Nirol, lawful male ogrotic Bosmer -----..| |.....%| |.----.| S |.| --.| SO |.|--..| GSSS------ |.||... --- % %--|%|--.. ------ }| | |.. ---} | |<. |- .| -.. |..-- |..| ---- [Nirol the Timberlander] St10 Dx17 Co13 In7 Wi7 Ch10 BosOgrMalLaw S3781 Min:4 $193 HP-2(77) Pw31(43) AC2 MC3 Sn0 Xp7/847 Wt460/1620 T4151 Hun Par Latest messages [-1 -> 9] Warning: HP low! The river moccasin bites you! [-1 -> 8] Warning: HP low! The river moccasin bites you! You hear the howling of the CwnAnnwn... [-1 -> 7] Warning: HP low! The river moccasin bites you! [-1 -> 7] Warning: HP low! The river moccasin bites you! [-2 -> 5] Warning: HP low! The river moccasin bites you! [-1 -> 4] Warning: HP low! The river moccasin bites you! You die... Your inventory Weapons a - an uncursed +1 elven dagger (alternate weapon; not wielded) {4} b - an uncursed +0 elven bow (weapon in hands) {12} c - 39 blessed +4 elven arrows (in quiver) {1} L - an uncursed +0 crossbow {20} M - 18 uncursed +0 crossbow bolts {0} O - an uncursed +0 dagger {4} V - 17 uncursed +0 darts {0} W - an uncursed +0 two-handed sword {60} Y - a cursed -1 silver dagger {4} Z - the uncursed +0 sling named Star Wars - Episode 2 {2} Armor d - the uncursed +2 leather armor named Mang Song's Lesson {60} l - an uncursed +0 pair of gnomish boots (being worn) {4} m - a cursed +0 gnomish suit (being worn) {20} n - a cursed -2 gnomish suit {20} y - an uncursed +0 elven cloak (being worn) {4} N - an uncursed +0 mummy wrapping {2} Q - a cursed +1 dwarvish cloak {4} R - an uncursed +0 pair of iron shoes {20} T - an uncursed +0 helm of beginner's luck (being worn) {20} U - an uncursed +0 banded mail {160} Comestibles j - an uncursed apple {0} s - 3 uncursed pears {0} X - an uncursed tripe ration {0} Scrolls e - 4 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Spellbooks D - an uncursed spellbook of create familiar (0:4) {0} H - an uncursed finalized spellbook of stun monster (0:1) {0} P - an uncursed spellbook of sleep (4:3) {0} Wands S - an uncursed wand of clone monster (0:7) {0} Tools r - an uncursed sack {5} F - an uncursed +0 pick-axe {32} G - a cursed general candle (2000) {0} Gems k - 2 uncursed +0 worthless pieces of yellow glass {2} The sack is empty. Final attributes You were piously aligned Your alignment was 30 Your max alignment was 30 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: flying You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 230 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 79% chance Musable item generation frequency had a negative bias of 74% Wand drop chance was reduced to 56% Implant drop chance was reduced to 84% Armor drop chance was reduced to 73% Food drop chance was reduced to 91% Monster death drops spawned with only 91% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: divination spells (turn 2) The following skill became untrainable if you tried to train it too early: protection spells (turn 30) The following skill became untrainable after a while: enchantment spells (turn 16861) The following skill couldn't be trained before a certain turn number is reached: lance (turn 28717) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 47405 Monster spawn increase reached its maximum at turn 266105 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 474468 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: pixie archer (freq bonus 6) The monster species that spawned more often: repinning examination (freq bonus 21) The monster species that spawned more often: reminiscent imitating (freq bonus 6) The monster species that spawned more often: werehorse (freq bonus 20) The monster species that spawned more often: greek catenaccio trainer (freq bonus 4) The monster species that spawned more often: hot fascicle (freq bonus 6) The monster species that spawned more often: poliwrath (freq bonus 18) The monster species that spawned more often: Lucifer (freq bonus 4) The monster species that spawned more often: rabbit (freq bonus 4) The monster species that spawned more often: blue-green warp patch (freq bonus 6) The monster species that spawned more often: tengu (freq bonus 42) The monster species that spawned more often: dirty bulb (freq bonus 6) The monster species that spawned more often: pulse boomer (freq bonus 6) The monster species that spawned more often: ferrous growth (freq bonus 9) The monster species that spawned more often: full nymph (freq bonus 20) The monster species that spawned more often: kipper gagger (freq bonus 2) The monster species that spawned more often: anthrazite mold (freq bonus 8) The monster species that spawned more often: living lecturn (freq bonus 6) The monster species that spawned more often: supreme kobold commander (freq bonus 6) The monster species that spawned more often: sane spore (freq bonus 24) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster species that never randomly spawned: relinquisher shelving The monster species that never randomly spawned: energar The monster species that never randomly spawned: techno beam The monster species that never randomly spawned: pseudosweet nymph The monster species that never randomly spawned: ball of gossamer sunlight The monster species that never randomly spawned: marilith The monster species that never randomly spawned: accelerando motorizing The monster species that never randomly spawned: windiest repose nailhead The monster species that never randomly spawned: mirrorshimmer kamerel The monster species that never randomly spawned: amusing type The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 13) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 9) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 6) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 16) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 3) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 88) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 11) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 18) Trap randomization happened for 1 in 585 traps Next attribute increase check would have come at turn 4172 Strength training was 11 Dexterity training was 6 Wisdom training was 16 Constitution training was 7 Your sanity was 0 You were poison resistant You were paralyzed (-15) You had the following problem: The map didn't display correctly. (335) You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 459 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 47% 140% b - create familiar 7 occult 99% 100% c - stun monster 1 enchant 19% 110% Techniques known in the end Name Level Status missile flurry 7XR LIMIT(0) double thrownage 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(2064) phase door 7 R LIMIT(1352) invoke deity 7 R LIMIT(0) vanish 3X LIMIT(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) orcish spear (crude spear) scimitar (curved sword) orcish dagger (crude dagger) spetum (forked polearm) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (wedge boots) * elven cloak (faded pall) gnomish boots (little black boots) gnomish suit (little blue vest) dwarvish cloak (hooded cloak) iron shoes (hard shoes) helm of beginner's luck (weeping helmet) Scrolls scroll of healing (GICCC) scroll of mana (BEARD BURGER MASTER) scroll of phase door (MULY SA CITA NUL) scroll of standard id (GRAE GURL) scroll of cure (SNU QQQ) * scroll of extra healing (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) * scroll of greater mana restoration (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll called spell knowledge (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of teleportation (MAYBE LOVELY WHEN TOUCH) scroll of flood (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) Spellbooks spellbook of sleep (talkative) spellbook of create familiar (glittering) spellbook of stun monster (wrath) Potions potion of full healing (roast mate) potion called acid (brilliant blue) Wands wand of clone monster (segmented) Tools sack (bag) general candle (candle) Gems worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Vanquished creatures 2 jackals a large weasel 0 dingo puppies (1 created) 0 werejackals (1 created) an armed panther 3 jermlaines a group hobbit an ondy a camo dwarf a dwarf lord a kobold 3 pack kobolds 0 humanoid dryads (1 created) 5 marine goblins a group goblin 0 goblin cops (1 created) 2 rock piercers 2 sewer rats a visor sewer rat a rabbit a black rat 2 giant rats 2 giant garbage rats a little spider an undead worm an echidna (2 created) a bat 15 flapbats (13 created) a housebat a sparrow 0 low centaurs (3 created) 0 mid centaurs (2 created) 0 cylon centurions (2 created) 0 chestaurs (1 created) 0 hidden forest centaurs (1 created) 0 baby shimmering dragons (1 created) a baby green dragon an emu the hidden a lichen 2 spore lichens a brown fungus a green mold a slow mold 0 sucker mushrooms (1 created) a shrieker 2 sub-gnomes 4 gnomes (5 created) a petty gnome thief 0 little grey aliens (1 created) an intermediate gnome (2 created) 2 gnome lords (3 created) a gnome watcher a gnomish wizard an arctic avenger 2 mummies a gecko mummy a kobold mummy a minor ogre a small rust monster 0 house snakes (1 created) 0 river moccasins (5 created) 3 tiny trolls (1 created) 6 nethorns (5 created) an aggravating wallwalker a tron xorn a kobold zombie 2 dwarf zombies 2 elf zombies 0 zombies (1 created) 0 friendly adventurers (2 created) 0 weary pilgrims (2 created) 0 arcade scrubs (1 created) 0 annoying idiots (1 created) 0 weary-looking travelers (1 created) 0 drunk jet guys (1 created) a karate scrub 0 normal humans (1 created) a human an albae a heretic 0 yokudas (1 created) a werejackal (0 created) 0 mysterious girls (1 created) 0 hedrow wizards (1 created) 0 shopkeepers (1 created) 0 soldiers (1 created) a minighost an infernal potato 2 newts 2 twens 2 geckos 3 iguanas (1 created) a colorless mushroom patch 0 grey mushroom patches (1 created) a floor grue (2 created) a novice light wall 0 novice dark walls (1 created) 0 crude turrets (1 created) a prehistoric turret 0 shock troves (1 created) 156 creatures born. 118 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 159 times You killed 88 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (12 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (10 of 20) petkeeping [Basic] (max Expert) (53 of 160) missile weapons [Basic] (max Grand Master) (31 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (145 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (5 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (83 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Bosmer... You died in The Gnomish Mines on dungeon level 4 with 3762 points, and 193 pieces of gold, after 4151 moves. Killer: a monster (river moccasin), while panic digging You were level 7 with a maximum of 77 hit points when you died. You reached the 39th place on the top 10000 list. No Points Name Hp [max] 1 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 2 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 3 88252 Leeroy-Tha-Red-Fem-Law died in The Dungeons of Doom on level 12. Killed by a tail spikes. - [78] 37 3880 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (sand archer). - [92] 38 3878 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 5. Drowned in a moat by an eel-lizard. 32 [85] *39 3762 Nirol-Bos-Ogr-Mal-Law died in The Gnomish Mines on * level 4. Killed by a monster (river moccasin), while panic digging. - [77] 40 3720 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (Mr. Nnyl, the shopkeeper), while fainted from lack of food. - [95] 41 3552 Nirol-Rog-Xra-Mal-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (Mr. Angmagssalik, the shopkeeper). - [71]