Nirol, neutral male worm Gamer ### #,# --------------###----------.-- |.............,,#|...........| |............|##,|...........| ----------###|............| #,|.........KK|############---------- |.........,,,|............| #,-.........KK-,,,,,,,#K,,,.........| |........|##,|..........**| ##-------------######,K,K,%|%.......| |........| #,------------*- ##,##,%........| #---|-.----##,,########,,,,# #`# #|........| #,,,,#,# #,,,,,,,,,,,,#### ###########,###|..%.....| #,###### -.------,###### #####`,,,,,,,,,,,,%,.........| -.--- |......|,,,,,,---- #,,,,,#########,,###---------- ---.{.--- |......|,,,,,{|..| ######,##### ##,,,# |.......| |.....>|,,,#-<-..---#,,,,,,# #,,### |`....._| --------##,,|......+,,-------------##,# |.......| ##,|......|##|...........Ww,,# ---...--- #,---..---#,.........E..|#### ----- #,,,|..|#,,`|...........| ###,----#,##------------- #,,,,,,## [Nirol the Boulderdash Player] St6 Dx17 Co6 In17 Wi15 Ch6 GamWorMalNeu Dlvl:1 $9 HP-1(42) Pw64(64) AC3 MC0 Sn0 Exp4 Wt215/1020 T907 Latest messages You hit the barrow wight. The barrow wight swings his long sword. The barrow wight misses. The barrow wight claws you! [-2 -> 19] You hit the barrow wight. The barrow wight misses. Unknown command ' '. You hit the barrow wight. The barrow wight swings his long sword. The barrow wight hits you! Goodbye level 5. The barrow wight hits you! You hear the howling of the CwnAnnwn... [-6 -> 3] Warning: HP low! The barrow wight casts a spell! The barrow wight looks better. The barrow wight claws you! You die... Your inventory Weapons l - an uncursed +0 knife {2} n - 2 uncursed +0 orcish daggers {8} p - a cursed -2 sling {2} r - a cursed +0 scimitar (weapon in foreclaw) {16} z - an uncursed +0 scimitar {16} A - 9 uncursed +0 arrows {0} F - a sticky cursed -3 scimitar {16} Armor a - a cursed +1 T-shirt {2} o - an uncursed +0 orcish helm {12} q - an uncursed +2 orcish helm {12} s - an uncursed +0 orcish helm {12} t - an uncursed +0 orcish helm {12} u - an uncursed +0 orcish helm {12} v - an uncursed +1 enchanted (of undead warning) orcish helm (being worn) {12} y - a blessed +0 orcish helm {12} B - an uncursed +0 orcish helm {12} C - an uncursed +0 orcish helm {12} D - an uncursed +0 orcish helm {12} Comestibles d - 4 blessed cram rations {0} e - 2 blessed K-rations {0} f - 7 blessed candy bars {0} G - an uncursed lichen corpse {20} Scrolls g - 6 uncursed scrolls of healing {0} h - 5 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} m - a blessed scroll of healing {0} w - a blessed finalized scroll of charging {0} Spellbooks c - a blessed finalized spellbook of blank paper (4:1) {0} E - an uncursed spellbook of polyform (6:2) {0} Tools b - 13 blessed +0 spoons (in quiver) {13} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: half spell damage You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 108 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 58% Ring drop chance was reduced to 92% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 36% Weapon drop chance was reduced to 78% Tool drop chance was reduced to 78% Food drop chance was reduced to 95% Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 17) The following skill became untrainable if you tried to train it too early: matter spells (turn 800) The following skill became untrainable after a while: chaos spells (turn 52366) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 10318) Sticky curses were more common by 27% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 80984 Monster spawn increase reached its maximum at turn 218894 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2220372 The monster class that cannot be genocided was light The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: Denwy (freq bonus 24) The monster species that spawned more often: shark (freq bonus 4) The monster species that spawned more often: RNG grue (freq bonus 10) The monster species that spawned more often: large scroll trove (freq bonus 10) The monster species that spawned more often: burning brute (freq bonus 12) The monster species that spawned more often: gombo misidentifying (freq bonus 9) The monster species that spawned more often: secretary (freq bonus 14) The monster species that spawned more often: adult sky dragon (freq bonus 10) The monster species that spawned more often: flying dryad (freq bonus 4) The monster species that spawned more often: elyetty (freq bonus 21) The monster species that spawned more often: dwarven elite guardian (freq bonus 36) The monster species that spawned more often: rust digger (freq bonus 16) The monster species that spawned more often: conducive entrust (freq bonus 32) The monster species that spawned more often: leech swarm (freq bonus 12) The monster species that spawned more often: failure clock (freq bonus 8) The monster species that spawned more often: riverside naga (freq bonus 12) The monster species that spawned more often: pale stalk (freq bonus 6) The monster species that spawned more often: Infested Shiere (freq bonus 18) The monster species that spawned more often: slashem horror (freq bonus 4) The monster species that spawned more often: neurotoxin fly (freq bonus 24) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 16) The monster trait that was more common: monsters that are slithy (freq bonus 3) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster species that never randomly spawned: starchy comically The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: clear worm mass The monster species that never randomly spawned: inka woman The monster species that never randomly spawned: missed turn The monster species that never randomly spawned: black and white patch The monster species that never randomly spawned: Olog-hai psychic The monster species that never randomly spawned: Vampire Kriminologist The monster species that never randomly spawned: ferrous warp patch The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 12) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 9) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 12) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 11) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 9) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 18) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 85) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 5) Trap randomization happened for 1 in 37 traps Next attribute increase check would have come at turn 1652 Strength training was 50 Dexterity training was 14 Wisdom training was 1 Constitution training was 50 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having reflection (0) You were aware of the presence of something You were warned of undead You had 1553 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Microsoft The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status concentrating 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) scimitar (curved sword) Armor orcish helm (iron skull cap) Scrolls scroll of healing (DEJIZ FRADO) scroll of mana (CASH EM EXTENDED PAYDAY LOAN SERVICE) scroll of phase door (IT CHRISTMASSES VERY) scroll of standard id (BWARHARHARHARHAR) scroll of cure (JUMP IN FRONT OF A TRAIN) * scroll of extra healing (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) * scroll of greater mana restoration (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of charging (TLASFO SENIL) Spellbooks spellbook of blank paper (plain) spellbook of polyform (snowy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Vanquished creatures an ant a large cockroach a coyote 0 little dogs (1 created) 0 floating eyes (1 created) 0 armed panthers (1 created) a hidden kobold (2 created) a baby mimic 0 baby permamimics (1 created) a mynock 20 marine goblins a mobgoblin 0 cave spiders (2 created) 0 yellow beams (1 created) a weak crow 0 emus (1 created) a lichen (0 created) 0 stalking lichens (1 created) 0 orange molds (1 created) 0 pale molds (1 created) 0 shriekers (1 created) 0 sub-gnomes (1 created) a gnome stalker 0 Undead Kops (7 created) 0 mummies (1 created) a tanglederp mummy a tiny troll 0 barrow wights (1 created) an aggravating wallwalker 0 muggers (1 created) 0 shopkeepers (2 created) 0 small item troves (1 created) 0 food troves (1 created) 0 scroll troves (1 created) 61 creatures born. 33 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 30 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (29 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Basic] (max Master) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (27 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (1 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Gamer... You died in The Dungeons of Doom on dungeon level 1 with 739 points, and 9 pieces of gold, after 907 moves. Killer: a monster (barrow wight) You were level 4 with a maximum of 42 hit points when you died. You reached the 95th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 93 765 Leeroy-Tha-Red-Mal-Law starved to death in The Dungeons of Doom on level 3. 60 [65] 94 747 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (prick fungus). - [42] *95 739 Nirol-Gam-Wor-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (barrow wight). - [42] 96 648 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (Levistus), while sleeping off a magical draught. - [62] 97 626 esc-Sag-Maz-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a cowardly attack on her breasts. - [39]