Nirol, neutral female sokosolver Cavewoman #?# ################ ------ -- ##-#---##,,,,,,,,,,,,,,## ----- |$.... .. ,,`,, #,.%...,,,------------,,#---...| |....... ...---....,# # # ##,|%..|##--..........--,,+.....| |........- ...w..%...,,,,##,#,, #,,|...|,,|....----....-,,|.....| |......... ..@..d....,,,,,#-.-----,,+...|,#|....| |....|,,-.....| -------.|. ..........#,,,,,......|,##...|,,|....| |....|,,|.....| |........|,#,##,|.....-,#-----,,.....---$.....,,---...| ..........# ,##,+.....|,,,,,,,,#--..........--,,,#-.--- .........- |.....+,######## ------------,,#,,`,,,##### -------,# ##,##,,,,,,,,,,# #,,,###,###-.-+--- ##,### #,# |.....| #,,,, #,#---.....| #,------,,.......<| #,+.....,,---.....| #,|....|,## |.....| #,.....+,# ------- ##---.-- #,# [Nirol the Aborigine] St12 Dx7 Co14 In6 Wi4 Ch4 CavSokFemNeu Dlvl:1 $9 HP-3(41) Pw11(11) AC6 MC0 Xp3/76 Wt374/1560 T272 Latest messages The little spider misses. There is nothing here to pick up. You kill the little spider! You see here a plasmatic potion {0}. o - a plasmatic potion {0}. Slasher misses the evasive sewer rat. You hit Moldoux, the Defenceless Mold! Slasher bites the evasive sewer rat. Slasher misses the evasive sewer rat. You hit Moldoux, the Defenceless Mold! Slasher bites the evasive sewer rat. The evasive sewer rat is killed! You kill Moldoux, the Defenceless Mold! This monster was under the protection of a Great Wyrm of Power! "Harharhar mortal, now you DIE!!!" You miss the great wyrm of power. The great wyrm of power claws you! [-25 -> 16] The great wyrm of power claws you! You die... Your inventory Weapons a - an uncursed +1 club (weapon in hand) {12} b - a blessed +2 sling (alternate weapon; not wielded) {2} Armor f - an uncursed +0 leather armor {60} l - an uncursed +0 banded mail (being worn) {160} m - an uncursed +0 orcish chain mail {120} Comestibles n - an uncursed lichen corpse {20} Scrolls g - 6 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 3 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Potions o - an uncursed potion of oil (400) {0} Gems c - 70 uncursed +0 flint stones (in quiver) d - 26 blessed +0 flint stones e - 38 uncursed +0 rocks {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 12 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 55% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 87% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 24) The following skill became untrainable if you tried to train it too early: healing spells (turn 224) The following skill became untrainable after a while: protection spells (turn 44958) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 59298) Sticky curses were more common by 10% Heavy curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68428 Monster spawn increase reached its maximum at turn 215817 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 614959 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: plain draconian (freq bonus 28) The monster species that spawned more often: red laser (freq bonus 7) The monster species that spawned more often: pink parasite (freq bonus 18) The monster species that spawned more often: silver cat (freq bonus 60) The monster species that spawned more often: unrewarded baker (freq bonus 15) The monster species that spawned more often: gelatinous cube (freq bonus 14) The monster species that spawned more often: stemmy bruskly substring disinclined finnickier unhitched (freq bonus 24) The monster species that spawned more often: chemical warp fungus (freq bonus 30) The monster species that spawned more often: giant grey termite (freq bonus 20) The monster species that spawned more often: horsea (freq bonus 48) The monster species that spawned more often: vortex warrior (freq bonus 24) The monster species that spawned more often: theism dubbing (freq bonus 20) The monster species that spawned more often: Rhea (freq bonus 15) The monster species that spawned more often: Spill Kop (freq bonus 15) The monster species that spawned more often: squad fire elemental (freq bonus 36) The monster species that spawned more often: Anakaris (freq bonus 30) The monster species that spawned more often: cultivating skyrocketed (freq bonus 14) The monster species that spawned more often: disenchantment hound (freq bonus 6) The monster species that spawned more often: flying clear jelly (freq bonus 28) The monster species that spawned more often: countersink countervailed (freq bonus 36) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 3) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster species that never randomly spawned: thick deep one The monster species that never randomly spawned: celestial horse The monster species that never randomly spawned: Tax A-Driver The monster species that never randomly spawned: social disorder The monster species that never randomly spawned: relativistically ironstone The monster species that never randomly spawned: crunchy growth The monster species that never randomly spawned: clefairy The monster species that never randomly spawned: nasty bug The monster species that never randomly spawned: cautionary elliptical The monster species that never randomly spawned: spike cobbler The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 31) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 42) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 2) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 33) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 17) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 10) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 11) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 8) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 20) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 110) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 35) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 7) Trap randomization happened for 1 in 905 traps Next attribute increase check would have come at turn 523 Strength training was 8 Dexterity training was 14 Wisdom training was 2 Constitution training was 10 Your sanity was 0 You had to wait until you can create boulders again. (1633) You had to wait until you can disarm traps again. (2179) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had 1226 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Ishtar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1359) You are dead You didn't know any spells. Techniques known in the end Name Level Status primal roar 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor orcish chain mail (crude chain mail) Scrolls scroll of healing (BANANANANANA) scroll of mana (UGGELUGGELUGGEL) scroll of phase door (HONNI SOIT QUI MAL Y PENSE) scroll of standard id (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM) scroll of cure (BACKSLASH EM EXTENDED ESCAPE CHARACTER) * scroll of extra healing (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) * scroll of greater mana restoration (FOMO) Potions potion of oil (plasmatic) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) a goblin 0 sewer rats (1 created) an evasive sewer rat a black rat a chipmunk a wild rabbit 2 little spiders 0 great wyrms of power (1 created) an egg-laying mammal a lichen 0 spore lichens (1 created) 4 undefined creatures (1 created) Moldoux, the Defenceless Mold a New Kop a mininaga 0 low oozes (1 created) a twen an archaeopteryx (2 created) 0 novice light walls (1 created) a novice dark wall a small turret 24 creatures born. 20 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 16 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (21 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (39 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Cavewoman... You died in The Dungeons of Doom on dungeon level 1 with 313 points, and 9 pieces of gold, after 272 moves. Killer: a monster (great wyrm of power) You were level 3 with a maximum of 41 hit points when you died. You reached the 82nd place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 80 329 Nirol-Alt-Sok-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (burner ant). - [32] 81 315 Juen-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 2. Killed by a speedbug stone. - [44] *82 313 Nirol-Cav-Sok-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (great wyrm of power). - [41] 83 303 35-Ama-Add-Fem-Law quit in The Dungeons of Doom on level 1. 28 [44] 84 294 rahn-Pri-Nul-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a jelly bee. - [32]