Nirol, lawful female transformer Feminist ------- .^..AA| ^..^..| ###..^$.^.| #FAA^%*^%.| #@# .^....| #A# ------- #,##----------- ,,,#..........| ---------------%%...........| |.......%.....%^,#.....(....| |.....%.%.....|,,...........| |...{.........| ----------- ..............| |.............| |.............. --------------- 1P8hN u>C=A< \@57B20SRl{ jA5;s9i9f. _(t ]-2(62) 2lx9i|$ELY9~]Rej{77(77) wq"]]^X_] O0bs[V.u Latest messages The sprout angel claws you! The sprout angel rips into your breast with maniacal fervor! [-5 -> 27] [-2 -> 25] The sprout angel claws you! The sprout angel rips into your breast with maniacal fervor! [-5 -> 20] [-1 -> 19] The sprout angel's large shield deflects your attack. Your killer heels deflect the two-winged shape's attack. Your killer heels block the two-winged shape's attack. "Would you sell the collected toys?" The sprout angel swings its long sword. The sprout angel hits you! You hear the howling of the CwnAnnwn... [-16 -> 4] Warning: HP low! The sprout angel claws you! The sprout angel rips into your breast with maniacal fervor! You die... Your inventory Weapons a - an uncursed +0 high-heeled sandal {1} b - 19 uncursed +0 shuriken (in quiver) {0} c - a blessed +0 lance (alternate weapon; not wielded) {75} r - an uncursed +0 lucern hammer {60} t - an uncursed +1 rubber hose {8} u - an uncursed +0 arrow {0} v - an uncursed +0 block-heeled combat boot (weapon in hand) {5} y - a blessed +2 crossbow {20} z - 11 uncursed +0 crossbow bolts {0} B - 2 uncursed +0 knives {4} D - an uncursed +0 two-handed sword {60} E - 14 uncursed +0 darts {0} F - 2 heavily cursed +0 scalpels {4} I - an uncursed +0 rubber hose {8} Armor d - a cursed +0 pair of killer heels (being worn) {8} s - an uncursed +0 mummy wrapping {2} w - an uncursed +0 chain mail {120} A - an uncursed +0 robe (being worn) {16} G - an uncursed +0 dwarvish cloak (being worn) {4} H - an uncursed +0 pair of iron shoes {20} J - an uncursed +0 gnomish helm (being worn) {1} Scrolls j - 6 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks q - an uncursed spellbook of hellish bolt (3:3) {0} Tools e - an uncursed leather leash {0} f - an uncursed stethoscope {0} o - an uncursed sack {5} Gems g - an uncursed +0 worthless piece of green glass {1} h - an uncursed +0 worthless piece of yellow glass {1} i - 24 uncursed +0 rocks {0} The sack is empty. Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: magical breathing You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 87% Armor drop chance was reduced to 70% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 14% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: body armor (turn 16) The following skill became untrainable if you tried to train it too early: protection spells (turn 2320) The following skill became untrainable after a while: healing spells (turn 18028) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 32808) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 101910 Monster spawn increase reached its maximum at turn 156303 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3380338 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: protest areolae (freq bonus 18) The monster species that spawned more often: drain sphere (freq bonus 16) The monster species that spawned more often: siege ogre (freq bonus 15) The monster species that spawned more often: catalyzing putrid (freq bonus 12) The monster species that spawned more often: reformulation prepossession (freq bonus 18) The monster species that spawned more often: meso (freq bonus 6) The monster species that spawned more often: Nina's clunky heel boot (freq bonus 12) The monster species that spawned more often: oscillator (freq bonus 10) The monster species that spawned more often: swamp giant (freq bonus 54) The monster species that spawned more often: misbegotten waisting (freq bonus 20) The monster species that spawned more often: gnome cleric (freq bonus 36) The monster species that spawned more often: giant roc (freq bonus 27) The monster species that spawned more often: nether force fungus (freq bonus 16) The monster species that spawned more often: Cerberus (freq bonus 6) The monster species that spawned more often: null mushroom (freq bonus 18) The monster species that spawned more often: bimmeling rat (freq bonus 14) The monster species that spawned more often: cron daemon (freq bonus 60) The monster species that spawned more often: chaos plague bearer (freq bonus 8) The monster species that spawned more often: mountain nymph (freq bonus 14) The monster species that spawned more often: atomic tester (freq bonus 16) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster species that never randomly spawned: transplantation weatherizing The monster species that never randomly spawned: antelope The monster species that never randomly spawned: nymph mummy The monster species that never randomly spawned: polymorph ant The monster species that never randomly spawned: cowkine toroid The monster species that never randomly spawned: cuddle monster The monster species that never randomly spawned: unhealthy warp fungus The monster species that never randomly spawned: crowfeet disarticulation The monster species that never randomly spawned: ogre on crack The monster species that never randomly spawned: Irradiated Angel The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 36) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 9) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 6) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 18) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 7) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 10) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 10) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: anti training stone (gray) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 4) Trap randomization happened for 1 in 298 traps Next attribute increase check would have come at turn 3495 Strength training was 48 Dexterity training was 9 Wisdom training was 9 Constitution training was 50 Your sanity was 0 You were dimmed (6) You had the following problem: Your techniques may sometimes be put on timeout. (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: The bottom status line only displays garbage strings. (0) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having phasing (0) You had 725 points of nutrition remaining You aggravated monsters You were polymorphing You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - hellish bolt 8 chaos 100% 88% Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(1658) phase door 6 R LIMIT(1836) invoke deity 6 R LIMIT(0) polyform 2 R LIMIT(6710) Discoveries Weapons shuriken (throwing star) lucern hammer (pronged polearm) Armor killer heels (fetish heels) robe (blue robe) dwarvish cloak (hooded cloak) iron shoes (hard shoes) gnomish helm (little red hat) Scrolls scroll of healing (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) scroll of mana (LAM EQUENUS) scroll of phase door (DEVIENEX COER) scroll of standard id (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of cure (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) * scroll of extra healing (LONG YU DE LILIANG) * scroll of greater mana restoration (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll called heard (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) Spellbooks spellbook of hellish bolt (tattered) Potions potion of gain level (creamy) Wands wand of cold (round) Tools leather leash (leash) sack (bag) Gems worthless piece of green glass (green) worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 mimic ants (1 created) a normal ant an acid blob 2 jackals 0 floating eyes (1 created) 0 wimps (1 created) a hobbit slingerer a dwarf thief 0 kobolds (1 created) a knifold 0 pleasures (1 created) 0 baby mimics (1 created) a fiendish hobgoblin 0 men from mars (1 created) a little wild pig a sand rat (2 created) a giant rat 5 GRs (7 created) a giant garbage rat 0 mutated plants (1 created) 2 larvae a grid bug 2 specific bugs 7 minor angels (9 created) 2 alien spores 2 two-winged shapes (7 created) a giant aangel (4 created) a nether ki-rin a wing baddie 0 alien flowers (1 created) a fishing rod 0 sprout angels (1 created) 0 damaged arcadian avengers (4 created) a vulture 0 adult water dragons (1 created) an emu 0 yellow fungi (1 created) 0 red patches (1 created) 2 reddish molds (1 created) a slow mold a slow growth a shrieker (0 created) 2 gnomes 3 EQ Kops (5 created) 0 Kop Sergeants (1 created) an Uniform Sergeant 0 tiny liches (1 created) a dcss mummy a mininaga 0 minor ogres (1 created) 2 garter snakes (1 created) a chasing garter snake 0 house snakes (1 created) a yellow snake a grid xorn a nethorn a tron xorn a baby monkey 0 monkeys (2 created) a black bear cub a gnome zombie 2 orc zombies a human adventurer 2 friendly adventurers (3 created) an errand boy a village idiot an annoying idiot a pitiful-looking beggar a furry a dark hunter a block-heeled girl 0 item masters (11 created) a baby boo 0 hata-hatas (1 created) 2 iguanas a little tyrannosaurus 0 yellow mushroom patches (1 created) 127 creatures born. 78 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 59 times You killed 52 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You changed form 4 times You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (6 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (23 of 160) petkeeping [Basic] (max Expert) (27 of 160) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (79 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (24 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Feminist... You died in The Dungeons of Doom on dungeon level 2 with 2558 points, and 6 pieces of gold, after 3325 moves. Killer: cowardly attack on her breasts You were level 6 with a maximum of 62 hit points when you died. You reached the 70th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 68 2736 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 4. 69 [78] 69 2651 Leeroy-Tha-Yok-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (Marianne). - [64] *70 2558 Nirol-Fem-Tra-Fem-Law died in The Dungeons of Doom on level 2. Killed by a cowardly attack on her breasts. - [62] 71 2405 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 2. 79 [95] 72 2363 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 2. 68 [68]