Nirol, chaotic female deathmold Korsair --- . . . . . . ### ----.-- |....<. |.F.r.| |..&... |.....| ------- [Nirol the Lubber] St7 Dx11 Co9 In8 Wi6 Ch8 KorDeaFemCha S0 Dlvl:1 $31 HP-16(12) Pw5(5) AC9 MC0 Sn0 Xp1/0 Wt49/980 T7 Latest messages # (2x) Use this technique just before ye start throwing darts, daggers or similar throwing weapons, and ye kan throw many more projectiles per turn! Use this technique? [yn] (n) Unknown kommand '''. There be a wall in the way! What do ye want to drink? [f or ?*.] An angry demon klimbs out o' the fountain... Don't even bother. Yer kurrent form kan't realistically wear armor! But ye may try to wear something anyway. Do it? [yn] (n) Don't be ridiculous! Yer kurrent form kannot realistically wield a weapon! Try anyway? [yn] (n) What do ye want to wield? [- ab or ?*] Ye be already wielding that! Don't even bother. Yer kurrent form kan't realistically wear armor! But ye may try to wear something anyway. Do it? [yn] (n) What do ye want to put on? [cd or ?*] d - an uncursed amulet o' magical breathing (being worn) {0}. Blahonir touches ye! [-1 -> 11] Ye die... Your inventory Amulets d - an uncursed amulet of magical breathing (being worn) {0} Weapons a - a blessed +1 cutlass (weapon in foreclaw) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} Comestibles g - an uncursed tin of sparrow meat {0} h - a blessed sea biscuit {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions f - 2 uncursed potions of rum {0} Rings c - an uncursed ring of sustain ability {0} Tools e - an uncursed oilskin sack {5} i - an uncursed thoroughly greased figurine of a brown fungus {0} The oilskin sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 597 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 57% chance Wand drop chance was reduced to 91% Armor drop chance was reduced to 91% Tool drop chance was reduced to 92% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: protection spells (turn 155) The following skill became untrainable if you tried to train it too early: divination spells (turn 792) The following skill became untrainable after a while: chaos spells (turn 34202) The following skill couldn't be trained before a certain turn number is reached: trident (turn 58784) Heavy curses were more common by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 5570 Monster spawn increase reached its maximum at turn 33016 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 996688 The monster class that cannot be genocided was light The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: chaos horde (freq bonus 12) The monster species that spawned more often: hydrofoil magnate (freq bonus 10) The monster species that spawned more often: spinneret ritual (freq bonus 12) The monster species that spawned more often: garbage kinglet (freq bonus 36) The monster species that spawned more often: false force patch (freq bonus 24) The monster species that spawned more often: undead mimic (freq bonus 36) The monster species that spawned more often: seven of clubs (freq bonus 54) The monster species that spawned more often: cheerleader ninja (freq bonus 12) The monster species that spawned more often: large red snake (freq bonus 8) The monster species that spawned more often: uber lloigor (freq bonus 24) The monster species that spawned more often: weredisenchanter (freq bonus 12) The monster species that spawned more often: living wall (freq bonus 10) The monster species that spawned more often: player permamimic (freq bonus 12) The monster species that spawned more often: troll juggernaut (freq bonus 4) The monster species that spawned more often: Kati's high-heeled sandal (freq bonus 16) The monster species that spawned more often: uberwumpus (freq bonus 12) The monster species that spawned more often: teacher (freq bonus 20) The monster species that spawned more often: crappy mushroom (freq bonus 48) The monster species that spawned more often: red patch (freq bonus 16) The monster species that spawned more often: pimping prostitute (freq bonus 8) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 9) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 9) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster species that never randomly spawned: spike piercer The monster species that never randomly spawned: purple warp fungus The monster species that never randomly spawned: vivid missingno The monster species that never randomly spawned: eraser monster The monster species that never randomly spawned: beard clairvoyancy The monster species that never randomly spawned: giant black dragonfly The monster species that never randomly spawned: assistance yuan viridian The monster species that never randomly spawned: obligated descriptive The monster species that never randomly spawned: these crayfish The monster species that never randomly spawned: deedy retranslating rumanian The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 19) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 27) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 4) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 27) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 12) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 7) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 5) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 4) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 3) Trap randomization happened for 1 in 477 traps Next attribute increase check would have come at turn 639 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having mana regeneration (0) You had 1494 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Papa Legba The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (845) You are dead You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (decagonal) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (YOU AINT GETTING OUT OF HERE ALIVE) scroll of mana (FIRE BIRD BELLE) scroll of phase door (NOTY AND THE AMY WERE MVPS 2017) scroll of standard id (YOU WILL NOT ESCAPE THIS TIME) scroll of cure (MAKED FLOT STONE TO HURTED ENEMYTRAP) * scroll of extra healing (TELL EN MOVE WHAT HAVE) * scroll of greater mana restoration (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) Potions potion of rum (bright) Rings ring of sustain ability (insulating) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 goblins (1 created) 0 mega goblins (1 created) 0 sewer rats (1 created) 0 spore lichens (2 created) 0 minighosts (1 created) Blahonir (0 times) 0 twens (1 created) 8 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Korsair... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 31 pieces of gold, after 7 moves. Killer: a monster (Blahonir) You were level 1 with a maximum of 12 hit points when you died. No Points Name Hp [max] 1 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 2 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 3 88252 Leeroy-Tha-Red-Fem-Law died in The Dungeons of Doom on level 12. Killed by a tail spikes. - [78] 121 4 Leeroy-Ord-Anc-Mal-Law escaped the dungeon [max level 1]. 13 [13] 122 1 Leeroy-Tha-Red-Mal-Law escaped the dungeon [max level 1]. 25 [25] * 0 Nirol-Kor-Dea-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Blahonir). - [12]