0 shardashes (1 created) a scavenger a chipmunk a millipede 4 deathmolds (1 created) 0 green molds (1 created) 0 small snakes (1 created) 0 tortoises (1 created) 0 rouge jellyfish (1 created) 0 floating fish (1 created) 0 jellyfish (1 created) 0 piranhas (1 created) 0 early-leons (1 created) a pile of worthless coins 16 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (12 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (12 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (24 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (1 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Locksmith... You died in The Dungeons of Doom on dungeon level 1 with 129 points, and 29 pieces of gold, after 288 moves. Killer: a monster (sand spider) You were level 1 with a maximum of 17 hit points when you died. You reached the 169th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 167 145 Leeroy-Pal-Red-Mal-Cha quit in The Dungeons of Doom on level 2. 38 [38] 168 139 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a bullet. - [25] *169 129 Nirol-Loc-War-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (sand spider). - [17] 170 98 Leeroy-Tha-Yuk-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (blat). - [15] 171 92 Jill-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (Shaktari), while dragging an iron ball. - [16]