Nirol, neutral male american Ringseeker ---------------- |..............| |..............| ------------#########|..........<...| |...........,,,,,,,,,...............| |..........|#####,,,,|..............| |..........| #,#,|..............| |..........| #,---------------- ----------+- #,,,,,,,,,,,# #####,#####,## ,,,,,, ##,,,#,,,,-|----.---- ###,,,,,,|.......&{| ###,,,,.........@| ##,|.........| ........f.| ----------- [Nirol the Hobbit Townie] St8 Dx15 Co5 In16 Wi5 Ch12 RinAmeMalNeu Dlvl:2 $43 HP0(18) Pw25(25) AC5 MC0 Exp2 Wt174/960 T476 Latest messages You sense the flow of time returning to normal. You just miss the water demon. The water demon claws you! [-3 -> 12] The water demon bites you! [-1 -> 11] You miss the water demon. (2x) The water demon claws you! [-2 -> 9] The water demon bites you! [-3 -> 6] You hit the water demon. The water demon hits you! [-2 -> 4] The water demon claws you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The water demon bites you! You die... Your inventory Weapons a - an uncursed -1 sling {2} m - 23 uncursed +0 orcish arrows {0} p - a cursed +0 flail (weapon in hand) {7} Armor b - an uncursed +0 leather armor (being worn) {60} s - an uncursed +0 orcish ring mail {100} t - a blessed +1 plain cloak {4} Scrolls g - 2 uncursed scrolls of healing {0} h - 5 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} q - an uncursed finalized scroll of create monster {0} Rings n - a blessed +1 ring of increase accuracy (on right hand) {0} Tools r - an uncursed tin whistle {0} Gems c - 61 uncursed +0 rocks (in quiver) {1} d - 7 uncursed +1 rocks {0} e - 7 uncursed -3 rocks {0} f - 11 uncursed -1 rocks {0} Final attributes You have strayed Your alignment was -1 Your max alignment was 11 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: acid resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 37 Implant identification only worked 1 times out of 115 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 75% Armor drop chance was reduced to 80% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: sling (turn 10) The following skill became untrainable if you tried to train it too early: boomerang (turn 405) The following skill became untrainable after a while: spirituality (turn 51799) The following skill couldn't be trained before a certain turn number is reached: flail (turn 27672) Heavy curses were more common by 51% Prime curses were more common by 2% Items were more likely to be generated cursed by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 119383 Monster spawn increase reached its maximum at turn 221010 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3813465 The monster class that cannot be genocided was dragon The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: guzzling vortex (freq bonus 24) The monster species that spawned more often: stegosaurus (freq bonus 6) The monster species that spawned more often: baby wyvern (freq bonus 30) The monster species that spawned more often: plague poppy (freq bonus 9) The monster species that spawned more often: prick colony (freq bonus 5) The monster species that spawned more often: acid grue (freq bonus 12) The monster species that spawned more often: Mehrunes Dagon (freq bonus 36) The monster species that spawned more often: glaceon (freq bonus 24) The monster species that spawned more often: bramble warp fungus (freq bonus 3) The monster species that spawned more often: big bill (freq bonus 18) The monster species that spawned more often: leocentaur (freq bonus 5) The monster species that spawned more often: giant fire termite (freq bonus 9) The monster species that spawned more often: permacloaker (freq bonus 3) The monster species that spawned more often: aquatic bear (freq bonus 8) The monster species that spawned more often: searched murderer (freq bonus 3) The monster species that spawned more often: accordion interphone naivete (freq bonus 18) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 6) The monster species that spawned more often: party breaker (freq bonus 4) The monster species that spawned more often: spell sucker (freq bonus 10) The monster species that spawned more often: tickle eel (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 6) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster species that never randomly spawned: mississippi furzy The monster species that never randomly spawned: green warp patch The monster species that never randomly spawned: nexus spore The monster species that never randomly spawned: vulture The monster species that never randomly spawned: wild woman The monster species that never randomly spawned: drabbed draggled The monster species that never randomly spawned: edged turret The monster species that never randomly spawned: Wendy's sexy leather pump The monster species that never randomly spawned: atmosphere slighter The monster species that never randomly spawned: cursed sword The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 23) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 18) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 9) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 20) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 9) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 11) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 3) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 8) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: anti training stone (gray) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 1) Trap randomization happened for 1 in 943 traps Next attribute increase check would have come at turn 2530 Strength training was 17 Dexterity training was 5 Wisdom training was 9 Constitution training was 26 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having slow digestion (0) You saw invisible You had 980 points of nutrition remaining You were stealthy You had a +1 bonus to hit Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Saruman The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (4) You are dead You didn't know any spells. Techniques known in the end Name Level Status blink 2X Not Ready(2398) lucky gamble 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons orcish arrow (crude arrow) Armor orcish ring mail (crude ring mail) plain cloak (white cloak) Scrolls scroll of healing (ELF FIND HONEY SOMEWHERE) scroll of mana (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of phase door (TRY HARD) scroll of standard id (A SAMURAI GENOED ME WHEN I CONFUSED HIM RODNEYS TOWER IS WORSTHACK) scroll of cure (IM REALLY FEELING IT) * scroll of extra healing (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) * scroll of greater mana restoration (GIMMIE ALL THE SPELLS) scroll called ennchant weapon (LILYS HUNT) scroll of create monster (ESPRESSO 2 GO) Potions potion called juicy (gaseous) Rings ring of increase accuracy (clay) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 kittens (1 created) a visor sewer rat a fruit bat 0 lichens (1 created) 0 green molds (1 created) a gnome zombie 0 water demons (1 created) 0 newts (1 created) a normal frog a fire trove 10 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 4 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Nirol the Ringseeker... You died in The Dungeons of Doom on dungeon level 2 with 173 points, and 43 pieces of gold, after 476 moves. Killer: a monster (water demon) You were level 2 with a maximum of 18 hit points when you died. You reached the 137th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 135 196 Leeroy-Mys-Alb-Mal-Law escaped the dungeon [max level 1]. 19 [19] 136 176 Leeroy-Acu-Anc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (floor grue), while sleeping. - [17] *137 173 Nirol-Rin-Ame-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (water demon). - [18] 138 156 Leeroy-Mur-Alb-Mal-Law escaped the dungeon [max level 1]. 20 [20] 139 144 Leeroy-Tha-Rod-Mal-Law quit in The Dungeons of Doom on level 1. 27 [27]