Nirol, neutral female octopode Topmodel #,,## ##,,# --#--##,# |...|##,### ----- -------- |..`.,,,,,####|...| |......|########,|...|##,,,,,,,...{| |.......^,,,,^,,,-.<.| #######,|...| |......|######,##|...| ###,--.--# -------- #,# |...| ##,,,##,,,# #,# ----- ##,,######,# ####,,# #,%# #,# #,,,,## ##,# #,# ###,-------------#,,# #,# ,#,,,|...........|#,## ------.--- ,,,,,,|............,,# |........| #,,,,,|...........|#####|........| ---------,#,-...........| #,,.........| |.......|,#,-------------###,#---------- ..k...);.,#,,,,,,,,,,,,,,``,,# ---------##################### [Nirol the Sweet Girl] St6 Dx5 Co5 In8 Wi7 Ch15 TopOctFemNeu S69 Dlvl:1 $5 HP-1(5) Pw9(9) AC10 Xp1/16 Wt21/730 T215 Hungry Latest messages What do you want to drink? [* or .] Wow! This makes you feel great! You feel tough! A wisp of vapor escapes the fountain... There is a wall in the way! You try to move the boulder, but in vain. There is a wall in the way! (3x) You see here a statue of a kobold {600}. You see a message scrawled in blood here. Use "r." to read it. You try to move the boulder, but in vain. You see a message scrawled in blood here. Use "r." to read it. There is a wall in the way! You see a message scrawled in blood here. Use "r." to read it. There is a wall in the way! The large kobold shoots an arrow! You are hit by an arrow! You die... Your inventory Weapons a - a blessed +1 knife (weapon in hand) {2} b - an uncursed +0 rifle (alternate weapon; not wielded) {12} c - 50 cursed +0 bullets named Hellrack (in quiver) {1} l - a cursed +1 stiletto {2} Armor d - an uncursed +0 pair of leather peep-toes (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools e - a cursed leather saddle {0} k - an uncursed blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: flying You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 169 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 99% chance Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: lance (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42140 Monster spawn increase reached its maximum at turn 105764 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1789905 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: griffon (freq bonus 10) The monster species that spawned more often: counteracting housesitting transformation feat (freq bonus 12) The monster species that spawned more often: charmeleon (freq bonus 12) The monster species that spawned more often: followeth volatilizing (freq bonus 20) The monster species that spawned more often: clockwise jejunum (freq bonus 3) The monster species that spawned more often: driftwood effectuation palatal creakily (freq bonus 15) The monster species that spawned more often: escaloped administering (freq bonus 36) The monster species that spawned more often: dimmer (freq bonus 14) The monster species that spawned more often: confirming lovesick (freq bonus 40) The monster species that spawned more often: undead bosmer (freq bonus 4) The monster species that spawned more often: annoying desert enemy (freq bonus 4) The monster species that spawned more often: azure spore (freq bonus 2) The monster species that spawned more often: blue mushroom patch (freq bonus 2) The monster species that spawned more often: resent mineralization (freq bonus 18) The monster species that spawned more often: sea giant (freq bonus 5) The monster species that spawned more often: ignoring structural clemency britisher (freq bonus 48) The monster species that spawned more often: decayed patch (freq bonus 2) The monster species that spawned more often: forsaken girl (freq bonus 21) The monster species that spawned more often: consigning echidna admissible (freq bonus 30) The monster species that spawned more often: Mister Garbage Houses (freq bonus 24) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 7) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster species that never randomly spawned: bully mimic The monster species that never randomly spawned: mafioso The monster species that never randomly spawned: jigaboo mystification The monster species that never randomly spawned: elite uruk The monster species that never randomly spawned: ghetto growth The monster species that never randomly spawned: troll zombie The monster species that never randomly spawned: martian canister walker The monster species that never randomly spawned: sea dolphin The monster species that never randomly spawned: Daniel The monster species that never randomly spawned: bloodthirsty vampire lord The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 3) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 79) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 5) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 5) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 16) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 78) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 2) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 19) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 3) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 87) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 3) Next attribute increase check would have come at turn 1269 Strength training was 7 Dexterity training was 6 Wisdom training was 10 Constitution training was 2 You were prevented from having displacement (0) You were prevented from having flying (0) You were telepathic You were warned You had 405 points of nutrition remaining You were stealthy You could swim You could survive without air You were very fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Dan Naginati The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (67) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) liquid leap 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Amulets amulet of change (octahedral) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (organic helmet) * skullcap (chain-aventailed helmet) * flack helmet (green bowel) * crystal helm (great helmet) * mining helm (black helmet) * field helm (bluy helmet) * helm of safeguard (horned helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (fighting gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (sputa boots) * boots of safeguard (area boots) Scrolls scroll of healing (DU KUMMS HIER NICH REIN) scroll of mana (GENTLE PEEPTOE HIGH HEELS) scroll of phase door (ABABILA) scroll of standard id (POWER PERFORATO AS BARET) scroll of cure (IKISIPHTHEARARACHARAEPHTHISIKE) * scroll of extra healing (IMMORTAL DUNGEON) * scroll of greater mana restoration (IEO BELPHENO) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) 0 large kobolds (1 created) a sewer rat 0 rabbits (1 created) a millipede a grain vortex 0 shaded lichens (1 created) a sub-gnome a heretic 0 dark girls (1 created) 0 novice medium walls (1 created) 0 fire troves (1 created) 12 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (25 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (22 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (28 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Topmodel... You died in The Dungeons of Doom on dungeon level 1 with 69 points, and 5 pieces of gold, after 215 moves. Killer: an arrow You were level 1 with a maximum of 5 hit points when you died. You reached the 156th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 3 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 154 76 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a cowardly attack on her breasts. - [11] 155 71 Andy-Fem-Arg-Mal-Neu quit in The Dungeons of Doom on level 2. 17 [17] *156 69 Nirol-Top-Oct-Fem-Neu died in The Dungeons of Doom on level 1. Killed by an arrow. - [5] 157 68 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant piranha). - [15] 158 64 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [15]