Nirol, chaotic female ak Thief is dead! Pickpocket ### #,# -------## #####---.------------ ####|......,----- I|## #,,,,-..............|####,,,|.....|,....| I-,`# #,###|..............-,,,,,,,..^...|,|...| ~|#,# #,# |.............}|###,##,|.....|,....| #,# ###,# |.......}......| #,##,-------,----- #,# +,,,# ----------------###,##`,,,,,,,,,,,# #,###################,,,,,,,,,^,,,,,,,,,# ###########,# #`,,,,,,,,,,,,,,,,,,,,#####,############# #,# #################---------|-##### ---------------,# #####|.......>..,,,,## |..%..........%,# ----------- ###,,,,..........|###`%###--.............|## |.........| #,,,###|...|.....| #,,,,...............| |.........|######,### ----------- #####--.............| |.........-,,,,,,,# |.............| |.........|######## --------------- |.......<.| |.........| ----------- [Nirol the Tricky Hands] St12 Dx15 Co8 In7 Wi4 Ch16 PicAktFemCha S1911 Dlvl:2 $351 HP-1(65) Pw37(37) AC-4 MC0 Xp6/347 Wt507/1420 T1681 Sat Bli Latest messages It gets angry! You hear a flinging sound. You are hit! [-28 -> 37] Your bronze plate mail deflects its attack. You just miss it. (2x) You engulf it! You expel it! Unknown command ' '. You miss it. (3x) It hits you! [-11 -> 26] It hits you! [-11 -> 15] It hits you! You hear the howling of the CwnAnnwn... [-12 -> 3] Warning: HP low! It hits you! You die... Your inventory Implants n - a sticky cursed implant of waste (being worn) {0} r - an uncursed implant of envy {0} s - an uncursed rusty implant of badness {0} Weapons a - 11 uncursed rusty +0 daggers (in quiver) {44} b - 2 uncursed rusty +0 knives (alternate weapon; not wielded) {4} k - a blessed +0 orcish short sword {12} l - a * uncursed +0 droven bow {12} t - 3 blessed rusty +0 orcish daggers {12} H - an uncursed +0 elven dagger {4} Armor d - an uncursed +0 pair of leather gloves {4} e - an uncursed +0 cloak of displacement {4} m - an uncursed +0 orcish helm {12} q - an uncursed +0 ring mail {100} A - an uncursed rusty +0 pair of unknown gauntlets {4} I - an uncursed +0 leather cloak {7} J - an uncursed +0 studded leather armor {80} K - a sticky cursed -3 bronze plate mail (being worn) {200} L - an uncursed +0 pair of elven boots {8} Comestibles x - 5 uncursed cream pies {0} z - 4 blessed apples {0} Scrolls f - 4 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} Tools c - an uncursed lock pick {0} Final attributes You have transgressed Your alignment was -14 Your max alignment was 16 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: warning You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 135 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 82% Implant drop chance was reduced to 93% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 77% Tool drop chance was reduced to 99% Monster death drops spawned with only 92% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: devices (turn 14) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 52) The following skill became untrainable after a while: two-handed weapons (turn 67099) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 11028) Sticky curses were more common by 66% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 130000 Monster spawn increase reached its maximum at turn 258560 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 789960 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: major demon (freq bonus 12) The monster species that spawned more often: wuxtina (freq bonus 30) The monster species that spawned more often: idee vitriol (freq bonus 102) The monster species that spawned more often: crushing noninterfaced guttery indexing (freq bonus 72) The monster species that spawned more often: titivated nonprofessional (freq bonus 48) The monster species that spawned more often: mjgV50 (freq bonus 56) The monster species that spawned more often: platypus (freq bonus 15) The monster species that spawned more often: telegold (freq bonus 42) The monster species that spawned more often: carnage opinionatedly (freq bonus 26) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 28) The monster species that spawned more often: gl turret (freq bonus 84) The monster species that spawned more often: trap force patch (freq bonus 28) The monster species that spawned more often: defogger encoded (freq bonus 84) The monster species that spawned more often: gigantic blob (freq bonus 30) The monster species that spawned more often: awake ant lieutenant (freq bonus 26) The monster species that spawned more often: yuki-amnesia (freq bonus 32) The monster species that spawned more often: pink patch (freq bonus 42) The monster species that spawned more often: hulking automaton (freq bonus 84) The monster species that spawned more often: clamping trove (freq bonus 28) The monster species that spawned more often: paralysis elemental (freq bonus 57) The monster species that spawned more often: radiant deva (freq bonus 14) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters with extra painful attacks (freq bonus 6) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 10) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 6) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 5) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 3) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster species that never randomly spawned: misappropriating enshrinement odyssey drilling grippy The monster species that never randomly spawned: drydrip force fungus The monster species that never randomly spawned: Wrath of the RNG The monster species that never randomly spawned: mage The monster species that never randomly spawned: drydrip growth The monster species that never randomly spawned: gild rouble The monster species that never randomly spawned: trouncing palazzi The monster species that never randomly spawned: granite giant The monster species that never randomly spawned: Solar The monster species that never randomly spawned: ivy lichen The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 36) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 31) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 2) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 306) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 13) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 10) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 7) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 15) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 33) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 79) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 97) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this trap was always invisible: cut nutrition trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 4) Trap randomization happened for 1 in 488 traps Next attribute increase check would have come at turn 2037 Strength training was 11 Dexterity training was -2 Wisdom training was 25 Constitution training was 36 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having stun resistance (0) You had 2840 points of nutrition remaining You were stealthy You aggravated monsters You could survive without air Your sight was improved You were an un in Protect mode You were fast You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Danzai, Milanor and Daini Your deity was Daini The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. Daini was angry with you (3) You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Implants implant of waste (precocious) implant of envy (carmine) implant of badness (ember) Weapons orcish dagger (crude dagger) orcish short sword (crude short sword) droven bow (spider-legged bow) elven dagger (runed dagger) Armor leather gloves (fencing gloves) cloak of displacement (greek cloak) orcish helm (iron skull cap) unknown gauntlets (demolition gloves) elven boots (fetish heels) Scrolls scroll of healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of mana (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) scroll of phase door (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of standard id (FROBOZZ MAGIC SCROLL CO) scroll of cure (DAEDELDIDAET) * scroll of extra healing (SMIRITELNAYA RUBASHKA) * scroll of greater mana restoration (SHIFTLY ITEM TRICK HIT CONTINUE) Potions potion called dizzy (paisley) Gems * dilithium crystal (white) * magicite crystal (blue) * wonder stone (yellowish brown) * diamond (white) * cirmocline stone (pink) * ruby (red) * jacinth stone (orange) * sapphire (blue) * black opal (black) * emerald (green) * dioptase stone (radiant) * morganite stone (pink) * turquoise stone (green) * orthoclase stone (yellow) * citrine stone (yellow) * andalusite stone (radiant) * aquamarine stone (green) * peridot (cyan) * charoite stone (violet) * amber stone (yellowish brown) * amazonite stone (green) * sodalith stone (blue) * topaz stone (yellowish brown) * vivianite stone (black) * epidote stone (red) * jet stone (black) * opal (white) * chalcedon stone (cyan) * chrysocolla stone (teal) * malachite (green) * chrysoberyl stone (yellow) * covelline stone (black) * rose quartz stone (pink) * garnet stone (red) * kunzite stone (pink) * amethyst stone (violet) * spinel (violet) * cyan stone (teal) * lapis lazuli (blue) * jasper stone (red) * moonstone (white) * prehnite stone (radiant) * fluorite stone (white) * disthene stone (teal) * apophyllite stone (radiant) * obsidian stone (black) * agate stone (orange) * tourmaline (green) * rhodochrosite stone (red) * anhydrite stone (teal) * halite stone (white) * marble stone (black) * morion stone (black) * jade stone (green) * worthless piece of white glass (white) * worthless piece of blue glass (blue) * worthless piece of red glass (red) * worthless piece of yellowish brown glass (yellowish brown) * worthless piece of orange glass (orange) * worthless piece of yellow glass (yellow) * worthless piece of black glass (black) * worthless piece of pink glass (pink) * worthless piece of cyan glass (cyan) * worthless piece of teal glass (teal) * worthless piece of green glass (green) * worthless piece of radiant glass (radiant) * worthless piece of violet glass (violet) * luckstone (gray) * healthstone (gray) * manastone (gray) * stone of magic resistance (gray) * sleepstone (gray) * loadboulder (gray) * loadstone (gray) * touchstone (gray) * right mouse button stone (gray) * display loss stone (gray) * spell loss stone (gray) * yellow spell stone (gray) * auto destruct stone (gray) * memory loss stone (gray) * inventory loss stone (gray) * blacky stone (gray) * menu bug stone (gray) * speedbug stone (gray) * superscroller stone (gray) * free hand bug stone (gray) * unidentify stone (gray) * stone of thirst (gray) * unlucky stone (gray) * shades of grey stone (gray) * stone of fainting (gray) * stone of cursing (gray) * stone of difficulty (gray) * deafness stone (gray) * antimagic stone (gray) * weakness stone (gray) * rot thirteen stone (gray) * bishop stone (gray) * confusion stone (gray) * dropbug stone (gray) * DSTW stone (gray) * status stone (gray) * alignment stone (gray) * stairstrap stone (gray) * uninformation stone (gray) * farlook stone (gray) * respawn stone (gray) * captcha stone (gray) * nonsacred stone (gray) * starvation stone (gray) * dropless stone (gray) * low effect stone (gray) * inviso stone (gray) * ghostly stone (gray) * dehydrating stone (gray) * stone of hate (gray) * directional swap stone (gray) * nonintrinsical stone (gray) * dropcurse stone (gray) * stone of naked stripping (gray) * antilevel stone (gray) * stealer stone (gray) * rebel stone (gray) * shit stone (gray) * stone of misfiring (gray) * stone of permanence (gray) * amnesia stone (gray) * bigscript stone (gray) * bank stone (gray) * map stone (gray) * technique stone (gray) * disenchantment stone (gray) * verisiert stone (gray) * chaos terrain stone (gray) * muteness stone (gray) * engraving stone (gray) * magic device stone (gray) * book stone (gray) * level stone (gray) * quiz stone (gray) * stone of intrinsic loss (gray) * blood loss stone (gray) * bad effect stone (gray) * trap creation stone (gray) * stone of vulnerability (gray) * item-teleporting stone (gray) * metabolic stone (gray) * stone of no return (gray) * egostone (gray) * fast forward stone (gray) * rotten stone (gray) * unskilled stone (gray) * low stat stone (gray) * training stone (gray) * exercise stone (gray) * turn limit stone (gray) * weak sight stone (gray) * chatter stone (gray) * disconnect stone (gray) * screw stone (gray) * bossfight stone (gray) * entire level stone (gray) * bone stone (gray) * autocurse stone (gray) * highlevel stone (gray) * spell memory stone (gray) * sound effect stone (gray) * time use stone (gray) * lootcut stone (gray) * monster speed stone (gray) * scaling stone (gray) * inimical stone (gray) * white spell stone (gray) * greyout stone (gray) * quasar stone (gray) * mommy stone (gray) * horror stone (gray) * artificial stone (gray) * wereform stone (gray) * antiprayer stone (gray) * evil patch stone (gray) * hard mode stone (gray) * secret attack stone (gray) * eater stone (gray) * covetous stone (gray) * non-seeing stone (gray) * darkmode stone (gray) * unfindable stone (gray) * homicide stone (gray) * multitrapping stone (gray) * wakeup call stone (gray) * grayout stone (gray) * gray center stone (gray) * checkerboard stone (gray) * clockwise stone (gray) * counterclockwise stone (gray) * lag stone (gray) * blesscurse stone (gray) * delight stone (gray) * discharge stone (gray) * trash stone (gray) * filtering stone (gray) * deformatting stone (gray) * flicker strip stone (gray) * undressing stone (gray) * hyper blue stone (gray) * no-light stone (gray) * paranoia stone (gray) * fleece stone (gray) * interruption stone (gray) * dustbin stone (gray) * battery stone (gray) * butterfinger stone (gray) * miscasting stone (gray) * message suppression stone (gray) * stuck announcement stone (gray) * storm stone (gray) * maximum damage stone (gray) * latency stone (gray) * starlit sky stone (gray) * trap knowledge stone (gray) * highscore stone (gray) * pink spell stone (gray) * green spell stone (gray) * EVC stone (gray) * underlaid stone (gray) * damage meter stone (gray) * weight stone (gray) * infofuck stone (gray) * black spell stone (gray) * cyan spell stone (gray) * heap stone (gray) * blue spell stone (gray) * tron stone (gray) * red spell stone (gray) * too heavy stone (gray) * elongated stone (gray) * wrapover stone (gray) * destruction stone (gray) * melee prefix stone (gray) * automore stone (gray) * unfair attack stone (gray) * orange spell stone (gray) * violet spell stone (gray) * longing stone (gray) * cursed part stone (gray) * quaversal stone (gray) * appearance shuffling stone (gray) * brown spell stone (gray) * choiceless stone (gray) * goldspell stone (gray) * deprovement stone (gray) * initialization stone (gray) * gushlush stone (gray) * soiltype stone (gray) * dangerous terrain stone (gray) * fallout stone (gray) * mojibake stone (gray) * gravation stone (gray) * uncalled stone (gray) * exploding dice stone (gray) * permacurse stone (gray) * shrouded identity stone (gray) * feeler gauge stone (gray) * long screwup stone (gray) * wing yellow stone (gray) * life saving stone (gray) * curseuse stone (gray) * cut nutrition stone (gray) * skill loss stone (gray) * autopilot stone (gray) * force stone (gray) * monster glyph stone (gray) * changing directive stone (gray) * container kaboom stone (gray) * steal degrade stone (gray) * left inventory stone (gray) * fluctuating speed stone (gray) * tarmustrokingnora stone (gray) * failure stone (gray) * bright cyan spell stone (gray) * frequentation spawn stone (gray) * pet AI stone (gray) * satan stone (gray) * rememberance stone (gray) * pokelie stone (gray) * autopickup stone (gray) * dywypi stone (gray) * silver spell stone (gray) * metal spell stone (gray) * platinum spell stone (gray) * manler stone (gray) * doorning stone (gray) * nownsible stone (gray) * elm street stone (gray) * monnoise stone (gray) * rang call stone (gray) * recurring spell loss stone (gray) * anti training stone (gray) * techout stone (gray) * stat decay stone (gray) * movemork stone (gray) * nasty stone (gray) * salt chunk (gray) * whetstone (gray) * small piece of unrefined mithril (gray) * silver slingstone (gray) * talc (gray) * graphite (gray) * volcanic glass fragment (gray) * starlightstone (gray) * flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Vanquished creatures a shader acid blob a phasing acid blob a jackal a thick jackal 0 coyotes (1 created) 0 floating eyes (1 created) a kitten 2 group hobbits a normal hobbit 0 jellies (1 created) 0 knifolds (1 created) 0 pack kobolds (9 created) a hidden kobold 0 baby mimics (1 created) a goblin (3 created) 0 marine goblins (2 created) a group goblin a submarine goblin 0 porcupos (1 created) a sewer rat 0 pack rats (1 created) a millipede 3 little spiders (5 created) a daddy longlegs a sain bug an unalignment thing (0 created) 2 red molds (1 created) 2 red patches a slow force fungus a shrieker (2 created) 0 gnomes (1 created) a carollian monster a Kop Reinforcer a Keystone Kop 2 Keystone Policemen a watch kop 0 baby ogres (1 created) a tapioca pudding (0 created) 0 gray oozes (1 created) a tiny troll a retarded golem 0 shopkeepers (1 created) 0 tortoises (1 created) 2 newts a twen 0 iguanas (1 created) a novice dark wall a crude turret a disintegration trove 67 creatures born. 41 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 2 times You have communicated with the gods 1 time You never prayed to the gods You never hit with a wielded weapon You killed 39 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (2 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (4 of 20) missile weapons [Basic] (max Grand Master) (21 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (14 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (24 of 160) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Nirol the Pickpocket... You died in The Dungeons of Doom on dungeon level 2 with 1760 points, and 0 pieces of gold, after 1681 moves. Killer: a monster (Mr. Iskenderun, the shopkeeper) You were level 6 with a maximum of 65 hit points when you died. You reached the 70th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 68 2121 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 3. 81 [81] 69 1944 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (visor piranha). - [75] *70 1760 Nirol-Pic-Akt-Fem-Cha died in The Dungeons of Doom on * level 2 [max 3]. Killed by a monster (Mr. Iskenderun, the shopkeeper). - [65] 71 1586 Leeroy-Tha-Poi-Mal-Law quit in The Gnomish Mines on level 4. 50 [55] 72 1582 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Coure). - [89]