Nirol, neutral male hobbit Flame Mage ------ ##-------- |.I..| #,.......| |.>..| ##,|......| |....|###-----------###------------#,,--.----- |.....,,,-..^....{.|,,,............,,###,# |....|#,,|......%..|,##|..........|### #,# |....|#,,|.........|,# |.........<|# #,####### --.---#,,|.......#.-,# |..........., #,%,,,,,# #,# #,#-----------## ------------# ####---|-- ##,# #,# |....| #,,# #,# |....| ----|-----,####### |..... |.........,,,,,,,# |..h.| |........|,####### |..P.| |....{....,# |....| |........|## ------ ---------- [Nirol the Igniter] St6 Dx12 Co10 In16 Wi3 Ch3 FlaHobMalNeu S923 Dlvl:2 $27 HP-12(63) Pw59(59) AC6 MC2 Sn0 Xp5/194 Wt122/1260 T888 Latest messages Some text has been burned into the floor here. Use "r." to read it. What do you want to read? [eg-nq or ?*.] Some text has been burned into the floor here. You read: "This room smells funny. No wonder - it's a ranch, and all the cows and other farm animals also have to take a shit periodically!". What do you want to zap? [fswB or ?*] In what direction? [hykulnjb><] The mini leprechaun turns into a giant undead shoggoth! Pick an object. P a pudding or ooze (giant undead shoggoth) (base level 36) Accessing Pokedex entry for giant undead shoggoth... Base statistics of this monster type: Base level = 36, difficulty = 47, AC = -10, magic resistance = 50, alignment -10. Very fast (20). Normal generation, with frequency 1. Resists cold, electricity, poison, acid, petrification. Conveys cold, electricity, poison resistances. Big, genocidable, breathless, amphibious, amorphous, acidic, carnivorous, herbivorous, metallivorous, organivorous, regenerating, teleporting undead hider. Controls teleport. This monster is of neuter gender. May be eaten by vegetarians. Follows you to other levels. Has infravision. Can spontaneously betray you if tame. Origin: Evil Variant. Is a valid polymorph form for monsters only. Attacks: 5d10, claw (punch, hit, etc.) - ordinary physical 5d10, claw (punch, hit, etc.) - ordinary physical touches - corrode armor touches - corrode armor passive - corrode armor 8d10, engulf - acid damage Unknown command ' '. What do you want to zap? [fswB or ?*] In what direction? [hykulnjb><] The bolt of fire misses the giant undead shoggoth. The bolt of fire bounces! The bolt of fire hits the giant undead shoggoth! The giant undead shoggoth claws you! [-23 -> 40] The giant undead shoggoth claws you! You die... Your inventory Amulets x - an uncursed amulet of regeneration (being worn) {0} Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} u - 21 cursed +0 darts {0} v - 15 uncursed +0 crossbow bolts {0} z - an uncursed +0 orcish dagger {4} Armor b - an uncursed +0 studded leather armor (being worn) {80} A - the uncursed +0 cornuthaum named The Hat of the Archmagi (being worn) {2} Comestibles c - an uncursed food ration {0} p - an uncursed tripe ration {0} y - an uncursed lichen corpse {20} Scrolls e - an uncursed finalized scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of standard id {0} q - a blessed scroll of healing {0} Spellbooks h - a blessed spellbook of flame sphere (0:3) {0} i - a blessed spellbook of fireball (0:3) {0} j - a blessed finalized spellbook of detect monsters (0:3) {0} Potions d - an uncursed potion of ESP {0} Rings g - an uncursed -2 ring of increase damage {0} Wands f - an uncursed wand of fire (0:1) {0} s - an uncursed wand of create horde (0:16) {0} w - an uncursed wand of extra healing (4:4) {0} B - an uncursed wand of polymorph (3:1) {0} Tools t - a * blessed crystal ball (0:5) {0} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: acid resistance You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 70% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 61% Tool drop chance was reduced to 88% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: divination spells (turn 6) The following skill became untrainable if you tried to train it too early: body spells (turn 135) The following skill became untrainable after a while: dart (turn 28810) The following skill couldn't be trained before a certain turn number is reached: devices (turn 11141) Heavy curses were more common by 10% Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86726 Monster spawn increase reached its maximum at turn 196616 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 661081 The monster class that cannot be genocided was golem Today, this monster class was always generated invisible: Keystone Kop The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: The Sweet High-Heel-Loving Asian Girl (freq bonus 10) The monster species that spawned more often: wild talent (freq bonus 60) The monster species that spawned more often: really dangerous warp fungus (freq bonus 120) The monster species that spawned more often: damage sphere (freq bonus 30) The monster species that spawned more often: petty rhumbat (freq bonus 40) The monster species that spawned more often: Kiddy Kong (freq bonus 20) The monster species that spawned more often: porter mimic (freq bonus 14) The monster species that spawned more often: wrong bulb (freq bonus 16) The monster species that spawned more often: varicolored purulently queerish (freq bonus 18) The monster species that spawned more often: straightener herculean (freq bonus 15) The monster species that spawned more often: lieser (freq bonus 18) The monster species that spawned more often: warper (freq bonus 12) The monster species that spawned more often: Officer Natalia (freq bonus 12) The monster species that spawned more often: guard dog (freq bonus 5) The monster species that spawned more often: blind eye (freq bonus 18) The monster species that spawned more often: fungoid growth (freq bonus 20) The monster species that spawned more often: butterfingered tattled (freq bonus 12) The monster species that spawned more often: b-type (freq bonus 14) The monster species that spawned more often: gremlin smasher (freq bonus 10) The monster species that spawned more often: expended turret (freq bonus 10) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 5) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 8) The monster species that never randomly spawned: probe growth The monster species that never randomly spawned: polyfeshnee The monster species that never randomly spawned: arrow turret The monster species that never randomly spawned: time traveler The monster species that never randomly spawned: volcanic grue The monster species that never randomly spawned: ultra-worm The monster species that never randomly spawned: leachy railroading endothermic The monster species that never randomly spawned: swung reconditioning The monster species that never randomly spawned: skeleton moogle The monster species that never randomly spawned: glamorizing engr The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 35) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 73) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 4) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 97) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 2) Trap randomization happened for 1 in 204 traps Next attribute increase check would have come at turn 1912 Strength training was 33 Dexterity training was 19 Wisdom training was 19 Constitution training was 38 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having corrosivity (0) You were warned You had infravision You had 1390 points of nutrition remaining You were stealthy Your sight was improved You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 102% b - fireball 4 matter 0% 302% c - detect monsters 4 divine 2% 292% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) blink 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) lucky gamble 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Artifacts The Hat of the Archmagi [unaligned cornuthaum] Amulets amulet of regeneration (rank) Weapons quarterstaff (staff) orcish dagger (crude dagger) Armor cornuthaum (conical hat) Scrolls scroll of identify (DUAM XNAHT) scroll of healing (ZOUCH ZOUKI TO PARY) scroll of mana (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of phase door (KITCHACK IS NOT A KITCHEN SINK) scroll of standard id (NESRECA HROSCEV) scroll of cure (C00000000000000000000000000005) * scroll of extra healing (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) * scroll of greater mana restoration (POKEDEX REGISTRATION COMPLETE) scroll of gold detection (QUICKER USED THE STUNT OF ELF) Spellbooks spellbook of flame sphere (complete) spellbook of fireball (goofy) spellbook of detect monsters (indecisive) Potions potion of ESP (streamlined) Rings ring of increase damage (agate) Wands wand of fire (important) wand of create horde (slippery) wand of extra healing (straight) wand of polymorph (circular) Tools crystal ball (glass orb) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Vanquished creatures a firefly 0 giant ticks (1 created) 0 acidstream blobs (1 created) a parrot chick 2 jackals a stoat a canermine 0 hell hound pups (1 created) 0 flaming spheres (1 created) an evasive jermlaine a normal jelly a hidden kobold 0 mini leprechauns (1 created) 0 mynocks (1 created) 0 oak nymphs (1 created) a goblin (2 created) 0 marine goblins (2 created) a cave goblin a silky anteater 0 drains rats (1 created) an evasive sewer rat 0 pack rabbits (1 created) a man eating plant a fictional bug a lichen (2 created) a blue spore a luminescent patch a sub-gnome 2 New Kops (3 created) a Kop Reinforcer 2 tiny trolls (1 created) a kobold zombie (2 created) 0 newt zombies (1 created) 2 gnome zombies a crawling claw 0 dark female androids (1 created) a human adventurer a friendly adventurer 0 shopkeepers (1 created) a twen a normal frog 0 colorless mushroom patches (1 created) 0 jumping babelfish (1 created) a disintegration trove an energy trove a health trove 54 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 42 times You killed 35 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (62 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (21 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (29 of 160) Goodbye Nirol the Flame Mage... You died in The Dungeons of Doom on dungeon level 2 with 921 points, and 27 pieces of gold, after 888 moves. Killer: a monster (giant undead shoggoth) You were level 5 with a maximum of 63 hit points when you died. You reached the 68th place on the top 10000 list. No Points Name Hp [max] 1 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 2 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 3 88252 Leeroy-Tha-Red-Fem-Law died in The Dungeons of Doom on level 12. Killed by a tail spikes. - [78] 66 1055 Leeroy-Tha-Red-Mal-Law starved to death in The Gnomish Mines on level 3. 68 [68] 67 1000 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2 [max 3]. Killed by a shotgun shell. - [78] *68 921 Nirol-Fla-Hob-Mal-Neu died in The Dungeons of Doom on * level 2 [max 3]. Killed by a monster (giant undead shoggoth). - [63] 69 800 weirdvic-Rog-Ang-Fem-Neu quit in The Dungeons of Doom on level 3. 33 [79] 70 765 Leeroy-Tha-Red-Mal-Law starved to death in The Dungeons of Doom on level 3. 60 [65]