Nirol, neutral female naga Kurwa ...<., ... , ... , NI....... ... ,,,,,, , .....>.., . ,, . , ....... , ,,,,, ......... ,, ......{ , , .........-,, + , ,.......... ,, ,,, ,, , + ,, , .... , , ..I. `, I .... , {... I I... , .... ,..... , .... ,..... [Nirol the Kidnapped Beauty] St14 Dx13 Co12 In15 Wi5 Ch20 KurNagFemNeu S759 Dlvl:1 $315 HP-1(38) Pw25(25) AC-14 Xp4/88 Wt92/1700 T305 Vmt Cnf Latest messages Your momhat blocks its attack. You miss it. It misses. fG"^H=3;j That felt evil and sinister! You hear the howling of the CwnAnnwn... H;>_k(hw-wSDC:j^w3{Eg"s5?GS1W7\~l5^XVG Warning: HP low! You miss it. Collusion! You hit it. You are feeling mildly nauseated. It hits you! [-3 -> 2] Warning: HP low! It misses. You miss it. It blasts you! That felt evil and sinister! You die... Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} w - an uncursed +0 orcish short sword {12} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a cursed +0 eerie cloak (being worn) {4} d - a cursed +0 momhat (being worn) {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed +0 pair of red spell heels (being worn) {8} y - an uncursed +0 mummy wrapping {2} Scrolls h - an uncursed scroll of destroy armor {0} i - a blessed scroll of taming {0} j - a blessed scroll of trap detection {0} k - an uncursed scroll of boss companion {0} l - an uncursed fireproof scroll of relocation {0} m - 5 uncursed scrolls of repair item {0} q - 4 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed fireproof scroll of cure {0} Rings v - an uncursed ring of searching (on right hand) {0} Wands x - an uncursed wand of secret door detection (0:7) {0} Gems n - a cursed +10 fleece stone o - a cursed +10 speedbug stone p - a cursed +10 covetous stone Final attributes You have strayed Your alignment was -1 Your max alignment was 11 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 267 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 99% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 94% Tool drop chance was reduced to 94% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: mace (turn 82) The following skill became untrainable if you tried to train it too early: high heels (turn 1560) You had blown your chance of training the high heels skill The following skill became untrainable after a while: riding (turn 14320) The following skill couldn't be trained before a certain turn number is reached: lance (turn 43886) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83481 Monster spawn increase reached its maximum at turn 186081 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 532754 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: chasing soldier ant (freq bonus 24) The monster species that spawned more often: young adult stone dragon (freq bonus 18) The monster species that spawned more often: watch kop (freq bonus 48) The monster species that spawned more often: gab stealth execeptional (freq bonus 8) The monster species that spawned more often: package chomping (freq bonus 14) The monster species that spawned more often: mine-dog (freq bonus 24) The monster species that spawned more often: sensei newt (freq bonus 14) The monster species that spawned more often: very old red dragon (freq bonus 6) The monster species that spawned more often: orange ant (freq bonus 9) The monster species that spawned more often: shoggoth (freq bonus 6) The monster species that spawned more often: stoning monster (freq bonus 4) The monster species that spawned more often: flank player (freq bonus 16) The monster species that spawned more often: ice devil (freq bonus 36) The monster species that spawned more often: wand mimic (freq bonus 12) The monster species that spawned more often: sherpa infallibly (freq bonus 24) The monster species that spawned more often: Chupoclops (freq bonus 45) The monster species that spawned more often: cuke glassily (freq bonus 30) The monster species that spawned more often: segmentary query (freq bonus 8) The monster species that spawned more often: hot dog (freq bonus 72) The monster species that spawned more often: undead dragon (freq bonus 40) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster species that never randomly spawned: starship highhanded The monster species that never randomly spawned: mastoid replicative embryologic stoicism deucing The monster species that never randomly spawned: glass turret The monster species that never randomly spawned: semi-novice rogue The monster species that never randomly spawned: Teresa The monster species that never randomly spawned: lightning point The monster species that never randomly spawned: contamination laser The monster species that never randomly spawned: Sue Lyn's plateau boot The monster species that never randomly spawned: giant lodestone dragonfly The monster species that never randomly spawned: intimated funding The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 37) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 32) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 298) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 294) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 3) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 11) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 11) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 8) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 7) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 1) Next attribute increase check would have come at turn 1000 Strength training was 22 Dexterity training was 14 Wisdom training was 23 Constitution training was -1 You were confused (88) You were nauseated (12) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: You spontaneously take off equipment. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Farlooking peaceful monsters angered them. (0) You were in a ghost world (0) You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from drunken boxing (0) Your chance to block was 0% You had automatic searching You had 1320 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Lorskel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X Not Ready(1335) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons orcish short sword (crude short sword) Armor eerie cloak (foundry cloak) momhat (chain-aventailed helmet) scaler mittens (slit gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (chess boots) Scrolls scroll of destroy armor (LLIYLLATNEMTONMAI) scroll of taming (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of trap detection (ROURARBISAROURBBARIASPHREN) scroll of boss companion (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of relocation (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of repair item (SLEX NOW WITH TRANSVESTITE ROLE) scroll of healing (PSEUDOELLIPOSCHENGBAND) scroll of mana (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of phase door (DIT DEDIDET DAET) scroll of standard id (PROR PERPERCA) scroll of cure (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) * scroll of extra healing (ACME) * scroll of greater mana restoration (EN DRAIN STUNT HURT EN) Rings ring of searching (draconian) Wands wand of secret door detection (erroneous) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Vanquished creatures 0 weasels (1 created) a racoon a kobold (2 created) a baby mimic 0 marine goblins (9 created) 0 sewer rats (3 created) 0 pack rats (1 created) 0 pack rabbits (1 created) 0 field voles (1 created) 0 giant rats (1 created) a large ferret a millipede 0 grid bugs (2 created) 0 pheasants (1 created) a lichen a spore lichen 0 cyan molds (1 created) a sub-gnome a low minator a dcss mummy a vampiroid 0 flower girls (1 created) a battle scarred ronin 0 shopkeepers (1 created) 2 newts a twen Jennifer (0 times) 0 small turrets (1 created) 41 creatures born. 15 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 39 times You killed 10 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (23 of 160) petkeeping [Basic] (max Expert) (27 of 160) techniques [Unskilled] (max Expert) (2 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (59 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Kurwa... You were betrayed in The Dungeons of Doom on dungeon level 1 with 728 points, and 315 pieces of gold, after 305 moves. Killer: a monster (invisible Jennifer called Jennifer) You were level 4 with a maximum of 38 hit points when you were betrayed. You reached the 41st place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 39 844 BSOD2-Mys-Hum-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [57] 40 790 rahn-Loc-Pha-Mal-Cha quit in The Dungeons of Doom on level 3. 5 [39] *41 728 Nirol-Kur-Nag-Fem-Neu died in The Dungeons of Doom on * level 1 [max 2]. Betrayed by a monster (invisible Jennifer called Jennifer). - [38] 42 698 Volt-Ama-Dwa-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poison creeper. - [44] 43 680 Volt-Pir-Liz-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a case shot. - [43]