Nirol, neutral male redguardian Midget ------ ------- ------## ##----....---- |.....| |.....,###,-..........| --.....| |....|,,,,,|..........| ###|......| ----- -----....+,,,,,|.`........| #,,......- |...| |........|###%,...........| #,,|.....| |...| |........| #,,----....----##,,-.----- |._<. |........| #,,,,,#.-+--,,,,,,,#,,,,## -.-+- --.---|--- #,###,,,,,,,,,#########,,# #,,, ##,###,# #,# ###,,,,#,,,,,,,,####,# #########,# #,,##,,# #,,# #,#,######`,# #,# #,,#,#,,,,# ----.---.------,## ----.-&# #,###,### #-.-|-|--## |.............-,# ##|....|@# #,,,,,,,# -.......--# |{..{...|.....|#####,.....|,# ###-.--%-#|..----...# |...%.........-,,,,,,|....| |...%.,..%| |..|# |.............|######|....| |....|#|..----..| ------|-------- ------ .....| ->......-- #,# ------ #-------- ### [Nirol the Middle-Earth Miner] St13 Dx15 Co17 In8 Wi6 Ch4 MidRedMalNeu S1645 Dlvl:2 $35 HP-19(107) Pw20(20) AC3 Xp6/327 Wt825/1930 T910 Wea Latest messages You are beginning to feel weak. What do you want to use or apply? [apD or ?*] In what direction do you want to dig? [hykuln>] You start digging. You hit the rock with all your might. You make an opening in the wall. You see here 13 gold pieces {0}. 13 gold pieces. The little dog bites the papier-mache cow. The papier-mache cow is killed! Demogorgon stings you! [-2 -> 105] Demogorgon lashes you! You feel a slight illness. Demogorgon claws you! [-4 -> 101] You miss Demogorgon. Demogorgon casts a spell at you! Your head suddenly aches very painfully! You die... Your inventory Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} q - 4 uncursed +0 orcish daggers {16} r - 3 uncursed +2 orcish spears {36} s - 3 blessed +1 orcish spears {36} t - a blessed +3 orcish dagger {4} u - 5 uncursed +0 orcish spears {60} v - a cursed -1 orcish short sword {12} w - 70 uncursed +0 darts {0} x - an uncursed +0 aklys {7} y - an uncursed +0 orcish short sword {12} z - an uncursed poisoned +0 orcish dagger {4} A - an uncursed +0 orcish short sword {12} C - 38 blessed +1 fleece bolts {1} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed +0 dwarvish mithril-coat {60} Comestibles i - a blessed tin of little pig meat {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 3 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 3 uncursed scrolls of standard id {0} o - an uncursed scroll of remove curse called help {0} Tools p - a blessed large box {500} D - a * uncursed bottle {1} The large box is empty. Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: freezopathy You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 31% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 79% Implant drop chance was reduced to 81% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 98% The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: divination spells (turn 147) The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 1690) The following skill became untrainable after a while: divination spells (turn 45576) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 37284) Number of artifacts generated was 4 Number of fake artifacts generated was 3 Monster spawn increase started at turn 16291 Monster spawn increase reached its maximum at turn 244441 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 287615 The monster class that cannot be genocided was vampire The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 2) The monster species that spawned more often: fencer (freq bonus 20) The monster species that spawned more often: pathologic nondiscriminating (freq bonus 12) The monster species that spawned more often: atomic quantum mechanic (freq bonus 9) The monster species that spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 14) The monster species that spawned more often: animato wheal adaptively (freq bonus 12) The monster species that spawned more often: dark gray stalk (freq bonus 8) The monster species that spawned more often: Olog-hai professor (freq bonus 15) The monster species that spawned more often: leprechaun elder (freq bonus 12) The monster species that spawned more often: Kop Reinforcer (freq bonus 10) The monster species that spawned more often: Pegasus (freq bonus 20) The monster species that spawned more often: chaos viper (freq bonus 12) The monster species that spawned more often: martian service robot (freq bonus 30) The monster species that spawned more often: werepeeptoe (freq bonus 5) The monster species that spawned more often: crypto daemon (freq bonus 144) The monster species that spawned more often: deified rhubarb (freq bonus 10) The monster species that spawned more often: wretched defiler (freq bonus 12) The monster species that spawned more often: morph vortex (freq bonus 16) The monster species that spawned more often: Radio Kriminologist (freq bonus 8) The monster species that spawned more often: agate stalk (freq bonus 8) The monster species that spawned more often: snuffled sexily matriliny (freq bonus 20) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 5) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster species that never randomly spawned: navi The monster species that never randomly spawned: brown fungus The monster species that never randomly spawned: ice devil The monster species that never randomly spawned: lavender warp patch The monster species that never randomly spawned: Lucia The monster species that never randomly spawned: fire giant The monster species that never randomly spawned: false patch The monster species that never randomly spawned: furious warp fungus The monster species that never randomly spawned: clock growth The monster species that never randomly spawned: griffin rogue The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 23) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 28) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 11) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 17) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 3) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 29) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 10) Next attribute increase check would have come at turn 1167 Strength training was 16 Dexterity training was 4 Wisdom training was 16 Constitution training was 8 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having freezopathy (0) You had automatic searching You had 145 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Dumathoin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acidshield 6 protect 98% 94% Techniques known in the end Name Level Status rage eruption 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) orcish dagger (crude dagger) orcish spear (crude spear) orcish short sword (crude short sword) aklys (thonged club) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of mana (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of phase door (HACKEM MUCHE) scroll of standard id (NOUS DEVONS GAGNER NOTRE RACE) scroll of cure (AITOFCD TINGAED NCELCD NFUSFCD) * scroll of extra healing (RANTING BACILLUS) * scroll of greater mana restoration (CURSED GOLD DETECTION) scroll of remove curse called help (MANCHNOBIS CHOLCHOBE MALASET IAT) Spellbooks spellbook of acidshield (accusory) Potions potion of recovery (pink) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Vanquished creatures 0 ants (1 created) a jackal (2 created) a thick jackal a xof a racoon dog 0 aes (1 created) 0 little dogs (1 created) a jelly (2 created) a time jelly 13 pack kobolds (14 created) a demimondaine (3 created) 0 deimonidaines (1 created) 0 femmymondaines (2 created) 0 goblins (1 created) 0 group goblins (1 created) 0 hobgoblins (1 created) 0 earth gases (1 created) 0 fiendish hobgoblins (3 created) 2 little wild pigs a papier-mache cow 0 plasma clouds (5 created) 0 contaminated bugs (11 created) a group bug 0 generic errors (1 created) a chaffinch 0 fruit bats (2 created) 0 kirinkis (2 created) 0 mid centaurs (1 created) a water elemental a lichen 0 spore lichens (1 created) 0 orange growths (1 created) 0 red spores (1 created) 0 dcss mummies (2 created) a slimebesu a green slime a dwarf zombie a vicar 0 aimless-looking merchants (3 created) 0 karate scrubs (2 created) 0 shopkeepers (1 created) Demogorgon (0 times) 0 gray twens (1 created) 0 shrieker mushroom patches (5 created) 0 small turrets (1 created) 0 jumping jellyfish (1 created) a disintegration trove 92 creatures born. 32 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 32 times You killed 29 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (10 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Basic] (max Grand Master) (22 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (52 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (1 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Midget... You died in The Dungeons of Doom on dungeon level 2 with 1642 points, and 35 pieces of gold, after 910 moves. Killer: a monster (Demogorgon) You were level 6 with a maximum of 107 hit points when you died. You reached the 33rd place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 31 2356 rahn-Ice-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (river moccasin). - [83] 32 2047 Gearwhore-Wiz-Sat-Fem-Neu quit in The Dungeons of Doom on level 4. 92 [92] *33 1642 Nirol-Mid-Red-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (Demogorgon). - [107] 34 1350 rahn-Gun-Poi-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a shotgun shell. - [52] 35 1179 Nirol-Jed-Sov-Mal-Cha was poisoned in The Dungeons of Doom on level 3 [max 4]. Poisoned by a rotted acid blob corpse. 52 [62]