Nirol, lawful male moonelven Assassin ------ ------------ .....| --..*.......=- |....| |....===$*...| |....|#|....| =....| |... #|..%@@,-....=""=)...| |........... ,....{|#--.......).."- ---------- #|...\| ------------ ------ ----- ...| -.-----.---.- #####,#|...| |.........%.. ,,,,*,,....| |...........| ##,#####|...| -...........| ##,,# ----- |...........|##,,## ..........<%|#,,## |............,,## -------------### [Nirol the Killer] St17 Dx17 Co11 In7 Wi5 Ch13 AssMooMalLaw Dlvl:3 $261 HP-2(79) Pw42(42) AC1 MC1 Sn0 Xp8/2498 Wt521/1920 T3002 Latest messages Use this technique? [yn] (n) In what direction? [hykulnjb><] You hit Imbyze. You hurt Imbyze's badly! Imbyze wields a shotgun {15}! Imbyze fires 2 shotgun shells! You dodge the 1st shotgun shell. You are almost hit by the 2nd shotgun shell. Imbyze wields a knife {2}! Imbyze thrusts his knife. Imbyze hits you! [-4 -> 10] Warning: HP low! Imbyze touches you! [-1 -> 9] Warning: HP low! You hit Imbyze! Imbyze thrusts his knife. Imbyze hits you! You die... Your inventory Weapons # - 4 heavily cursed -2 daggers named Mummy Loading {16} a - an uncursed +1 bow (alternate weapon; not wielded) {12} b - 43 uncursed +2 arrows named Islestrike (in quiver) {1} c - an uncursed +1 dagger {4} r - an uncursed +0 bow {12} w - 31 uncursed +0 arrows {1} x - an uncursed +0 orcish short sword (weapon in hand) {12} z - 25 blessed +6 darts {0} D - 13 uncursed +0 orcish arrows {0} H - 20 uncursed +0 darts {0} Armor d - an uncursed +0 pair of silver gauntlets (being worn) {4} e - an uncursed +0 leather cloak {7} s - an uncursed +0 orcish helm {12} t - a cursed +0 banded mail (being worn) {160} A - an uncursed +0 leather armor {60} B - an uncursed +0 leather armor {60} C - the blessed -2 leather jacket named Bling Bling {12} J - an uncursed +0 dwarvish cloak {4} K - a blessed +1 pair of iron shoes {20} M - an uncursed +0 elven shield (being worn) {20} P - the cursed -2 mummy wrapping named Akara's Thanks (being worn) {2} R - an uncursed +0 dwarvish cloak {4} S - an uncursed +0 orcish cloak {4} U - a blessed +0 orcish cloak {4} V - a cursed -3 enchanted (of disintegration resistance) gnomish helm (being worn) {1} W - a blessed +0 leather cloak {7} X - an uncursed +0 dented pot {4} Y - an uncursed +0 fur {6} Z - a cursed -2 pair of wedge sandals (being worn) {2} Comestibles f - 5 uncursed food rations {0} n - an uncursed cheese {0} o - an uncursed apple {0} q - 6 uncursed slime molds {0} u - an uncursed candy bar {0} y - 3 uncursed carrots {0} Q - 10 uncursed peaches {0} Scrolls i - 6 uncursed scrolls of healing {0} j - 3 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} m - an uncursed scroll of cure {0} p - an uncursed scroll of charging {0} I - a cursed scroll of healing {0} O - a blessed scroll of mana {0} Spellbooks L - an uncursed spellbook of extra healing (5:0) {0} Potions g - an uncursed potion of paralysis {0} l - an uncursed potion of oil (400) {0} E - an uncursed potion of levitation {0} Rings # - an uncursed ring of free action {0} # - a cursed -4 ring of gain constitution {0} # - an uncursed ring of levitation {0} # - an uncursed ring of see invisible {0} # - an uncursed ring of fast metabolism {0} # - a cursed -1 ring of adornment {0} # - an uncursed ring of using hazard {0} # - a heavily cursed -1 ring of gain strength {0} # - an uncursed +2 ring of adornment {0} # - an uncursed ring of invisibility {0} # - a cursed -1 ring of adornment {0} # - an uncursed ring of stealth {0} # - an uncursed ring of conflict {0} # - an uncursed ring of cold resistance {0} # - a cursed -3 ring of gain constitution {0} # - an uncursed ring of fear resistance {0} # - an uncursed ring of slow digestion {0} # - an uncursed ring of levitation {0} # - an uncursed +1 ring of timely backup {0} # - an uncursed ring of random effects {0} # - an uncursed ring of conflict {0} # - an uncursed ring of invisibility {0} # - an uncursed ring of free action {0} # - an uncursed ring of searching {0} # - a cursed -1 ring of increase damage {0} # - the uncursed ring of invisibility named Whoa Hold On Dude {0} # - a cursed -2 ring of increase accuracy (on left hand) {0} F - an uncursed ring of slow digestion (on right hand) {0} N - a cursed ring of teleportation {0} Wands # - an uncursed wand of fear (0:1) {0} v - an uncursed wand of teleportation (0:1) {0} G - an uncursed wand of mana (0:3) {0} Tools # - an uncursed +0 pick-axe {32} T - an uncursed +0 pick-axe {32} Gems # - an uncursed -1 worthless piece of black glass {1} # - an uncursed +1 worthless piece of green glass {1} # - 6 cursed -1 rocks {0} # - an uncursed +0 worthless piece of cyan glass {1} h - 3 uncursed +0 rhodochrosite stones {3} Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 32 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 149 Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 6% Potion drop chance was reduced to 89% Armor drop chance was reduced to 76% Tool drop chance was reduced to 94% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: techniques (turn 9) The following skill became untrainable if you tried to train it too early: hammer (turn 2100) The following skill became untrainable after a while: two-weapon combat (turn 32360) The following skill couldn't be trained before a certain turn number is reached: knife (turn 26598) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 15697 Monster spawn increase reached its maximum at turn 77610 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3700350 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: flying fish (freq bonus 5) The monster species that spawned more often: muddy teacher (freq bonus 13) The monster species that spawned more often: creeping mold (freq bonus 81) The monster species that spawned more often: romdeflap (freq bonus 21) The monster species that spawned more often: pit ufo (freq bonus 16) The monster species that spawned more often: Glasya (freq bonus 12) The monster species that spawned more often: fictional aphasiac solicitously (freq bonus 42) The monster species that spawned more often: Roy (freq bonus 8) The monster species that spawned more often: Mirtulani (freq bonus 22) The monster species that spawned more often: fife stalk (freq bonus 216) The monster species that spawned more often: bioelectrical doled (freq bonus 32) The monster species that spawned more often: deep seraphon (freq bonus 27) The monster species that spawned more often: vampire bunny (freq bonus 14) The monster species that spawned more often: collapsed dilapidating (freq bonus 18) The monster species that spawned more often: alder custodial (freq bonus 54) The monster species that spawned more often: intrinsic eating mimic (freq bonus 8) The monster species that spawned more often: trap spore (freq bonus 54) The monster species that spawned more often: Annemarie (freq bonus 24) The monster species that spawned more often: turbo wombat (freq bonus 32) The monster species that spawned more often: reaper warp patch (freq bonus 8) The monster species that spawned more often: nictitate boomtown (freq bonus 12) The monster trait that was more common: monsters that count as dwarf (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3) The monster species that never randomly spawned: overbold wean The monster species that never randomly spawned: selected bug The monster species that never randomly spawned: May-Britt The monster species that never randomly spawned: giant brown bear The monster species that never randomly spawned: undead gang scholar The monster species that never randomly spawned: Vampire Kleever The monster species that never randomly spawned: halfling slinger The monster species that never randomly spawned: piercoid The monster species that never randomly spawned: skylab renegade The monster species that never randomly spawned: minotaur grandmaster The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 5) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 51) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 10) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 9) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 95) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 2) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 1) Trap randomization happened for 1 in 853 traps Next attribute increase check would have come at turn 3569 Strength training was 25 Dexterity training was 28 Wisdom training was 41 Constitution training was 33 Your sanity was 0 You were disintegration-resistant You had the following amount of cash stored in the bank: 103 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having stunnopathy (0) Your chance to block was 20% You saw invisible You had infravision You had 620 points of nutrition remaining You were stealthy You had a -2 penalty to hit You had slower digestion You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 90% 98% Techniques known in the end Name Level Status cutthroat 8X LIMIT(937) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) Discoveries Weapons orcish short sword (crude short sword) orcish arrow (crude arrow) Armor silver gauntlets (old gloves) orcish helm (iron skull cap) dwarvish cloak (hooded cloak) iron shoes (hard shoes) elven shield (blue and green shield) orcish cloak (coarse mantelet) gnomish helm (little red hat) wedge sandals (heeled sandals) Scrolls scroll of healing (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of mana (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of phase door (NAMEEXPERIENCEGOLDTIME) scroll of standard id (X 14 39 ZS) scroll of cure (MUDDIED SLEUTH) * scroll of extra healing (ASSTRAELOS CHRAELOS) * scroll of greater mana restoration (NOGROKO) scroll of egoism (MOVE FINGERS TO DISTUB BY STUNTS) scroll of identify (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of charging (FLEECY BOUFFANT COLORS) Spellbooks spellbook of extra healing (sweet) Potions potion of paralysis (forget-me-not) potion of sleeping (amber) potion of healing (bayberry) potion of confusion (ice-cold) potion of levitation (feeding) potion of oil (bewitched) Rings ring of free action (shattering) ring of gain constitution (wire) ring of levitation (arcanium) ring of see invisible (pourpoor) ring of fast metabolism (romantic) ring of adornment (bright) ring of using hazard (jacinth) ring of gain strength (terrible) ring of invisibility (multi-hued) ring of stealth (adamantite) ring of conflict (plastic) ring of cold resistance (wooden) ring of fear resistance (viva) ring of slow digestion (illegible) ring of timely backup (stibotantalite) ring of random effects (PVC) ring of searching (inka) ring of increase damage (jade) ring of increase accuracy (styropor) ring of teleportation (lighting) Wands wand of polymorph (wintry) wand of fear (ominous) wand of mana (clunky) wand of teleportation (secreted) Gems worthless piece of black glass (black) worthless piece of green glass (green) worthless piece of cyan glass (cyan) rhodochrosite stone (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures a parrot chick (2 created) a gravity jackal 0 weasels (1 created) a coyote a petty wild dog a flying wild dog an ego gas spore 0 kittens (1 created) 0 housecats (1 created) 0 evasive jermlaines (1 created) 0 dwarven children (1 created) a porter flying dwarf 0 small dog-men (1 created) a hobbit lord 2 taslois a baby mimic a petit mimic a goblin a goooblin 2 mega goblins 0 men from mars (2 created) 0 alien eggs (1 created) 0 aliens from mars (1 created) an onsen penguin 0 silky anteaters (1 created) 5 boars 2 sewer rats a chipmunk 0 giant white mice (1 created) 0 plague eaters (1 created) a shadow beast 0 healthy cave spiders (2 created) 2 larvae a defiler 2 flapbats a mini centaur 2 unalignment things (0 created) 3 wouwou beggars (0 created) a green colony a red spore (0 created) 0 reddish patches (1 created) a slow fungus (0 created) 2 colorful mushrooms (0 created) a karmic patch (0 created) a creeping mold (0 created) a dim mold (0 created) a clockwork dwarf 41 giant children (44 created) 19 gless children (21 created) 36 thrower children 10 small giants 10 small glesses 7 small throwers (8 created) a little sliant 2 frenzytaurs a hill giant an evasive hill giant a carollian monster a tiny lich a pink naga hatchling 0 gray force oozes (1 created) 8 tiny trolls (3 created) a nausorn a lower xorn a monkey 2 insolent monkeys an orc zombie a human thief 0 annoying idiots (1 created) a furry a normal human a dark spearwoman 0 shopkeepers (1 created) 0 water demons (1 created) a twen a sukkiri flower 0 floor grues (1 created) 0 hands of the dead (1 created) 0 arrow turrets (1 created) a gem trove 211 creatures born. 198 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 311 times You killed 193 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (3 of 20) general combat [Basic] (max Master) (56 of 160) shield [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (37 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (24 of 160) searching [Basic] (max Grand Master) (29 of 160) missile weapons [Unskilled] (max Expert) (16 of 20) techniques [Unskilled] (max Expert) (1 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (44 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (128 of 160) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (82 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Assassin... You died in The Dungeons of Doom on dungeon level 3 with 10132 points, and 0 pieces of gold, after 3002 moves. Killer: a monster (Mr. Imbyze, the shopkeeper) You were level 8 with a maximum of 79 hit points when you died. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 36 10630 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (bullywug shaman). - [83] 37 10343 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a monster (petty snow king). - [91] *38 10132 Nirol-Ass-Moo-Mal-Law died in The Dungeons of Doom on * level 3. Killed by a monster (Mr. Imbyze, the shopkeeper). - [79] 39 9726 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a monster (medium hulk). - [111] 40 9369 Andy-Mon-Hem-Fem-Cha turned to stone in The Gnomish Mines on level 6. Petrified by a thrown petrifying egg. 68 [93]