Nirol, neutral male undefined Jedi ------ ##--}.}.-- -----#,.}.}.}.| --- |%.*|#,|.}^}.}| ..| |...|#,|}.}.}.| ---...| |...|#,--}.}.-- ......| |...|#,#------ .¯.....| |.%.|#,# ###|.......|,# # # |...|#,#########,,,@s...)..|^, ---|-,,,,,,,,,,,,##---------,, #,,,#,------,##### ,,##### ----### ---|--,,|....| h ,,,# ...| |.}^}|,#|....| #,#----....---- |}.}..,#|....| #,,...........| |.}.}|,,-.>..| #,#--<- ...---- ---.--,,|....| ### .| |`...| -- ------ [Nirol the Jedi Apprentice] St18 Dx5 Co16 In13 Wi12 Ch3 JedUndMalNeu+H S15064 Dlvl:4 $680 HP-22(111) Pw57(57) AC-6 Xp9/3363 Wt1097/2330 T4035 Burn Latest messages Critical hit! You hit the gore stalk! A cloud of spores surrounds you! You hit the gore stalk! A cloud of spores surrounds you! You sense a faint wave of psychic energy. You feel more confident in your weapon skills. You hit the gore stalk! A cloud of spores surrounds you! The spores were poisoned! # You are now more skilled in short sword. You learn how to perform disarm! You hit the gore stalk! A cloud of spores surrounds you! The spores were poisoned! You kill the gore stalk! A cloud of spores surrounds you! The queen feidam bites you! You die... Your inventory Amulets c - an uncursed amulet of ESP (being worn) {0} Weapons # - an uncursed +4 dwarvish mattock {48} # - an uncursed +2 reinforced mace {12} # - an uncursed +0 orcish short sword {12} a - 32 blessed +9 darts {1} h - an uncursed +0 scimitar {16} k - an uncursed +3 dwarvish short sword {12} m - the blessed rusty +3 orcish dagger named Wrath of Cain {4} n - the blessed +1 orcish short sword named Harathnar (weapon in hand) {12} q - an uncursed +2 orcish dagger {4} r - 65 uncursed +0 darts {0} s - a blessed +1 orcish dagger {4} y - an uncursed very rusty +0 flintlock {10} E - a cursed +0 orcish dagger {4} H - an uncursed +0 orcish dagger {4} K - 8 blessed +1 darts {0} M - a blessed +0 rubber hose {8} N - the uncursed +9 spirit thrower named Misguided Missile {8} R - a cursed -1 dark elven short sword {12} S - an uncursed +0 dagger {4} T - the uncursed very rusty +0 iron saber named Foci of Visjerei {12} W - the uncursed +0 elven spear named Dumboak's Hew {12} X - a blessed +2 asterisk {48} Armor # - an uncursed +0 leather armor {60} d - an uncursed +0 elven mithril-coat (being worn) {60} e - an uncursed +2 orcish helm (being worn) {12} o - a cursed -1 pair of iron shoes {20} p - a cursed -2 enchanted (of regeneration) dwarvish iron helm {16} u - a cursed -3 pair of fire boots (being worn) {8} F - a cursed -2 mummy wrapping {2} G - an uncursed rusty +0 banded mail {160} V - a cursed -2 enchanted (of fire resistance) pair of unknown gauntlets (being worn) {4} Z - the uncursed +4 dwarvish cloak named Sarthan Fang (being worn) {4} Comestibles # - an uncursed tin of Kop meat {0} x - 2 blessed apples {0} J - an uncursed kelp frond {0} O - 2 uncursed tripe rations {0} Scrolls f - 5 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} j - a cursed scroll of teleportation {0} l - an uncursed scroll of magic mapping {0} z - a cursed scroll of identify {0} C - an uncursed scroll of blank paper {0} D - 2 uncursed scrolls of healing {0} Spellbooks U - an uncursed spellbook of vanishing (0:2) {0} Potions # - an uncursed potion of monster detection {0} Y - a potion of holy water {0} Wands # - an uncursed wand of make invisible (0:21) {0} i - an uncursed wand of extra healing (0:0) {0} t - a blessed wand of healing (0:7) {0} v - an uncursed wand of magic missile (0:2) {0} w - an uncursed wand of healing (0:2) {0} B - an uncursed wand of speed monster (0:8) {0} P - an uncursed wand of secret door detection (0:35) {0} Tools A - an uncursed bottle {1} I - an uncursed large box named valuable gems {502} Q - an uncursed charger {0} Gems b - a blessed +1 worthless piece of black glass {1} Contents of the large box named valuable gems: 2 cursed -5 aquamarine stones {2} Final attributes You were piously aligned Your alignment was 27 Your max alignment was 27 You carried 2 sins You could not have this property at all: peacevision You could not have this property extrinsically: flying You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 18% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: short sword (turn 52) Number of artifacts generated was 4 Number of fake artifacts generated was 14 Monster spawn increase started at turn 40812 Monster spawn increase reached its maximum at turn 182580 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 6219087 The monster class that cannot be genocided was troll The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: uncorroborated battlefield (freq bonus 18) The monster species that spawned more often: squeaker (freq bonus 15) The monster species that spawned more often: armed migo drone (freq bonus 12) The monster species that spawned more often: great wyrm of perplexity (freq bonus 20) The monster species that spawned more often: gremlin leader (freq bonus 21) The monster species that spawned more often: turtle tree (freq bonus 18) The monster species that spawned more often: declinature inheritability (freq bonus 10) The monster species that spawned more often: numb fly (freq bonus 48) The monster species that spawned more often: cerulean spore (freq bonus 18) The monster species that spawned more often: Eveline's sneaker (freq bonus 12) The monster species that spawned more often: bronze beetle (freq bonus 48) The monster species that spawned more often: black and white mold (freq bonus 7) The monster species that spawned more often: false colony (freq bonus 27) The monster species that spawned more often: black bat (freq bonus 7) The monster species that spawned more often: ankheg (freq bonus 48) The monster species that spawned more often: brown draconian (freq bonus 7) The monster species that spawned more often: disapproving eye (freq bonus 36) The monster species that spawned more often: smart missile (freq bonus 24) The monster species that spawned more often: flinted ringlet (freq bonus 7) The monster species that spawned more often: truant girl (freq bonus 18) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster species that never randomly spawned: switchman acupuncture supervision misdirecting The monster species that never randomly spawned: mirror golem The monster species that never randomly spawned: gelatinous thief The monster species that never randomly spawned: roadblock colony The monster species that never randomly spawned: banked billet The monster species that never randomly spawned: toiled postmillennial The monster species that never randomly spawned: wererustmonster The monster species that never randomly spawned: venom mold The monster species that never randomly spawned: umbel sympathetically The monster species that never randomly spawned: mendable pope The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 12) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 30) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 17) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 21) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 91) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 56) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 2) Next attribute increase check would have come at turn 4299 Strength training was 5 Dexterity training was 50 Wisdom training was 11 Constitution training was 7 You were fire resistant You were burned (0) You were prevented from having peacevision (0) You were prevented from having flying (0) You saw invisible You were telepathic You had 994 points of nutrition remaining You were stealthy You could survive without air Your memory was keen You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 83% b - restore ability 4 healing 90% 83% c - anti disintegration 6 protect 98% 91% d - cure sickness 3 healing 90% 91% Techniques known in the end Name Level Status jedi jump 9X LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) charge saber 5X LIMIT(0) telekinesis 2X LIMIT(0) disarm 1 O LIMIT(0) Discoveries Amulets amulet of ESP (gradual) Weapons * shuriken (throwing star) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (space helmet) * skullcap (less helmet) * flack helmet (round helmet) * crystal helm (plumed helmet) * mining helm (engraved helmet) * field helm (bug-tracking helmet) * helm of safeguard stone (rubynus helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (black gloves) * commander gloves (tightly fitting gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (explosive boots) * boots of safeguard (steel boots) elven cloak (faded pall) fire boots (nature boots) unknown gauntlets (clumsy gloves) Scrolls scroll of healing (SMIRITELNAYA RUBASHKA) scroll of mana (OBI WAN CANOPY) scroll of phase door (APOFFEA BUTT) scroll of standard id (BREADANDBUTTER POPGUN NUKE) scroll of cure (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) * scroll of extra healing (MESMERIZE NEUTRON ELBOWED HAREM) * scroll of greater mana restoration (HACKEM MUCHE) scroll of identify (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of genocide (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) scroll of reverse identify (YNORI ERUP) scroll called enchant weaoib (FLOW AND WAVE MOVES IS MORE POWER) scroll of light (ADD STRENGTHS DIVIDE EVENLY) scroll of teleportation (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll called remove curse? (YUM YUM) scroll of food detection (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of magic mapping (MKMNFST) scroll of blank paper (unlabeled) Spellbooks spellbook of charm monster (chromatic) spellbook of restore ability (white-listed) spellbook of anti disintegration (acidic) spellbook of cure sickness (leather) spellbook of vanishing (spacious) Potions potion called peachy (ghostly) potion called boozey (crimson) potion of confusion (nanika) potion of levitation (colorless) potion of water (clear) potion of gain ability (illuminated) potion of speed (white) potion of monster detection (warping) Wands wand of healing (skew) wand of secret door detection (redwood) wand of extra healing (contro) wand of make invisible (tentacled) wand of magic missile (quadratic) wand of speed monster (hemlock) Tools large box (wooden box) Gems pink gem called soft pink worthless piece of black glass (black) aquamarine stone (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 21 times You eaten food with animal by-products 9 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 346 times You killed 184 monsters You read items or engraved 32 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (14 of 20) general combat [Basic] (max Master) (56 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (49 of 160) searching [Basic] (max Expert) (28 of 160) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Skilled] (max Expert) (162 of 540) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (93 of 160) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (23 of 160) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (22 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Jedi...