Nirol, neutral female trainer Pirate ------------ |..........| . |..........| ,########|..........| #########,,,,,,,%,-..........| ---------- ############,###,,,,,,,,,,########-----.------ |........| ###,,,,,,,,,,,,,,,,########,# #,,# |..---<..|######,,,##########.##### #,## |..| #|...,,,,,,,### ... #,# |..----..|######## ....... ----|- |........+ ......... |...%| ---------- ..........| |>...| ------------ |....| #h, |....| #@# ###|....| #,------ #,,.....| #,|....|##,#------ #,.......,,# ##------#### [Nirol the Landlubber] St10 Dx6 Co7 In9 Wi5 Ch4 PirTrnFemNeu Dlvl:1 $120 HP0(12) Pw2(2) AC8 Sn0 Xp1/10 Wt115/1040 T137 Latest messages In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] As ye kick the door, it crashes open! The hobbit veteran hits ye! Ye miss the hobbit veteran. The hobbit veteran hits ye! Ye miss the hobbit veteran. The hobbit veteran hits ye! Unknown command ' '. Ye miss the hobbit veteran. The hobbit veteran's elven mithril-coat deflects yer attack. Ye hear some noises. Ye miss the hobbit veteran. (2x) The hobbit veteran hits ye! The hobbit veteran's elven mithril-coat blocks yer attack. The hobbit veteran hits ye! Ye die... Your inventory Weapons a - an uncursed +0 cutlass (weapon in hand) {16} b - 2 uncursed +1 chiveys (alternate weapon; not wielded) {4} c - a blessed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {2} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - an uncursed +0 monkey jacket {12} g - an uncursed +0 monkey jacket {12} h - an uncursed +0 pair of high boots (being worn) {8} Comestibles i - 2 uncursed sea biscuits {0} u - an uncursed tripe ration {0} v - an uncursed fortune cookie {0} Scrolls p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Potions k - an uncursed finalized potion of rum {0} l - a blessed potion of rum {0} m - an uncursed potion of rum {0} Rings n - an uncursed ring of trap revealing {0} Tools j - 3 uncursed +0 grappling hooks {36} o - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: searching Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 87% Tool drop chance was reduced to 95% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: polearms (turn 16) The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 2652) The following skill became untrainable after a while: elemental spells (turn 48244) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 25085) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64820 Monster spawn increase reached its maximum at turn 187520 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1655632 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: pustulent warp patch (freq bonus 48) The monster species that spawned more often: shavuot sephirah (freq bonus 6) The monster species that spawned more often: true weeping archangel (freq bonus 24) The monster species that spawned more often: wooden mold (freq bonus 4) The monster species that spawned more often: mode flummoxing (freq bonus 7) The monster species that spawned more often: arcanium golem (freq bonus 15) The monster species that spawned more often: cloak mimic (freq bonus 9) The monster species that spawned more often: ferrumach (freq bonus 4) The monster species that spawned more often: ghetto mold (freq bonus 18) The monster species that spawned more often: strange zombie (freq bonus 2) The monster species that spawned more often: needer cascara oxidization (freq bonus 6) The monster species that spawned more often: hare (freq bonus 8) The monster species that spawned more often: castle lighting (freq bonus 12) The monster species that spawned more often: magic warp patch (freq bonus 10) The monster species that spawned more often: ten-footed snake (freq bonus 10) The monster species that spawned more often: chaotic rat (freq bonus 6) The monster species that spawned more often: feminized evicting (freq bonus 20) The monster species that spawned more often: double meanie (freq bonus 20) The monster species that spawned more often: sextan freedman (freq bonus 9) The monster species that spawned more often: giant green dragonfly (freq bonus 8) The monster trait that was more common: monsters that make sheep sounds (freq bonus 6) The monster trait that was more common: monsters that have trample attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 24) The monster trait that was more common: monsters that wander randomly (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 6) The monster trait that was more common: monsters with soldier dialogue (freq bonus 5) The monster species that never randomly spawned: ftp demon The monster species that never randomly spawned: Detective Katcher The monster species that never randomly spawned: blood bloater The monster species that never randomly spawned: jeaneis The monster species that never randomly spawned: wisdom naga The monster species that never randomly spawned: blood bringer The monster species that never randomly spawned: arphexad The monster species that never randomly spawned: geriatrician toxicologically The monster species that never randomly spawned: silver fox The monster species that never randomly spawned: deliberation gonadectomizing astatine effectual The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 20) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 17) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 3) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 20) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 78) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 204) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 50) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 13) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 7) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 5) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this trap was always invisible: trembling trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 2) Trap randomization happened for 1 in 78 traps Next attribute increase check would have come at turn 1129 Strength training was 1 Dexterity training was 1 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having displacement (0) You had 1374 points of nutrition remaining You could swim You could train skills and attributes faster Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the deep blue sea The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (89) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of mana (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of phase door (WELCOME TO THE ASTRAL PLANE) scroll of standard id (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) scroll of cure (I CAST FIST) * scroll of extra healing (ITS ALL MINE) * scroll of greater mana restoration (MUD BODY TO SHOCK RESIST) Potions potion of rum (deep blue) Rings ring of trap revealing (cobalt) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Vanquished creatures 0 cocks (2 created) 0 chicks (2 created) 0 turkey chicks (3 created) 0 parrot chicks (1 created) 0 small chickatrices (1 created) 0 giant chicks (1 created) a pack jackal 0 hobbit revellers (1 created) 0 hobbit veterans (1 created) 2 pack rabbits 0 sub-gnomes (1 created) 0 low oozes (1 created) 0 tiny trolls (1 created) 0 vampiroids (1 created) 0 monkeys (1 created) 0 annoying idiots (1 created) 0 aliens (1 created) a newt 0 health troves (1 created) 24 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (28 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Pirate... You died in The Dungeons of Doom on dungeon level 1 with 97 points, and 120 pieces of gold, after 137 moves. Killer: a monster (hobbit veteran) You were level 1 with a maximum of 12 hit points when you died. You reached the 120th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 118 120 Leeroy-Tha-Mns-Mal-Law quit in The Dungeons of Doom on level 1. 27 [27] 119 98 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 2. 25 [25] *120 97 Nirol-Pir-Trn-Fem-Neu died in The Dungeons of Doom on * level 1 [max 2]. Killed by a monster (hobbit veteran). - [12] 121 91 Leeroy-Tha-Inc-Mal-Law died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [25] 122 91 Leeroy-Poi-Red-Mal-Law quit in The Dungeons of Doom on level 1. 25 [25]