Nirol, lawful male droven Failed Existence ### #,------- ----- #,|.....| #------------####### ----- |.$.| #,|.....|#####............,,,,,,####|.|.| |...| #,|.....|,,,,,|..........|#####,,,,,|...| |...| -------#,|.....-,####|..........| ####,....|## d..| |.....|#,|.....|## -------+-|-- #|...-,# |...| |.....|#,|..`..| #,#,# +...|,## |...| |......,,--.---- #,#,# |...|,,# |...| |.....|##,,,# #,#,############-.-+-#,, |..d| |.....| #,### #,,,,,,,,,,,,,,,,,#,##,##,#####-|-# ----.--##,### ##.###-------###,,,,,,,,,,,,,,,%d,# #,,,,,,,,# ... |......,,,#,#,,####,#----.-.---- #-------.--- .....| |.....|#####,#, |.........| |.........| ...#..| |.....-,#---|--- ....<.....| |.........| #.. #.| |.....|,,|..%..|#####|.........| |.........| ... .| -------#,|......,,,,,..........| |.........| ---- -- #,..>...|#####|`........| ----------- ##------- ----------- [Nirol the Looser] St6 Dx9 Co5 In10 Wi10 Ch18 FaiDroMalLaw Dlvl:1 $28 HP-12(13) Pw15(15) AC-11 MC9 Exp1 Wt10/750 T417 Latest messages The jackal jumps, nimbly evading your kick. The jackal misses. The jackal bites you! [-1 -> 11] The jackal misses. The winter wolf cub bites you! [-2 -> 9] The winter wolf cub breathes frost! The blast of frost hits you! [-6 -> 3] The jackal misses. In what direction? [hykulnjb><] You kick the jackal. You kill the jackal! The winter wolf cub bites you! [-1 -> 2] Warning: HP low! The winter wolf cub breathes frost! The blast of frost hits you! You die... Your inventory Weapons a - a cursed -6 knife (weapon in hand) {2} b - 7 uncursed -4 bullets (in quiver) {0} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Comestibles j - 3 blessed slime molds {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools i - an uncursed secret key {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 14 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 28 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 72% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 83% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: protection spells (turn 124) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1288) The following skill became untrainable after a while: searching (turn 49046) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 11641) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33348 Monster spawn increase reached its maximum at turn 178998 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1191000 The monster class that cannot be genocided was nemese The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: heretic (freq bonus 8) The monster species that spawned more often: young cow (freq bonus 12) The monster species that spawned more often: Warden Archon (freq bonus 32) The monster species that spawned more often: flesh lancer (freq bonus 21) The monster species that spawned more often: necromage (freq bonus 32) The monster species that spawned more often: greater nalfeshnee (freq bonus 24) The monster species that spawned more often: kaput dodge (freq bonus 48) The monster species that spawned more often: storm of unmagic (freq bonus 44) The monster species that spawned more often: trifle urbane cavity (freq bonus 6) The monster species that spawned more often: petty noise monster (freq bonus 18) The monster species that spawned more often: gray force fungus (freq bonus 36) The monster species that spawned more often: dyslectic yapper (freq bonus 36) The monster species that spawned more often: petty noise monster (freq bonus 5) The monster species that spawned more often: petty hill giant (freq bonus 7) The monster species that spawned more often: Kati's high-heeled boot (freq bonus 11) The monster species that spawned more often: assiah sephirah (freq bonus 8) The monster species that spawned more often: gargantuan beast (freq bonus 14) The monster species that spawned more often: cave lion (freq bonus 8) The monster species that spawned more often: jordanian torso (freq bonus 10) The monster species that spawned more often: slime force fungus (freq bonus 12) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 3) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster species that never randomly spawned: dancing girl The monster species that never randomly spawned: freemason grand chancellor The monster species that never randomly spawned: large fox The monster species that never randomly spawned: zephyr lord The monster species that never randomly spawned: giant phasing spider The monster species that never randomly spawned: grantable scourer The monster species that never randomly spawned: sportsman grimy The monster species that never randomly spawned: ten of spades The monster species that never randomly spawned: porter tiger The monster species that never randomly spawned: blue dragon bat The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 78) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 15) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 38) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 4) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 2) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 2) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 7) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 20) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 26) Trap randomization happened for 1 in 446 traps Next attribute increase check would have come at turn 1325 Strength training was 9 Dexterity training was 3 Wisdom training was 1 Constitution training was 18 Your sanity was 0 You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having half spell damage (158) You were prevented from drunken boxing (0) You had 502 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Uncool, Jasajeen and Ruggo the Gnome King Your deity was Mr. Uncool The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (103) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor sentient high-heeled shoes (thigh boots) Scrolls scroll of healing (FUCK THE NOTELEPORT RULES) scroll of mana (SUKI TOKIMEKI TO KISS) scroll of phase door (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of standard id (SE FERSE PARUM) scroll of cure (BUTANG ZOOMBOINGY ZOLIZEAL) * scroll of extra healing (LESBIANISM FOR EVERYONE) * scroll of greater mana restoration (FLURRY GRUESOME ABILITY OF ALL RISED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Vanquished creatures 0 blobs (1 created) 2 jackals (7 created) 0 pack jackals (1 created) 0 gravity jackals (1 created) a fox (2 created) 0 canermines (1 created) a weasel 0 coyotes (1 created) 0 aes (1 created) 0 growlithes (1 created) 0 winter wolf cubs (1 created) 0 pack kobolds (2 created) 0 mini mimics (1 created) 0 clubbelgoblins (1 created) an evasive sewer rat (5 created) 0 vultures (1 created) 0 Rame Ducks (1 created) 0 New Kops (1 created) a small snake an aggravating wallwalker 0 karate scrubs (1 created) 0 thieving girls (1 created) a twen 35 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (24 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (25 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (22 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Failed Existence... You died in The Dungeons of Doom on dungeon level 1 with 116 points, and 28 pieces of gold, after 417 moves. Killer: blast of frost You were level 1 with a maximum of 13 hit points when you died. You reached the 150th place on the top 10000 list. No Points Name Hp [max] 1 687230 Lars-Wan-Sok-Mal-Cha died in The Dungeons of Doom on level 40. Killed by a tail spikes. - [149] 2 443412 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 6 [max 26]. Killed by a monster (angry watch leader). - [143] 3 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 148 123 Leeroy-Lun-Alb-Mal-Law quit in The Dungeons of Doom on level 1. 36 [36] 149 120 Leeroy-Tha-Mns-Mal-Law quit in The Dungeons of Doom on level 1. 27 [27] *150 116 Nirol-Fai-Dro-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a blast of frost. - [13] 151 98 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 2. 25 [25] 152 97 Nirol-Pir-Trn-Fem-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (hobbit veteran). - [12]