Nirol, neutral male x-race Rogue -------------------------------- ------------------------------------------- |.................|...|...|...^. |...........|.....|...|...............|...| |.-------.|.-------.|.|.|.|.|.-----.|.-------.|.---.|.|.|.---------.---.|.|.| |.|.......|.|.......|...|.|^|...|...|.......|.|.|...|.|...|.......| |.|.|.| |--.-----.|--.----------|.|.|--.|.---------.---.|.---.----|.-----.| |.|--.| |...|.....|...| |^..|...|.|-------|.....|.|.... |.| ....| |.|...| |.---------.--- -----.---.||$..[)||-----|.|.------|.---.-------.|.|.| |.|.........| |...|...||$@.).|-.|...|.|^..|...|...|.........|.|.| |.|.--------| |.|.|.--||)@KK.-`.|.|.|.|.---.|.---.|----------.--| |.|.|...|...| |.| |...||$@@K.|-...|.|.|.|...|.....|......*......| |.|.|.|.|.|.| -----.|.|----.||[[...|-----%|.|.|.---------------------.| |.|.|.|..`|.| |.....|.|.....|------- |).)|^..|.....| ...%`..<......|.| |.|.|.----|.|---- |.---.|.|.----| ----.|)-----------.( |.-----------.|.| |.|.|...|.|.|...| |.|.|.|...|..^| .%.%.|`%[..........| |...|....`....|.| |.|.|.|.|.|.|.|>|----.|.|.|----.|.-------.|%|------------------.|.---------.| |.|.|*|.|...|.|.|.....|...| ....|...|.....|.|...| ...`|.|.|.........| |.|.---.|.---.|.|.-----.-----.-----.|.-----.|.|.-----------.|.|.|.-----.---.| |.......|.....|...|...........|`...*..|`.....*|.............|...|......*|...| ----------------------------------------------------------------------------- [Nirol the Rogue] St15 Dx17 Co13 In7 Wi6 Ch5 RogXraMalNeu S4552 Dlvl:4 $2574 HP-13(71) Pw57(57) AC-2 MC1 Sn0 Xp7/833 Wt302/1870 T2487 Hun Nmb Latest messages [-11 -> 9] Warning: HP low! Angmagssalik swings his shotgun. Angmagssalik hits you! You hear the howling of the CwnAnnwn... [-4 -> 5] Warning: HP low! What do you want to throw? [$abmE or ?*] In what direction? [hykulnjb><] You kill the Keystone Kop! The soldier wields a rifle {12}! The soldier fires a bullet! The soldier misfires! Angmagssalik swings his shotgun. Angmagssalik hits you! [-4 -> 1] Warning: HP low! Angmagssalik swings his shotgun. Angmagssalik hits you! You die... Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - 3 uncursed thoroughly rusty corroded +0 daggers (alternate weapon; not wielded) {12} m - an uncursed +0 two-handed sword {60} E - 2 uncursed +0 elven daggers {8} Armor h - an uncursed +0 orcish helm (being worn) {12} z - an uncursed +0 pair of low boots {4} F - a cursed +3 splint mail (being worn) {160} H - an uncursed +0 venom shield {20} Comestibles p - an uncursed lembas wafer {0} v - 2 uncursed cream pies {0} A - a blessed pear {0} D - an uncursed tin of intelligent monkey meat {0} Scrolls c - an uncursed scroll of healing {0} I - an uncursed finalized scroll of enchant weapon {0} Spellbooks G - an uncursed spellbook of botox resist (0:1) {0} Potions J - an uncursed potion of restore ability {0} M - a potion of unholy water {0} Rings K - an uncursed ring of sustain ability (on right hand) {0} O - a cursed ring of teleport control {0} Wands N - an uncursed wand of poison (0:8) {0} Tools j - an uncursed rusty lock pick {0} k - an uncursed oilskin sack {5} l - an uncursed blindfold {0} q - 12 uncursed wax candle (2000)'s {0} u - an uncursed brass lantern (1105) {0} B - an uncursed blindfold {0} Gems o - 2 cursed +0 healthstones C - 9 uncursed +0 worthless pieces of green glass {9} Contents of the oilskin sack: an uncursed burnt diluted potion of sickness {0} an uncursed spellbook of lightning (0:5) {0} an uncursed scroll of blank paper {0} 3 uncursed scrolls of phase door {0} 4 uncursed scrolls of mana {0} 4 uncursed scrolls of healing {0} 2 blessed finalized scrolls of teleportation {0} 2 blessed scrolls of teleportation {0} 3 blessed scrolls of gold detection {0} a blessed finalized scroll of gold detection {0} 25 uncursed corroded +0 darts {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 23 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 51 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 150 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 99% Monster death drops spawned with only 94% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: crossbow (turn 272) The following skill became untrainable if you tried to train it too early: lightsaber (turn 440) The following skill became untrainable after a while: form VI (Niman) (turn 30098) The following skill couldn't be trained before a certain turn number is reached: searching (turn 57576) Number of artifacts generated was 0 Number of fake artifacts generated was 7 Monster spawn increase started at turn 30740 Monster spawn increase reached its maximum at turn 57133 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1798423 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: jumping tortoise (freq bonus 9) The monster species that spawned more often: siege kobold (freq bonus 52) The monster species that spawned more often: shady missingno (freq bonus 24) The monster species that spawned more often: slashem horror (freq bonus 18) The monster species that spawned more often: squirrel (freq bonus 12) The monster species that spawned more often: barrenly horseback clammiest bookmobile (freq bonus 24) The monster species that spawned more often: flozen spirit (freq bonus 7) The monster species that spawned more often: killer tripe ration (freq bonus 24) The monster species that spawned more often: segmentary query (freq bonus 30) The monster species that spawned more often: large weapon trove (freq bonus 15) The monster species that spawned more often: persecution shaped (freq bonus 6) The monster species that spawned more often: reaper stalk (freq bonus 12) The monster species that spawned more often: Gill Bates (freq bonus 12) The monster species that spawned more often: hobbit speeder (freq bonus 42) The monster species that spawned more often: felid (freq bonus 10) The monster species that spawned more often: undead amazon (freq bonus 24) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 30) The monster species that spawned more often: exalt wagonette (freq bonus 18) The monster species that spawned more often: skeletal lizard (freq bonus 5) The monster species that spawned more often: Digging Mage (freq bonus 7) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 9) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 6) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster species that never randomly spawned: slimebesu The monster species that never randomly spawned: voodoo fetish blowdart The monster species that never randomly spawned: red hulk The monster species that never randomly spawned: Jumbo the Elephant The monster species that never randomly spawned: orphanage comedy The monster species that never randomly spawned: shock zruty The monster species that never randomly spawned: seaside advert The monster species that never randomly spawned: mine layer The monster species that never randomly spawned: cheeping poultice The monster species that never randomly spawned: interlocutory rocking The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 14) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 68) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 2) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 94) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 82) The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 8) Trap randomization happened for 1 in 115 traps Next attribute increase check would have come at turn 7899 Strength training was 6 Dexterity training was 5 Wisdom training was 16 Constitution training was 31 Your sanity was 0 You were numbed (408) You were punished You had not decided on your sexuality yet You were suffering from very slight contamination. (4) You were being chased by the kops. (2023) You were prevented from having sleep resistance (0) You were prevented from having displacement (0) You had infravision You had 485 points of nutrition remaining You were stealthy You had fixed abilities Your luck was zero You had reduced health (-4) Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Mog The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 276% Techniques known in the end Name Level Status critical strike 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Weapons battle-axe (double-headed axe) elven arrow (runed arrow) elven bow (runed bow) elven dagger (runed dagger) Armor gnomish suit (little blue vest) orcish helm (iron skull cap) low boots (walking shoes) venom shield (dark green shield) Scrolls scroll of gold detection (SMUTT RIOT ZINEFAG) scroll of teleportation (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of healing (DAMN IT) scroll of mana (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of phase door (CO APPESTUS) scroll of standard id (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of cure (SENIOR ASSWIPE) * scroll of extra healing (SCUTTLER SCURRIER) * scroll of greater mana restoration (SLASH UPOROTYH TO FUCK) scroll of enchant weapon (FALLOUT 4 IS DUMBED DOWN) scroll of blank paper (unlabeled) Spellbooks spellbook of lightning (pocket) spellbook of botox resist (cute) Potions potion of sickness (paisley) potion of blindness (blue) potion of object detection (starlight) potion of gain level (red) potion of restore ability (grog) potion of water (clear) Rings ring of sustain ability (PVC) ring of teleport control (coral) Wands wand of poison (cubic) Tools * oilskin sack (bag) mirror (looking glass) wax candle (candle) Gems healthstone (gray) worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 4: <- You are here Vanquished creatures 0 large cockroaches (1 created) 0 giant ticks (1 created) 0 giant ants (1 created) an ae 0 ego gas spores (1 created) a scrawny cat 0 fluffy cats (1 created) a kitten a felid a panther cub a panther woman a feline cloud (2 created) a housecat a jaguar 2 jermlaines 3 evasive jermlaines a mini gremlin a gobhoblin a wimp 0 camo dwarves (1 created) 0 dwarf lord stonebreakers (1 created) 0 hc schoolgirls (1 created) 0 undead flayers (1 created) 0 force imps (1 created) a kobold 0 small kobolds (1 created) 0 mini leprechauns (2 created) 0 gizards (4 created) 0 little leprechauns (2 created) 0 leprechauns (12 created) 0 leprechaun groupies (1 created) 0 annoying leprechauns (1 created) 0 leprechaun wanderers (1 created) 0 pookas (1 created) 0 mini mimics (1 created) 0 mimics (1 created) 0 mountain nymphs (1 created) a petty mountain nymph 0 flying dryads (1 created) 0 morning wood nymphomaniacs (1 created) 0 hobgoblins (1 created) a covetous hill orc 0 culves (1 created) 0 wild pigs (1 created) 0 sewer rats (2 created) a sand rat 0 giant rats (1 created) a little spider a metallic red centipede 0 winged gray unicorns (1 created) 2 larvae 0 armored larvae (2 created) 0 flying moyatto balls (1 created) 0 insect swarms (1 created) 0 mohats (1 created) a running emu 0 baby cyan dragons (1 created) 0 lichens (1 created) 2 golden spores (1 created) a reddish spore a mind mushroom (0 created) 0 sub-gnomes (1 created) 0 gnomes (5 created) 0 gnome stalkers (1 created) 0 gnome lords (1 created) 0 deep gnomes (2 created) a New Kop 3 Keystone Kops (4 created) a Keystone Inspector 0 Keystone Policemen (1 created) 0 Kop Sergeants (5 created) 0 Warder Sergeants (1 created) 0 RNG Sergeants (1 created) 0 Kop Lieutenants (2 created) 0 Policeman Lieutenants (1 created) 0 Warder Lieutenants (1 created) a mummy 0 tanglederp mummies (2 created) 0 ratling mummies (1 created) a baby ogre a small snake 2 bum beggars a garter snake a chasing garter snake a two-footed snake 0 tapioca snakes (1 created) a snake an onix 0 kobold zombies (1 created) 0 newt zombies (1 created) 0 gnome zombies (2 created) 0 dwarf zombies (2 created) 0 elf zombies (1 created) 0 grunthack zombies (1 created) 0 karakasas (1 created) 2 retarded golems a wax golem a gentleman 0 watchmen of Ambarannon (1 created) 0 pitiful-looking beggars (1 created) a karate scrub an albae 0 yokudas (1 created) an immunizer 0 incantifiers (1 created) 0 dark lancers (1 created) 0 redguard girls (1 created) a pencil elf 0 shopkeepers (2 created) 0 soldiers (2 created) a minighost a tortoise (2 created) 0 slithy tortoises (1 created) a hata-hata (2 created) 0 pikes (1 created) 0 dangerous large eels (1 created) 0 jellyfish (1 created) 0 babelfish (1 created) 0 devious eels (1 created) 0 eel-lizards (1 created) 0 geckos (1 created) 0 spotted mushroom patches (1 created) 0 novice medium walls (1 created) a white icky thing a food trove 169 creatures born. 58 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 4 times You eaten food with animal by-products 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 71 times You killed 53 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (21 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (25 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (91 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Rogue... You died in The Dungeons of Doom on dungeon level 4 with 3552 points, and 0 pieces of gold, after 2487 moves. Killer: a monster (Mr. Angmagssalik, the shopkeeper) You were level 7 with a maximum of 71 hit points when you died. You reached the 40th place on the top 10000 list. No Points Name Hp [max] 1 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 2 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 3 88252 Leeroy-Tha-Red-Fem-Law died in The Dungeons of Doom on level 12. Killed by a tail spikes. - [78] 38 3878 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 5. Drowned in a moat by an eel-lizard. 32 [85] 39 3720 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (Mr. Nnyl, the shopkeeper), while fainted from lack of food. - [95] *40 3552 Nirol-Rog-Xra-Mal-Neu died in The Dungeons of Doom on * level 4 [max 5]. Killed by a monster (Mr. Angmagssalik, the shopkeeper). - [71] 41 3378 Antoiniel-Coo-Ang-Mal-Law died in The Gnomish Mines on level 4 [max 5]. Killed by a monster (security droid). - [74] 42 3283 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (giant ant). - [82]