Nirol, lawful male roommate Pokemon . #############+######------------------- . #,,,,,,,,,,,,,,,,,,,,..................| ,%#########---------#|.................| ,,,# |....}..| |.................| ---------.------ |..}}...|#|.................| ...............| |....{...,+.................| |..<...........| --.......@`------------------ |..............| #.`%{...I{# |..............| #...\.%...# ---------------- #....`....# #%...`.{..# #.{.%.`.%.# ########### [Nirol the ALIGE] St9 Dx11 Co13 In5 Wi3 Ch5 PokRooMalLaw Dlvl:1 $2 HP-9(51) Pw23(23) AC8 MC0 Sn0 Xp4/88 Wt132/1400 T150 Bli Latest messages [-1 -> 36] [-9 -> 27] You hit it. (2x) It touches you! [-1 -> 27] [-14 -> 13] You miss it. You hit it. (2x) It touches you! [-1 -> 12] You hear the howling of the CwnAnnwn... [-8 -> 4] Warning: HP low! You hit it. You hear a storeclerk making a transaction. You hit it. It touches you! [-1 -> 3] Warning: HP low! You die... Your inventory Weapons l - a cursed -3 club {12} n - a blessed +0 bow {12} o - 19 cursed -1 arrows {0} p - an uncursed +0 club {12} s - a cursed +0 bow {12} t - 7 blessed +0 arrows {0} u - an uncursed +0 club {12} Armor k - an uncursed +0 leather armor {60} q - an uncursed +0 orcish helm {12} Comestibles b - 2 uncursed eggs {0} c - an uncursed clove of garlic {0} d - an uncursed tripe ration {0} r - an uncursed pancake {0} Scrolls f - 6 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 4 uncursed scrolls of phase door {0} i - 3 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Wands e - a * uncursed wand of enlightenment (0:4) {0} m - an uncursed wand of amnesia (0:15) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 279 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 80% Wand drop chance was reduced to 97% Potion drop chance was reduced to 90% Tool drop chance was reduced to 91% Food drop chance was reduced to 80% Monster death drops spawned with only 60% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: matter spells (turn 19) The following skill became untrainable if you tried to train it too early: matter spells (turn 1036) The following skill became untrainable after a while: boomerang (turn 14032) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 41461) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 139478 Monster spawn increase reached its maximum at turn 275083 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7065600 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: hungry Olog-hai (freq bonus 10) The monster species that spawned more often: amnesia mechanic (freq bonus 32) The monster species that spawned more often: unnecessary clay golem (freq bonus 30) The monster species that spawned more often: ugly bitch (freq bonus 18) The monster species that spawned more often: weeping archangel (freq bonus 4) The monster species that spawned more often: brassfish (freq bonus 4) The monster species that spawned more often: honoring phonier bonged superscript (freq bonus 24) The monster species that spawned more often: nondescript fungus (freq bonus 36) The monster species that spawned more often: spirit troll (freq bonus 10) The monster species that spawned more often: dcss mummy (freq bonus 4) The monster species that spawned more often: armenia inferior (freq bonus 32) The monster species that spawned more often: glowing warp patch (freq bonus 6) The monster species that spawned more often: energy sphere (freq bonus 4) The monster species that spawned more often: fox (freq bonus 2) The monster species that spawned more often: nautilus coxswain (freq bonus 16) The monster species that spawned more often: dao elemental (freq bonus 10) The monster species that spawned more often: sche nifa (freq bonus 12) The monster species that spawned more often: enshroud enraptured (freq bonus 8) The monster species that spawned more often: black bear (freq bonus 12) The monster species that spawned more often: solipsism cinchona (freq bonus 24) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 8) The monster species that never randomly spawned: wood troll The monster species that never randomly spawned: decayed corpse The monster species that never randomly spawned: dull mushroom The monster species that never randomly spawned: creeping credits The monster species that never randomly spawned: ice warp fungus The monster species that never randomly spawned: maud badass The monster species that never randomly spawned: hairy horror The monster species that never randomly spawned: Andreas The monster species that never randomly spawned: reproachful congolese The monster species that never randomly spawned: octarine warp fungus The monster class that more likely to generate with musable stuff: worm The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 47) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 14) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 21) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 8) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 2) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 92) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: hybrid trap (freq bonus 3) Trap randomization happened for 1 in 352 traps Next attribute increase check would have come at turn 772 Strength training was 24 Dexterity training was 15 Wisdom training was 2 Constitution training was 2 Your sanity was 0 You were disintegration-resistant You were blinded (46) You had not decided on your sexuality yet You were prevented from having invisibility (0) You were warned You had 1502 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (16) You are dead You didn't know any spells. Techniques known in the end Name Level Status poke ball 4X LIMIT(777) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) pummel 3X LIMIT(0) spirituality check 2X LIMIT(0) air dash 1X LIMIT(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of mana (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of phase door (MUNCH MUNCH) scroll of standard id (WHY IS MAGICBANE A STAFF FUCK) scroll of cure (THAT DEV AND HIS WEIRD CAT FETISH) * scroll of extra healing (GOT SOMETHING FOUR YOU) * scroll of greater mana restoration (A HOT SINGLE MAHOU SHOUJO) Wands wand of enlightenment (ticking) wand of amnesia (aqua) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 foxes (1 created) a poison gas spore (2 created) a fluffy cat a hobbit merchant a clubbelgoblin (2 created) an imipig (2 created) 0 rabbits (1 created) 0 eevees (1 created) an orange stalk (0 created) a sub-gnome (2 created) 3 giant children a gless child a thrower child a New Kop (2 created) a baby ogre (2 created) 0 low speezes (1 created) 0 zero gunnhilds (1 created) a hata-hata a newt (2 created) a pile of worthless coins (2 created) 0 novice dark walls (1 created) 0 crude turrets (1 created) 31 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 17 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (5 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (38 of 160) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Nirol the Pokemon... You died in The Dungeons of Doom on dungeon level 1 with 354 points, and 2 pieces of gold, after 150 moves. Killer: a monster (radiant patch) You were level 4 with a maximum of 51 hit points when you died. You reached the 140th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 138 468 BSOD2-Fem-Ill-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (trickster). - [30] 139 380 Leeroy-Fen-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 54 [54] *140 354 Nirol-Pok-Roo-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (radiant patch). - [51] 141 337 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (piranha). - [42] 142 329 Nirol-Alt-Sok-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (burner ant). - [32]