Nirol, chaotic female angbander Jester ---- . ---|[*-- ...%.|*g^-- ----.--.@.-- --- |..^....----.-- -..... ----- ------....|%.%| .--...... --...---- ---- --.....>... ...|. ..........- |.......---..| |......... ....|.- -.....%*...| --.--....|...| ---.....--- ......,,.,# --.....-%---- --|....---..| --..................-- |....|....*| |.--..%...| --.....-----......--..---....|,,,-%|--------.||.^----- |........|........-|........-,,#,|.||........||..| |..--.......%......--.......|#,#,|.--.--------|..| ----|.....---.,.....|-.---..|#,,,|....-- |..-- |-....| --,-....---------#,,,---...-- --...- |...^.| #,--...%^---.| #,,## |....| |.....| --..--- ##,..........| #### --..-- --.<..| ---- #-,..--..|.-- ---- ------ #---------- [Nirol the Court Clown] St9 Dx9 Co7 In9 Wi9 Ch24 JesAgbFemCha S12840 Min:4 $368 HP0(98) Pw61(71) AC-6 MC2 Xp9/2757 T4323 Stn Latest messages Restoring save file... You return to level 4 in The Gnomish Mines. Hello Nirol, the angbander Jester, welcome back to SlashEMExtended! The moon is waxing tonight. Set fruit to what? Pick an object. g a gremlin (galltrit, on a natalje trap) (base level 3) (male) Accessing Pokedex entry for galltrit... Base statistics of this monster type: Base level = 3, difficulty = 7, AC = 2, magic resistance = 25, alignment -9. Fast (18). Normal generation, with frequency 3. Resists poison. No conveyed resistances. Genocidable, poisonous swimmer. Follows you to other levels. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, claw (punch, hit, etc.) - ordinary physical 1d6, claw (punch, hit, etc.) - ordinary physical 1d4, bite - ordinary physical claw (punch, hit, etc.) - random curse There is a bullet trap here. BANG! A gun shoots at you! You are hit by a bullet! You hear the howling of the CwnAnnwn... The galltrit claws you! You have died. Your inventory Weapons # - an uncursed +0 bow {12} f - the uncursed -1 club named Spider Strand {12} n - an uncursed +0 sling {2} p - a cursed +0 sling (weapon in hand) {2} t - the cursed -3 crossbow named The Ungodly Slayer of Hitpoints {20} u - 77 uncursed +0 crossbow bolts {1} v - an uncursed +0 crossbow {20} A - an uncursed +0 rubber hose (alternate weapon; not wielded) {8} L - an uncursed +0 sling {2} P - an uncursed +0 club {12} Q - a cursed -2 crossbow {20} T - an uncursed +0 sawed-off shotgun {15} V - 23 uncursed +0 silver bullets {0} Z - 48 uncursed +9 bullets {1} Armor # - a cursed -1 pair of gnomish boots {4} # - an uncursed +0 orcish helm {12} a - an uncursed +3 Hawaiian shirt (being worn) {2} b - an uncursed burnt +3 dunce cap (being worn) {2} c - a blessed +0 pair of leather gloves (being worn) {4} g - an uncursed +0 mummy wrapping {2} k - an uncursed +0 paper shield (being worn) {10} w - an uncursed greased +0 gnomish helm {1} W - a blessed +0 leather cloak (being worn) {7} X - a cursed +0 bronze plate mail (being worn) {200} Comestibles l - an uncursed apprentice lichen corpse {20} r - a cursed porter lichen corpse {20} x - 7 uncursed cream pies {0} z - an uncursed candy bar {0} U - an uncursed tin of san gnome meat {0} Scrolls # - a cursed scroll of healing {0} D - an uncursed scroll of identify {0} F - 2 uncursed scrolls of teleportation {0} G - an uncursed scroll of healing {0} H - 5 uncursed scrolls of mana {0} I - 4 uncursed scrolls of phase door {0} K - an uncursed scroll of blank paper {0} M - a blessed scroll of blank paper {0} Spellbooks d - an uncursed finalized spellbook of force bolt (0:1) {0} q - an uncursed spellbook of remove curse (0:0) {0} C - an uncursed spellbook of stun monster (0:1) {0} Y - a blessed spellbook of magic mapping (4:3) {0} Rings # - an uncursed ring of teleportation (on right hand) {0} Wands # - an uncursed wand of striking (0:5) {0} Tools # - a * uncursed mirror {0} y - a * uncursed mirror {0} B - an uncursed towel {0} J - an uncursed oil lamp (150) (lit) {0} N - a * uncursed mirror {0} O - an uncursed figurine of a giant force ant {0} R - 15 uncursed wax candle (2000)'s {0} Gems # - 5 uncursed +3 rocks {0} e - 14 uncursed +0 worthless pieces of blue glass {14} h - 4 uncursed +0 worthless pieces of yellowish brown glass {4} i - an uncursed +0 agate stone {1} j - 94 uncursed +0 rocks {1} m - a blessed +0 worthless piece of orange glass {1} o - an uncursed +0 salt chunk s - the uncursed +1 worthless piece of yellow glass named The TreeEnt {1} S - 7 blessed +0 rocks {0} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 29 You carried 1 sins You could not have this property at all: invisibility You could not have this property extrinsically: fear factor You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 208 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 254 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 22% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 92% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: polearms (turn 15) The following skill became untrainable if you tried to train it too early: elemental spells (turn 273) The following skill became untrainable after a while: chaos spells (turn 48973) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 54176) Number of artifacts generated was 5 Number of fake artifacts generated was 6 Monster spawn increase started at turn 54515 Monster spawn increase reached its maximum at turn 146862 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1769560 The monster class that cannot be genocided was orc The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: boobed mimic (freq bonus 6) The monster species that spawned more often: wolver woful (freq bonus 16) The monster species that spawned more often: sympathized mpg (freq bonus 6) The monster species that spawned more often: brownie dusty (freq bonus 12) The monster species that spawned more often: counterattacked graveling (freq bonus 6) The monster species that spawned more often: oyaji (freq bonus 24) The monster species that spawned more often: giant silver bat (freq bonus 6) The monster species that spawned more often: clicking wort (freq bonus 6) The monster species that spawned more often: raging blaze (freq bonus 10) The monster species that spawned more often: wifebeater asshole (freq bonus 18) The monster species that spawned more often: fishnet unprofitably (freq bonus 88) The monster species that spawned more often: mulfach sephirah (freq bonus 12) The monster species that spawned more often: doom knight (freq bonus 3) The monster species that spawned more often: barky individuation ropiest (freq bonus 12) The monster species that spawned more often: orc king (freq bonus 9) The monster species that spawned more often: nitwit resurveyed embryologic abscond (freq bonus 24) The monster species that spawned more often: giant shark (freq bonus 12) The monster species that spawned more often: wererabbit (freq bonus 6) The monster species that spawned more often: magic-colored growth (freq bonus 16) The monster species that spawned more often: mastodon (freq bonus 3) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster species that never randomly spawned: noteworthy otolith The monster species that never randomly spawned: plasma turret The monster species that never randomly spawned: especially unacceptably blarneying The monster species that never randomly spawned: geoduck twine The monster species that never randomly spawned: invagination blockhead The monster species that never randomly spawned: beauty The monster species that never randomly spawned: jazzy hands The monster species that never randomly spawned: gadgeteer skyman The monster species that never randomly spawned: stardust stalk The monster species that never randomly spawned: relativistically ironstone The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: brown spell stone (gray) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 77) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 3) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 2) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 6) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 6) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this trap was always invisible: rememberance trap The RNG hath decreed that this trap was generated more often: auto destruct trap (freq bonus 3) Trap randomization happened for 1 in 345 traps Next attribute increase check would have come at turn 8557 Strength training was 50 Dexterity training was 50 Wisdom training was 38 Constitution training was 50 Your sanity was 0 You were sleep resistant You were stunned (18) You were possessed by the ghost of Wendy. (108) You were possessed by the ghost of Natalje. (1157) You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having an increased fear factor (0) Your chance to block was 40% You had 1131 points of nutrition remaining You were stealthy You had teleportitis You were fast You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Shaco The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - stun monster 1 enchant 66% 82% b - magic mapping 5 divine 95% 73% c - force bolt 1 attack 66% 145% d - remove curse 5 protect 95% 85% Techniques known in the end Name Level Status appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) disarm 3 O LIMIT(0) Discoveries Weapons orcish dagger (crude dagger) orcish short sword (crude short sword) orcish spear (crude spear) Armor dunce cap (conical hat) leather gloves stone (fatal gloves) orcish helm (iron skull cap) gnomish boots (little black boots) gnomish helm (little red hat) Scrolls scroll of identify (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of teleportation (JUFFO WUP) scroll of healing (KLOCK DOCK KAPOW) scroll of mana (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of phase door (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) scroll of standard id (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of cure (THE GIAGGOSTUONO) * scroll of extra healing (THROW ANNOYING SEED TO MAKE WIRED) * scroll of greater mana restoration (SUDO ROOT) scroll of enchant weapon (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll called heard (DEVNULL TRIBUTE TOURNAMENT) scroll called heard (RIEN NE VA PLUS) scroll called Help (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of magic mapping (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of blank paper (unlabeled) Spellbooks spellbook of stun monster (dog eared) spellbook of magic mapping (silly) spellbook of force bolt (big) spellbook of remove curse (perverted) Potions potion of extreme power (humour) potion of object detection (murky) Rings ring of teleportation (taaffeite) Wands wand of fire (stoutwood) wand of striking (lead) Tools mirror (looking glass) oil lamp (lamp) wax candle (candle) Gems worthless piece of blue glass (blue) worthless piece of radiant glass (radiant) worthless piece of yellowish brown glass (yellowish brown) agate stone (orange) worthless piece of pink glass (pink) worthless piece of black glass (black) worthless piece of orange glass (orange) worthless piece of white glass (white) worthless piece of green glass (green) worthless piece of yellow glass (yellow) salt chunk (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 5 Level 4: <- You are here Vanquished creatures 0 ants (1 created) a giant grasshopper a giant tick a red hornet 2 putties an acid blob an acidstream blob a turkey a scruffy little dog 0 racoon dogs (1 created) a large fox a locking stable a gas spore 0 hidden gas spores (1 created) a strange terminal 2 float flylers a porter floating eye 0 burning eyes (1 created) a scrawny cat (2 created) 0 kittens (1 created) 0 frozen tiger cubs (1 created) 0 air deaths (1 created) a gobhoblin 0 galltrits (1 created) a hobbit veteran a hobbit thief a dwarf (2 created) 0 dwarf thieves (1 created) 0 bashers (1 created) 0 dwarven wizards (1 created) 0 hobbit master thieves (1 created) 0 skulk blades (1 created) a minidemon 0 fighter imps (1 created) a kobold 0 mine kobolds (1 created) 3 pack kobolds a whnas a kobolt a large kobold 3 baby mimics a mini permamimic a petit mimic 0 permamimics (1 created) 0 small mimics (1 created) a young nymph a blue faerie 0 mountain force nymphs (1 created) 0 pixies (1 created) a peng naiad 0 water nymphs (1 created) a marine goblin 0 group goblins (1 created) a submarine goblin a gas goblin a hobgoblin a goblin raider a Mordor orc 0 porcupos (1 created) 0 young cows (1 created) a culf a child boar 4 pigs a wild pig (2 created) a bear a rustuped 2 sewer rats 2 rabbits a hare a wild rabbit 4 giant rats a bus driver a sickly rat a little spider a poison millipede a large spider a petty giant spider a carrion creeper 3 larvae a maggot 3 blue worm masses (1 created) a grid bug (2 created) a contaminated bug 2 generic errors a yellow light an echidna a sparrow a chaffinch 0 minxes (1 created) a pole duck a sylph a girl who looks like her name was Fanny (2 created) a porter lichen (0 created) a colony lichen a digestolichen a cribo (0 created) 0 yellow growths (1 created) 0 orange growths (1 created) a golden wort 0 red molds (1 created) 2 nattos (0 created) 2 apprentice lichens (0 created) 0 reddish mushrooms (1 created) a back pew 4 gnomes (8 created) 0 bowmes (1 created) a gnome thief 2 intermediate gnomes (3 created) 0 intercromes (1 created) a gnome lord (3 created) a crosslord 0 gnomish wizards (3 created) an angsty gnome a deep gnome a deep gnome digger 0 blank gnomes (1 created) 0 mini jabberwocks (1 created) a Kop a Keystone Kop (2 created) a real nether lich a newt mummy (2 created) 0 goblin mummies (1 created) 0 gnome mummies (1 created) 0 dwarf mummies (1 created) 0 mummics (1 created) a human mummy a small naga a blue naga hatchling a guardian naga hatchling a yellow naga hatchling a domestic naga hatchling a nexus naga hatchling (2 created) 0 copper naga hatchlings (1 created) an eyeglass-wearing retard a rattlesnake a garter snake (2 created) 0 chasing garter snakes (1 created) 0 two-footed snakes (1 created) 0 spookies (1 created) a vampiroid 0 grid xorns (1 created) an undead yeti 3 orc zombies (4 created) an elf zombie (3 created) a zombie (2 created) 0 walking corpses (1 created) a wax golem (2 created) a drunkard a blubbering idiot a squint-eyed rogue a furry 0 humans (1 created) 0 dunadans (1 created) an alien a bad hunter an estrella girl 0 priests (1 created) an undead wizard 0 shopkeepers (4 created) 0 watchmen (4 created) 0 watch captains (2 created) a glib hand 0 baby boos (1 created) an infernal a pool edge swimmer a newt 2 twens (3 created) 2 geckos a leopard frog a batman plant a shrieker mushroom patch 0 yellow mushroom patches (1 created) a goomba a bloodshot mewlip a floor grue a novice light wall a +4 nl cutoff 0 +3 ad barriers (1 created) a colorless icky thing a clear icky thing 0 dart turrets (1 created) a hallu trove a confusion trove a health trove a tool trove an armor trove 238 creatures born. 162 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 15 times You eaten food with animal by-products 10 times You eaten meat 3 times You have communicated with the gods 3 times You prayed to the gods 3 times You hit with a wielded weapon 348 times You killed 128 monsters You read items or engraved 39 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills body armor [Basic] (max Expert) (65 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (25 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (3 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Skilled] (max Expert) (274 of 540) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Skilled] (max Expert) (195 of 540) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (23 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (9 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Basic] (max Expert) (42 of 160) body spells [Unskilled] (max Expert) (2 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Jester... You died in The Gnomish Mines on dungeon level 4 with 12804 points, and 368 pieces of gold, after 4323 moves. Killer: a monster (galltrit) You were level 9 with a maximum of 98 hit points when you died. You reached the 27th place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 25 14133 Porkbonez-Wiz-Alc-Mal-Cha died in The Dungeons of Doom on level 30 [max 83]. Killed by a monster (group gremlin). - [16] 26 13238 Heliokopis-Occ-Yok-Fem-Law died in The Dungeons of Doom on level 3 [max 7]. Killed by a monster (hallucinogen-distorted dwarf). - [60] *27 12804 Nirol-Jes-Agb-Fem-Cha died in The Gnomish Mines on level 4 [max 6]. Killed by a monster (galltrit). - [98] 28 11134 porkman-Pri-Red-Mal-Neu died in The Gnomish Mines on level 6. Killed by a monster (magic dragon). - [138] 29 10343 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 7. Killed by a monster (petty snow king). - [91]