Nirol, chaotic female bastard Bully --------- ----- ----.......| |...| |..........|######|%..| -----|----- |...........,,,,,,.%..| . |..%......| |..........|######|...| ##|.........| ----.......| --%--####,######, #,-.........| ---.----- ,%,,,,,,,,,,,,,,# #,----|------ ##,## #,,#####,######,# #,,,##,# ,,,,,,, ##, #,# ------###,##,# #,,,,## #,# |$%[$[ #%##,# #######,#### #,# |(%[%YY #%#-|---- ##,,#,,,,# ##,# |!>).$( #,#|....$--- ##,,#,,### #,,, |!.!Y[Y.#,#|.......- ,,,--.--- #,--------.--- |[.[%YY.|,#|..%%...|##,,|....| #,|..........| |[%%.%Y@-@Zn%:......#,,,....^| #,|..........| ---------#,.....%...,,##|.<..| #,...........| ........|### |....| ##|......>..%| --------- ------ ------------ [Nirol the Little Mobber] St13 Dx9 Co17 In6 Wi6 Ch6 BulBasFemCha S4126 Dlvl:3 $104 HP45(71) Pw39(39) AC-9 Xp7/933 Wt493/1960 T3498 Latest messages You miss the elf zombie. The elf zombie misses. Unknown command ' '. You miss the elf zombie. The clefairy smiles at the elf zombie engagingly. (3x) The elf zombie misses the clefairy. You miss the elf zombie. The clefairy smiles at the elf zombie engagingly. The clefairy pretends to be friendly to the elf zombie. The clefairy smiles at the elf zombie engagingly. The elf zombie claws the clefairy. The elf zombie misses. You hit the elf zombie. Unknown command ' '. (2x) What do you want to drink? [f or ?*] Never mind. What do you want to ready? [- abg-imoAGTUWXZ or ?*] Never mind. # Really quit [yes/no]? Your inventory Amulets F - a cursed amulet of ESP (being worn) {0} Weapons a - an uncursed +0 club {12} b - an uncursed +1 knife {2} g - an uncursed +0 submachine gun (alternate weapon; not wielded) {8} h - 67 uncursed +0 bullets (in quiver) {2} i - an uncursed +0 sling {2} m - a blessed +1 orcish dagger {4} o - an uncursed +0 sling {2} A - 19 uncursed +0 darts {0} G - 46 blessed +2 flimsy darts {1} T - an uncursed +0 stiletto {2} U - an uncursed +0 aklys {7} W - a cursed +0 orcish dagger {4} X - 9 blessed +1 darts {0} Z - an uncursed +0 sling {2} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} w - an uncursed +1 crystal plate mail (being worn) {200} Comestibles e - 3 uncursed candy bars {0} p - an uncursed sprig of wolfsbane {0} N - an uncursed tripe ration {0} Scrolls j - 3 uncursed scrolls of healing {0} k - 3 uncursed scrolls of mana {0} l - 2 uncursed scrolls of phase door {0} n - an uncursed scroll of cure {0} x - a cursed scroll of mana {0} Potions f - 2 uncursed potions of fruit juice {0} Rings v - an uncursed ring of regeneration {0} M - an uncursed ring of invisibility (on left hand) {0} Wands D - an uncursed wand of create familiar (0:5) {0} I - an uncursed wand of sleep (0:3) {0} Tools q - an uncursed mirror {0} u - a blessed lock pick {0} Gems t - 3 cursed -1 rocks {0} K - an uncursed +0 worthless piece of yellow glass called soft yellow {1} Chains J - a cursed -5 rotating chain (weapon in hand) {240} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 26 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 21 Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 92% Ring drop chance was reduced to 71% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: searching (turn 65) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 71790 Monster spawn increase reached its maximum at turn 157642 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1653600 The monster class that cannot be genocided was vampire Today, this monster class was always generated invisible: orc The monster class that was spawned more often: troll (freq bonus 6) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: pig (freq bonus 16) The monster species that spawned more often: stone patch (freq bonus 36) The monster species that spawned more often: escarping provocateur (freq bonus 24) The monster species that spawned more often: slimy stalk (freq bonus 27) The monster species that spawned more often: fantast maidenhood snorer (freq bonus 18) The monster species that spawned more often: novel warp fungus (freq bonus 10) The monster species that spawned more often: biologist reappoint (freq bonus 9) The monster species that spawned more often: dull stalk (freq bonus 32) The monster species that spawned more often: desexualization shantung loanable (freq bonus 32) The monster species that spawned more often: barber panorama (freq bonus 36) The monster species that spawned more often: cool dirigent (freq bonus 56) The monster species that spawned more often: eternal light (freq bonus 54) The monster species that spawned more often: loud fungus (freq bonus 16) The monster species that spawned more often: jellyfish (freq bonus 126) The monster species that spawned more often: king toad (freq bonus 24) The monster species that spawned more often: Burkhard (freq bonus 18) The monster species that spawned more often: arctic wonderer (freq bonus 18) The monster species that spawned more often: porter block fungus (freq bonus 42) The monster species that spawned more often: Sebastian (freq bonus 7) The monster species that spawned more often: ancient italian (freq bonus 22) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster species that never randomly spawned: silver wolf The monster species that never randomly spawned: big wand trove The monster species that never randomly spawned: bright blue warp fungus The monster species that never randomly spawned: radio transmitter The monster species that never randomly spawned: gnarled fly The monster species that never randomly spawned: contemporarily libertine The monster species that never randomly spawned: giant serpent The monster species that never randomly spawned: very spiked devil The monster species that never randomly spawned: intrinsic eating permamimic The monster species that never randomly spawned: catbot The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 7) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 284) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 60) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 38) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 86) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 7) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 11) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 13) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 3) Next attribute increase check would have come at turn 9348 Strength training was 50 Dexterity training was 50 Wisdom training was 21 Constitution training was 0 You were poison resistant You were punished You were prevented from having half spell damage (0) You were prevented from having freezopathy (0) You were telepathic You had 854 points of nutrition remaining You were invisible You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Draco Malfoy The version you were playing was: Unix SlashEMExtended Version 2.1.7 (98c48a02) - last build Wed Feb 21 00:55:38 2018. You could have safely prayed (19) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Not Ready(3567) invoke deity 7 R Prepared(0) iron skin 2X Prepared(0) Discoveries Amulets amulet of ESP (slexy) Weapons orcish dagger (crude dagger) aklys (thonged club) Armor dunce cap (conical hat) Scrolls * scroll of extra healing (SLASH UPOROTYH TO FUCK) * scroll of greater mana restoration (BBQ BBQ) scroll of healing (NOTY AND THE AMY WERE MVPS 2017) scroll of root password detection (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of mana (PHOL ENDE WODAN) scroll of phase door (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of standard id (ARGA NECROMUTATION GDA) scroll of cure (MINMAY REMOVEREMOVEREMOVE RUINATION) scroll called level tel (HIWEDALE OOO) scroll called enchant weapon (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of fire (G2G NOW) scroll called claustrophobe (TYPE CHANGING BY SLATE) Potions potion of fruit juice (red) potion of object detection (nanika) potion of invisibility (iffy) potion of monster detection (luminescent) potion of gain energy (violet) potion of extra healing (bewitched) Rings ring of invisibility (jade) ring of regeneration (gentle) Wands wand of create familiar (impact) wand of sleep (jelly) Tools mirror (looking glass) Gems worthless piece of yellow glass called soft yellow (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 3 giant ticks (2 created) 4 putties 5 normal ants 3 giant fleas (2 created) 2 soldier ants an acid blob 0 red blobs (1 created) 0 slugs (1 created) 0 poisonous blobs (1 created) a chick (2 created) 5 jackals a pack jackal a large racoon dog a spit demon a normal pete a rabid jackal 0 hidden gas spores (1 created) 5 poison gas spores a floating eye 0 tritons (1 created) 0 kittens (1 created) 0 panthers (1 created) 0 gargoyles (1 created) 0 dufflepuds (1 created) a cucumgappa 0 gisaus (1 created) 0 spotted jellies (1 created) 2 kobolds (10 created) 0 pack kobolds (4 created) 0 whnases (1 created) 0 hidden kobolds (1 created) a small kobold (3 created) 0 small kappas (1 created) 0 elois (2 created) 0 large kobolds (2 created) 0 kobold lords (1 created) 0 kobold shamans (1 created) 0 kobold hewers (1 created) 0 swamp kobolds (2 created) a devilkin (3 created) 0 dark creatures (3 created) 0 kobold polluters (1 created) 0 devilkin shamans (1 created) 0 kobold chieftains (2 created) 0 rock kobolds (1 created) 0 dark shamans (1 created) 0 kappa groupleaders (1 created) a gizard 0 baby mimics (1 created) a mynock 0 small mimics (2 created) a femmymondaine 0 blue faeries (1 created) a water nymph a clefairy (3 created) a goblin 0 orcs (1 created) 0 rothes (1 created) 0 large rothes (3 created) 2 sewer rats (4 created) a drains rat 2 evasive sewer rats a pack rat a pack rabbit 0 hares (1 created) 3 rabid rats 3 rabid rabbits a green killer tomato (2 created) 2 grain vortices 0 fog clouds (1 created) 0 yellow worm masses (1 created) 2 grid bugs 0 natural bugs (1 created) 0 microscopic space fleets (2 created) 0 axial lights (1 created) 0 black lights (1 created) a baby red dragon a lichen (2 created) a porter lichen (0 created) an immobile mold (0 created) a brown growth (0 created) 2 orange patches (0 created) 0 golden growths (1 created) 0 red growths (1 created) a sucker patch (0 created) 0 conscious force patches (1 created) a normal gnome 0 panotties (1 created) 0 intermediate gnomes (1 created) a Kop Reinforcer a Keystone Kop (2 created) 0 Keystone Officers (2 created) 0 Keystone Detectives (1 created) a Kop Sergeant a real tiny lich 0 kobold mummies (1 created) 0 gnome mummies (1 created) a low ooze 0 tapioca snakes (1 created) a lesser umber hulk a barrow wight a grid xorn 0 baby monkeys (1 created) 0 monkeys (2 created) 0 insolent monkeys (1 created) 0 tundra bear cubs (1 created) 0 brutes (1 created) 0 blacker bears (1 created) 0 apes (1 created) 0 capuchin monkeys (1 created) a gecko zombie 2 tasloi zombies an elf zombie (2 created) a kasa-obake a dark female android 0 flame atronaches (1 created) a human thief 0 wide-eyed tourists (1 created) a battle-scarred veteran a weary-looking traveler an innkeeper a human a maia a nord 0 immunizers (1 created) a poisoner an incantifier a cutpurse a mugger (5 created) a novice mage 0 sludge elves (1 created) 0 evil priests (1 created) 0 item masters (8 created) 0 shopkeepers (5 created) 0 watchmen (4 created) 0 watch captains (3 created) 0 newts (1 created) 0 twens (1 created) a gecko 0 mimic lizards (1 created) 0 lizard-eels (1 created) 3 lime killer tomatoes a burned out kogepan 2 piles of copper coins 0 floor grues (1 created) a novice light wall a two of spades a low rub monster a fire trove a food trove a gem trove a scroll trove 0 shock troves (1 created) a teleport trove 236 creatures born. 114 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 18 times You eaten food with animal by-products 10 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 266 times You killed 77 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Basic] (max Expert) (22 of 160) body armor [Basic] (max Expert) (101 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) petkeeping [Basic] (max Expert) (36 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (119 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (57 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (8 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Nirol the Bully... You quit in The Dungeons of Doom on dungeon level 3 with 4126 points, and 104 pieces of gold, after 3498 moves. Killer: quit You were level 7 with a maximum of 71 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 3 34101 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 3]. Killed by a monster (the elder priestess of Moloch), while paralyzed by a monster's gaze. - [85] 8 5181 Nirol-Ran-Gig-Fem-Law died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (hallucinogen-distorted farting boy), while frozen by a potion. - [96] 9 4883 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 2]. Killed by a bullet. - [73] *10 4126 Nirol-Bul-Bas-Fem-Cha quit in The Dungeons of Doom on level 3 [max 5]. 45 [71] 11 3974 Nirol-Kor-Bur-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (hill orc). - [82] 12 3894 Nirol-Drd-Imp-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (gnome stalker). - [48]