Nirol, neutral male gremlin Nuclear Physicist -------- |....... |.....<. |#.. ... +.I.g.. |...I.. ------. [Nirol the Uranium Handler] St3 Dx12 Co8 In14 Wi10 Ch3 NucGreMalNeu Dlvl:3 $34 HP-1(50) Pw64(64) AC7 MC3 Exp6 Wt203/1040 T1343 Hun Bli Latest messages You hit it. It bites you! [-6 -> 4] Warning: HP low! What do you want to read? [f-htvCD or ?*] As you pronounce the formula on it, the scroll disappears. You feel healthier! It bites you! [-8 -> 17] You just miss it. It bites you! [-6 -> 11] You miss it. It bites you! [-3 -> 8] Warning: HP low! Pick an object. I a flying fish or a remembered, unseen, creature (unexplored area) It bites you! You die... Your inventory Weapons a - an uncursed +0 spear (weapon in hand) {12} o - an uncursed +1 dwarvish short sword {12} p - an uncursed +3 dwarvish mattock {48} q - a blessed +0 sexy leather pump {2} y - an uncursed +0 battle-axe {48} G - an uncursed +0 club {12} Armor b - an uncursed +0 jumpsuit (being worn) {5} r - an uncursed burnt +0 dwarvish cloak (being worn) {4} s - an uncursed +0 dwarvish iron helm (being worn) {16} w - a blessed +1 gnomish helm {1} x - a heavily cursed -3 gnomish suit {20} F - a cursed -1 enchanted (of sustain ability) pair of dancing shoes {1} Comestibles E - an uncursed tripe ration {0} Scrolls f - 3 uncursed scrolls of healing {0} g - 5 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} t - a heavily cursed scroll of healing {0} C - an uncursed scroll of standard id {0} D - a cursed scroll of phase door {0} Potions c - an uncursed finalized potion of healing {0} d - an uncursed potion of healing {0} Rings v - an uncursed ring of protection from shape changers (on right hand) {0} Wands e - an uncursed wand of probing (0:28) {0} Tools l - a * uncursed mirror {0} n - a * uncursed mirror {0} z - an uncursed +0 torch (749) {20} Gems m - 2 uncursed +0 worthless pieces of red glass {2} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 17 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 24 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 87% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 80% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 82% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body spells (turn 3) The following skill became untrainable if you tried to train it too early: techniques (turn 36) The following skill became untrainable after a while: riding (turn 28840) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 13310) Heavy curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39903 Monster spawn increase reached its maximum at turn 98109 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3733030 The monster class that cannot be genocided was xorn The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: butcher shaman (freq bonus 7) The monster species that spawned more often: stave dentine jut (freq bonus 6) The monster species that spawned more often: barbed whatevil (freq bonus 15) The monster species that spawned more often: thewer (freq bonus 20) The monster species that spawned more often: blue buffalo (freq bonus 12) The monster species that spawned more often: Bueueper (freq bonus 10) The monster species that spawned more often: tabbed coughing unnameable blackberry (freq bonus 20) The monster species that spawned more often: clay mold (freq bonus 21) The monster species that spawned more often: dwarf spellslinger (freq bonus 18) The monster species that spawned more often: reclined sunny (freq bonus 27) The monster species that spawned more often: arbok (freq bonus 12) The monster species that spawned more often: drydrip mushroom (freq bonus 10) The monster species that spawned more often: noneducable aridity (freq bonus 12) The monster species that spawned more often: watchman of Ambarannon (freq bonus 20) The monster species that spawned more often: giant grey scorpion (freq bonus 5) The monster species that spawned more often: virtuosity disfranchising (freq bonus 36) The monster species that spawned more often: porter irresistible fungus (freq bonus 12) The monster species that spawned more often: shaped colony (freq bonus 36) The monster species that spawned more often: sloppy fungus (freq bonus 60) The monster species that spawned more often: criticized scooping majestic concluder (freq bonus 44) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster species that never randomly spawned: reptilian unsuppressed stenchier The monster species that never randomly spawned: behooving unbeknown The monster species that never randomly spawned: dirty ray The monster species that never randomly spawned: confused bitch The monster species that never randomly spawned: galilei escarpment The monster species that never randomly spawned: recta fluctuation The monster species that never randomly spawned: beard golem The monster species that never randomly spawned: polue mummy The monster species that never randomly spawned: aquatic beetle The monster species that never randomly spawned: reverify northeastward oven ageist probate The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 12) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 3) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 34) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 8) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 5) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 2) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 10) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 17) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 16) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 18) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 51) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 4) Trap randomization happened for 1 in 504 traps Next attribute increase check would have come at turn 1819 Strength training was 50 Dexterity training was 43 Wisdom training was 14 Constitution training was 50 Your sanity was 0 You were fire resistant You were blinded (212) You had not decided on your sexuality yet You were prevented from having warning (0) You had 228 points of nutrition remaining You had contamination resistance You had improved technique levels You were protected from shape changers You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was Gordon Freeman The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status decontaminate 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) dazzle 6 R LIMIT(0) Discoveries Weapons dwarvish short sword (broad short sword) dwarvish mattock (broad pick) battle-axe (double-headed axe) Armor jumpsuit (silver clothes) dwarvish cloak (hooded cloak) dwarvish iron helm (hard hat) gnomish helm (little red hat) gnomish suit (little blue vest) dancing shoes (soft footwear) Scrolls scroll of healing (4OFAE OF9 SCC9) scroll of mana (HONNI SOIT QUI MAL Y PENSE) scroll of phase door (KO BATE) scroll of standard id (TRUCKHACK CHICKEN SIMULATOR) scroll of cure (TU SCRONIUM ES) * scroll of extra healing (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) * scroll of greater mana restoration (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll called remove curse? (SILLY LITTLE NYMPHS) Potions potion of healing (mum) Rings ring of protection from shape changers (amethyst) Wands wand of probing (glistening) Tools mirror (looking glass) Gems worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 giant flies (2 created) a large beetle 0 gravity jackals (1 created) 0 large foxes (1 created) 0 visor wargs (1 created) a floating eye 0 hobbit revellers (1 created) 3 wimps a dwarf 0 hurkles (1 created) 2 pack kobolds 0 small permamimics (1 created) a young nymph a drains rat a scavenger a giant rat 0 sickly rats (1 created) a venom crawler 2 baby metroids a black metroid 0 larvae (2 created) a maggot a lightbringer a yellow light a rade lichen a mould (0 created) 0 small sounders (1 created) 2 immobile patches (1 created) 0 blue worts (1 created) 0 apprentice colony lichens (1 created) a gnome comrade 0 giant children (1 created) 0 Keystone Inspectors (2 created) a mummy 0 small nagas (1 created) a baby ogre a minor ogre a yellow snake 0 gnome zombies (1 created) 0 orc zombies (1 created) a brain-eating ghoul a karate scrub a peasant 0 hovering fish (1 created) a newt a twen a flying frog a glacier fern spore a blazing fern spore a burning fern spore a shrieker mushroom patch a crude turret a cold trove 59 creatures born. 40 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 119 times You killed 36 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (29 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (139 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Nuclear Physicist... You died in The Dungeons of Doom on dungeon level 3 with 1619 points, and 34 pieces of gold, after 1343 moves. Killer: a monster (visor warg) You were level 6 with a maximum of 50 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 2720 Commander -Fir-Sat-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (dwarven master thief). - [90] * 2 1619 Nirol-Nuc-Gre-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (visor warg). - [50]