Nirol, neutral female imperial Jedi -- @. -- [Nirol the Jedi Apprentice] St18 Dx5 Co13 In10 Wi8 Ch8 JedImpFemNeu Dlvl:2 $18 HP56(107) Pw54(54) AC8 MC0 Xp8/2083 Wt65/2300 T1387 Blind Latest messages Never mind. What do you want to read? [defB or ?*.] Something is engraved here on the floor. You feel the words: "Inccming ?cssage for Flaye? 1. The message is f?om 'Sigurd'. It read?: 'You've ncver posed a threat anyway.'". You can't use the same direction twice in a row! (3x) In what direction? [hykulnjb><] There is a wall in the way! (2x) You can't use the same direction twice in a row! (3x) Unknown command 'y'. You can't use the same direction twice in a row! There is a wall in the way! (4x) You can't use the same direction twice in a row! (3x) You don't find anything here to loot. You can't use the same direction twice in a row! (3x) You don't find anything here to loot. You can't use the same direction twice in a row! (3x) What do you want to ready? [- ksz or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons k - an uncursed +0 spear {12} s - an uncursed +0 bullet {0} z - an uncursed +0 orcish dagger {4} Armor a - an uncursed fireproof +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles C - 4 uncursed carrots {0} D - an uncursed fortune cookie {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} B - a cursed scroll of standard id {0} Tools c - an uncursed +2 red double lightsaber (0) {24} l - an uncursed sack {5} u - 6 uncursed wax candle (2000)'s {0} The sack is empty. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: warning You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 93% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 73% Tool drop chance was reduced to 78% Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: healing spells (turn 11) The following skill became untrainable if you tried to train it too early: divination spells (turn 156) The following skill became untrainable after a while: pick-axe (turn 11455) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 32896) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59859 Monster spawn increase reached its maximum at turn 162907 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 742896 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: petty white slime (freq bonus 24) The monster species that spawned more often: sculling africa twirliest subendorsing anele (freq bonus 9) The monster species that spawned more often: blast spore (freq bonus 6) The monster species that spawned more often: dried corpse (freq bonus 18) The monster species that spawned more often: contamination force fungus (freq bonus 6) The monster species that spawned more often: Uno (freq bonus 12) The monster species that spawned more often: void sphere (freq bonus 12) The monster species that spawned more often: Uruk-hai (freq bonus 15) The monster species that spawned more often: chaos shapechanger (freq bonus 4) The monster species that spawned more often: sputum dissepimental bilking paver reposition (freq bonus 12) The monster species that spawned more often: dim stalk (freq bonus 6) The monster species that spawned more often: pebble elf (freq bonus 6) The monster species that spawned more often: onboard fingering (freq bonus 12) The monster species that spawned more often: triple palpate gloving mutely polloi (freq bonus 6) The monster species that spawned more often: large blue snake (freq bonus 2) The monster species that spawned more often: gray yeek (freq bonus 4) The monster species that spawned more often: taliban militia (freq bonus 36) The monster species that spawned more often: sensei colony lichen (freq bonus 18) The monster species that spawned more often: sleepyhead unhygienic marsupialize (freq bonus 30) The monster species that spawned more often: indigo fungus (freq bonus 18) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 5) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster species that never randomly spawned: nausea stalk The monster species that never randomly spawned: costively confuter The monster species that never randomly spawned: mithril smasher The monster species that never randomly spawned: balor The monster species that never randomly spawned: contamination stalk The monster species that never randomly spawned: citric acid cloud The monster species that never randomly spawned: intertropical spontaneity The monster species that never randomly spawned: master quylthulg The monster species that never randomly spawned: Nazgul The monster species that never randomly spawned: phaser fungus The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 12) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 3) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 5) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 7) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 11) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 92) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: rang call stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 3) Trap randomization happened for 1 in 272 traps Next attribute increase check would have come at turn 1773 Strength training was 24 Dexterity training was 50 Wisdom training was 6 Constitution training was 38 Your sanity was 0 You were blinded (1) You had the following problem: You can't walk in the same direction twice in a row. (2154) You were heterosexual You were prevented from having telepathy (0) You were prevented from having warning (0) You saw invisible You had map amnesia You had 562 points of nutrition remaining You were stealthy You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1021) You survived Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 90% 105% Techniques known in the end Name Level Status jedi jump 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) charge saber 4X Prepared(0) telekinesis 1X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (transparent gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (green bowel) * skullcap (gray helmet) * flack helmet (masked helmet) * crystal helm (precious helmet) * mining helm (deformed helmet) * field helm (horned helmet) * helm of safeguard (weeping helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (rayductnay gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (odd pair of gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle sneakers) * field boots (calf-leather sandals) * boots of safeguard (buckled boots) Scrolls scroll of healing (BIEN TACHYMETRE GRESILLEMENT) scroll of mana (ELF FIND HONEY SOMEWHERE) scroll of phase door (PRIME DOT ZIP) scroll of standard id (SEGMENTATION FAULT) scroll of cure (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) * scroll of extra healing (PAINT A BUTTERFLY TO PREVENT SELFHARM) * scroll of greater mana restoration (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of enchant weapon (YET ANOTHER SCROLL LABEL) scroll of fire (ABRA KA DABRA) scroll of teleportation (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) Spellbooks spellbook of extra healing (indigo) Potions potion called peculiar (humour) potion of blindness (iridescent) Tools red double lightsaber (double lightsaber) sack (bag) wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant a mimic ant 3 fireflies 2 large cockroaches a giant tick a red hornet a putty a normal ant a giant force ant an insectoid a large flea a soldier ant a fire ant a large beetle a white louse an acid ant a locust 0 shader acid blobs (1 created) a speeding blob 0 racoons (1 created) a little dog a gas spore 0 ego gas spores (1 created) a feline cloud 0 slingers (1 created) 6 jaguars 2 lynxes 5 panthers 0 kobolts (1 created) a mini mimic 0 hill orcs (2 created) a baby river hog a rothe a queevolt an original mumak a blue bear a pack rat 3 field mice 0 packrats (1 created) an enormous rat 0 hole spiders (1 created) 0 gray unicorns (1 created) 0 contaminated bugs (9 created) a fast zuubie a flapbat a baby orange dragon a lichen (2 created) 0 ungenomolds (1 created) 0 yellow molds (1 created) a yellow growth a natto an apprentice spore lichen 2 aokabis (1 created) a seven-feet we-sell 0 gnomes (1 created) 0 crosslords (1 created) a giant child 0 Keystone Kops (1 created) an Officer Lieutenant 0 mini rust monsters (1 created) 0 hc beggars (1 created) 0 grid xorns (1 created) 0 baby monkeys (1 created) 3 monkeys 0 shady monkeys (1 created) 2 apes 0 kobold zombies (1 created) 0 white friars (2 created) 0 drunkards (1 created) a sailor a village idiot 0 albaes (1 created) a bad hunter a water demon 0 tortoises (1 created) 0 hata-matas (1 created) 0 pikes (1 created) a trout (2 created) 0 wet trouts (1 created) 0 illithid larvae (1 created) 0 legged tuna (1 created) 0 malfunctioning babelfish (1 created) a magikarp 0 giant clams (1 created) 0 werepiranhas (1 created) 0 piranhas (3 created) 0 barracudas (1 created) 0 saddleback tortoises (1 created) 0 burning fern spores (1 created) 0 fried chickens (1 created) 0 weeping willows (1 created) 4 floor grues (5 created) a midgrue a dark grue (2 created) a fragment grue 0 thick jumping jellyfish (1 created) 0 jumping school eels (1 created) 0 cheep-cheeps (1 created) a small item trove (2 created) 0 poison troves (1 created) 138 creatures born. 79 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 5 times You eaten food with animal by-products 4 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 93 times You killed 73 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) devices [Basic] (max Master) (27 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (10 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Basic] (max Master) (35 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (34 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (28 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (30 of 160) form VIII (Wedi) [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (4 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (108 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (3 of 20) body spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Jedi... You quit in The Dungeons of Doom on dungeon level 2 with 8558 points, and 18 pieces of gold, after 1387 moves. Killer: quit You were level 8 with a maximum of 107 hit points when you quit. You reached the 37th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 35 9401 Tavion-Cam-Bor-Fem-Cha died in The Gnomish Mines on level 6. Killed by a monster (watch captain). - [70] 36 9033 weirdvic-Rog-Ang-Fem-Neu died in The Gnomish Mines on level 7. Killed by a blast of disintegration. - [112] *37 8558 Nirol-Jed-Imp-Fem-Neu quit in The Dungeons of Doom on level 2. 56 [107] 38 7972 Sizzle-Cam-Amn-Mal-Cha turned to stone in The Dungeons of Doom on level 3 [max 5]. Petrified by a dark ranger. 85 [85] 39 7669 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 4. Killed by petrification. 56 [79]