Nirol, chaotic female burning Topmodel ############# #,,,,,,,%,,,## -------- #,---------,,##|......| #,........|#,,,|......| #,|.......|##,,|......| |....<..| #,,|....--- |.......| ##,|....| |.......| #,.....| ........| ,,-.----### ------+-- #,,,,,,,# ##-----.------ | |'.......... -....| |...i......| ----- |..........| ------------ [Nirol the Scim Golem] St12 Dx7 Co3 In12 Wi7 Ch18 TopBurFemCha+WBs Dlvl:3 $22 HP100(128) Pw26(26) AC-1 MC1 HD5 Exp4 Wt683/630 T949 Hun Brn Brd Latest messages There is a wall in the way! You fly down along the stairs. You see here a trident {10}. You find a secret door! l - a trident {10}. In what direction? [hykulnjb><] The door opens. You see here 5 gold pieces {0}. 5 gold pieces. You see here a finalized scroll labeled OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA {0}. m - a finalized scroll labeled OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA {0}. What do you want to drink? [* or .] Do you know what lives in this water! You hear flowing water. The novice dark wall lashes you! [-2 -> 16] The novice dark wall misses. You kill the novice dark wall! Welcome to experience level 3. (341x) Your inventory Amulets s - an uncursed amulet of second chance (being worn) {0} Weapons a - a blessed +1 knife (weapon in hand) {2} b - a blessed +0 rifle (alternate weapon; not wielded) {12} c - 50 uncursed +0 bullets {1} l - an uncursed +2 trident {10} x - an uncursed +0 orcish dagger {4} z - an uncursed +0 battle-axe {48} Armor d - an uncursed +0 pair of leather peep-toes (being worn) {4} t - an uncursed +0 leather armor {60} y - a blessed +0 Hawaiian shorts (in quiver) {5} A - an uncursed +2 elven cloak {4} Comestibles u - 5 uncursed bananas {0} w - 2 uncursed pears {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} j - an uncursed scroll of cure {0} n - a blessed scroll of standard id {0} C - an uncursed scroll of greater mana restoration {0} Rings v - a blessed +4 ring of increase damage {0} Tools e - an uncursed leather saddle {0} B - an uncursed +0 pick-axe {32} D - an uncursed large box {500} Gems k - an uncursed +0 worthless piece of orange glass {1} The large box is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 16 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: full nutrients You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 376 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 106 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 49% Potion drop chance was reduced to 87% Armor drop chance was reduced to 82% Tool drop chance was reduced to 41% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: attack spells (turn 14) The following skill became untrainable if you tried to train it too early: missile weapons (turn 490) The following skill became untrainable after a while: enchantment spells (turn 20993) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 58542) Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19061 Monster spawn increase reached its maximum at turn 147791 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 10971126 The monster class that cannot be genocided was piercer The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: glowing stalk (freq bonus 16) The monster species that spawned more often: bland beam (freq bonus 33) The monster species that spawned more often: trap warp patch (freq bonus 30) The monster species that spawned more often: great cuban singer (freq bonus 12) The monster species that spawned more often: rhaumbusun (freq bonus 24) The monster species that spawned more often: voracious bug (freq bonus 20) The monster species that spawned more often: misreporting harvesting (freq bonus 12) The monster species that spawned more often: nature's wrath (freq bonus 12) The monster species that spawned more often: zoftig calcification (freq bonus 32) The monster species that spawned more often: aether hound (freq bonus 12) The monster species that spawned more often: duddy chisel kraft (freq bonus 72) The monster species that spawned more often: star golem (freq bonus 5) The monster species that spawned more often: failed sorceror (freq bonus 6) The monster species that spawned more often: ankylosaurus (freq bonus 20) The monster species that spawned more often: friendly fire (freq bonus 28) The monster species that spawned more often: barghest (freq bonus 20) The monster species that spawned more often: pink shyguy (freq bonus 6) The monster species that spawned more often: Lena's erotic lady shoe (freq bonus 6) The monster species that spawned more often: axonal deja (freq bonus 108) The monster species that spawned more often: radon kieselguhr impaler (freq bonus 10) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 24) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 6) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 3) The monster species that never randomly spawned: indigo warp patch The monster species that never randomly spawned: corrosion blob The monster species that never randomly spawned: dark dwarven smith The monster species that never randomly spawned: pit cobra The monster species that never randomly spawned: wind warp fungus The monster species that never randomly spawned: shaman The monster species that never randomly spawned: contamination stalk The monster species that never randomly spawned: darkness turret The monster species that never randomly spawned: petty gray wolf The monster species that never randomly spawned: tatter democratical The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 3) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 42) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 14) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 6) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 14) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 106) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: platinum spell boots (ballet heels) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: nownsible trap (freq bonus 2) Trap randomization happened for 1 in 219 traps Next attribute increase check would have come at turn 1176 Strength training was 22 Dexterity training was 17 Wisdom training was 50 Constitution training was -2 Your sanity was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were acid resistant You were burned (0) You had the following problem: Your directional keys are shifted 90 degrees counterclockwise. (67108864) You had the following problem: The top status line doesn't display anything. (67108864) You had not decided on your sexuality yet You were suffering from very slight contamination. (4) You were prevented from being a stoned chiller (0) You were prevented from having full nutrients (0) You were telepathic You were warned You had 403 points of nutrition remaining You were stealthy You could fly You could survive without air You were polymorphed into a scim golem You were very fast You would have been given a second chance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Kylie Lum The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Huge timeout(15929) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of second chance (purpur) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (grunter helmet) * skullcap (twisted visor helmet) * flack helmet (mechanical helmet) * crystal helm (resounding helmet) * mining helm (brick helmet) * field helm (metal disk) * helm of safeguard (etched helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (digger gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (hiking boots) * boots of safeguard (area boots) elven cloak (faded pall) Scrolls scroll of healing (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of mana (VEGETARIANISM IS AN EATING DISORDER) scroll of phase door (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of standard id (CWAEWL DAEWL) scroll of cure (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) * scroll of extra healing (NOGROKO) * scroll of greater mana restoration (BROOK MAN THE SUPERBORER) scroll of identify (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) Rings ring of increase damage (black onyx) Tools leather saddle (saddle) large box (wooden box) Gems worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures a minidemon 0 dretches (1 created) 0 taslois (1 created) a baby permamimic 2 little wild pigs a hare 0 GRs (2 created) 0 little spiders (1 created) a snail a porter lichen a golden patch 0 sub-gnomes (1 created) 0 intermediate gnomes (1 created) a low speeze 0 porter gray oozes (1 created) a newt zombie 0 goblin zombies (1 created) a gentleman 0 filthy street urchins (1 created) a blubbering idiot a battle-scarred veteran a breton an albae 0 cursers (1 created) 0 redguard girls (1 created) 0 item masters (2 created) a minighost a twen 0 rock lizards (1 created) a grey mushroom patch a bloody killer tomato a novice dark wall 35 creatures born. 20 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 33 times You killed 19 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (42 of 160) general combat [Unskilled] (max Expert) (3 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (26 of 160) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (21 of 160) techniques [Unskilled] (max Expert) (17 of 20) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (53 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Topmodel... You quit in The Dungeons of Doom on dungeon level 3 with 644 points, and 22 pieces of gold, after 949 moves. Killer: quit You were level 4 with a maximum of 37 hit points when you quit. You reached the 112th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 110 739 Nirol-Gam-Wor-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (barrow wight). - [42] 111 648 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (Levistus), while sleeping off a magical draught. - [62] *112 644 Nirol-Top-Bur-Fem-Cha quit in The Dungeons of Doom on level 3. 37 [37] 113 626 esc-Sag-Maz-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a cowardly attack on her breasts. - [39] 114 599 Corina-Val-Tra-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [56]