Nirol, chaotic male albae Nobleman ##--------#### ##,........,,,#####%----- ------------ ----- ##,,|......|##,,,,,,.....--- ##|..........| |...|####,,,........,,`#####|......| #,%..........| |...-,%,,,, |......|### |......| #,|...#......| |...|##### --.----- .......| #,-----|------ -.--- |.....>| #,,####,,## #,# --.----- ##,,,###,,## #,# #,###### ###,# ##,,# ---+--------.-- #,,,,%%####### #,# ##,# |..........@... ####%#,,,,,,,# #,# #,# |.........t.D.| #,,######,# #,# -|---- |.............. --.------%----,# |%...| --------------- |............|,# |....| |.............,# |....| |............|## |#...| |............| |....| |.<..........| ------ -------------- [Nirol the Pargar] St9 Dx5 Co8 In15 Wi7 Ch7 NobAlbMalCha Dlvl:1 $15 HP0(26) Pw21(21) AC8 MC1 Exp2 Wt56/1150 T196 Cnf Latest messages The great cyan dragon lashes you! [-1 -> 18] The great cyan dragon claws you! [-2 -> 16] The man eating plant misses. You miss the great cyan dragon. The great cyan dragon bites you! [-6 -> 10] The great cyan dragon lashes you! Your head spins in confusion. [-2 -> 8] The great cyan dragon claws you! [-1 -> 7] The man eating plant bites you! You're badly poisoned! You feel repulsive! You lose Charisma The man eating plant bites you! The man eating plant's bite was poisoned! You die... Your inventory Weapons a - an uncursed +2 rapier (weapon in hand) {12} o - 2 uncursed +0 elven daggers {8} Armor b - a cursed +0 ruffled shirt (being worn) {5} c - an uncursed +1 pair of leather gloves (being worn) {4} d - a blessed +1 leather cloak (being worn) {7} Comestibles f - 23 uncursed apples {0} g - 3 uncursed food rations {0} m - an uncursed spore lichen corpse {20} Scrolls h - 6 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Rings e - an uncursed ring of sickness resistance (on right hand) {0} n - a cursed ring of aggravate monster (on left hand) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: speed You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 62% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 67% Food drop chance was reduced to 93% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: two-handed sword (turn 21) The following skill became untrainable if you tried to train it too early: chaos spells (turn 2444) The following skill became untrainable after a while: missile weapons (turn 36779) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 14711) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 67302 Monster spawn increase reached its maximum at turn 155864 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 560160 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: worm (freq bonus 1) The monster color that was spawned more often: red (freq bonus 8) The monster species that spawned more often: airhack demon (freq bonus 10) The monster species that spawned more often: weresexyleatherpump (freq bonus 12) The monster species that spawned more often: great gray dragon (freq bonus 7) The monster species that spawned more often: blank colony (freq bonus 4) The monster species that spawned more often: greater dimmer (freq bonus 28) The monster species that spawned more often: Rhotomago, Prince of Time (freq bonus 2) The monster species that spawned more often: mindflay wraith (freq bonus 6) The monster species that spawned more often: Daruth Xaxox (freq bonus 8) The monster species that spawned more often: Tastytraking (freq bonus 20) The monster species that spawned more often: vampiric force patch (freq bonus 24) The monster species that spawned more often: emissary unsubstantial epigrammatical comforter (freq bonus 6) The monster species that spawned more often: wigwam yen (freq bonus 12) The monster species that spawned more often: virus demon (freq bonus 9) The monster species that spawned more often: snow queen (freq bonus 10) The monster species that spawned more often: Lamaschtu (freq bonus 3) The monster species that spawned more often: telephonic drawable (freq bonus 64) The monster species that spawned more often: Kop Sergeant (freq bonus 36) The monster species that spawned more often: sudden appearer (freq bonus 3) The monster species that spawned more often: Nelly (freq bonus 4) The monster species that spawned more often: random number generator (freq bonus 12) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster species that never randomly spawned: nonexistant cop The monster species that never randomly spawned: spitting lizard The monster species that never randomly spawned: sanguinely thumbtacking sine stymied sandpit The monster species that never randomly spawned: wood elf hunter The monster species that never randomly spawned: nice old lady The monster species that never randomly spawned: edgy patch The monster species that never randomly spawned: 4chan warhorse The monster species that never randomly spawned: mammon iceberg cleated The monster species that never randomly spawned: camel The monster species that never randomly spawned: blank spore The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 19) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 3) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 11) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 79) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 100) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 6) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 1) Trap randomization happened for 1 in 816 traps Next attribute increase check would have come at turn 197 Strength training was 17 Dexterity training was 11 Wisdom training was 4 Constitution training was 10 Your sanity was 0 You were immune to sickness You were magic-protected You were confused (30) You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having speed (0) You had 1275 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (18) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 2 R LIMIT(91) weapon practice 2 R LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) blood ritual 2 R LIMIT(0) Discoveries Weapons elven dagger (runed dagger) Armor * leather gloves (camouflage patterned gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (orange visored helmet) * skullcap (celtic helmet) * flack helmet (round helmet) * crystal helm (silk helmet) * mining helm (cloudy helmet) * field helm (kitchen hat) * helm of safeguard (masked helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (nonexistant gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (korean sandals) * boots of safeguard (living boots) Scrolls scroll of healing (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) scroll of mana (FLASH EM EXTENDED PHOTOSHOOT) scroll of phase door (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of standard id (ROLL INTO THE CAGE) scroll of cure (DEBT) * scroll of extra healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) * scroll of greater mana restoration (THIS KITTEN CORPSE IS DELICIOUS) scroll called dusted (FIXED AND FINISHED) Rings ring of sickness resistance (marble) ring of aggravate monster (wary) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Vanquished creatures 4 evasive foxes a pack fox a mini gremlin a hobbit reveller 0 gondolindrims (1 created) 0 goblins (1 created) 0 sewer rats (2 created) an evasive sewer rat 0 man eating plants (1 created) 0 ponies (1 created) an egg-laying mammal 0 vultures (1 created) a spore lichen 0 low oozes (1 created) an aggravating wallwalker 0 kobold zombies (1 created) an errand boy (2 created) 0 shopkeepers (1 created) a fire trove (2 created) 25 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 11 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (31 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Nobleman... You died in The Dungeons of Doom on dungeon level 1 with 220 points, and 15 pieces of gold, after 196 moves. Killer: man eating plant You were level 2 with a maximum of 26 hit points when you died. You reached the 131st place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 129 264 Nirol-Fox-Vgo-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (invisible Lynkhab). - [16] 130 222 Leeroy-Tha-Hem-Mal-Law quit in The Dungeons of Doom on level 1. 32 [32] *131 220 Nirol-Nob-Alb-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a man eating plant. - [26] 132 216 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [46] 133 211 Spam Death-Psi-Lis-Mal-Neu died in The Dungeons of Doom on level 2. Burned by a fireball. - [11]